Commit graph

39814 commits

Author SHA1 Message Date
Rémi Verschelde
c5ab537617
Merge pull request #42447 from aaronfranke/gitignore-create 2021-11-23 15:21:31 +01:00
Rémi Verschelde
3ba2d17d2f
Merge pull request #54949 from Chaosus/fix_warning 2021-11-23 15:15:36 +01:00
Rémi Verschelde
0cec0d3517
Merge pull request #55257 from KoBeWi/replace_by_void 2021-11-23 14:47:55 +01:00
kobewi
44e6655924 Correct the doc about ease() 2021-11-23 14:32:43 +01:00
Rémi Verschelde
c7007f83d5
Merge pull request #55243 from KoBeWi/some_random_stuff_idk 2021-11-23 13:41:35 +01:00
kobewi
58a3ea5453 Mention that replace_by doesn't free the node 2021-11-23 12:53:31 +01:00
kobewi
4682f22293 Improve various texts 2021-11-23 12:20:57 +01:00
Rémi Verschelde
a8c305acfa
Merge pull request #55251 from bruvzg/is_physical_key_pressed 2021-11-23 11:41:35 +01:00
fabriceci
ed9b18be94 Fix horizontal velocity being always reset when the body hit a wall in 3d 2021-11-23 11:29:29 +01:00
Rémi Verschelde
bf341bf430
Merge pull request #55249 from Chaosus/shader_fix_return 2021-11-23 10:59:16 +01:00
Rémi Verschelde
e32dbb987b
Merge pull request #55245 from jitspoe/master.gltf_export_missing_skin_crash_fix 2021-11-23 10:56:41 +01:00
Rémi Verschelde
94959cb16b
Merge pull request #47567 from Calinou/add-boot-splash-image-setting 2021-11-23 10:50:15 +01:00
Rémi Verschelde
3c002510b6
Merge pull request #55242 from Calinou/doc-node-groups-internal 2021-11-23 10:39:24 +01:00
bruvzg
9877d91c4a
Add Input.is_physical_key_pressed method. 2021-11-23 11:14:19 +02:00
Rémi Verschelde
1e71cab797
Merge pull request #55223 from bruvzg/gde_dict_index 2021-11-23 09:18:30 +01:00
Yuri Roubinsky
c7043dbfdc Prevent return statement from using in block in shader main functions 2021-11-23 10:36:33 +03:00
jitspoe
8f433a1f53 Fix crash when exporting meshes to gltf that have no skin. 2021-11-22 22:40:47 -05:00
Hugo Locurcio
3f34832dba
Add a project setting to disable the boot splash image
This allows disabling the boot splash image while keeping the
background color.
2021-11-23 02:20:25 +01:00
Hugo Locurcio
f8d9e4afdb
Document the engine's use of internal groups in Node 2021-11-23 01:09:13 +01:00
Camille Mohr-Daurat
dbef4bbd98
Merge pull request #55167 from brennengreen/conditional-wakeup
Add GodotBody2D/GodotBody3D conditional wakeup when setting gravity_scale param
2021-11-22 11:43:55 -07:00
Brennen Green
37993f0c0c Add wakeup() conditional if previous gravity was 0 2021-11-22 12:03:50 -05:00
Rémi Verschelde
f2beac49bb
Merge pull request #55230 from KoBeWi/project_settings_black_hole_fixed 2021-11-22 17:58:36 +01:00
Camille Mohr-Daurat
66ba19a435
Merge pull request #55202 from fabriceci/fix-wall-acceleration-in-3d
Fix wall acceleration in move and slide (3D)
2021-11-22 08:27:56 -07:00
Rémi Verschelde
76aa1d0a43
Merge pull request #55151 from Chaosus/control_reset_size 2021-11-22 16:22:57 +01:00
Camille Mohr-Daurat
8daf0cc49c
Merge pull request #55216 from fabriceci/fix-body-stuck-complex-scenario-3d
Fix CharacterBody3D stuck in some advanced scenario
2021-11-22 08:16:16 -07:00
kobewi
7dc97d6558 Ignore override.cfg when in editor 2021-11-22 16:10:31 +01:00
Yuri Roubinsky
eabf8f5edf Added reset_size method to Control and Window classes 2021-11-22 16:55:21 +03:00
Rémi Verschelde
29a2561f77
Merge pull request #55217 from KoBeWi/get_property_and_property 2021-11-22 14:52:45 +01:00
Rémi Verschelde
4e7964f0fd
Merge pull request #55102 from pycbouh/textedit-position-from-linecol 2021-11-22 14:37:22 +01:00
fabriceci
a86d73ef3b Fix body stuck in some 3d advanced scenario 2021-11-22 13:36:51 +01:00
kobewi
4ea6709558 Clarify get_indexed in relation to Nodes 2021-11-22 13:21:45 +01:00
Yuri Sizov
e85e6ec7fc Add methods to get position from column and line in TextEdit 2021-11-22 15:13:13 +03:00
Rémi Verschelde
835f4dedaf
Merge pull request #55186 from timothyqiu/theme-picker-reset 2021-11-22 13:12:34 +01:00
Rémi Verschelde
608c029794
Merge pull request #55189 from timothyqiu/packed-data-container 2021-11-22 13:04:03 +01:00
Rémi Verschelde
43f53f4e38
Merge pull request #55203 from Calinou/scons-warn-unknown-variables 2021-11-22 12:54:47 +01:00
Rémi Verschelde
70d530029a
Merge pull request #55171 from dalexeev/font-data-set-fixed-size 2021-11-22 12:23:41 +01:00
Rémi Verschelde
2b287509eb
Merge pull request #55128 from akien-mga/meshoptimizer-f4c356d79 2021-11-22 12:22:59 +01:00
Rémi Verschelde
78dbe4e3e4
Merge pull request #54339 from ConteZero/line_edit_drag_and_drop 2021-11-22 12:20:01 +01:00
Rémi Verschelde
a387094c25
Merge pull request #55174 from clayjohn/Sky-SRGB 2021-11-22 12:19:20 +01:00
JFonS
ea8d0deb4b
Merge pull request #54919 from williamd67/GPULightmapper-improve-noise-to-prevent-artifacts
GPULightmapper: better algorithm to generate rays for indirect lighting
2021-11-22 12:10:09 +01:00
Rémi Verschelde
ed3af70b11
Merge pull request #55170 from Razoric480/raz/cast-handle 2021-11-22 11:53:28 +01:00
bruvzg
f214b2b194 [GDExtension] Implement missing Dictionary index operators.
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2021-11-22 12:43:00 +02:00
Rémi Verschelde
c038768379
Merge pull request #55159 from m4gr3d/add_oculus_openxr_config_master 2021-11-22 10:28:06 +01:00
Rémi Verschelde
dba72fc0e3
Merge pull request #55215 from KoBeWi/looooooooooooooong_checkbox.not_anymore 2021-11-22 09:12:12 +01:00
Rémi Verschelde
ae7866c863
Merge pull request #55180 from madmiraal/fix-42711 2021-11-22 08:37:44 +01:00
Fredia Huya-Kouadio
d6f21bfb61
Merge pull request #55209 from madmiraal/fix-android-orientation
Fix Android `get_screen_orientation()` not returning valid values
2021-11-21 17:44:12 -08:00
kobewi
5dc7346ab4 Improved some editor checkboxes 2021-11-21 21:29:34 +01:00
clayjohn
7ba555dada Convert PhysicalSkyMaterial colors to SRGB 2021-11-21 12:26:29 -08:00
Hugo Locurcio
34a4b1ca9b
Add 4.0 development changelog
This changelog is missing some changes that were made, but it contains
most essential items already.

This changelog intentionally does not include:

- Changes backported to Godot 3.3 and 3.4 (these are listed
  in the current changelog already).
- Changes backported to the `3.x` branch (which will become Godot 3.5
  in the future).
- Future changes that will be made after 4.0alpha1's release.
2021-11-21 20:08:17 +01:00
Hugo Locurcio
69b2d3f791
Print a warning with unknown SCons variables to ease troubleshooting
When disabling specific modules, misspellings can occur. Additionally,
when switching between the `3.x` and `master` branches frequently,
it's possible to forget about renamed modules such as `lightmapper_cpu`
versus `lightmapper_rd`.
2021-11-21 17:32:15 +01:00