Commit graph

31644 commits

Author SHA1 Message Date
Eric Tuvesson
cefca25796 fix(editor): TileMap floodfill with same tile ID and different variation
Closes https://github.com/godotengine/godot/issues/40435
2020-10-21 23:56:44 +02:00
Hugo Locurcio
8a474727c4
Allow more image types in the roughness texture's Src Normal import hint 2020-10-21 23:21:46 +02:00
Rémi Verschelde
a4548a079b
Merge pull request #42972 from Mallos/fix/tilemap-icon
fix(editor): TileMap Fill Rectangle icon
2020-10-21 22:10:26 +02:00
Eric Tuvesson
3fee970c62 fix(editor): TileMap Fill Rectangle icon
The default color was blue which is the active color, changed it to be gray by default.
2020-10-21 20:44:55 +02:00
Mark Riedesel
5a507df255 include parent display location in popup location calculation 2020-10-21 12:58:39 -04:00
volzhs
42959d54ff Update freetype to 2.10.4 2020-10-22 01:47:48 +09:00
Yuri Roubinsky
c97dea47b5
Merge pull request #42962 from Chaosus/fix_shader_texture_funcs
Fix textureSize & texelFetch shader compilation errors
2020-10-21 17:59:23 +03:00
Yuri Roubinsky
433183147e Fix textureSize & texelFetch shader compilation errors 2020-10-21 17:45:40 +03:00
Rémi Verschelde
918f03529f
Merge pull request #42957 from Chaosus/remove_print_windowpos
Remove printing of windowpos/screenpos inside MenuButton::pressed
2020-10-21 09:13:33 +02:00
Yuri Roubinsky
f2b98b4106 Remove printing of windowpos/screenpos in MenuButton 2020-10-21 09:58:37 +03:00
David Sichma
5d33cd94c8 Shader globals bugfixes
- shader globals editor displays properties correctly
- fixed some errors how globals were transferred
2020-10-21 01:34:25 +02:00
Hugo Locurcio
0209e3790e
Add Image.load_bmp_from_buffer() for run-time BMP image loading
This partially addresses
https://github.com/godotengine/godot-proposals/issues/676.
2020-10-20 23:52:45 +02:00
Rémi Verschelde
c3964b6c83
Merge pull request #42945 from akien-mga/ci-sanitizers-no-artifacts
CI: Don't upload linux-sanitizers artifacts
2020-10-20 23:13:39 +02:00
Rémi Verschelde
fc8ee3ca9b
CI: Don't upload linux-sanitizers artifacts
It's 1.5 GB, that's maybe a bit overkill.
2020-10-20 21:59:14 +02:00
Rémi Verschelde
207cfc9253
Merge pull request #42944 from Calinou/tonemap-shader-remove-unused-define
Remove unused `#define` from the tonemap shader
2020-10-20 21:02:04 +02:00
Rémi Verschelde
ef62e93677
Merge pull request #42943 from vnen/gdscript-local-scope-fix
Fix handling of scope for local GDScript variables
2020-10-20 21:00:57 +02:00
George Marques
96884ef41e
Merge pull request #41983 from ThakeeNathees/array-const-folding-bug-fix
Array/Dictionary Nodes no more reduced to array/dictionary variant
2020-10-20 15:43:07 -03:00
Hugo Locurcio
195540ab90
Remove unused #define from the tonemap shader
It was a leftover from an earlier version of the debanding PR
which used a simpler (but less effective) algorithm.
2020-10-20 19:59:50 +02:00
George Marques
11c05642fe
GDScript: Fix handling of scope for local variables 2020-10-20 14:57:31 -03:00
George Marques
c77466b276
Merge pull request #42938 from vnen/gdscript-test-compiler-fix
Add initialization for the language before GDScript debug tests
2020-10-20 14:23:37 -03:00
Rémi Verschelde
181082589a
Merge pull request #42772 from bruvzg/macos_inertia
[macOS] Suppress momentum scrolling after key press.
2020-10-20 15:10:56 +02:00
Rémi Verschelde
15ff276fcf
Merge pull request #42853 from naithar/fix/in-app-store-master
[4.0] [iOS] InAppStore fixes
2020-10-20 15:10:15 +02:00
George Marques
48b91b900d
GDScript: Add initialization for the language before debug tests
This ensures that the tests will use a full environment with correct
settings so global classes and autoloads can be properly found.
2020-10-20 10:07:03 -03:00
Andrii Doroshenko (Xrayez)
803b046b38 Cross-reference ColorRect and ReferenceRect in the class reference
They use the same underlying `CanvasItem.draw_rect()` API.
2020-10-20 13:59:41 +03:00
Andrii Doroshenko (Xrayez)
aef00021a9 Add border_width to ReferenceRect
Exposes a hidden parameter behind `CanvasItem.draw_rect()`.
2020-10-20 13:58:50 +03:00
Rémi Verschelde
9dad483920
Merge pull request #42925 from Chaosus/graph_rename_signals
Removed underscore from GraphEdit begin/end_node_move signals
2020-10-20 08:45:16 +02:00
Yuri Roubinsky
4f4287243c Removed underscore from GraphEdit begin/end_node_move signals 2020-10-20 09:22:40 +03:00
Rémi Verschelde
ac44344c27
Merge pull request #42921 from vnen/thanks-for-all-the-fish
Remove bojidar from codeowners for GDScript
2020-10-20 07:49:39 +02:00
Rémi Verschelde
970d0d433b
Merge pull request #42891 from gvaneyck/graph-begin-node-move-timing
Fix emit_signal timing for GraphEdit's begin/end node move
2020-10-20 07:48:06 +02:00
Gabriel Van Eyck
fbc095dc78 Fix emit_signal timing for GraphEdit's begin/end node move 2020-10-19 18:25:07 -07:00
George Marques
5ddfc657ab
Merge pull request #42067 from ThakeeNathees/for-loop-stack-overriden-fix
GDScript: for loop override stack variable bug fix
2020-10-19 20:21:14 -03:00
George Marques
36828fc6a8
Remove bojidar from codeowners for GDScript
Since he won't be actively contributing for the time being.
2020-10-19 20:13:00 -03:00
Rémi Verschelde
84e900830a
Merge pull request #42654 from groud/allow-sorting-files-by-type
Allow sorting files by type
2020-10-20 00:04:10 +02:00
Rémi Verschelde
7d4921db1a
Merge pull request #42915 from Yetizone/negative_lights_behavior
tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive
2020-10-19 23:50:49 +02:00
Gilles Roudière
f7a8cd882a Allow sorting files by type 2020-10-19 23:22:08 +02:00
Rémi Verschelde
cf3a4cb091
Merge pull request #42913 from Calinou/debanding-fix-brightness
Fix debanding slightly brightening the whole viewport
2020-10-19 23:18:24 +02:00
Yetizone
ffc4151f29 tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive
Color values can become negative in the case of negative lights which
leads to undesired behaviour.
2020-10-20 00:08:44 +03:00
Rémi Verschelde
50b6050984
Merge pull request #42912 from reduz/fix-invalid-buffer-update-in-sdfgi
Fix invalid buffer updates in SDFGI
2020-10-19 23:07:05 +02:00
Hugo Locurcio
15d033e25f
Fix debanding slightly brightening the whole viewport
Thanks to Mikkel Gjoel on Twitter for the tip :)
2020-10-19 22:53:28 +02:00
Rémi Verschelde
2393fb43c3
Merge pull request #42377 from Calinou/doc-surfacetool-vertex-color
Document how to display the vertex color in `SurfaceTool.add_color()`
2020-10-19 22:41:22 +02:00
reduz
dd0b097e44 Fix invalid buffer updates in SDFGI 2020-10-19 17:39:09 -03:00
Rémi Verschelde
ff48a6a3bc
Merge pull request #42874 from dreamsComeTrue/text-edit-bounds-fix
TextEdit - fix valid bounds in 'set_line'.
2020-10-19 22:37:41 +02:00
Rémi Verschelde
17f682226d
Merge pull request #42904 from Xrayez/rects-rename-fixup
Fixup `ColorRect` and `TextureRect` renames
2020-10-19 22:34:40 +02:00
Juan Linietsky
858b5d29ef
Merge pull request #42911 from godotengine/revert-42910-revert-42866-zulauf_sync_fixes_3
Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all previous patches)""
2020-10-19 17:32:39 -03:00
Juan Linietsky
c71e941ee8
Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all previous patches)"" 2020-10-19 17:32:19 -03:00
Rémi Verschelde
7480a7d178
Fixup method binding from #42910 2020-10-19 22:23:36 +02:00
Juan Linietsky
5eab7a0038
Merge pull request #42910 from godotengine/revert-42866-zulauf_sync_fixes_3
Revert "Synchronization validation fix patch set 3 (inclusive of all previous patches)"
2020-10-19 17:04:40 -03:00
Juan Linietsky
f11f28936d
Revert "Synchronization validation fix patch set 3 (inclusive of all previous patches)" 2020-10-19 17:04:24 -03:00
Juan Linietsky
f83d7e67db
Merge pull request #42909 from godotengine/revert-40849-zulauf_buffer_update_err_msg
Revert "Cause buffer_update to emit error if called during compute/draw list"
2020-10-19 17:00:31 -03:00
Juan Linietsky
791b259a63
Revert "Cause buffer_update to emit error if called during compute/draw list" 2020-10-19 17:00:13 -03:00