Rémi Verschelde
19f41bd224
Merge pull request #31212 from YeldhamDev/script_editor_icon_update
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Update icons in script editor when theme changes
2019-08-08 21:59:49 +02:00
Yuri Roubinski
6c8a55aa0d
Fix incorrect search member in visual shaders
2019-08-08 22:19:42 +03:00
Michael Alexsander Silva Dias
7bb7b77a07
Update icons in script editor when theme changes
2019-08-08 13:39:53 -03:00
Rémi Verschelde
6362330350
Merge pull request #31178 from Chaosus/vs_copy_between_graphs
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Allow copy/paste nodes between vertex/fragment/light modes in vshaders
2019-08-08 13:49:18 +02:00
Rémi Verschelde
67a9f2646b
Merge pull request #31196 from bojidar-bg/31115-asset-library-save-error
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Handle all download errors in the asset library
2019-08-08 10:50:39 +02:00
Bojidar Marinov
2b08cc16f1
Handle all download errors in the asset library
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Addresses part of #31115
2019-08-08 10:06:26 +03:00
Michael Alexsander Silva Dias
699afca7ef
Fix error when going to a text file by clicking in a result from "Find in files"
2019-08-07 23:06:33 -03:00
Yuri Roubinski
5e9052fae3
Allow copy/paste nodes between vertex/fragment/light modes in visual shaders
2019-08-07 16:46:47 +03:00
Rémi Verschelde
a909efeb12
Merge pull request #31173 from sparkart/search_in_tscn
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Fix Find in Files Not Working Properly
2019-08-07 11:56:18 +02:00
Emmanuel Barroga
0d8c7c30a0
Fix Find in Files Not Working Properly
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When using the "Find in Files" option to search in non-script files (e.g. .tscn), the search does not work properly.
2019-08-06 23:57:14 -07:00
Rémi Verschelde
78e84c29e6
Merge pull request #31057 from Chaosus/vs_mix_improvements
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Some improvements to Mix visual shader function
2019-08-07 08:22:08 +02:00
Hugo Locurcio
4a28657cf5
Tweak range steps in the animation editor
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This makes the step of the "frame" SpinBox larger, so that clicking
on the SpinBox arrows will make the number increase in a visible manner.
Previously, the full number was being cut off due to the SpinBox
being narrow.
This also makes the "step" SpinBox allow for more precise input.
2019-08-06 12:25:53 +02:00
Yuri Roubinski
d0dc195da8
Some improvements to Mix visual shader function
2019-08-06 08:06:49 +03:00
Hugo Locurcio
8b12498f8b
Improve snapping in the animation editor
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Snapping can now be toggled temporarily by holding the Ctrl key.
Toggling timeline snapping is now done with the "Snap" checkbox rather
than by setting the animation's "Step" setting to 0.
The timeline cursor can no longer exit the animation's boundaries
if the animation's "Step" is set to 0.
2019-08-06 01:44:10 +02:00
Yuri Roubinski
43ee35431e
Fix opening of sub-resource properties in visual shaders
2019-08-05 17:13:02 +03:00
Rémi Verschelde
7c3805019d
Merge pull request #31085 from sparkart/fix_redundant_navpolygons
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Fix Redundant Navigation Polygons
2019-08-05 09:43:35 +02:00
Rémi Verschelde
7d5ad99cde
Merge pull request #31063 from rzllmr/fix-tilemap-order
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Fix row-column-swap in TileMap palette
2019-08-05 08:12:14 +02:00
Rémi Verschelde
d9bba94d60
Merge pull request #31053 from aaronfranke/vector2i-cleanup
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Some minor Vector2i usage cleanup
2019-08-05 08:08:57 +02:00
Rémi Verschelde
00efb61fbd
Merge pull request #31048 from Calinou/fix-gizmo-size-low-viewport-height
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Fix 3D manipulator the gizmo growing too large on small viewports
2019-08-05 08:07:13 +02:00
Emmanuel Barroga
6c83550dfc
Fix Redundant Navigation Polygons
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When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon. So each time you made an adjustment, another copy of the polygon would be created.
2019-08-04 16:09:57 -07:00
rzllmr
653039151a
Fix row-column-swap in TileMap palette
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Due to the TileSet coordinates using x for columns and y for rows, the
columns are assigned to the rows in the TileMap palette and distort the
order. Thus the default sorting algorithm prioritizing x is replaced
with a custom one prioritizing y.
Fixes #24751
2019-08-03 21:32:13 +02:00
Yuri Roubinski
8a0767d883
Return back spacer for non-expression nodes in visual shader
2019-08-03 18:54:04 +03:00
Aaron Franke
1a06496f45
Some Vector2i usage cleanup
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Replace casting Vector2 -> Vector2i -> Vector2 with a simple call to .floor(), and some minor fixes.
2019-08-03 01:11:05 -07:00
Hugo Locurcio
20154d3b2a
Fix 3D manipulator the gizmo growing too large on small viewports
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This closes #27112 . This closes #19116 .
2019-08-03 03:01:32 +02:00
Yuri Roubinski
770ce20ea3
Added link to docs for shader editor
2019-08-02 17:09:04 +03:00
Rémi Verschelde
69e6dc9164
Merge pull request #31015 from Calinou/improve-gizmo-axis-colors
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Improve the gizmo axis colors and increase the manipulator opacity
2019-08-02 11:22:27 +02:00
Rémi Verschelde
46986321c1
Merge pull request #31001 from KoBeWi/come_back_script
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Add Reopen Closed Script option in Script Editor
2019-08-02 11:18:21 +02:00
Hugo Locurcio
d57680cf34
Improve the gizmo axis colors and increase the manipulator opacity
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The new colors should make it easier to see the manipulator gizmo.
Highlighted gizmos are now fully opaque (instead of being white),
keeping the color information while a gizmo is highlighted.
This also adds a setting hint for the manipulator gizmo opacity
editor setting.
Axis colors were taken from Blender 2.80.
This partially addresses #16154 .
2019-08-01 14:30:35 +02:00
Tomasz Chabora
5718599bd2
Add Reopen Closed Script option in Script Editor
2019-08-01 13:32:30 +02:00
Rémi Verschelde
3a6102a6f7
Merge pull request #31010 from Chaosus/vs_fix_expression
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Some visual fixes for Expression node in visual shaders
2019-08-01 10:50:33 +02:00
Chaosus
82e2efe591
Some visual fixes for Expression node
2019-08-01 11:03:23 +03:00
Chaosus
8b4c538ab2
Expose several GLES3 built-ins to GLES2
2019-07-31 19:00:10 +03:00
Chaosus
f704506807
Implement copy/paste in visual shaders
2019-07-31 12:43:29 +03:00
Rémi Verschelde
9da24f7e3d
Merge pull request #30938 from nobuyukinyuu/2d-editor-zoom-p1
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Changes default canvas_item_editor coarse zoom level from 1.5 to sqrt(2)
2019-07-30 00:57:43 +02:00
nobuyuki_nyuu
3f516622c3
Changes default coarse 2d zoom level from 1.5 to sqrt(2).
2019-07-29 17:12:03 -05:00
Rémi Verschelde
b697121d75
Merge pull request #30895 from clayjohn/gles2-shader-funcs
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Added round function to gles2
2019-07-29 22:43:26 +02:00
clayjohn
3f25dde6b4
added round function to gles2
2019-07-29 11:17:08 -07:00
Bojidar Marinov
68b5f101c7
Make it so that 2D viewport does not pan while editing tilemaps
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Fixes #30875
2019-07-28 17:00:05 +03:00
Aaron Franke
53d2a4e905
Snap transform gizmo values in the 3D editor
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Snap to step size, and then also be careful to only display that many digits (to avoid numbers like 1.234001)
2019-07-25 19:40:35 -04:00
Paulb23
e51aa14208
Fix memory leaks with SyntaxHighlighters
2019-07-25 17:30:48 +01:00
Rémi Verschelde
c608b6f648
Merge pull request #23334 from malbach/align_sel_view
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Add 'Move to view' and make 'Align to view' only align
2019-07-24 08:33:23 +02:00
Rémi Verschelde
06a6507751
Merge pull request #30772 from mbrlabs/view-distance
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Increased max view distance in spatial editor plugin
2019-07-23 16:32:09 +02:00
malbach
4a218b9862
Add 'Align Rotation with View' to spatial editor
2019-07-23 15:14:03 +02:00
Rémi Verschelde
4c943cca2c
Merge pull request #30716 from qarmin/fixed_static_analiser_code
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Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
Marcus Brummer
4c8fa414bb
Increased max view distance in spatial editor plugin
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Increased from 10000 to 1000000. I also removed two related magic numbers.
Closes #30766 .
2019-07-23 11:42:41 +02:00
qarmin
aab8da25ad
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 09:14:31 +02:00
Rémi Verschelde
017b224a87
Merge pull request #30713 from bojidar-bg/30615-trackpad-2d-viewport
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Improve touchpad support in 2d editor viewport
2019-07-22 14:06:28 +02:00
Rémi Verschelde
9f5b77acc9
Revert "Expose "meta" to the Inspector"
2019-07-22 12:03:57 +02:00
Bojidar Marinov
e37594824f
Improve touchpad support in 2d editor viewport
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Implements ideas from #30615
2019-07-20 17:55:02 +03:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
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Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00