Aaron Franke
1a06496f45
Some Vector2i usage cleanup
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Replace casting Vector2 -> Vector2i -> Vector2 with a simple call to .floor(), and some minor fixes.
2019-08-03 01:11:05 -07:00
Rémi Verschelde
045ab51ae5
Merge pull request #31033 from Chaosus/shader_button
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Added link to docs for shader editor
2019-08-02 16:30:43 +02:00
Yuri Roubinski
770ce20ea3
Added link to docs for shader editor
2019-08-02 17:09:04 +03:00
Tomasz Chabora
b1af799b16
Select found text in Script Editor
2019-08-02 15:00:26 +02:00
Rémi Verschelde
69e6dc9164
Merge pull request #31015 from Calinou/improve-gizmo-axis-colors
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Improve the gizmo axis colors and increase the manipulator opacity
2019-08-02 11:22:27 +02:00
Rémi Verschelde
46986321c1
Merge pull request #31001 from KoBeWi/come_back_script
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Add Reopen Closed Script option in Script Editor
2019-08-02 11:18:21 +02:00
Hugo Locurcio
d57680cf34
Improve the gizmo axis colors and increase the manipulator opacity
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The new colors should make it easier to see the manipulator gizmo.
Highlighted gizmos are now fully opaque (instead of being white),
keeping the color information while a gizmo is highlighted.
This also adds a setting hint for the manipulator gizmo opacity
editor setting.
Axis colors were taken from Blender 2.80.
This partially addresses #16154 .
2019-08-01 14:30:35 +02:00
Tomasz Chabora
5718599bd2
Add Reopen Closed Script option in Script Editor
2019-08-01 13:32:30 +02:00
Rémi Verschelde
3a6102a6f7
Merge pull request #31010 from Chaosus/vs_fix_expression
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Some visual fixes for Expression node in visual shaders
2019-08-01 10:50:33 +02:00
Chaosus
82e2efe591
Some visual fixes for Expression node
2019-08-01 11:03:23 +03:00
Rémi Verschelde
b755cf1a2d
Merge pull request #31004 from Kanabenki/fix-undo-close-scene
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Don't add unsaved scene to previous scenes list when closing a tab
2019-08-01 08:45:36 +02:00
Kanabenki
648313ab8a
Don't add unsaved scene to previous scenes list
2019-07-31 23:49:16 +02:00
Chaosus
8b4c538ab2
Expose several GLES3 built-ins to GLES2
2019-07-31 19:00:10 +03:00
Chaosus
f704506807
Implement copy/paste in visual shaders
2019-07-31 12:43:29 +03:00
Silvano Cerza
d8dae84c9a
Fixed remote scene tree not collapsing
2019-07-30 15:11:13 +02:00
Rémi Verschelde
7d76f3b393
Merge pull request #30944 from YeldhamDev/bottom_panel_icon_simplify
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Make the expand icon in the bottom panel always be the same
2019-07-30 09:27:33 +02:00
Rémi Verschelde
9da24f7e3d
Merge pull request #30938 from nobuyukinyuu/2d-editor-zoom-p1
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Changes default canvas_item_editor coarse zoom level from 1.5 to sqrt(2)
2019-07-30 00:57:43 +02:00
Rémi Verschelde
ffab25c95a
Merge pull request #27952 from Kanabenki/undo-close-tab
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Add Undo Close Tab option in tabs context menu
2019-07-30 00:26:48 +02:00
nobuyuki_nyuu
3f516622c3
Changes default coarse 2d zoom level from 1.5 to sqrt(2).
2019-07-29 17:12:03 -05:00
Michael Alexsander Silva Dias
d6988b7d2b
Make the expand icon in the bottom panel always be the same
2019-07-29 18:08:05 -03:00
Rémi Verschelde
b697121d75
Merge pull request #30895 from clayjohn/gles2-shader-funcs
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Added round function to gles2
2019-07-29 22:43:26 +02:00
Rémi Verschelde
10c015b730
i18n: Sync translation template with current source
2019-07-29 21:40:51 +02:00
Rémi Verschelde
1babc23d95
i18n: Sync translations with Weblate
2019-07-29 21:40:01 +02:00
clayjohn
3f25dde6b4
added round function to gles2
2019-07-29 11:17:08 -07:00
Rémi Verschelde
5d172d5d9a
Merge pull request #30918 from Chaosus/fix_crash
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Fix filter crash in EditorFileDialog for MeshLib/TileSet conversion
2019-07-29 13:25:11 +02:00
Chaosus
aec53acd7d
Fix filter crash in EditorFileDialog for MeshLib/TileSet conversion
2019-07-29 13:43:08 +03:00
Rémi Verschelde
5ad1abed47
Merge pull request #30877 from JosephCatrambone/master
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Bugfix GLTF import: Do not reindex when blend shapes are present.
2019-07-29 09:56:25 +02:00
Rémi Verschelde
698d87bdeb
Merge pull request #30879 from Calinou/simplify-font-editor-settings
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Simplify editor settings related to font hinting and antialiasing
2019-07-29 09:55:08 +02:00
Bojidar Marinov
68b5f101c7
Make it so that 2D viewport does not pan while editing tilemaps
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Fixes #30875
2019-07-28 17:00:05 +03:00
homer666
4553f2e6b8
Update "Sorting Order" dropdown in Editor Settings
2019-07-28 17:40:06 +10:00
Hugo Locurcio
6c374f91dd
Simplify editor settings related to font hinting and antialiasing
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A single setting is now used to control the font hinting/antialiasing
settings of both main and code fonts. This means there are 2 settings
in total (instead of 4).
Font settings were also reordered for clarity.
2019-07-28 01:10:51 +02:00
Joseph Catrambone
c2e91005ef
Bugfix in GLTF import: Flipping boolean check. Reindexing should _NOT_ happen when blend shapes are present.
2019-07-27 14:34:54 -07:00
Kanabenki
a8ac739a5e
Add Undo Close Tab option in tabs context menu
2019-07-27 16:51:24 +02:00
Rémi Verschelde
e4ec59b6ae
Merge pull request #30763 from Calinou/editor-add-version-info
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Display version information in the editor at all times
2019-07-26 19:08:42 +02:00
Rémi Verschelde
39579d2a6d
Merge pull request #30839 from Calinou/simplify-dim-editor-settings
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Simplify editor settings related to window dimming
2019-07-26 18:55:31 +02:00
Rémi Verschelde
67ce3f7424
Merge pull request #30846 from YeldhamDev/filediag_tooltip_changes
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Small adjustments to tooltips in '(Editor)FileDialog'
2019-07-26 18:54:33 +02:00
Michael Alexsander Silva Dias
e8fc875619
Small adjustments to tooltips in '(Editor)FileDialog'
2019-07-26 11:11:09 -03:00
Hugo Locurcio
6f6a9d9c09
Simplify editor settings related to window dimming
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Only a single checkbox is now exposed to control whether the editor
window should be dimmed when opening a popup. The main use case
for disabling it is picking colors from the editor window while
a popup is open.
2019-07-26 15:29:04 +02:00
Aaron Franke
53d2a4e905
Snap transform gizmo values in the 3D editor
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Snap to step size, and then also be careful to only display that many digits (to avoid numbers like 1.234001)
2019-07-25 19:40:35 -04:00
Hugo Locurcio
dee9e9dc62
Display version information in the editor at all times
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This closes #27811 .
2019-07-25 21:05:36 +02:00
Paulb23
e51aa14208
Fix memory leaks with SyntaxHighlighters
2019-07-25 17:30:48 +01:00
Michael Alexsander Silva Dias
7f12618fdf
Fix text position in the debugger's "Monitors" tab not being an integer
2019-07-25 11:02:17 -03:00
Rémi Verschelde
27d1e63dd4
Merge pull request #30807 from akien-mga/da-get_next-hidden
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DirAccess: Drop compat get_next(bool *is_dir) which was hidden
2019-07-25 14:51:01 +02:00
Rémi Verschelde
e9bff84ce3
Merge pull request #23820 from clayjohn/pointmesh
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Added PointMesh primitive
2019-07-25 11:44:11 +02:00
Rémi Verschelde
43238bb59a
DirAccess: Drop compat get_next(bool *is_dir) which was hidden
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Fixes this warning:
```
./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual]
```
Part of #30790 .
2019-07-25 11:09:57 +02:00
Rémi Verschelde
1481d299ea
Merge pull request #30776 from akien-mga/editor-configurable-float-step
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Inspector: Make default float step configurable
2019-07-25 10:33:45 +02:00
Rémi Verschelde
ffca740185
Merge pull request #30806 from akien-mga/fix-hint-sprite-frames
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Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
2019-07-25 10:33:18 +02:00
Rémi Verschelde
336846e547
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
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This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.
To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00
Rémi Verschelde
b662bc65bf
Merge pull request #30796 from YeldhamDev/anim_undo_dict_duplicate
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Fix undo problems with method and transform tracks in the animation editor
2019-07-25 08:36:37 +02:00
Michael Alexsander Silva Dias
a2c4e4d6ff
Center text in the debugger's "Monitors" tab
2019-07-24 21:52:47 -03:00