Commit graph

90 commits

Author SHA1 Message Date
Rémi Verschelde
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
volzhs
1880238c3e Can create or load script on Attach script dialog 2016-11-11 05:06:39 +09:00
Rémi Verschelde
a201fbb751 Merge pull request #7027 from Keetz/master
Fix scene tree drag & drop places node as child (#6912)
2016-11-09 12:53:35 +01:00
Rémi Verschelde
a4570cb461 Merge pull request #7035 from volzhs/undo-redo-duplicate
Prevent to make UndoRedo for duplicate if no selected node
2016-11-06 12:09:49 +01:00
Rémi Verschelde
20a33e809e Merge pull request #7009 from volzhs/fix-double-click
Fix to focus or rename node by double click
2016-11-06 12:02:51 +01:00
Pawel Kowal
544194053a Fix #7016, add script create icon 2016-11-05 18:20:59 +01:00
volzhs
d82928eb49 Prevent to make UndoRedo for duplicate if no selected node 2016-11-05 00:52:53 +09:00
Keetz
2afcbc4b1f Fix scene tree drag & drop places node as child (#6912) 2016-11-03 13:59:36 +01:00
Mateusz Adamczyk
ce5200b30e Option for detaching script from node (#6934). 2016-11-01 22:49:01 +01:00
volzhs
fd9aebd4fa Fix to focus or rename node by double click 2016-11-01 22:26:29 +09:00
Rémi Verschelde
1ee1a959ab Merge pull request #6945 from Hinsbart/script_dnd
Ability to drag script files from Filesystem dock to SceneTree dock.
2016-10-30 12:10:45 +01:00
Andreas Haas
a3944e66da
Ability to drag script files from Filesystem dock to SceneTree dock.
Allows to attach scripts by dragging them onto the target Node.
2016-10-27 16:32:41 +02:00
Mateusz Adamczyk
41329f9750 Option to load script for node (#6839) 2016-10-19 21:26:14 +02:00
volzhs
cc33c528eb Replace a node with saved branch scene instance 2016-10-11 23:54:46 +09:00
Pedro J. Estébanez
9b2e2935d0 Refactor node naming APIs used by editor
Make 'name_num_separator' a project setting
Make all node operations separator-aware
2016-10-08 21:49:16 +02:00
Pedro J. Estébanez
88a32c11f1 Fix reparent undo not renaming back 2016-10-08 21:49:15 +02:00
Juan Linietsky
f51b202566 Modified resource menu for node scripts so it always goes through the new script wizard. 2016-09-12 19:32:09 -03:00
Daniel J. Ramirez
70c9979cce Double click on scene tree element to focus currently selected node
In 3D it will focus in the first viewport
Enable double click for trees
2016-08-27 17:15:49 -05:00
Juan Linietsky
b77200728e -Added yield nodes to visual script
-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
2016-08-07 19:22:33 -03:00
Juan Linietsky
d8af6330e5 More progress on visual script editing 2016-08-03 11:28:43 -03:00
Paulb23
d7910f44d8 Added Scene tree dock shortcuts 2016-08-01 17:02:40 +01:00
Rémi Verschelde
990a23e48e Merge pull request #5821 from TheHX/issue-5795
Improved FileSystem dock "Instance" option
2016-07-23 22:53:41 +02:00
Juan Linietsky
3aeafcae04 Removed support for saving paths as relative, closes #5728
Editor now has good refactoring tools, so this function is mostly obsolete
2016-07-22 10:39:46 -03:00
Franklin Sobrinho
53beeb774b "FileSystem" dock now instance all selected scenes in one action 2016-07-21 11:10:44 -03:00
Franklin Sobrinho
2a97d79a64 Fix crash when dropping scene as a sibling of the root node 2016-07-18 15:00:14 -03:00
Franklin Sobrinho
c6a0b0dab3 Fix custom types showing on wrong dialogs
* The custom types are visible when the dialog is shown
2016-07-10 08:19:15 -03:00
Rémi Verschelde
3fcb9b1ec1 Removed unused variables (second pass) + dead code
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:59 +02:00
Rémi Verschelde
1b9433594e SceneTreeDock: Fix wrong argument in _has_visible_children
Seen while checking for unused variables, which `child` was.
2016-07-07 08:37:38 +02:00
Juan Linietsky
a41a70ea3e Many fixes to scene tree node dragging, closes #5341 2016-06-30 23:19:44 -03:00
Juan Linietsky
ba5bc57816 Figured out a way to fix event propagation for shortcuts and some other cases so they properly stop shortcuts if a modal window is open, closes #4848 2016-06-27 20:14:59 -03:00
Juan Linietsky
d76ee09774 property remove parent owned nodes when using replace, fixes #4128 2016-06-20 22:57:07 -03:00
Daniel J. Ramirez
bcd55503b4 Added shortcuts to scene tree dock 2016-06-19 14:35:20 -05:00
Juan Linietsky
9b9580f568 -fix bug in scene tree dragndrop reparenting, closes #4712, closes #4633, closes #4628
-avoid editor scrollable areas to scroll if touchscreen ui hint is turned on
2016-06-18 15:30:44 -03:00
Juan Linietsky
1785f6939f Ability to discard instancing from menu, closes #4903 2016-06-11 23:00:06 -03:00
Juan Linietsky
3ae61f2292 Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
Juan Linietsky
26332479d3 Signals became a tab
added icons to contextual scene tree menu
2016-06-03 21:03:22 -03:00
Juan Linietsky
8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Juan Linietsky
e843e74d39 General docks clean up
-Moved path box above in fs dock
-Remove up/down button and added reordering with DND of favorites
-Changed zoom icon to be centered vertically
-Made filter for files always visible
-Added some options to TextureFrame for better alignment/stretching
2016-05-23 23:24:32 -03:00
volzhs
9e1ee568a6 use node name as filename when save scene
fix #4723
2016-05-23 22:27:58 +09:00
Hubert Jarosz
33403d91f7
remove trailing whitespace 2016-05-21 15:29:25 +02:00
Rémi Verschelde
00d8f86044 i18n: Second pass at proofreading
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Rémi Verschelde
94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
Juan Linietsky
c195c0df6b -Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
Rémi Verschelde
68dc685f1f Merge pull request #4652 from Paulb23/node_duplication_position
Node duplication positions under duplicated node, issue #964
2016-05-17 09:14:23 +02:00
Juan Linietsky
a0dd7ec171 Missing translatable strings 2016-05-16 13:19:55 -03:00
Juan Linietsky
f9d615ee87 Contextualized Scene Tree menu
-Added context menu to Scene Tree Dock
-Removed Buttons
-Added a filter to search for nods more easily in the dock
2016-05-16 12:23:58 -03:00
Juan Linietsky
a2c4c17085 Experimental Right Mouse Button menu for SceneTree
Will eventually replace the buttons of that dock, so please test it!
2016-05-15 23:41:48 -03:00
Paulb23
aee156dc02 Node duplication positions under duplicated node, issue 964 2016-05-13 20:05:52 +01:00
Juan Linietsky
0c57a58056 ability to drag scenes from filesystem to tree for instancing 2016-05-11 20:57:52 -03:00
Juan Linietsky
d7318f6965 -begun implementing drag & drop editor wide
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00