Commit graph

57749 commits

Author SHA1 Message Date
Bram Buurlage
1cf6b2cc2e
Put cheaper condition first
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-10-12 12:27:35 +02:00
Bram Buurlage
a18f443846 Use Math::round() instead of round() for rounding the scroll position 2023-09-30 11:00:24 +02:00
Bram Buurlage
6ffa9b0635 Editor: fix code editor scrolling experience on track pads 2023-09-30 10:55:14 +02:00
Rémi Verschelde
44e399ed5f
Merge pull request #82534 from DarioSamo/fsr2-exposure-fix
Use internal texture at internal resolution for calculating luminance (FSR2).
2023-09-29 19:47:53 +02:00
Rémi Verschelde
dd3dda797c
Merge pull request #82533 from DarioSamo/no-dilate-before-denoise
Make the lightmapper not dilate before denoising.
2023-09-29 19:47:29 +02:00
Rémi Verschelde
0cd47310f2
Merge pull request #82521 from Calinou/lightmapper-disable-module-templates
Disable `lightmapper_rd` module in non-editor builds (and in Android editor)
2023-09-29 19:47:06 +02:00
Rémi Verschelde
08ceb18c7d
Merge pull request #82509 from timothyqiu/whats-terrains-peering-bit
Make terrains peering bit property names translatable
2023-09-29 19:46:42 +02:00
Rémi Verschelde
48ef57d465
Merge pull request #81725 from Rindbee/fix-folder-moving-in-FileSystemDock
Fix folder moving in file system dock
2023-09-29 19:46:18 +02:00
Rémi Verschelde
55ba576c58
Merge pull request #81688 from Chaosus/vs_custom_dropdown_list_props
Implement drop-down list properties to the custom visual shader nodes
2023-09-29 19:45:54 +02:00
Rémi Verschelde
2a7c0ce638
Merge pull request #80970 from curious-broccoli/configfile-error
Rephrase ConfigFile class methods error description
2023-09-29 19:45:30 +02:00
Rémi Verschelde
7469b43392
Merge pull request #77804 from ajreckof/prevent-disapearance-of-mouse-when-SpinBox-is-hidden-while-doing-a-drag-modification
Prevent disappearance of mouse when SpinBox is hidden while dragging
2023-09-29 19:45:03 +02:00
Rémi Verschelde
0923b87179
Merge pull request #74026 from ericliu206/hex-converter
Fix conversion of hex color strings in project converter
2023-09-29 19:44:31 +02:00
Dario
1e2c28b7fe Use internal texture at internal resolution for calculating luminance.
Fixes an error where the exposure was calculated incorrectly if a lower resolution scale was used while using FSR2. Now the behavior is consistent regardless of the resolution scale.
2023-09-29 13:41:40 -03:00
Dario
ac90ca714c Make the lightmapper not dilate before denoising.
Dilating noisy data caused issues for the denoiser. Fixes #82526.
2023-09-29 12:36:36 -03:00
Eric Liu
d94ad09903 Fix conversion of hex color strings in project converter 2023-09-29 15:04:35 +02:00
风青山
1cb1d7f41d Fix folder moving in FileSystemDock
Include files in the folder that will be moved/renamed when looking up the file owner.

Rename the function/variable names to make more sense in FileSystemDock
2023-09-29 20:32:16 +08:00
Rémi Verschelde
19890614c6
Remove wrong API removal whitelist for AnimationPlayer.animation_changed
It wasn't (re)moved.
2023-09-29 12:12:43 +02:00
Hugo Locurcio
d6d640f158
Disable lightmapper_rd module in non-editor builds (and in Android editor)
This is consistent with `xatlas_unwrap`, which isn't enabled in non-editor
builds and the Android editor either. There is currently no way to
use the lightmapper in a non-editor build anyway, as it doesn't expose
any methods (and even if there was, there would be no way to perform
UV2 unwrapping in the exported project).

This reduces binary size of a stripped Linux x86_64 export template
build by ~164 KB.

This also moves the PrimitiveMesh texel size project setting
so that it's defined when the module is disabled,
and adds a property hint to it.
2023-09-29 11:30:15 +02:00
Rémi Verschelde
fe8a58b9d7
Merge pull request #82499 from Calinou/doc-surface-override-material
Clarify difference between surface material and surface override material
2023-09-29 10:21:06 +02:00
Rémi Verschelde
7f179e4991
Merge pull request #80831 from aaronfranke/gltf-skel-gen-multi-scene
Fix skeletons when generating multiple Godot scenes from one GLTF
2023-09-29 10:20:43 +02:00
Rémi Verschelde
94377f50b2
Merge pull request #80813 from TokageItLab/rework-animation-manager
Implement `AnimationMixer` as a base class of `AnimationPlayer` and `AnimationTree`
2023-09-29 10:20:16 +02:00
Yuri Roubinski
4575cc0c6f Implement drop-down list properties to the custom visual shader nodes 2023-09-29 10:55:05 +03:00
Haoyu Qiu
f2a87a96ba Make terrains peering bit property names translatable 2023-09-29 10:55:33 +08:00
Silc Lizard (Tokage) Renew
1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
Aaron Franke
7bd894ba7a
Fix skeletons when generating multiple Godot scenes from one GLTF 2023-09-28 17:48:33 -05:00
Hugo Locurcio
f4fd6d0d99
Clarify difference between surface material and surface override material 2023-09-28 23:18:26 +02:00
Yuri Sizov
fbe611e45e Merge pull request #82482 from Rindbee/fix-bugs-in-bvh
Fix not refitting upward from leaf nodes
2023-09-28 20:04:40 +02:00
Yuri Sizov
b25f1f9c79 Merge pull request #82477 from dalexeev/gds-covariance-and-contravariance
GDScript: Add return type covariance and parameter type contravariance
2023-09-28 20:04:37 +02:00
Yuri Sizov
0b7ff759f9 Merge pull request #82465 from smix8/tilemap_navmesh_bake_4.x
Update TileMap to use new navigation polygon baking
2023-09-28 20:04:33 +02:00
Yuri Sizov
7c23d4082b Merge pull request #82391 from warriormaster12/improve-skeleton_ik3D
Fix `SkeletonIK3D` editor preview when changing active node
2023-09-28 20:04:30 +02:00
Yuri Sizov
4c95ebddd6 Merge pull request #82291 from bitsawer/fix_occlusion_culling_leak
Fix RaycastOcclusionCull World3D scenario memory leak
2023-09-28 20:04:25 +02:00
Yuri Sizov
2a31f2deac Merge pull request #82226 from YeldhamDev/tooltips_doesnt_grow_on_trees
Fix tooltips behaving incorrectly on `Tree` nodes
2023-09-28 20:04:22 +02:00
Yuri Sizov
78483a1df2 Merge pull request #82186 from dalexeev/gds-fix-property-duplication
GDScript: Fix duplication of inherited script properties
2023-09-28 20:04:18 +02:00
Yuri Sizov
73252669b1 Merge pull request #82030 from dalexeev/gds-make-for-loop-array-literal-typed
GDScript: Make array literal typed if `for` loop variable type is specified
2023-09-28 20:04:12 +02:00
Yuri Sizov
f2ab40cd4d Merge pull request #81708 from JoNax97/drop-resource-with-variable
Create a field when Ctrl-dropping a resource into the code editor
2023-09-28 20:04:07 +02:00
Yuri Sizov
4f0e2ea86e Merge pull request #80699 from aXu-AP/spin-box-comma-decimals
Allow comma as a decimal separator for SpinBox
2023-09-28 20:04:02 +02:00
Yuri Sizov
813cd1dfc8 Merge pull request #80085 from vnen/gdscript-pattern-guards
GDScript: Implement pattern guards for match statement
2023-09-28 20:03:57 +02:00
Yuri Sizov
7ae0fa1083 Merge pull request #77496 from clayjohn/GLES3-shadows
Implement 3D shadows in the GL Compatibility renderer
2023-09-28 20:03:53 +02:00
Michael Alexsander
9ee82ebe1d
Fix tooltips behaving incorrectly on Tree nodes 2023-09-28 11:18:15 -03:00
风青山
e705aa4550 Fix not refitting upward from leaf nodes.
Previously, the wrong node id (root node id) was used. Dirty leaf nodes
do not actually recalculate aabb.

Additionally, when requesting a new leaf, mark `dirty` as `false` in `clear()`.

Make sure to only mark the leaf as **dirty** when shrinking the border of
the leaf when removing items.

In other cases, the leaf node's aabb will get the correct result immediately.
1. When adding an item, the leaf nodes will be calculated immediately.
2. Removing the item within the border of the leaf node has no effect on the
original aabb.
2023-09-28 20:27:51 +08:00
Danil Alexeev
cb8b89fd95
GDScript: Add return type covariance and parameter type contravariance 2023-09-28 12:27:36 +03:00
smix8
27267b62cb Update TileMap to use new navigation polygon baking
Updates TileMap to use new navigation polygon baking.
2023-09-28 10:35:47 +02:00
clayjohn
cb7200b028 Implement 3D shadows in the GL Compatibility renderer 2023-09-28 09:39:26 +02:00
warriormaster12
ddf93f3f59 Make SkeletonIk3D node usable 2023-09-28 07:38:50 +03:00
Joaquin Muñiz
a93c19f373 create a constant when dropping a resource into the code editor while CRTL is held, and fix some inconsistencies 2023-09-27 14:37:00 -03:00
Yuri Sizov
4c3dc26367 Merge pull request #82450 from SlugFiller/fix-msvc-2017-gles-namespace
Fix build on MSVC 2017
2023-09-27 19:10:44 +02:00
Yuri Sizov
3c8465c240 Merge pull request #82445 from RandomShaper/fix_fsr2_little_thing
Avoid trying to free null RIDs in FSR2 teardown
2023-09-27 19:08:08 +02:00
Yuri Sizov
46e48c5a3d Merge pull request #82442 from YuriSizov/theme-editor-release-me-from-this-nightmare-where-i-try-to-escape-the-editor-but-it-doesnt-let-me-go-and-i-keep-running-and-running-and-eventually-a-little-leak-comes-out
Fix leak when closing theme editor preview tabs
2023-09-27 19:08:04 +02:00
Yuri Sizov
aa82cccc41 Merge pull request #81659 from DarioSamo/nlm-denoiser
Replace OIDN denoiser in Lightmapper with a JNLM denoiser compute shader.
2023-09-27 19:08:01 +02:00
Yuri Sizov
54c7a26a3b Merge pull request #81356 from pkdawson/rd-compat
Add compatibility methods for RenderingDevice BarrierMask
2023-09-27 19:07:55 +02:00