Commit graph

7219 commits

Author SHA1 Message Date
Haoyu Qiu
b611b4cddc Create onready variables when dropping nodes and holding Ctrl 2022-05-17 11:52:17 +08:00
FireForge
5968dbd747 Expose EditorSpinSlider.hide_slider
(cherry picked from commit 8e752b06e8)
2022-05-16 21:12:21 +02:00
Haoyu Qiu
59151db99e Fix crash when editing pinned StyleBox
(cherry picked from commit 4b013a9c96)
2022-05-16 21:12:21 +02:00
kleonc
06b7f218c6 AnimationTrackEditor Fix signal connection on root exiting the tree
(cherry picked from commit 2ede2bac0b)
2022-05-16 16:00:03 +02:00
FireForge
f17c5fa7bd Add interpolation modes to Gradient
- Linear, Constant, and Cubic interpolation modes
- Partial backport of #53321
2022-05-12 14:24:04 -05:00
Rémi Verschelde
6e07417abb
Merge pull request #60804 from RedHeadphone/patch-1 2022-05-10 11:01:45 +02:00
Red Headphone
a0acb41379 fix: no quit confirmation on project reload if files are saved 2022-05-10 14:02:55 +05:30
Hugo Locurcio
8682874419
Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.

This also changes some debug prints to be printed only when verbose
mode is enabled (like in `master`).
2022-05-06 19:31:31 +02:00
Haoyu Qiu
809a0362c1 Make import defaults inspector honor property style settings 2022-05-06 22:24:51 +08:00
Fabio Alessandrelli
225e75daba [3.x] [Debugger] Add --debug-server CLI option.
Automatically starts the editor debug server at given <IP>:<PORT>.

E.g.:
 # Run editor and debug server listening on any interface, port 8080
godot3 -e --path proj/proj_empty --debug-server *:8080

 # Run the godot project connecting to that debug server.
godot3 --path proj/proj_empty --remote-debug 127.0.0.1:8080
2022-05-06 14:02:00 +02:00
Rémi Verschelde
0997c2de84 i18n: Sync editor translations with Weblate 2022-05-05 15:54:58 +02:00
kobewi
7c6203a60e Cache script icons in editor
(cherry picked from commit 3f50dad460)
2022-05-05 15:54:58 +02:00
Haoyu Qiu
92256df9fb Load fallback icon for custom class when no icon available
(cherry picked from commit ba90778f1c)
2022-05-05 13:43:39 +02:00
Rémi Verschelde
eea48d9a1d
Merge pull request #60770 from KoBeWi/animetiles
Expose tile_texture property
2022-05-05 08:36:43 +02:00
kobewi
0b5289cadf Expose tile_texture property 2022-05-05 02:22:43 +02:00
Hugo Locurcio
aaf8424d7e
Use physical keys for numpad emulation in the 3D editor
This makes numpad emulation work on non-QWERTY keyboard layouts
more reliably.
2022-05-05 01:33:47 +02:00
Rémi Verschelde
7774cbd8f2
Merge pull request #42298 from gvekan/stop-multimeshinstance-populate-reset
Stop reset of MultiMesh properties on populate
2022-05-05 00:35:24 +02:00
Haoyu Qiu
9c82c3581f Handle AssetLib repository config error 2022-05-04 22:19:21 +08:00
bruvzg
0be7de6e11 [3.x] Fix export plugins after embedded PCK loading changes. 2022-05-04 12:56:00 +03:00
kleonc
2e4e8bb87c Fix inspecting nested dictionaries/arrays when debugging 2022-05-04 00:49:34 +02:00
Rémi Verschelde
6ee64331db
Merge pull request #60527 from KoBeWi/unique_names_demastered 2022-05-02 10:48:27 +02:00
FireForge
e8d1552af2 Add an inspector preview for BitMap 2022-05-02 09:16:34 +08:00
Haoyu Qiu
b8d5c3b003 Fix issues when skipping l10n for script variables 2022-04-29 17:47:47 +08:00
Haoyu Qiu
65f3d99693 Fix external link icon black background 2022-04-29 09:21:23 +08:00
bruvzg
bea7c9be5d [3.x] Improve embedded PCK loading and exporting. 2022-04-28 11:11:48 +03:00
FireForge
f3a4e3eee5 Add more property capitalizations
- BiDi
- FileSystem
- NavMesh

(cherry picked from commit a549617a38)
2022-04-27 12:32:33 +02:00
Hugo Locurcio
2bc036dad5 Add an external link editor icon
This replaces the existing "chainlink" instance icon that was
used for external links. That icon is still used for scene instancing.

The icon was designed by redlamp.

Co-authored-by: Taylor Wright <taylor@redlamp.org>
(cherry picked from commit 5626d026d8)
2022-04-27 12:30:31 +02:00
FireForge
994c0b7ce5 Fix UndoRedo in Gradient editor
(cherry picked from commit a384031326)
2022-04-27 12:26:10 +02:00
Daniel Kříž
41d0486ad1 Fix missing favorite files in filesystem dock
(cherry picked from commit cbe363d716)
2022-04-27 12:24:16 +02:00
Rémi Verschelde
510ed791f9
Merge pull request #60554 from timothyqiu/editor-settings-cleanup 2022-04-27 11:51:03 +02:00
Rémi Verschelde
360be72d4c
Merge pull request #60550 from timothyqiu/import-preset-i18n-3.x 2022-04-27 10:33:36 +02:00
Haoyu Qiu
d088128b43 Remove duplicate editor settings definitions 2022-04-27 15:26:46 +08:00
Rémi Verschelde
ac24644464
Merge pull request #60536 from timothyqiu/class-name-icon-3.x
[3.x] Fix custom class icon when it inherits from a script
2022-04-27 08:06:02 +02:00
Rémi Verschelde
1f7a2328a3
Merge pull request #59338 from fire-forge/raycast2d-editor-3.x
[3.x] Add an editor handle for `RayCast2D.cast_to`
2022-04-27 07:57:00 +02:00
Haoyu Qiu
5d150559a3 Make more import preset name translatable 2022-04-27 13:50:59 +08:00
Haoyu Qiu
42448d7587 Fix custom class icon when it inherits from a script 2022-04-27 10:01:08 +08:00
kobewi
e1c74ae83f Implement Scene Unique Nodes 2022-04-26 13:55:48 +02:00
Rémi Verschelde
1e61fb1e37 i18n: Sync editor translations with Weblate 2022-04-25 17:14:49 +02:00
Hugo Locurcio
c3da5228a3
Fix project manager window position when editor scale is above 100%
This backports a fix from `master` to `3.x` (with simplified code).
2022-04-15 18:05:32 +02:00
FireForge
8aa30eee2f Fix EditorProperty text and icon overlap bugs
(cherry picked from commit dbc380af59)
2022-04-14 21:38:06 +02:00
Haoyu Qiu
4e0547afe9 Add option to paste animation as duplicate
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2022-04-14 10:40:39 +08:00
Rémi Verschelde
9a45eb70b4
Merge pull request #60204 from akien-mga/3.x-cherrypicks 2022-04-13 14:23:56 +02:00
Haoyu Qiu
8d9071542b Localize unnamed project name in editor window title
(cherry picked from commit 35d0878139)
2022-04-13 11:43:49 +02:00
Jason Yundt
6ca73386d1 Improve autoload inheritance error message
Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.

Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.

Fixes #59884.

(cherry picked from commit 1cc7e7ec33)
2022-04-13 11:43:49 +02:00
Haoyu Qiu
722d28adeb Clip animation track keyframe rects
(cherry picked from commit c7e06e2202)
2022-04-13 11:43:49 +02:00
FireForge
423ca42a9b Capitalize names in the debugger
(cherry picked from commit efd9b8bc29)
2022-04-13 11:43:49 +02:00
Ev1lbl0w
5f05cb8696 Restore hidden folder behavior for project manager
(cherry picked from commit 38fed916e7)
2022-04-13 11:43:48 +02:00
Ev1lbl0w
a5e58f102d Hide .gdignore'd folders
(cherry picked from commit 057a0e00eb)
2022-04-13 10:53:56 +02:00
Haoyu Qiu
65aac2cfae Fix popup dialog UI in AnimationTreePlayer editor 2022-04-13 16:49:47 +08:00
Rémi Verschelde
e5abfc8679
Merge pull request #60048 from timothyqiu/input-drag 2022-04-12 21:04:02 +02:00
Rémi Verschelde
808f315325
Merge pull request #60058 from timothyqiu/select-frames-3.x 2022-04-12 14:43:54 +02:00
Haoyu Qiu
32488b46a6 Improve Select Frames dialog of SpriteFrames editor 2022-04-09 17:30:06 +08:00
Haoyu Qiu
af8d85a15e Fix crash when dragging from Input Map to VisualScript editor 2022-04-09 09:11:56 +08:00
Haoyu Qiu
f0908df8b9 Disable "Open in Inspector" when there is no animation 2022-04-08 10:20:33 +08:00
Haoyu Qiu
f196532de6 Focus filter LineEdit after Theme Type dialog popup 2022-04-07 17:14:53 +08:00
Haoyu Qiu
f6251724af Add an explicit way to remove a theme type
Co-Authored-by: Yuri Sizov <yuris@humnom.net>
2022-04-05 11:51:15 +08:00
Rémi Verschelde
44a7fd1bfb
Merge pull request #59836 from ConteZero/fix_editor_log 2022-04-04 23:56:06 +02:00
Rémi Verschelde
5f9ae5e936
Merge pull request #59868 from m4gr3d/update_default_display_scale 2022-04-04 19:31:59 +02:00
Fredia Huya-Kouadio
3ba0508f79 Update the editor display scale based on the device's scaled density 2022-04-04 04:18:56 -07:00
Haoyu Qiu
1136a9b58a Add missing CheckBox & CheckButton editor icons
Co-authored-by: Silc 'Tokage' Renew <tokage.it.lab@gmail.com>
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-04-04 12:15:46 +08:00
ConteZero
6188e427b4 Fix Copy Selection on editor_log 2022-04-03 16:38:55 +02:00
Hugo Locurcio
053b54b67c
Add missing newlines to the generated default_env.tres in new projects
This prevents unnecessary whitespace changes in VCS diffs when saving
a scene for the first time in a new project.
2022-04-02 18:41:15 +02:00
Haoyu Qiu
f9da6f6978 Extract theme property names for localization 2022-04-01 11:35:02 +08:00
Rémi Verschelde
383f79e4f1
Merge pull request #59668 from timothyqiu/strip-feature-tag-3.x 2022-03-30 16:06:56 +02:00
Rémi Verschelde
8f2b484817
Merge pull request #59179 from Calinou/occluder3D-add-editor-icons-3.x 2022-03-30 16:03:37 +02:00
Haoyu Qiu
14c13f7c4a Strip feature tag manually when extracting property paths 2022-03-30 20:28:57 +08:00
Haoyu Qiu
79d3fc5319 Add more patterns for property path extraction 2022-03-30 18:21:24 +08:00
Haoyu Qiu
17ce0fcc7c Simplify FBX importer project settings registering 2022-03-29 15:00:31 +08:00
Rémi Verschelde
eb837f8cb4
Merge pull request #59375 from timothyqiu/extract-refactor-3.x
[3.x] Refactor editor `extract.py`
2022-03-29 08:45:18 +02:00
Rémi Verschelde
15dc747de8 i18n: Sync editor translation template after #59349 2022-03-29 01:22:20 +02:00
Rémi Verschelde
0db753ef54 i18n: Sync editor translations with Weblate 2022-03-29 01:22:20 +02:00
FireForge
7f787857ef Fix inspector group name capitalization
(cherry picked from commit 88b09694e7)
2022-03-29 00:20:23 +02:00
Nicholas Huelin
6c778a19d1 Hide "Normal Map" import option when using lossless compression on Texture
This pull request resolves an issue where images being imported with lossless compression allowed you to select a normal map, but the normal map only applies if you're using VRAM compression. Thereby making it redundant to appear when using lossless compression. This pull request hides the normal map option when lossless compression is selected.

Resolves: #59435
(cherry picked from commit 01ca9d3eec)
2022-03-29 00:07:45 +02:00
Daniel Kříž
7ed3bfc2fb Fix persistent favorites after rename
Signed-off-by: Daniel Kříž <Daniel.kriz@protonmail.com>
(cherry picked from commit 0535ef549a)
2022-03-29 00:06:24 +02:00
Vitika9
8d1827cf7c Made reload current project ask for confirmation with unsaved changes
(cherry picked from commit eb81ac8fc5)
2022-03-29 00:03:53 +02:00
FireForge
e97893ba0e Remove space in MeshLibrary editor button
(cherry picked from commit c0f2825f8b)
2022-03-28 23:50:30 +02:00
taigi100
d20cf762b3 Update properties to properly filter for templates.
(cherry picked from commit d8d73cdd02)
2022-03-28 23:49:44 +02:00
Haoyu Qiu
60fe14c595 Add TTR context for pagination button texts
(cherry picked from commit 81c21ebf39)
2022-03-28 23:49:23 +02:00
Haoyu Qiu
50ba2d3051 Fix crash when exporting projects with shared libraries
(cherry picked from commit 680bcef825)
2022-03-28 23:48:03 +02:00
Rémi Verschelde
113102aa51 ResourceImporterWAV: Allow configuring loop mode on import
The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample

Fixes #46164.

(cherry picked from commit b389ce5ccd)
2022-03-28 23:46:29 +02:00
Vitika9
77a386aa08 Removed extra separator in absence of ChangeType and Rename
(cherry picked from commit 46ca4737f1)
2022-03-28 23:44:56 +02:00
Fredy Huya-Kouadio
cb0b2aefc3 Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.

Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
Haoyu Qiu
b1044b9b86 Add property name style toggle to Inspector 2022-03-28 17:10:41 +08:00
Rémi Verschelde
e80a8bebf6
Merge pull request #59615 from timothyqiu/debug-colors-3.x 2022-03-28 10:19:09 +02:00
Rémi Verschelde
fa9e2f8e21
Merge pull request #59522 from bruvzg/mo_and_woff2_3x
[3.x] Add binary MO translation file and brotli decoder and WOFF2 support.
2022-03-28 09:00:54 +02:00
Haoyu Qiu
37d4306c2e Update SceneTree debug colors when settings changed 2022-03-28 10:49:13 +08:00
Haoyu Qiu
7b7ef59552 Mark Editor SSL Certificates setting as require restart 2022-03-27 09:48:42 +08:00
bruvzg
fd2fba7c2c
Add binary MO translation file support. Add brotli decoder and WOFF2 support.
Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
2022-03-25 19:51:39 +02:00
Rémi Verschelde
ffea68a4e8
Merge pull request #59501 from timothyqiu/tileset-icons-3.x
[3.x] Fix icons for tile bitmask copy & paste buttons
2022-03-25 08:01:16 +01:00
Haoyu Qiu
60511e9fd9 Update default proxy port to 8080 2022-03-25 13:17:02 +08:00
Haoyu Qiu
3b52200e01 Fix icons for tile bitmask copy & paste buttons 2022-03-25 11:11:27 +08:00
Haoyu Qiu
91b6c287d9 Update inspector layer names when project settings changed 2022-03-24 17:19:59 +08:00
Rémi Verschelde
39ad3a02be
Merge pull request #48327 from Blackiris/fix-create-skeleton-physical-bones-3.x 2022-03-21 11:26:56 +01:00
Haoyu Qiu
545e2ceb8a Refactor editor extract.py 2022-03-21 15:53:43 +08:00
Haoyu Qiu
1bf30d7be0 More editor extract.py improvements and fixes 2022-03-20 20:21:05 +08:00
FireForge
da18e44803 Add a RayCast2D.cast_to editor handle 2022-03-19 23:23:11 -05:00
Rémi Verschelde
cec7fc4ffe
Merge pull request #58479 from ChronicallySerious/use-time-in-vcs
Use Time singleton in VersionControlEditorPlugin
2022-03-18 20:34:56 +01:00
ChronicallySerious
9e978bf989 Use Time singleton in VersionControlEditorPlugin
Instead of displaying the exact string, now Godot uses the Time
singleton to calculate the date string from the UTC Unix timestamp and
also uses Time's timezone offset conversion to string function
2022-03-19 00:50:37 +05:30
Rémi Verschelde
a3a5b10e88
Merge pull request #59291 from fire-forge/gradient2d_editor_3.x
[3.x] Add a GradientTexture2D editor plugin
2022-03-18 19:52:28 +01:00
FireForge
d76c9f8d92 Add a GradientTexture2D editor plugin 2022-03-18 13:18:10 -05:00