PouleyKetchoupp
2ca94e51e4
Clean convex hull decomposition code
...
Remove unnecessary conversion between triangle data and vertex data
whenever possible.
2021-09-14 17:14:06 -07:00
Hugo Locurcio
065c79f0df
Re-enable building position-independent executables on Linux/*BSD
...
This provides better security at the cost of having misleading
binary icons on some file managers.
Now that recent Linux distributions no longer allow executing
binaries by double-clicking them in a file manager (even if the
binary is set to be executable), the usability cost of PIE is lowered.
You have to use a terminal or install a `.desktop` file nowadays.
2021-09-15 01:05:27 +02:00
Krystof Klestil
44aa26ad66
Fix issues with scaling Node3Ds
2021-09-15 00:10:20 +02:00
Grigoris Pavlakis
abef2b7194
Fix placement new on zero-sized region warning on GCC 11.1
...
On latest (11.1 as of this commit) GCC, the following warning is
continuously issued during build:
warning: placement new constructing an object of type
'SafeNumeric<unsigned int>' and size '4' in a region of type
'uint32_t*' {aka 'unsigned int*'} and size '0' [-Wplacement-new=]
This happens because on 98ceb60eb4
the new operator override used
was dropped and replaced with standard placement new. GCC sees the
subtraction from the pointer and complains as it thinks that the
SafeNumeric is placed outside an allocation, not knowing that the
address requested is already inside one.
After suggestions, the false positive is silenced, with no other
changes.
2021-09-15 00:07:21 +03:00
William Deurwaarder
7c19684ee9
GPULightmapper exclude back-face triangles while calculating bounces
...
Edges that are at the edge of a plane, may get behind the scene and will hit
back-face triangles which where included in the lighting calculations. This
caused leaking of light at the edge of planes.
In case a ray hits back-face triangle, it is skipped in the bounce calculations.
2021-09-14 22:29:31 +02:00
Rémi Verschelde
cd5a8f8dd4
Merge pull request #52667 from butkeim/master
...
Fix 3D Onion skinning missing
2021-09-14 22:27:19 +02:00
Rémi Verschelde
39e35ab6ee
Merge pull request #52353 from williamd67/documentation-view-scroll-to-end
...
Documentation view scroll to end
2021-09-14 22:25:58 +02:00
Hugo Locurcio
1e8976fcb5
Tweak the script editor's line/column indicator for readability
...
- Use a colon instead of parentheses and a comma to reduce visual
clutter.
- Pad the line number with 4 spaces to account for scripts longer
than 999 lines.
2021-09-14 22:23:59 +02:00
Rémi Verschelde
1c7aec9d9c
Merge pull request #51094 from RandomShaper/error_cast_freed_object
...
Complain if casting a freed object in a debug session
2021-09-14 21:48:10 +02:00
Fabio Alessandrelli
c5a979eba5
Merge pull request #52613 from V-Sekai/fix_custom_sync_commands
...
Fix custom multiplayer sync commands
2021-09-14 21:27:12 +02:00
Rémi Verschelde
3d577f065a
Merge pull request #52676 from Calinou/vulkan-version-print-same-line
...
Print the Vulkan API version and device used on the same line
2021-09-14 21:08:47 +02:00
Pedro J. Estébanez
ddc7d7ee66
Complain if casting a freed object in a debug session
...
The idea is to give the user a chance to realize a mistake that will cause a crash in a release build (or with no debugger attached).
2021-09-14 21:07:00 +02:00
Rémi Verschelde
0c11fe0008
Merge pull request #52202 from jmb462/fix-wrong-behavior-action-editor-with-non-qwerty-layouts
...
Fix wrong behavior of Action Map Editor with non QWERTY layouts (Fix #52169 )
2021-09-14 20:57:10 +02:00
Rémi Verschelde
72c813630f
Merge pull request #52583 from e8newallm/52360
...
Removed updates that caused unnecessary window updates
2021-09-14 20:54:05 +02:00
PouleyKetchoupp
bb75aec8bc
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
Hugo Locurcio
f7f8ae6372
Document caveats with StyleBoxFlat antialiasing and beveled corners
2021-09-14 18:49:00 +02:00
Hugo Locurcio
c0083c0f90
Add dozens of new integration tests to the GDScript test suite
...
This also ignores `.out` files in the file format static checks.
2021-09-14 18:42:08 +02:00
Hugo Locurcio
81c14a2d25
Print the Vulkan API version and device used on the same line
...
This matches Godot 3.x's OpenGL renderer behavior and is more compact.
2021-09-14 18:32:27 +02:00
Rémi Verschelde
0232a03177
Merge pull request #52671 from Chaosus/fix_delete_line
...
Fix error which generates if `Delete Line` used on the last line in `CodeEditor`
2021-09-14 18:23:46 +02:00
Gilles Roudière
ed0a3b29dd
Merge pull request #52636 from Jummit/highlight_categories
...
Highlight hovered inspector categories
2021-09-14 18:19:11 +02:00
jmb462
41e593552b
Fix wrong behavior of Action Map Editor with non QWERTY layouts
2021-09-14 18:10:03 +02:00
JFonS
a9b600bac0
Merge pull request #52630 from JFonS/ebr_packets
...
Upgrade Embree and enable ray packets
2021-09-14 17:39:42 +02:00
Rémi Verschelde
c8c1199402
Merge pull request #52646 from georgespatton/patch-1
...
Clarify need to save ConfigFile to apply changes to file
2021-09-14 16:22:27 +02:00
Rémi Verschelde
de8d38014e
Merge pull request #52633 from lewiji/mono-build-solution-shortcut-4.0
2021-09-14 16:21:19 +02:00
Rémi Verschelde
3cc01b2824
Merge pull request #52226 from Faless/debugger/4.x_start_options
2021-09-14 16:20:02 +02:00
Yuri Roubinsky
7ccbf49bda
Prevent error generates if Delete Line
used on last line in CodeEditor
2021-09-14 17:18:20 +03:00
kobewi
645dc40cba
Fix error when moving graph node
2021-09-14 16:09:33 +02:00
Rémi Verschelde
1cec7057bf
Merge pull request #52535 from e8newallm/52490-type_conversion
...
Added explicit type conversion to uint32_t
2021-09-14 15:36:52 +02:00
georgespatton
fd8bdddd5d
doc: Clarify need to save ConfigFile to apply changes to file
...
See #52645 for context.
2021-09-14 14:52:26 +02:00
Kerrad Yanis
4f9784ca9c
Fix 3D Onion skinning missing
2021-09-14 14:51:50 +02:00
Rémi Verschelde
e13d8eda1b
Merge pull request #52266 from AndreaCatania/coll
2021-09-14 14:34:22 +02:00
Rémi Verschelde
0f7fe554fb
Merge pull request #52348 from Faless/ci/4.x_actions
...
[CI] Refactor CI actions, use sub-actions, matrices.
2021-09-14 14:13:32 +02:00
Lewis James
913aa270c0
Add editor keyboard shortcut for Mono Build solution button
...
Apply suggestions from code review
Merging @akien-mga's suggestion with the matching change to the CS project
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-09-14 13:13:00 +01:00
Rémi Verschelde
ce8dbef6a0
Merge pull request #52662 from Chaosus/fix_bookmarks
...
Fix editor crash on pressing `Go to Previous Bookmark` menu button
2021-09-14 14:13:00 +02:00
Rémi Verschelde
c110b294e9
Merge pull request #52644 from jmb462/error-message-on-invalid-autoload-name
...
Display an error message in autoload settings when autoload name is invalid
2021-09-14 13:45:32 +02:00
Rémi Verschelde
0c66c990e7
Merge pull request #52657 from timothyqiu/ik-target
...
Make sure IK target is inside tree before using its transform
2021-09-14 13:41:14 +02:00
Rémi Verschelde
6ad7b334a1
Merge pull request #52260 from ThreeRhinosInAnElephantCostume/fixfindonfocus
...
Fix Find Next shortcut not working when search bar is focused
2021-09-14 13:35:10 +02:00
Yuri Roubinsky
6a9e855af9
Fix editor crash on pressing Go to Previous Bookmark
menu button
2021-09-14 14:21:51 +03:00
Rémi Verschelde
bec06b01f8
Merge pull request #52213 from Ev1lbl0w/fix_output_message_split
...
Fix messages with embedded newlines not being properly presented
2021-09-14 13:09:18 +02:00
Rémi Verschelde
de3bc8d294
Merge pull request #52259 from jmb462/fix-ctrl-V-wrong-behavior-in-inspector-textedit
...
Fix Ctrl+V wrong behavior in inspector textedit (Fix #52208 )
2021-09-14 13:04:57 +02:00
jmb462
645cc71be4
Display an error message in settings when autoload name is invalid
2021-09-14 13:04:00 +02:00
Gilles Roudière
8c8b634d23
Merge pull request #52658 from groud/some_tilemap_fixes
...
Fix transform of TileMap nodes and tilemap selection
2021-09-14 13:02:45 +02:00
Rémi Verschelde
d2808b5a51
Merge pull request #52153 from timothyqiu/test-array-pop-at
...
Add unit tests for `Array.pop_at()`
2021-09-14 13:01:20 +02:00
Rémi Verschelde
7774ec1634
Merge pull request #52222 from Gallilus/Fix-VisualScriptPropertySet-value-property-hint
2021-09-14 12:49:11 +02:00
Fabio Alessandrelli
3dbf008411
[CI] Refactor CI actions, use sub-actions, matrices.
2021-09-14 12:46:16 +02:00
Gilles Roudière
73cc6f94bf
Fix transform of TileMap nodes and tilemap selection
2021-09-14 12:18:36 +02:00
Rémi Verschelde
d039f4af14
Merge pull request #52185 from Paulb23/nested-complex-ops
...
Allow nested complex ops in TextEdit
2021-09-14 11:57:42 +02:00
Fabio Alessandrelli
76a7ee88d2
Merge pull request #52604 from Faless/js/4.x_input_fix
...
[HTML5] Fix input not working when buffered.
2021-09-14 11:47:40 +02:00
Haoyu Qiu
88e3ba83f0
Make sure IK target is inside tree before using its transform
2021-09-14 17:46:39 +08:00
Rémi Verschelde
f1dca7760c
Rename VisualScriptEditor singleton to VisualScriptCustomNodes
...
Follow-up to #51916 , fixes inconsistency between singleton name and class
as documented in https://github.com/godotengine/godot/issues/52162#issuecomment-918979753 .
2021-09-14 11:31:01 +02:00