Commit graph

8979 commits

Author SHA1 Message Date
Rémi Verschelde
702ffc6243
Merge pull request #55525 from and-rad/expand-tree-crash-fix 2021-12-02 00:20:24 +01:00
Raul Santos
b642c32dfb
Skip script property in remote object property list 2021-12-01 21:21:58 +01:00
Andreas Raddau
2b7eab7c87 Fix editor crash when expanding/collapsing empty scene tree 2021-12-01 20:18:20 +01:00
Hugo Locurcio
73d596eba9
Automatically add root node when drag-and-dropping in 3D editor
This also uses correct capitalization scheme for 3D meshes that are
drag-and-dropped, like in the 2D editor.
2021-12-01 19:36:14 +01:00
Hugo Locurcio
675f5d01bf
Draw the filled part of the slider on float EditorSpinSliders
This makes it more obvious that the slider has a "filled" part
on the left, which improves visibility especially in wider inspectors
(such as the Project Settings and Editor Settings).
2021-12-01 19:09:51 +01:00
Yuri Sizov
397e56964d Sort and group theme properties in docs, improve formatting for theme and enums 2021-12-01 21:02:20 +03:00
Aaron Franke
129911f61a
Improve Curve with const and real_t 2021-11-30 14:24:27 -06:00
Rémi Verschelde
ffc6395aca
Merge pull request #55485 from KoBeWi/is_there_something_this_tool_can't_do_lol 2021-11-30 20:18:41 +01:00
Rémi Verschelde
a5b1244ebe
Merge pull request #55469 from KoBeWi/ln 2021-11-30 19:12:31 +01:00
Michael Alexsander
ec4f4c6cda Rename all methods that return ScrollBar nodes to get_*_scroll_bar() 2021-11-30 13:46:36 -03:00
kobewi
dc472622cc Mention that Ctrl+Alt with select tool will scale 2021-11-30 17:36:39 +01:00
Rémi Verschelde
7da392bcc5
Don't return reference on copy assignment operators
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.

According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++
allows any arbitrary return type, so this is standard compliant.

This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
2021-11-30 16:26:29 +01:00
Yuri Sizov
98ad5cd3db Fix a crash in editor's script parent class check 2021-11-30 17:44:22 +03:00
kobewi
30df260810 Improve language lists in localization editor 2021-11-30 15:29:41 +01:00
Rémi Verschelde
03cfdf8cc7
Merge pull request #55451 from Calinou/scene-tree-dock-fix-icon-theme-change
Fix scene tree dock icon not switching colors on theme change
2021-11-29 23:48:20 +01:00
Fazil Babu
61c2d397d6 Right-clicking with copied tiles cancels it 2021-11-30 00:23:44 +05:30
Hugo Locurcio
9c6032b46a
Fix scene tree dock icon not switching colors on theme change
This fixes the "three vertical dots" button at the right of the
scene tree dock when switching from a dark theme to a light theme
or vice versa.
2021-11-29 19:42:06 +01:00
Rémi Verschelde
2771bced6b
Merge pull request #55341 from ator-dev/fix-line-deletion 2021-11-29 14:48:56 +01:00
Rémi Verschelde
d2ac4bb48e
Merge pull request #55052 from RPicster/master-particles-visibility-rect 2021-11-29 14:30:58 +01:00
Raffaele Picca
37cfa56db3 Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes. 2021-11-28 19:42:42 +01:00
Wilson E. Alvarez
697d9e3cbf
Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditor 2021-11-28 09:08:34 -05:00
Silc 'Tokage' Renew
d54919945f Fixed odd behavior when Skeleton3DEditor is re-generated 2021-11-28 04:03:15 +09:00
Pablo Dobarro
cfacd9c057 Fix offset in Viewport drag movement
The initial offset was using the mouse position when the threshold
was reached instead of the initial click position. This was adding
the drag threshold distance as an extra offset to the final
transformation.

Now the offset is calculated from the initial click position.
2021-11-27 01:32:02 +01:00
Aaron Franke
7a096b216e
Remove default_env.tres from generating in new projects 2021-11-26 14:37:27 -06:00
ator-dev
3237950216 Make delete_lines work correctly regardless of the selection 2021-11-26 08:28:58 +00:00
Aaron Franke
9851d3c5b2
Move logic for saving project features to ProjectSettings save_custom 2021-11-25 03:08:05 -06:00
Aaron Franke
e81c689592
Project feature warning system 2021-11-24 10:32:07 -06:00
kobewi
512e260af4 Show scene when showing built-in script file 2021-11-24 13:05:18 +01:00
Rémi Verschelde
efd0db85f6
Merge pull request #55238 from Giwayume/bugfix/atlas_cutoff_edge_master
Atlas import 1px missing from right side of non-cropped image.
2021-11-24 08:01:47 +01:00
Lightning_A
e078f970db Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
Giwayume
cbca2cf152 Fix edge case where 1px cut off from right of image
Remove -1 px
2021-11-23 10:56:36 -05:00
kobewi
030697e06c Move container warning to the toaster 2021-11-23 16:17:19 +01:00
Rémi Verschelde
c5ab537617
Merge pull request #42447 from aaronfranke/gitignore-create 2021-11-23 15:21:31 +01:00
kobewi
4682f22293 Improve various texts 2021-11-23 12:20:57 +01:00
Rémi Verschelde
76aa1d0a43
Merge pull request #55151 from Chaosus/control_reset_size 2021-11-22 16:22:57 +01:00
Yuri Roubinsky
eabf8f5edf Added reset_size method to Control and Window classes 2021-11-22 16:55:21 +03:00
Rémi Verschelde
835f4dedaf
Merge pull request #55186 from timothyqiu/theme-picker-reset 2021-11-22 13:12:34 +01:00
kobewi
5dc7346ab4 Improved some editor checkboxes 2021-11-21 21:29:34 +01:00
Haoyu Qiu
abd41dedb0 Fix Theme Editor crash when clicking the element picker 2021-11-21 18:39:46 +08:00
Rémi Verschelde
4ea87f36cd
Merge pull request #54579 from KoBeWi/your_name 2021-11-20 10:49:57 +01:00
Silc 'Tokage' Renew
bbdba3310f Added hint about loop_mode to resource importer 2021-11-19 23:56:14 +09:00
Rémi Verschelde
36150e432c
i18n: Sync editor translations with Weblate
(cherry picked from commit 7ca1be5f37)
2021-11-19 09:55:09 +01:00
Rémi Verschelde
84f59c60b0
Merge pull request #55095 from Giwayume/bugfix/atlas_cutoff_master
Fix texture atlas generation when source sprite is larger than generated atlas
2021-11-18 17:40:19 +01:00
Giwayume
9432efb7d0 Fix texture atlas generation when source sprite is larger than generated atlas 2021-11-18 10:05:59 -05:00
kobewi
6f929395d9 Add [theme_item] tag to editor help 2021-11-18 15:32:23 +01:00
Hugo Locurcio
8fb7e622a6
Rename built-in SGN() macro to SIGN()
This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
Nathan Lovato
a5d0a74b65 Make bezier handle type a property of keyframes, update interface
- Replaced unused code related to old close icon with a button
- Add bezier handle options to right-click menu
- Remove mirror handle mode, only keep balanced
- Update animation reference
2021-11-16 09:26:35 -05:00
Rémi Verschelde
bef20f53cf
Merge pull request #54422 from ibrahn/project-manager-nophys 2021-11-16 11:06:46 +01:00
Rémi Verschelde
974afa7262
Merge pull request #54926 from Chaosus/fix_debugger_reset 2021-11-16 08:42:00 +01:00
Hugo Locurcio
14d8ea767d
Tweak the built-ins color highlighting in the shader editor (take 2)
The new color is more distinguishable from other variables and
symbols.
2021-11-15 23:40:57 +01:00
Yuri Roubinsky
a673e8ae18 Fix debugger tab which don't resetting after pressing clear button 2021-11-15 20:51:25 +03:00
Rémi Verschelde
c24c7cac57
Revert "Load assets before enabling editor plugins"
This reverts commit 1963c63b91.

Fixes #52968, fixes #52995.
2021-11-15 16:08:19 +01:00
Rémi Verschelde
0121ce97df
Merge pull request #54953 from Calinou/animation-editor-use-different-icon-eased-keys 2021-11-15 14:06:33 +01:00
Hugo Locurcio
d7cd44418d
Use a different icon for eased keyframes in the animation editor
This makes easing tracks easier to recognize, in a way similar
to curved lines in the Path2D editor.
2021-11-15 13:16:21 +01:00
Rémi Verschelde
5341e6010e
Allow dehardcoding documentation branch and URL in docs links
This makes it possible to change the branch of the documentation that
URLs are pointing to without having to modify all class reference
files.

In the XML class reference, the `$DOCS_URL` placeholder should be used,
and will be replaced automatically in the editor and when generating
the RST class reference.

The documentation branch string is set in `version.py`.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-11-15 13:02:21 +01:00
Rémi Verschelde
9e1c190ce1
Merge pull request #54851 from Calinou/skeleton-2d-editor-swap-rest-pose-actions 2021-11-15 10:56:37 +01:00
reduz
cd2a499084 Add path to functions that return iporter options
-Allows displaying custom options for specific file format variants
-Added support for scene format import to retrieve custom options

This PR is necessary for #54886 to be implemented properly.
2021-11-14 14:06:10 -03:00
Aaron Franke
ed9c7bf450
Allow creating .gitignore and .gitattributes when creating a new project
Also allow creating these files later, and also allow disabling creating the default environment in editor settings.
2021-11-12 21:27:31 -06:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
Rémi Verschelde
4f85cad013
Merge pull request #54924 from Calinou/editor-macos-rename-shortcut-enter 2021-11-12 22:33:19 +01:00
Camille Mohr-Daurat
74facb6d39
Merge pull request #54803 from goostengine/shape-cast-2d
Add `ShapeCast2D` node
2021-11-12 13:28:44 -07:00
Hugo Locurcio
7cc33b14c9
Use Enter instead of F2 as an editor renaming shortcut on macOS 2021-11-12 20:50:23 +01:00
Andrii Doroshenko (Xrayez)
f979d5977a Add ShapeCast2D node 2021-11-12 21:29:30 +02:00
Aaron Franke
2ad3d1bd7a
Make OpenSimplex and VisualScript modules not depend on the editor 2021-11-12 12:03:54 -06:00
Gilles Roudière
1224d7a25c Implement texture padding in TileSetAtlasSources 2021-11-12 15:14:10 +01:00
Rémi Verschelde
57ae154e86
Merge pull request #53987 from groud/tile_data_inspector_plugin 2021-11-12 15:10:54 +01:00
Rémi Verschelde
88c4380737
Modules: Make sure to include modules_enabled.gen.h where needed 2021-11-12 13:42:58 +01:00
Rémi Verschelde
a54bd6e868
Merge pull request #53914 from Chaosus/shader_default_texture_param 2021-11-12 12:23:34 +01:00
Yuri Roubinsky
826e781bfa Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
kobewi
688f42c691 Fix node naming in scene tree dock 2021-11-11 22:30:41 +01:00
Rémi Verschelde
9547d6d543
Merge pull request #54874 from lyuma/fix_other_importer 2021-11-11 13:43:31 +01:00
Lyuma
37c11e4159 Fix import_scene_from_other_importer and import_animation_from_other_importer 2021-11-11 03:24:51 -08:00
Rémi Verschelde
2beaae4b6f
String: Remove erase method, bindings can't mutate String 2021-11-11 11:23:32 +01:00
Hugo Locurcio
4ff1431993
Swap rest pose actions in the Skeleton2D editor
The texts were changed before, but the actions weren't swapped around.
This led to unexpected behavior.
2021-11-10 23:39:59 +01:00
Rémi Verschelde
7211012c4f
Merge pull request #54745 from KoBeWi/find_in_scenes 2021-11-10 22:08:24 +01:00
Rémi Verschelde
68664c0239
Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groups 2021-11-10 22:06:30 +01:00
Rémi Verschelde
a6412e132a
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter 2021-11-10 19:55:25 +01:00
Rémi Verschelde
35c4cad7ad
Merge pull request #54838 from groud/fix_editor_import_plugin 2021-11-10 18:09:57 +01:00
Gilles Roudière
8de0f969bf Fix EditorImportPlugin logic for checking unimplemented methods 2021-11-10 16:33:11 +01:00
Yuri Sizov
2e4d18c929 Fix EditorInspectorPlugin virtual bindings and add parse_group callback 2021-11-10 17:56:59 +03:00
Rémi Verschelde
284b50cf30
Merge pull request #54662 from KoBeWi/now_with_reloading
Properly reload built-in tool scripts
2021-11-09 23:00:35 +01:00
Rémi Verschelde
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
kobewi
75e8eafa72 Properly reload built-in tool scripts 2021-11-09 21:58:06 +01:00
Rémi Verschelde
efea3128c3
Merge pull request #54808 from Calinou/editor-frametime-display-more-decimals
Display 2 decimals instead of 1 in editor frametime labels
2021-11-09 21:52:37 +01:00
Rémi Verschelde
46780aaa0f
Merge pull request #54694 from briansemrau/rem-silly-obj-error
Prevent obj importer from printing misleading error
2021-11-09 21:49:11 +01:00
Rémi Verschelde
e3f3fc517a
Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
Improve save handling for built-in scripts
2021-11-09 21:46:58 +01:00
K. S. Ernest (iFire) Lee
081c1ceda4
Merge pull request #51341 from V-Sekai/fps-30
Default to 30 animation fps for better quality.
2021-11-09 10:55:15 -08:00
Hugo Locurcio
f61ee47a2e
Display 2 decimals instead of 1 in editor frametime labels
When comparing different graphics settings or optimizations,
this makes precise measurements and frametime comparisons easier.
2021-11-09 17:17:55 +01:00
K. S. Ernest (iFire) Lee
f4204ac8e0 Default to 30 animation fps for better quality. 2021-11-09 08:13:45 -08:00
Rémi Verschelde
eb98fd9442
Merge pull request #54788 from rcorre/orbit_clamp 2021-11-09 14:15:48 +01:00
Ryan Roden-Corrent
3bd7c4f2a9
Clamp rotation for up/down orbiting shortcuts.
This prevents the viewport from going upside-down.

This was suggested at:
https://github.com/godotengine/godot/pull/51984#issuecomment-948614191:

> For 3.4, I think we can just clamp the angle value when using the
> camera orbiting shortcuts. We can investigate what to do with panning
> and freelook in 3.5 and 4.0.
2021-11-09 06:50:39 -05:00
Rémi Verschelde
d9a74fd07f
Merge pull request #54372 from bruvzg/text_edit_ui 2021-11-09 00:13:25 +01:00
Rémi Verschelde
6c4737341d
Merge pull request #54649 from bruvzg/shadows 2021-11-09 00:07:41 +01:00
bruvzg
ba9d737363 Fix incorrect encoding (Latin-1 instead of UTF-8) used in _error_handler functions. 2021-11-08 23:45:08 +02:00
Hendrik Brucker
ed0337c0b9 Several Gradient improvements 2021-11-08 19:11:36 +01:00
Rémi Verschelde
665fa3d839
Merge pull request #52943 from RandomShaper/property_pin_control_natural 2021-11-08 18:53:08 +01:00
Yuri Roubinsky
4a32754e78
Merge pull request #54715 from goostengine/gradient-texture-1d-rename 2021-11-08 20:52:24 +03:00
Pedro J. Estébanez
8d6f80d367 Add property value pinning 2021-11-08 17:42:30 +01:00
kobewi
953a9be2d9 Improve Add Node Here popup 2021-11-08 14:02:33 +01:00
Rémi Verschelde
0b0f7fa9ef
Merge pull request #54275 from Calinou/editor-tweak-animation-editor-icon-colors 2021-11-08 13:32:32 +01:00
kobewi
31644fe280 Properly handle scenes in Find in Files 2021-11-08 02:28:55 +01:00
kobewi
134e4d168b Improve save handling for built-in scripts 2021-11-07 23:51:12 +01:00
kobewi
8144ac79cf Fix editor saving blank scenes (for real) 2021-11-07 16:38:56 +01:00
Pedro J. Estébanez
1806ec7c14 Unify determination of default property values 2021-11-07 15:27:47 +01:00
Andrii Doroshenko (Xrayez)
6742a338a8 Rename GradientTexture to GradientTexture1D
1. Explicit and unambiguous when comparing to `GradientTexture2D`
2. Consistent with other class names where 1D is used in the engine.
2021-11-07 15:11:04 +02:00
Brian Semrau
bd0d15c5be Prevent obj importer from printing misleading error 2021-11-06 22:12:36 -04:00
kobewi
313ef412f5 Fix preview sun and environment names 2021-11-07 00:40:15 +01:00
kobewi
0f7d7c9ffb Show mouse position when clicking ruler tool 2021-11-07 00:00:52 +01:00
Yuri Roubinsky
80b563672b Added MeshEmitter node for particles in visual shader 2021-11-06 17:45:38 +03:00
bruvzg
5f9cd9ccbc Fix Label and RichTextLabale text shadows and shadow outlines. 2021-11-06 10:22:09 +02:00
Rémi Verschelde
13aaa73124
Merge pull request #54573 from nekomatata/query-parameters 2021-11-05 21:52:39 +01:00
Brian Semrau
a90e318a19 Fix previews sometimes displaying wrong/blank image 2021-11-05 12:58:14 -04:00
Rémi Verschelde
56cfebbe98
Merge pull request #54599 from Chaosus/vs_particles_2d_emitters 2021-11-05 12:01:36 +01:00
Yuri Roubinsky
dcdf59cd73 Added 2D boolean hint for particle emitters in visual shaders 2021-11-05 12:45:57 +03:00
Brian Semrau
ac24070056 Use Callable in RS::request_frame_drawn_callback 2021-11-05 01:59:38 -04:00
PouleyKetchoupp
acbd24ea84 Use parameter classes instead of arguments for all physics queries
Same as what is already done for shape queries, applied to point and ray
queries. Easier to document and more flexible to add more parameters.

Also expose intersect_point method to script in 3D.
Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04 11:44:39 -07:00
David Cambré
c977adbd3b Update usabilaty of the CustomPropertyEditor
Structure button layout so there is no more overlap.
2021-11-04 16:42:08 +01:00
kobewi
9abb07efb4 Ignore external editor for built-in scripts 2021-11-04 14:30:04 +01:00
kobewi
e393c2a734 Add is_built_in() method to Resource 2021-11-04 12:45:58 +01:00
kobewi
64a2681cf0 Allow to name built-in scripts upon creation 2021-11-04 02:34:35 +01:00
Hugo Locurcio
c012fbc8b2
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
Rémi Verschelde
a2803f3d86
Merge pull request #54072 from KoBeWi/hrcr_is_ded 2021-11-03 17:31:48 +01:00
Rémi Verschelde
bbee193957
Merge pull request #52781 from KoBeWi/node's_favorite_shader 2021-11-03 16:33:50 +01:00
kobewi
07065d67e1 Infer shader type based on edited node 2021-11-03 15:27:38 +01:00
Rémi Verschelde
804406fcaf
i18n: Sync classref translations with Weblate
German (de) is now above the threshold for inclusion.

(cherry picked from commit 0b694eb8e7)
2021-11-03 15:06:09 +01:00
Rémi Verschelde
3447e0dd19
i18n: Sync editor translations with Weblate
Latvian (lv) is now above the threshold for inclusion.

(cherry picked from commit 74bcf37f90)
2021-11-03 15:06:02 +01:00
Silc 'Tokage' Renew
953a7bce7e reimplement ping-pong 2021-11-03 13:39:33 +09:00
Yuri Sizov
67cbca341a Add a flag to EditorResourcePicker to differentiate selection contexts 2021-11-02 14:35:15 +03:00
Chained Lupine
79d4edfca7
Fix crash in ResourceImporterTexture::_save_stex if webp disabled
Fixes #51535.
2021-11-02 09:17:54 +01:00
Rémi Verschelde
0fbf53dbc5
Merge pull request #54387 from Calinou/editor-translations-increase-zlib-compression-level 2021-11-01 23:22:55 +01:00
Rémi Verschelde
29a66f7b04
Merge pull request #54491 from Calinou/project-manager-fix-vulkan-choice
Fix new projects always being created with OpenGL
2021-11-01 23:07:21 +01:00
Rémi Verschelde
529968df30
Merge pull request #54396 from groud/implement_terrain_other_brushes 2021-11-01 22:27:06 +01:00
Hugo Locurcio
665d29c16d
Fix new projects always being created with OpenGL
Only Vulkan is fully implemented for now, so OpenGL isn't available
in the project manager yet.

This also makes the rendering driver checks use lowercase names
everywhere for consistency.
2021-11-01 22:04:36 +01:00
Rémi Verschelde
0bf3204d89
Merge pull request #54379 from Anutrix/editor-default-float-step 2021-11-01 18:12:54 +01:00
Rémi Verschelde
4d96d37ca2
Merge pull request #54476 from bruvzg/monterey_create_instance 2021-11-01 14:12:33 +01:00
Rémi Verschelde
eae34230c8
Merge pull request #54419 from Chaosus/vs_cut 2021-11-01 14:05:46 +01:00
Rémi Verschelde
54bedc4674
Merge pull request #54475 from groud/fix_tileset_editor_drag_and_drop 2021-11-01 12:27:20 +01:00
bruvzg
0b6b8427c8 [macOS] Add create_instance function to spawn editor copies.
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly.
2021-11-01 11:48:23 +02:00
Gilles Roudière
699f020f1d Fix TileSet editor drag and drop not working 2021-11-01 10:22:41 +01:00
Rémi Verschelde
efbbd14af3
Merge pull request #54443 from briansemrau/threadsafe-toast
Make editor toasts threadsafe
2021-11-01 09:37:11 +01:00
Rémi Verschelde
0b667e6c27
Merge pull request #54288 from Razoric480/fix-key-up-down-idle-frame 2021-10-31 23:20:10 +01:00
Rémi Verschelde
1dd742777a
Merge pull request #53452 from aaronfranke/who-let-the-docs-out 2021-10-31 23:18:32 +01:00
Rémi Verschelde
16dc607f8a
Merge pull request #54307 from Calinou/add-opengl-renderer-squash
Add OpenGL renderer (squashed)
2021-10-31 18:30:38 +01:00
Clay John
8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
bruvzg
3f33e1d7d6 Add functions for getting name and font style from dynamic and bitmap fonts.
Add font selection toolbar editor plugin.
2021-10-31 12:40:58 +02:00
Yuri Roubinsky
6e00b4e330 Refactored copy/paste of visual shaders, implement 'Cut' feature 2021-10-31 10:42:32 +03:00
Brian Semrau
3d9c5648df Make editor toasts threadsafe 2021-10-30 23:27:13 -04:00
Ibrahn Sahir
27a6ab457b Turn off physics and 3d navigation servers in the Project Manager.
Copying the editor behaviour of deactivating these servers we're not
using, to reduce CPU load.
2021-10-30 15:15:00 +01:00
Rémi Verschelde
292f63e676
Merge pull request #54383 from Calinou/colorpicker-overbright-indicator-tweak-icon
Tweak overbright indicator icon to be more visible on white background
2021-10-30 08:33:27 +02:00
Hugo Locurcio
ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver`
  command line argument.
2021-10-30 02:05:49 +02:00