Rémi Verschelde
72d87cfbce
Merge pull request #30852 from swarnimarun/vs_tools_script
...
Tool Mode for Visualscript
2019-09-22 21:21:59 +02:00
Swarnim Arun
097f47f064
Tool Mode for Visualscript
...
Add the ability to VisualScript to function in Tool mode aka the Editor itself similar to GDScript or Mono
2019-09-21 18:42:27 +05:30
Rémi Verschelde
75cbcb596a
Merge pull request #30982 from iwek7/feature/skip_breakpoints
...
Adds skip-breakpoints feature
2019-09-04 01:31:08 +02:00
iwek7
617797c47c
Adds skip-breakpoints feature
2019-09-03 20:49:09 +02:00
64epicks
e430f8ca61
Implemented ord
function in VisualScript
2019-09-03 17:06:11 +02:00
Chaosus89
8fd8589547
Fix resizer icon visiblity on light theme in GraphNode
2019-09-01 09:12:26 +03:00
Yuri Roubinski
33e9fce1bb
Plugin support for visual shaders
2019-08-14 15:52:27 +03:00
Robin Hübner
8aeade74db
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
2019-08-12 10:15:54 +02:00
qarmin
e0b5b21863
Add some code changes/fixes proposed by Coverity and Clang Tidy
2019-08-07 12:54:30 +02:00
Emmanuel Barroga
5c447cecd2
Add descriptive tooltips in VS editor
...
In the Visual Script editor, the override icon is not very clear what it's intended purpose is for. Currently, its tooltip just says: "Function:" which is the same tooltip as the "add new function" icon.
To resolve this issue, this PR adds descriptive tooltips to the following icons in the Visual Script editor:
-Override Function
-Add Function
-Add Variable
-Add Signal
2019-07-31 20:10:19 -07:00
Rémi Verschelde
07e289963c
doc: Sync classref with current source
2019-07-22 12:27:52 +02:00
Rémi Verschelde
60efd67034
Merge pull request #30693 from Chaosus/lerp_angle
...
Added lerp_angle built-in function
2019-07-20 13:37:13 +02:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
...
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
Chaosus
6694c119d0
Added lerp_angles built-in function
...
Co-authored-by: Xrayez <https://github.com/Xrayez >
Co-authored-by: DleanJeans <https://github.com/DleanJeans >
2019-07-20 12:59:41 +03:00
qarmin
6cbaf7662f
Changed some code showed in LGTM and Coverage
2019-07-20 08:09:57 +02:00
Rémi Verschelde
f796779f7c
Merge pull request #23310 from aaronfranke/posmod-int
...
Add integer posmod and rename default arg names
2019-07-19 15:07:49 +02:00
K. S. Ernest (iFIre) Lee
bdf54a7f9e
Visualscript: Add types for base type get and set.
2019-07-19 00:04:46 -07:00
Aaron Franke
a60f242982
Add integer posmod and rename default arg names
...
"posmod" is the integer version of "fposmod". We do not need a "mod" because of the % operator.
I changed the default arg names from "x" and "y" to "a" and "b" because they are not coordinates. I also changed pow's arg names to "base" and "exp". Also, I reorganized the code in the VS built-in funcs switch statement.
2019-07-18 16:33:43 -04:00
Rémi Verschelde
efd55631e2
doc: Sync classref with current source
2019-07-15 20:45:30 +02:00
Hugo Locurcio
28d3a6051c
Use base Color()
constructors instead of Color::html()
...
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
qarmin
9a77d748c0
Fixes minor issues found by static analyzer
2019-07-07 23:08:51 +02:00
Rémi Verschelde
08200cb9f5
Merge pull request #29333 from hbina/fix_double_click_when_no_edited_func
...
fixed an issue with double clicking available node in VisualScriptEditor
2019-07-01 16:33:04 +02:00
Rémi Verschelde
a78373ddc2
doc: Remove null default values that can't be determined
...
Applying #30187 .
2019-06-30 13:58:07 +02:00
Rémi Verschelde
c6cea6e9b3
doc: Add default values to all properties
...
Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
Andrii Doroshenko (Xrayez)
7c11a1b162
Add support for creating editor icons per module
...
The functionality is similar to how `doc_classes` are retrieved per module.
The build system will search for custom icons path defined per module via
`get_icons_path()` method in `config.py` or default icons path.
If such paths don't exist, only the editor's own icons will be built.
Most module icons were moved from editor/icons to respective modules.
2019-06-28 23:42:26 +03:00
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
...
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Rémi Verschelde
528c4722d6
doc: Don't use GlobalScope
scope in hyperlinks, it's automatically inferred
2019-06-27 14:43:37 +02:00
Rémi Verschelde
bc82781f7d
doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks
2019-06-27 13:49:36 +02:00
Rémi Verschelde
86ed7a9884
doc: Complete and harmonize all _MAX constant descriptions
2019-06-27 11:10:53 +02:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Rémi Verschelde
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
...
Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
072e40368e
Fix always true/false values
2019-06-20 16:59:48 +02:00
JohnJLight
38d3bfe971
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
Rémi Verschelde
0764451dc5
doc: Improve docs for Resource* classes
...
Also move module-specific classes to their own module's `doc_classes`
folder.
2019-06-18 20:07:26 +02:00
Rémi Verschelde
0ac3687d6f
Merge pull request #28766 from pgoral/editor_validation_issue
...
Changing method signature in other class in not recognized in working…
2019-06-17 23:13:08 +02:00
Rémi Verschelde
7842f4ca5c
Merge pull request #29262 from DarknessCatt/issue-27476
...
Automatically add new line to scripts
2019-06-11 15:07:09 +02:00
Rémi Verschelde
3c4fab295b
Merge pull request #27789 from Giacom/move_towards
...
Added move_toward functions for float, Vector2 and Vector3
2019-06-01 12:05:18 +02:00
hbina085
e0e0d8b229
fixed an issue where there is no edited function but user double clicks on an available functions
2019-05-30 19:10:53 -04:00
Matheus Lima Cunha
7fbb6d986f
Automatically add new line to scripts
2019-05-29 18:13:29 -03:00
Goral
aabd9980d1
Changing method signature in other class in not recognized in working class in typed GDScript #28685
2019-05-29 22:27:16 +02:00
James Buck
4f4513f99c
Remove some redundant lines
2019-05-29 15:20:39 -05:00
Giacom
c00427add3
Added move_toward functions for float, Vector2 and Vector3
2019-05-28 11:39:35 +01:00
Rémi Verschelde
e3735a5d5a
Merge pull request #28606 from bojidar-bg/25889-indexed-set-defaults
...
Fix default values not being read correctly in VS, take two
2019-05-28 10:54:49 +02:00
Rémi Verschelde
3887fb3e6a
Merge pull request #28836 from Jummit/vs-fix-default-call-modes
...
Change the call mode to self when adding nodes via the node search
2019-05-24 17:44:54 +02:00
Rémi Verschelde
49e95d2cc7
Merge pull request #28980 from Jummit/vs-rename-change-base-type
...
Fix VisualScript Change Base Type title
2019-05-24 13:45:09 +02:00
Rémi Verschelde
defd960276
Merge pull request #27886 from LeonardMeagher2/obj_to_string
...
Allow overriding how scripted objects are converted to strings
2019-05-20 22:37:01 +02:00
Swarnim Arun
7155477caa
Fix history state setup in VisualScript
2019-05-20 22:15:43 +05:30
Jummit
bd8f345e71
Fix VisualScript Change Base Type title
2019-05-18 10:07:12 +02:00
Jummit
1d056d3921
change call mode to self when adding nodes with node search
...
fixes #28614
2019-05-12 09:27:05 +02:00
Leonard Meagher
f7eb426e2e
Allow overriding how scripted objects are converted to strings
...
solves #26796
- ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts
- ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings
- IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance
- ADD Documentation about `Object.to_string` and `Object._to_string`
- Changed `Variant::operator String` to use `obj->to_string()`
2019-05-03 15:06:05 -07:00