Rémi Verschelde
23cb5efe7c
Merge pull request #5956 from djrm/tree_behavior
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Double click on scene tree element to focus currently selected node
2016-08-29 18:28:05 +02:00
Juan Linietsky
12dc7a2e6a
Merge branch 'master' of https://github.com/godotengine/godot
2016-08-29 08:35:10 -03:00
Rémi Verschelde
b3caf72b1d
Merge pull request #6319 from djrm/icons
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VS icons improvements
2016-08-29 08:09:15 +02:00
Daniel J. Ramirez
9465ce46c6
Colors for VS sockets and icons
2016-08-28 19:57:16 -05:00
Juan Linietsky
748836e0b3
Several all around fixes to visual scripting (in the process of creating demos)
2016-08-28 20:59:01 -03:00
Daniel J. Ramirez
372b5f2d04
VS icons improvements
2016-08-28 13:59:56 -05:00
Rémi Verschelde
1b80edafca
Merge pull request #6312 from Hinsbart/guid_fix
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Fix crash when trying to access the guid of an unavailable Gamepad.
2016-08-28 17:48:19 +02:00
Andreas Haas
02a8604906
Fix crash when trying to access the guid of an unavailable Gamepad.
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Throws an error now.
2016-08-28 17:14:40 +02:00
Rémi Verschelde
6c674375e5
Merge pull request #6249 from volzhs/issue-6121
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Show last added action on Input Map
2016-08-28 12:02:08 +02:00
volzhs
2e5a4cb5ca
Show last added action on Input Map and implement InputEvent "=="
2016-08-28 15:18:13 +09:00
Daniel J. Ramirez
70c9979cce
Double click on scene tree element to focus currently selected node
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In 3D it will focus in the first viewport
Enable double click for trees
2016-08-27 17:15:49 -05:00
Rémi Verschelde
3cc08ab1f1
Merge pull request #6270 from neikeq/pr-m32-ctor
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Matrix32: Add a constructor which takes six real_t params
2016-08-27 22:32:20 +02:00
Rémi Verschelde
f3b2c217c6
Merge pull request #6259 from volzhs/issue-6244
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Prevent to add node to selection when node is not inside tree
2016-08-27 22:28:40 +02:00
Rémi Verschelde
c29c70275e
Merge pull request #6187 from TheHX/pr-pinfo-function
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Added add_property_info function to Globals and EditorSettings classes
2016-08-27 22:04:50 +02:00
Rémi Verschelde
1b01246731
Merge pull request #6186 from TheHX/pr-issue-5878
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Fix editor glitches when the mesh/material preview is shown
2016-08-27 22:01:20 +02:00
Rémi Verschelde
b6e206e995
Merge pull request #6108 from djrm/vs_type_icons_2
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Icons for VScript types
2016-08-27 21:45:06 +02:00
Rémi Verschelde
475b944f9c
Merge pull request #6094 from djrm/texure_region_zoom_by_scroll
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Zoom texture region using mouse wheel
2016-08-27 21:43:55 +02:00
Rémi Verschelde
820cef7c6b
Merge pull request #6198 from gau-veldt/ItemList_doc
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Documentation for most of ItemList control.
2016-08-27 20:21:46 +02:00
volzhs
4857eabddb
Prevent to add node to selection when node is not inside tree
2016-08-27 23:16:41 +09:00
Ignacio Etcheverry
3b67643978
Merge pull request #6290 from caryoscelus/master
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fix string iterator
2016-08-27 15:29:06 +02:00
George Marques
d015d93b8f
Merge pull request #6239 from volzhs/fix-return-spb
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Fix StreamPeerBuffer::duplicate() does not return value
2016-08-26 22:25:24 -03:00
Juan Linietsky
ec49f41e19
Even more work on visual script editor:
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-Added constructor nodes, specialized and conversion ones.
-Cleaned up how unconnected input default values are shown and edited (much cleaner)
-Dragging scene nodes into graph makes a call dialog appear by deault
-Dragging properties into graph is set by default, not get
-fixed dragging internal functions into graph
2016-08-26 17:38:25 -03:00
Ignacio Etcheverry
963ed2d9fa
Merge pull request #6036 from neikeq/pr-issue-6030
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Device Input dialog now uses containers
2016-08-26 19:54:43 +02:00
Ignacio Etcheverry
4590293186
Merge pull request #6269 from neikeq/pr-doc-null
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DocData: Fix null reference not detected correctly
2016-08-26 19:48:42 +02:00
caryoscelus
810fbb70ae
fix string iterator
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Since strings are null-terminated, size() returns incorrect length,
so use length() instead.
fixes #6287
2016-08-26 10:42:01 +03:00
Juan Linietsky
9c6175db11
More visual script work
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-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Ignacio Etcheverry
3578800230
Matrix32: Add constructor that takes six real_t params
2016-08-24 18:54:23 +02:00
Ignacio Etcheverry
b81725b203
DocData: Fix null reference not detected correctly
2016-08-24 18:12:42 +02:00
Daniel J. Ramirez
8151da15e1
Icons for VScript types
2016-08-23 22:54:21 -05:00
Juan Linietsky
41a58f7935
tiny bug fix
2016-08-23 23:21:41 -03:00
Juan Linietsky
dc7139c90d
Making bits of docs appear in different dialogues is made easier with EditorHelpBit
2016-08-23 23:15:16 -03:00
Juan Linietsky
ad8f208bdb
Proper function/property selection in visual script editing for property.
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This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
Juan Linietsky
965fcf5996
Merge branch 'master' of https://github.com/godotengine/godot
2016-08-23 10:31:58 -03:00
Juan Linietsky
231c72b5eb
prettier connections for graph edit
2016-08-23 10:15:47 -03:00
volzhs
79628b1351
Fix StreamPeerBuffer::duplicate() does not return value
2016-08-22 22:30:22 +09:00
Rémi Verschelde
2cf781d3c6
enet: Fix build on android and iphone platforms
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Fixes #6156 .
2016-08-22 12:59:06 +02:00
Juan Linietsky
cbbcf72703
-High Level protocol optimization (should be smaller)
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-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-22 01:19:24 -03:00
Rémi Verschelde
61cb8fd76c
Merge pull request #6197 from neikeq/pr-docs-reg-5919
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DocData: Fix duplicated parenthesis for default values
2016-08-20 15:02:15 +02:00
Juan Linietsky
6efbe9342a
fix to mingw build
2016-08-20 01:55:53 -03:00
Juan Linietsky
2b7aa98d2d
Changed API to use sequenced packets for UDP (drop old)
2016-08-19 22:54:53 -03:00
Juan Linietsky
38338e90c0
ENet windows compilation fixes.
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For reference, when you include a Windows header (be it directly windows.h or something that includes it)
put it at the end of the includes. it seems I forgot.
2016-08-20 01:05:57 -03:00
Juan Linietsky
2fa693273c
Many fixes to networking, demo should work now
2016-08-19 18:44:09 -03:00
Juan Linietsky
1add52b55e
Brand new networked multiplayer
2016-08-19 16:48:41 -03:00
Gau o fthe Veldt
f9e931bf12
Documentation for most of ItemList control.
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The icon stuff is incomplete since I haven't used icons.
2016-08-18 08:29:51 -07:00
Ignacio Etcheverry
9e6b53c8dd
DocData: Fix duplicated parenthesis for default values
2016-08-18 17:26:36 +02:00
Franklin Sobrinho
038e99e107
Update Globals and EditorSettings docs
2016-08-16 17:11:30 -03:00
Franklin Sobrinho
9f242ed6e5
Added add_property_info function to Globals and EditorSettings classes
2016-08-16 17:10:53 -03:00
Franklin Sobrinho
a4c3d2dc89
Fix editor glitches when the mesh/material preview is shown
2016-08-16 12:10:44 -03:00
Rémi Verschelde
56fa741b7a
Merge pull request #6165 from TheHX/pr-tile-palette
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Small usability improvements on the TileMap editor tile palette.
2016-08-16 11:32:33 +02:00
Franklin Sobrinho
0fa26cd850
Small usability improvements on the TileMap editor tile palette.
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* The column width changes with the zoom, now the icons don't overlap.
* Added a tile hsepation setting.
* Added a setting to show/hide tile names.
2016-08-16 06:00:47 -03:00