Rémi Verschelde
de8a05f447
Merge pull request #92965 from m4gr3d/fix_splash_screen
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Update the Android splash screen logic
2024-06-13 17:19:27 +02:00
Rémi Verschelde
e15c2e051e
Merge pull request #92663 from Riteo/holy-egl-batman
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EGL: Use `EGL_EXT_platform_base` whenever possible
2024-06-13 17:19:17 +02:00
bruvzg
dbc4e3f350
[Windows] Add Windows version and Wine checks for Windows 10+ dark mode API.
2024-06-13 14:28:14 +03:00
Rémi Verschelde
2fab2c7850
Merge pull request #93105 from kitbdev/keystate
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Windows Input use GetKeyState instead of GetAsyncKeyState
2024-06-13 11:50:44 +02:00
kit
45c6971a36
Input use GetKeyState instead of GetAsyncKeyState
2024-06-12 18:37:31 -04:00
Mikael Hermansson
6d68362f2f
Fix issues related to code-signing for macOS exports
2024-06-12 22:26:41 +02:00
Rémi Verschelde
5e2bdd7efc
Merge pull request #93072 from bruvzg/x11_screen_cap
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[X11] Detect XWayland and disable screen capture support.
2024-06-12 11:01:11 +02:00
Rémi Verschelde
e78db2c423
Merge pull request #93011 from MTareqAzim/fix-android-motion-event-guards
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Fix Left Joystick Motion Not Registering on Android
2024-06-12 10:00:44 +02:00
bruvzg
3cabf51325
[X11] Detect XWayland and disable screen capture support.
2024-06-12 10:05:17 +03:00
Rémi Verschelde
31277e43a7
Merge pull request #91890 from Repiteo/scons/silence_msvc-fixes
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SCons: Fix `silence_msvc` implementation errors
2024-06-11 13:57:01 +02:00
Tareq Anuar
d14bea4413
Move the most specific motion event guard to the top of the function.
2024-06-11 12:10:09 +08:00
Adam Scott
5a01c2e954
Replace deprecated USE_WEBGL2
linker flag
2024-06-10 12:14:27 -04:00
Rémi Verschelde
b80e591448
Merge pull request #92843 from anniryynanen/tooltip-in-popup
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Stop color picker tooltip from stealing input events
2024-06-10 16:11:52 +02:00
Fredia Huya-Kouadio
f20e21a6d6
Update the splash screen logic for the Godot app template
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Due to limitations to the splash screen introduced in Android 12, the splash screen logic is updated to the same logic as used on other platforms, i.e: the splash screen is rendered by the Godot engine instead of the Android runtime.
2024-06-10 00:59:36 -07:00
Fredia Huya-Kouadio
dd966f5680
Configure the splash screen for the Android editor
2024-06-10 00:34:00 -07:00
Rémi Verschelde
a139cd611a
Merge pull request #92826 from bruvzg/nat_icon_checks
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Improve native menu and status indicator icons conversion and checks.
2024-06-07 23:30:39 +02:00
Rémi Verschelde
ea7d988b72
Merge pull request #92781 from bruvzg/menu_open_close_imp
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[macOS] Improve native menu open/close callbacks.
2024-06-07 23:30:15 +02:00
Rémi Verschelde
e52658643d
Merge pull request #92702 from kleonc/cursor_image_from_atlas_texture_fix
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Fix creating cursor image from `AtlasTexture`
2024-06-07 23:29:57 +02:00
Rémi Verschelde
0b24f40c33
Merge pull request #92580 from hccloud/master
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Remove the limit on the number of the SignalInfo creation function parameters
2024-06-07 23:29:40 +02:00
Anni Ryynänen
ae1e2182ec
Stop color picker tooltip from stealing input events
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Input events go to the tooltip because it's added to `popup_list` in
DisplayServer `popup_open`. I think there's no harm in tooltips being omitted
from the list, so this commit blocks non-popup windows from being added if they
have `FLAG_NO_FOCUS` and `FLAG_MOUSE_PASSTHROUGH`.
I'm not happy with this way of detecting tooltips. It'll also catch other
windows where this behavior may or may not be wanted.
I thought about adding `FLAG_TOOLTIP`, but went with the smaller change for
now.
Fixes #79500 .
2024-06-06 20:00:05 +03:00
bruvzg
28ec2240c4
Improve native menu and status indicator icons conversion and checks.
2024-06-06 07:46:09 +03:00
Rémi Verschelde
e96ad5af98
Merge pull request #92742 from Hilderin/fix-windows-activate-process
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Fix Windows Activate Process
2024-06-06 00:44:36 +02:00
bruvzg
1f7bf27780
[macOS] Improve native menu open/close callbacks.
2024-06-05 20:22:41 +03:00
Yuzhao Wang
2e4d573c3c
Remove the limit on the number of the SignalInfo function parameters
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Update platform/android/api/jni_singleton.h
Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
2024-06-05 09:21:30 +08:00
kleonc
91e995e704
Fix creating cursor image from AtlasTexture
2024-06-05 01:44:05 +02:00
Rémi Verschelde
62b15238e5
Merge pull request #92704 from m4gr3d/update_android_editor_activity_layout
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Consolidate the ProjectManager and Editor windows into a single Android Activity class
2024-06-04 10:10:08 +02:00
Riteo
8f69f29694
EGL: Use EGL_EXT_platform_base whenever possible
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This avoids any assumption from the driver, which would otherwise select
a specific platform and potentially mess up everything, resulting
usually in a display server failure.
2024-06-04 08:43:34 +02:00
Hilderin
e201e5bf30
Fix Windows Activate Process
2024-06-03 19:33:41 -04:00
Rémi Verschelde
7118487f9d
Merge pull request #92709 from m4gr3d/fix_request_permissions_return_value
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Fix invalid return value when multiple permission requests are dispatched
2024-06-03 10:36:14 +02:00
Rémi Verschelde
f976a625e1
Merge pull request #92692 from mihe/always-embed-frameworks
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Fix iOS exports never embedding framework bundles
2024-06-03 10:36:10 +02:00
Fredia Huya-Kouadio
53279d2510
Fix invalid return value when multiple permission requests are dispatched
2024-06-02 17:22:51 -07:00
Fredia Huya-Kouadio
0795587f69
Consolidate the ProjectManager and Editor windows into a single Android Activity class.
2024-06-02 14:14:21 -07:00
Mikael Hermansson
84ee828b58
Fix iOS exports never embedding framework bundles
2024-06-02 18:02:01 +02:00
bruvzg
5168647530
Use current mouse button state instead of saved values.
2024-05-31 15:50:14 +03:00
Rémi Verschelde
d30456fea8
Merge pull request #92415 from bruvzg/win_mod_keys
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[Windows] Use current keyboard state instead of saved values for modifier keys.
2024-05-31 14:16:13 +02:00
Rémi Verschelde
37cf266b57
SCons: Process platform-specific flags earlier
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Some of the logic in SCons depends on flags that get overridden in the
platform-specific `detect.py`, so it needs to be processed first.
For example the Android/iOS/Web platforms override the default `target`
to `template_debug`, but this was processed too late so e.g. the logic
that sets `env.editor_build` would set it to true due to the default
`target` value in the environment being `editor`.
2024-05-30 16:01:43 +02:00
patwork
909f28a534
Fix multichar warning in windows_utils
2024-05-30 13:58:56 +02:00
Rémi Verschelde
80db5bd28e
Merge pull request #92525 from m4gr3d/fix_libcpp_selection
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Ensure that Godot's version of `libc++_shared.so` is always selected
2024-05-30 11:48:15 +02:00
Rémi Verschelde
8ec272f288
Merge pull request #92519 from mihe/stop-xcframework-embed
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Prevent static XCFramework bundles from being embedded on iOS
2024-05-30 11:48:12 +02:00
Rémi Verschelde
1dab521f2d
Merge pull request #92208 from Calinou/linuxbsd-use-nanosleep
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Use `OS::delay_usec()` to avoid using deprecated `usleep()` on Linux
2024-05-30 11:47:51 +02:00
Rémi Verschelde
ffad49f169
Merge pull request #86029 from 0x0ACB/resize_fix
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Remove dead code from `DisplayServerWindows::window_set_size`
2024-05-30 11:47:21 +02:00
Mauricio Narvaez
28f357733f
Ensure that Godot's version of libc++_shared.so is always selected in case dependencies have their own
2024-05-29 14:43:35 -07:00
Rémi Verschelde
a6ef250f3e
Merge pull request #92133 from m4gr3d/fix_touch_input
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Fix invalid detection of mouse input
2024-05-29 23:03:27 +02:00
Mikael Hermansson
b6e5e16868
Prevent static XCFramework bundles from being embedded on iOS
2024-05-29 17:54:49 +02:00
bruvzg
c8ae9e9c76
[iOS] Change default iPad landscape orientation from "left" to "right".
2024-05-29 12:47:49 +03:00
Rémi Verschelde
c98fef08bf
Merge pull request #89033 from bruvzg/doc_end_err
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[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:48:42 +02:00
bruvzg
714effdf07
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:36:54 +03:00
Rémi Verschelde
cc6a7b97d6
Merge pull request #92458 from bruvzg/dup_cl
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[macOS, X11] Fix duplicate close requests.
2024-05-28 15:50:05 +02:00
Rémi Verschelde
b8f3c5e2ab
Merge pull request #92427 from AThousandShips/bind_go_away
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Replace `.bind(...).call_deferred()` with `.call_deferred(...)`
2024-05-28 15:50:01 +02:00
Rémi Verschelde
f98c259131
Merge pull request #92353 from Riteo/you-cant-see-me
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Wayland: Implement `is_window_transparency_available`
2024-05-28 15:49:33 +02:00