Daeil Kim
1edc2134c9
Prevent invisible/inactive cpuparticles to redraw(3d)
2019-03-09 10:50:44 +09:00
Juan Linietsky
06dbeab5d4
No longer crash due to wrongly requesting a gizmo, fixes #26735
2019-03-07 09:26:49 -03:00
Juan Linietsky
9dd9737cb4
Warn about plane shape usage, closes #26503
2019-03-04 10:12:03 -03:00
Rémi Verschelde
4da21d1ce1
Merge pull request #26511 from clayjohn/giprobe_gles2_warning
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Add warning to GIProbe when using GLES2
2019-03-04 09:40:20 +01:00
clayjohn
d566c5b75e
add warning to GIProbe when using GLES2
2019-03-03 11:26:08 -08:00
Juan Linietsky
0b7f20c7ed
Fixed missing exclude raycast shapes arguments in snap, closes #25230
2019-03-03 16:10:10 -03:00
Juan Linietsky
2f32a75d2e
Skeletons can now choose between using local or world coords for processing, fixes #26468
2019-03-03 12:24:00 -03:00
Rémi Verschelde
88e0bed081
Merge pull request #26514 from clayjohn/hide_properties_gles2
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Hide hdr and shadow_contact in gles2
2019-03-03 13:43:43 +01:00
clayjohn
95837049e8
hide hdr and shadow_contact in gles2
2019-03-02 19:01:26 -08:00
marxin
6be77da7eb
Fix new GCC 9 warnings: -Wdeprecated-copy.
2019-03-02 14:37:02 +01:00
Juan Linietsky
b84b015225
Make query checks less agressive, fixes #24694
2019-03-02 08:48:47 -03:00
marxin
e5f665c718
Fix -Wsign-compare warnings.
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I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
Juan Linietsky
3299045988
Remove setting that caused is_inside_tree() errors on doppler tracking enabled.
2019-02-26 09:16:23 -03:00
Juan Linietsky
bfa9be85d3
Remove copy and use instance material override in gizmos, fixes #23783
2019-02-23 20:20:54 -03:00
Juan Linietsky
9dfe3b6d9e
Ensure move and slide snap respects stop on slope, fixes #26180
2019-02-23 10:24:21 -03:00
Juan Linietsky
4f697f73a5
Change MAX for MIN, fixes #26170
2019-02-22 21:19:31 -03:00
Juan Linietsky
edbf1d0ea4
Check that area is inside tree besides checking that queries are flushed, fixes #26148
2019-02-22 09:05:34 -03:00
marxin
7de7f0ef17
Fix all -Wtype-limits warnings.
2019-02-21 19:34:35 +01:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
JFonS
54b95b6c5a
Add FRUSTUM camera mode, allowing tilted frustums
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This new camera mode makes it easy to create tilted frustums for mirror
or portal effects.
This work was kindly sponsored by IMVU.
2019-02-19 17:48:08 +01:00
Rémi Verschelde
0fa3b80850
Merge pull request #26025 from clayjohn/particles_lifetime
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Allowing setting particles lifetime greater than 600
2019-02-18 21:20:24 +01:00
clayjohn
0fec83bc92
allowing setting particles lifetime greater than 600
2019-02-18 10:46:41 -08:00
Marcelo Fernandez
b31e1b84fc
Fix AudioStreams::stop possibly causing a small noise
2019-02-17 11:20:10 -03:00
Juan Linietsky
0cee7ab4c9
Change snapping to only happen when the floor normal remains as floor, fixes #22312
2019-02-16 15:50:31 -03:00
Juan Linietsky
ee464f56c4
Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074
2019-02-16 13:45:01 -03:00
Juan Linietsky
c54330c6b0
Make sure stop on slope can have a tiny bit of precision edge.
2019-02-16 11:19:47 -03:00
Rémi Verschelde
5fc86026ca
Fix typos with codespell
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Using codespell 1.14.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
Rémi Verschelde
c5dcbeb160
Scene: Ensure classes match their header filename
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Also drop some unused files.
Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`
Dropped:
- `scene/resources/bounds.h`
2019-02-12 17:21:48 +01:00
Rémi Verschelde
fb8dce3e2e
Merge pull request #25602 from mcccclean/dont-ignore-listener-nodes
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Fix 3D Listener nodes not being used
2019-02-12 12:30:50 +01:00
Rémi Verschelde
034cd62a77
Warn when using GPU particles with GLES2
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Closes #25733 .
2019-02-09 20:49:58 +01:00
Tom McLean
8159ee93a7
Prefer a viewport's listener over a camera where available
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Fix clang formatting issue
2019-02-06 21:43:57 +11:00
Bastiaan Olij
005fb62284
Added a mesh interface to the arvr positional trackers
2019-02-06 21:03:43 +11:00
Michael Alexsander Silva Dias
1e3e770073
Add frame support for Sprite3D with region enabled
2019-02-04 20:31:45 -02:00
Yusuf
a7e6a31d7f
binding for get_frustum() of camera class
2019-01-28 21:43:59 +03:00
Rémi Verschelde
63b487e49c
Fix PhysicsBody ignoring set_friction/bounce with default value
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The intent was to avoid creating a physics override to set a default value
that doesn't make a difference, but as #22406 shows it can be necessary to
set the default value *back* after an override was created to set a non-default
value.
Fixes #22406 .
2019-01-24 12:15:54 +01:00
George Linkovsky
33a541727a
Added check engine_traction
2019-01-20 09:21:54 +04:00
Grant Clarke
d27ca7eb73
Fixed Bone Transform Order
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The bone index being passed to the visual server is not using the process order and results in incorrect skin deformation if the calculated process order is different from the unordered bones Vector.
Incidentally, this never showed when I exported rigged characters from blender using the Better Collada exporter. This bug only materialised when experimenting with the glTF pipeline from Maya.
2019-01-18 22:26:13 +00:00
Juan Linietsky
1efd37f1b7
Fix uninitialized memory error.
2019-01-17 19:12:01 -03:00
Juan Linietsky
6d7dfa6df8
Avoid crashing GIProbe bake with broken UV data, closes #25028
2019-01-17 10:58:34 -03:00
Rémi Verschelde
a63bb3c804
Merge pull request #25038 from GlaDos28/master
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fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value
2019-01-17 10:39:08 +01:00
Rémi Verschelde
9f2d98c055
Merge pull request #24993 from YeldhamDev/cppcheck_warns_scene_fix
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Appease some CppCheck warns for files in the "scene" directory
2019-01-17 10:28:32 +01:00
Evgeny Savelyev
fc086bc93d
fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value
2019-01-17 01:41:36 +03:00
Danilo Villa (Davi)
e74a3add9c
Rename OrientedPathFollow to PathFollowOriented
2019-01-16 14:32:18 -02:00
Michael Alexsander Silva Dias
9c69d7f339
Appease some CppCheck warns for files in the "scene" directory
2019-01-16 12:59:18 -02:00
Timo Schwarzer
a1fbef3d60
Allow offset and unit_offset to be set higher than one loop
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Fixes #24745
2019-01-03 17:32:20 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
ac46862097
Merge pull request #24506 from JFonS/expose_gizmos
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Expose the new gizmo plugin system to scripting
2018-12-30 15:42:30 +01:00
JFonS
6b15b4f904
Expose the new gizmo plugin system to scripting
2018-12-21 23:56:39 +01:00
Rémi Verschelde
31aaff3b21
Merge pull request #24161 from aroncds/master
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Fix properties update in remote transform
2018-12-14 13:34:46 +01:00
Rémi Verschelde
17c3c64a80
i18n: Sync translation template with current source
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Also French translation update and misc fixes to source strings.
2018-12-13 14:47:24 +01:00
Bastiaan Olij
fa63a0fe83
Reverse bitangent on everythings to ensure default normal map behavriour is consistent
2018-12-08 13:43:46 +11:00
Aron Castro
7619a8a30d
Fix properties update in remote transform
2018-12-04 15:22:58 -02:00
Gleb Mineev
f0379366dc
#24131 : fix for PathFollow offset slider overlapping with the inspector
2018-12-04 00:29:37 +01:00
Rémi Verschelde
0dd89a3d97
Merge pull request #24051 from Omicron666/patch-1
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Fixes typo in source string sent to translation.
2018-12-03 17:34:49 +01:00
paul gruenbacher
66bfc29d06
remove_unused_get_frustum
2018-12-02 20:18:42 -05:00
Rémi Verschelde
cda28f5077
Merge pull request #24007 from JFonS/fix_cpuparticles_scale
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Fix "scale" property collision in CPUParticles
2018-12-02 17:56:06 +01:00
JFonS
4ede92bdc8
Fix "scale" property collision in CPUParticles
2018-11-30 16:05:50 +01:00
Omicron
464e294c8f
Fixes typo in source string sent to translation.
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no mesh has ~~not~~ been assigned
2018-11-29 13:12:09 +01:00
Juan Linietsky
5b8dde4b4a
Removed error that should not be an error, fixes #21088
2018-11-28 18:41:29 -03:00
Aaron Franke
cb01268562
Fix many errors found by PVS-Studio
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Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 05:03:24 -05:00
Rémi Verschelde
78cdbc54b0
Merge pull request #23994 from AndreaCatania/prec
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Added function to control 6DOF precision
2018-11-28 10:30:47 +01:00
Andrea Catania
a395d809a5
Added function to control 6DOF precision
2018-11-27 07:11:28 +01:00
Florian Jung
0c4ffae40c
Update ARVR{Anchor,Controller}'s configuration warning
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Updates their config warning upon change of `controller_id`
or `anchor_id`, respectively.
fixes godotengine/godot#23881
2018-11-25 18:27:02 +01:00
Italo Vieira
a8a92ec114
Fixing wrong type hint on CPUParticles and CPUParticles2D's color ramp
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Fixes #22795
2018-11-23 00:54:25 +01:00
Ivan Varesi
b69c05c700
Fix 6DOF Physical Bone joint
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Adding angular and linear springs param to PhysicalBone joint type JOINT_TYPE_6DOF,
using new 6DOF feautres implemented in sdfgeoff/godot@e149327 .
Typo correction lenear_equilibrium_point to linear_equilibrium_point.
2018-11-22 11:15:48 +01:00
Rémi Verschelde
477e89a8a2
Merge pull request #23760 from BastiaanOlij/fix_tangent_direction
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Fixing tangent and binormal logic
2018-11-20 14:13:36 +01:00
Ibrahn Sahir
397b4c2a4a
Removed duplicate property bind in Generic6DOFJoint.
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Probably a copy paste error.
2018-11-20 03:47:09 +00:00
Juan Linietsky
c500581d32
Remove the "is able to sleep" condition for adding visibility notifier nodes, fixes #19659
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I think the previous behavior was more useful, but I understand it's not obvious or discoverable.
2018-11-19 23:06:02 -03:00
Bastiaan Olij
bcef4b8dc6
Fixing tangent and binormal logic
2018-11-19 22:27:05 +11:00
Hugo Locurcio
34dba2f3cc
Tweak the Hue Variation property hint to allow finer adjustments
2018-11-19 10:52:17 +01:00
Rémi Verschelde
3c62a584eb
Merge pull request #23767 from marcelofg55/fix_is_playing
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Fix AudioStreamPlayer2D/3D::is_playing right after a play()
2018-11-17 17:19:21 +01:00
Rémi Verschelde
5075e372f3
Merge pull request #23668 from sdfgeoff/fix_angular_constraints
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Exposing more of bullets 6DOF spring constraints
2018-11-17 16:15:33 +01:00
Marcelo Fernandez
016f7bd8f8
Fix AudioStreamPlayer2D/3D::is_playing right after a play()
2018-11-17 11:47:11 -03:00
Juan Linietsky
0b1e93ccd4
-Make sure monitorable cant be flipped while flushing queries, fixes #17330
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-Also added set_deferred, this was missing.
2018-11-16 08:49:26 -03:00
JFonS
cbfb7bd613
Make 2D particles work OOTB (again)
2018-11-13 23:25:05 +01:00
Juan Linietsky
65111ba996
Ability to remove buses while they are being used on 2D and 3D stream players. Fixes #15115
2018-11-13 18:17:19 -03:00
Rémi Verschelde
5613aa489e
Merge pull request #23299 from FlamyAT/sprite3d-floating-offset
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Changed Sprite3D to float based drawing
2018-11-13 21:28:08 +01:00
Geoffrey Irons
e149327be0
Added angular restitution
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Adding angular and linear springs
Added getters
2018-11-13 09:24:00 +01:00
Rémi Verschelde
193d695a1a
Merge pull request #17530 from bojidar-bg/17516-detect-delta
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Make it possible to call move_and_slide from _process, even if it is not recommended
2018-11-12 21:14:15 +01:00
Rémi Verschelde
2815e708a0
Merge pull request #23090 from DavidSichma/inconsistent-kinematic
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Consistency in KinematicBody
2018-11-12 20:30:38 +01:00
Kanabenki
44918e214f
Fix wrong editor hints for angular_velocity properties
2018-11-10 17:13:21 +01:00
Bojidar Marinov
d94c76a199
Make it possible to call move_and_slide from _process, even if it is not recommended
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Previously, it would reuse the _physics_process delta, causing it to move faster on faster framerates
Fixes #17516
2018-11-08 20:34:34 +02:00
Juan Linietsky
f2e54057ae
-Moved EditorDefaultValue to ClassDB, made it core
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-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
JFonS
85ce4a67ed
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
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Remove animation loop from ParticlesMaterial and move it to
SpatialMaterial for 3D particles and Particles2D for the 2D case.
Added animation to CPUParticles2D as well as the "Convert to
CPUParticles2D" to the PAarticles2D menu.
2018-11-04 15:58:12 +01:00
Rémi Verschelde
200c2e7451
Merge pull request #23294 from gcardozo123/issue-23235-get-collision-exceptions
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Add method get_collision_exceptions to PhysicsBody2D
2018-11-01 10:57:28 +01:00
Guilherme Recchi Cardozo
3fb2069d39
Add method get_collision_exceptions
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Adding this method to PhysicsBody, PhysicsBody2D and
SoftBody. It returns a list of nodes included in
collision exceptions.
Fixes #23235 , cheers!
2018-11-01 06:41:34 -03:00
Andrea Catania
0a4ceb34d3
Fixed crash on delete physical bone
2018-11-01 09:46:46 +01:00
FlamyAT
3d07a1c10f
Changed integer based drawing to floating numbers
2018-10-26 11:50:21 +02:00
M. Huri
b46ba24e3b
Repaired mistyped of 'its' on several files.
2018-10-25 07:19:21 +07:00
Rémi Verschelde
bf957a414a
Merge pull request #23083 from Windfisch/pathfollow_configwarn
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Add a configuration warning to [Oriented]PathFollow
2018-10-25 00:11:41 +02:00
Florian Jung
d67c7487f2
Add a configuration warning to [Oriented]PathFollow
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Will update OrientedPathFollows' configuration_warnings if the parent Path changes
2018-10-24 23:39:45 +02:00
Rémi Verschelde
d42fd8fa79
Merge pull request #23256 from JFonS/fix_17989
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Fix editor only lights
2018-10-24 17:39:20 +02:00
JFonS
99a097aff2
Fix editor only lights
2018-10-24 16:47:32 +02:00
PouleyKetchoupp
68270964d4
Get surface material count in MeshInstance for scripts
2018-10-23 15:25:38 +02:00
Dualtagh Murray
b902a2f2a7
Fixing warnings generated by MSVC
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Fixes #22684 .
2018-10-19 11:45:24 +02:00
David Sichma
6ec4da2e3b
Fix inconsistency in KinematicBody
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- moved new infinite_inertia argument of move_and_slide and
move_and_slide_with_snap in KinematicBody and KinematicBody2D to the
end if not already there. This makes the order of arguments consistent
and should keep projects from 3.0 compatible as this argument did not
exist in 3.0. Docs updated accordingly.
- renamed max_bounces to max_slides for consistency. Docs updated
accordingly.
- the argument infinite_inertia in test_move is now optional, as it is
in every other movement related method. This closes #22829 .
2018-10-17 17:22:14 +02:00
MrCdK
0e8c7f58db
Fixes Area and Area2D audio bus override
2018-10-11 05:15:22 +02:00
Juan Linietsky
328679fddd
Ensure CPU particles do not process if not visible
2018-10-08 00:55:43 -03:00
Juan Linietsky
14494dddd0
Fixes to CPU particles for performance and avoiding NaNs.
2018-10-08 00:55:43 -03:00
Rémi Verschelde
bf6dcb9105
Merge pull request #22722 from akien-mga/fix-warnings
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Fix more "may be used initialized" warnings from GCC 7
2018-10-07 11:07:13 +02:00