Rémi Verschelde
f9c51183bb
Merge pull request #93342 from kus04e4ek/build-fix
...
Fix not using `encoding="utf-8"` when writing to files or reading from them
2024-06-24 11:14:10 +02:00
jsjtxietian
e22a444235
Update import dock when select resource in resource panel
2024-06-24 12:41:00 +08:00
Bastiaan Olij
ab0c974f28
Fix default collision shape on imported rigidbody
2024-06-24 10:16:58 +10:00
matheusmdx
f746632369
Fix snapping lines don't disappearing after drag anchors
2024-06-23 21:05:33 -03:00
Nathaniel Blackburn
648d5a8525
include popupmenu labels in pot gen
2024-06-23 20:59:17 +01:00
passivestar
ea5fe1df81
Add missing RTL styles for MainScreenButton
2024-06-23 23:33:31 +04:00
bruvzg
2fdf24375d
[Editor] Fix importers add-ons after 93238
2024-06-23 21:12:00 +03:00
Thaddeus Crews
cc6dd8d02c
Style: Optimize .svg
files with svgo
2024-06-23 08:15:19 -05:00
passivestar
b534efd425
Add vertical separation to audio bus
2024-06-23 16:24:53 +04:00
kobewi
230a4cb63f
Store TileMapLayer selection in scene's history
2024-06-22 18:42:48 +02:00
passivestar
6bb58ca5ae
Make inspector spacing more themable
2024-06-22 19:55:47 +04:00
Rémi Verschelde
16ab5345ef
Merge pull request #79054 from bruvzg/word_brk_fix
...
[TextServer] Fix `get_word_breaks` and its uses.
2024-06-22 16:22:03 +02:00
Hugo Locurcio
cf09cc2115
Decrease the default idle parse delay in the script editor
...
This makes errors reported 0.5 seconds faster compared to the previous
default value, and is closer to other code editors' behavior such as
VS Code.
2024-06-22 00:40:21 +02:00
Rémi Verschelde
3325ffbe1b
Merge pull request #92750 from bruvzg/ios_autogen
...
[iOS export] Automatically generate ARM64 simulator library from device library if it's missing.
2024-06-21 16:49:40 +02:00
Rémi Verschelde
4226dbf469
Merge pull request #90136 from KoBeWi/re-add_root_node
...
Fix `add_root_node()` being no-op
2024-06-21 16:49:37 +02:00
Rémi Verschelde
019a0c18a4
Merge pull request #90135 from KoBeWi/missing_star
...
Update scene tabs after marking as unsaved
2024-06-21 16:49:31 +02:00
Rémi Verschelde
284dae1510
Merge pull request #89788 from KoBeWi/project_directory_naming_manager
...
Make project naming setting available in project manager
2024-06-21 16:49:18 +02:00
kobewi
8041dc6a55
Make project naming setting available in project manager
2024-06-21 15:53:06 +02:00
bruvzg
b5e3238109
[TextServer] Fix get_word_breaks and it uses.
2024-06-21 14:56:57 +03:00
Rémi Verschelde
74f9f12c71
Merge pull request #92320 from Hilderin/fix-importing-assets-with-csv
...
Fix reimporting assets with csv in the project
2024-06-21 13:54:35 +02:00
emild
2b8b21c7f8
fix animation bezier keys not showing in inspector after selection
2024-06-21 12:29:33 +02:00
Rémi Verschelde
4a9dc72d16
Merge pull request #93361 from passivestar/viewport-buttons-styles
...
Add missing style overrides for viewport overlay buttons
2024-06-21 10:14:21 +02:00
Rémi Verschelde
31f3969c86
Merge pull request #93147 from Hilderin/fix-freeze-after-save
...
Fix noticeable freeze after saving a scene
2024-06-21 10:14:18 +02:00
Hilderin
8ac841a026
Fix Noticeable freeze after saving a scene #93104
2024-06-20 16:47:28 -04:00
passivestar
83078715ca
Add missing style overrides for viewport overlay buttons
2024-06-20 22:28:45 +04:00
Cory Petkovsek
1780f28407
Fix crash when drawing a selection box on an empty scene with certain plugins
2024-06-21 00:18:34 +07:00
Rémi Verschelde
393f4a7969
Merge pull request #93391 from DarkMessiah/fix_update_available_label
...
Fix determining the availability of a new version
2024-06-20 16:22:25 +02:00
Rémi Verschelde
acb9a4e6ad
Merge pull request #93385 from Chaosus/vs_fix_updating
...
Fix visual shader not being updated when switching tabs
2024-06-20 16:18:59 +02:00
Rémi Verschelde
fb008256f5
Merge pull request #93318 from passivestar/action-button-rtl
...
Add missing RTL styles for InspectorActionButton
2024-06-20 16:18:30 +02:00
Rémi Verschelde
d21812f49b
Merge pull request #93223 from passivestar/movie-button-colors
...
Allow theming movie writer button icon color
2024-06-20 16:18:27 +02:00
Rémi Verschelde
e536ab405f
Merge pull request #93174 from MannyFluss/master
...
Fix ruler tool sticks after right click
2024-06-20 16:18:20 +02:00
Rémi Verschelde
ef90a7e314
Merge pull request #93000 from Chaosus/fix_inspector_section_theming_update
...
Fix theme updating of the inspector sections
2024-06-20 16:18:17 +02:00
Stanislav Labzyuk
68a10ba603
Fix determining the availability of a new version
2024-06-20 15:56:50 +02:00
Yuri Rubinsky
3bbbedc144
Fix visual shader not being updated when switching tabs
2024-06-20 13:37:16 +03:00
Hugo Locurcio
010d02a6ee
Tweak property name style selector in the editor inspector
...
A preview is now displayed in the options' text:
- Raw (e.g. "z_index")
- Capitalized (e.g. "Z Index")
- Localized (e.g. "Z Index")
- "Z Index" is localized in the user's language.
2024-06-20 00:27:48 +02:00
Manny-OnGit
8a44cf0342
fixed issue #93043 , ruler tool prevents new nodes from being added with right click.
2024-06-19 10:51:46 -07:00
Yuri Rubinsky
89dd7107d9
Fix theme updating of the inspector sections
2024-06-19 19:37:59 +03:00
Kusok
0c6dbbd050
Fix not using encoding="utf-8"
when writing to files or reading from them
...
Co-authored-by: ChristopheClaustre <christophe.claustre.31@gmail.com>
2024-06-19 23:35:03 +08:00
Rémi Verschelde
4949e96b0b
Merge pull request #91845 from ryevdokimov/disable-freelook-when-drag-and-drop
...
Disable viewports inputs when dragging and dropping into the viewport
2024-06-19 10:53:17 +02:00
Rémi Verschelde
e5ed515f24
Merge pull request #93337 from bruvzg/rename_img_fnt_imp
...
Remove `monospace/fixed-width` from the `ResourceImporterImageFont` name and description.
2024-06-19 10:10:21 +02:00
Rémi Verschelde
a50b535988
Merge pull request #93110 from Hilderin/fix-signal-panel-after-connection
...
Fix Can't reopen signals panel immediately after connecting a signal
2024-06-19 10:10:14 +02:00
Rémi Verschelde
5c30858ee1
Merge pull request #92647 from passivestar/popup-margins
...
Fix popup windows content margins
2024-06-19 10:10:05 +02:00
Rémi Verschelde
558054f707
Merge pull request #92640 from AThousandShips/text_value_changed_sname
...
[Scene] Add `SceneStringNames::text/value_changed`
2024-06-19 10:10:00 +02:00
Rémi Verschelde
0cc321b144
Merge pull request #92639 from AThousandShips/confirmed_sname
...
[Scene] Add `SceneStringNames::confirmed`
2024-06-19 10:09:56 +02:00
Rémi Verschelde
1609b275b0
Merge pull request #92638 from AThousandShips/item_selected_sname
...
[Scene] Add `SceneStringNames::item_selected`
2024-06-19 10:09:53 +02:00
A Thousand Ships
fbb879debd
[Scene] Add SceneStringNames::text/value_changed
2024-06-19 09:44:38 +02:00
A Thousand Ships
ca18a06ecb
[Scene] Add SceneStringNames::confirmed
2024-06-19 09:40:54 +02:00
A Thousand Ships
d9e2fc74c7
[Scene] Add SceneStringNames::item_selected
2024-06-19 09:39:05 +02:00
bruvzg
049cf70fbf
Remove monospace/fixed-width
from the ResourceImporterImageFont
name and description.
2024-06-19 08:42:13 +03:00
Hilderin
64ba2cf3a9
Fix Can't reopen signals panel immediately after connecting a signal #92996
2024-06-18 18:24:40 -04:00
tamas
e19f0042ca
Retain meta data set on imported nodes
...
During the import process, many importer nodes are replaced with their
engine node counterparts. For example, ImporterMeshInstance3D is
replaced with a MeshInstance3D node. Any meta data set on these
importer nodes, i.e. through a GLTFDocumentExtension, are lost during
the conversion. This change copies over any meta data set on these
importer nodes to their engine counterparts.
2024-06-18 12:39:34 -05:00
passivestar
cb9fb69d8c
Add missing RTL styles for InspectorActionButton
2024-06-18 21:29:25 +04:00
Rémi Verschelde
edf2f8cb0d
Merge pull request #93238 from bruvzg/ed_unload_addons
...
[Editor] Unload addons before quitting to allow cleanup.
2024-06-18 17:59:16 +02:00
A Thousand Ships
d519715d94
[Scene] Add SceneStringNames::font(_size/_color)
2024-06-18 17:24:27 +02:00
passivestar
71b300d9ac
Fix popup windows content margins
2024-06-18 16:34:00 +04:00
Rémi Verschelde
b435551682
Merge pull request #93294 from rune-scape/autoload-incorrect-path
...
Fix incorrect autoload path in error
2024-06-18 14:09:07 +02:00
Rémi Verschelde
76a8fa6fed
Merge pull request #93292 from rune-scape/singleton-cleanup
...
Fix missing cleanup and null checks for various singletons
2024-06-18 14:09:01 +02:00
Rémi Verschelde
a06a5e2ff1
Merge pull request #93257 from bruvzg/antrk_popup_drag
...
[AnimationTrackEdit] Cancel key drag when popup is shown.
2024-06-18 14:08:52 +02:00
Rémi Verschelde
2a470143ef
Merge pull request #93255 from jsjtxietian/atlas-default
...
Prevent generating preview for zero sized texture
2024-06-18 14:08:48 +02:00
Rémi Verschelde
0fd5aad1cf
Merge pull request #93229 from passivestar/themable-renderer-colors
...
Allow theming renderer colors
2024-06-18 14:08:45 +02:00
rune-scape
6adcb1373a
fix missing cleanup and null checks for various singletons
2024-06-18 01:05:30 -07:00
jsjtxietian
3027b49943
Prevent generating preview for zero sized texture
2024-06-18 16:04:10 +08:00
rune-scape
97105f236d
Fix incorrect autoload path in error
2024-06-18 00:50:56 -07:00
rune-scape
b303e73877
avoid crashing when scene import settings are empty
2024-06-17 18:13:09 -07:00
passivestar
e0ab91a193
Allow theming renderer colors
2024-06-17 19:45:19 +04:00
Rémi Verschelde
e2fc6d38cb
Merge pull request #92926 from alula/patch-2
...
Make texture filtering in TileAtlasView consistent
2024-06-17 17:27:12 +02:00
alula
e591bb0288
Make texture filtering in TileAtlasView consistent
...
Co-authored-by: Gilles Roudière <gilles.roudiere@gmail.com>
2024-06-17 16:56:32 +02:00
Rémi Verschelde
cf50779ef8
Merge pull request #93160 from bruvzg/pg_mt_crash
...
[EditorProgress] Use `BackgroundProgress` instead of `ProgressDialog` when called for a thread.
2024-06-17 16:01:58 +02:00
Rémi Verschelde
170af05c80
Merge pull request #93219 from Chaosus/vs_fix_varyings
...
Fix bugs in visual shader varyings
2024-06-17 13:30:20 +02:00
Rémi Verschelde
bb8fe430fe
Merge pull request #90098 from viksl/fix-instant-rotation-and-return-wrapping
...
Allow wrapping for begin rotate transformation to bring it in line with Blender.
2024-06-17 10:57:57 +02:00
Rémi Verschelde
d66281c7b8
Merge pull request #80860 from RandomShaper/harmonize_track_insert
...
Simplify right-click track insertion code
2024-06-17 10:57:42 +02:00
bruvzg
0e76739bd6
[AnimationTrackEdit] Cancel key drag when popup is shown.
2024-06-17 10:22:58 +03:00
bruvzg
d96c58bbd0
[Editor] Unload addons before quitting to allow cleanup.
2024-06-16 17:44:51 +03:00
Yuri Rubinsky
537316098f
Fix bugs in visual shader varyings
2024-06-16 16:58:46 +03:00
passivestar
70cdfc4c5e
Allow theming movie writer button icon color
2024-06-16 14:00:55 +04:00
bruvzg
501c15c5f5
[iOS export] Automatically generate ARM64 simulator library from device library if it's missing.
2024-06-16 10:46:49 +03:00
bruvzg
7acaa0d320
[EditorProgress] Use BackgroundProgress
instead of ProgressDialog
when called for a thread.
2024-06-15 15:33:49 +03:00
Rémi Verschelde
8b271c8315
Merge pull request #93161 from Hilderin/fix-crash-importing-ttf
...
Fix ProgressDialog crash when importing TTF font
2024-06-14 17:13:21 +02:00
Hilderin
8a82d3e9a7
Fix ProgressDialog crash when importing TTF font
2024-06-14 09:00:42 -04:00
Rémi Verschelde
ac95e0f4ff
i18n: Sync translations with Weblate
2024-06-14 10:33:40 +02:00
Rémi Verschelde
b1dbc8b51a
Merge pull request #93150 from Chaosus/fix_missing_ttr
...
Add missing TTR's for EditorProgress
2024-06-14 10:19:44 +02:00
Rémi Verschelde
68142d1038
Merge pull request #93148 from Hilderin/fix-httprequest-error-export-template
...
Fix bug when downloading export templates and re-opening the template manager
2024-06-14 10:19:41 +02:00
Rémi Verschelde
f94c5e8bf1
Merge pull request #93089 from passivestar/editor-property-spacing
...
Fix EditorProperty spacing
2024-06-14 10:19:35 +02:00
Yuri Rubinsky
a7d5e2f0d9
Add missing TTR's for EditorProgress
2024-06-14 10:52:38 +03:00
Hilderin
df10fdc367
Fix Bug when downloading export templates and re-open the template manager #93121
2024-06-14 01:15:05 -04:00
Rémi Verschelde
680e489189
Merge pull request #93087 from KoBeWi/path_to_less_bugs
...
Allow cancelling actions in Path2D editor
2024-06-13 17:19:30 +02:00
Rémi Verschelde
e988c1a682
Merge pull request #92870 from KoBeWi/maybe_RESET_a_bit_less
...
Don't allow creating invalid RESET keys
2024-06-13 17:19:23 +02:00
Rémi Verschelde
1567a498cb
Merge pull request #93129 from passivestar/object-selector-label
...
Center the label in EditorObjectSelector
2024-06-13 14:39:28 +02:00
Rémi Verschelde
93447ceb37
Merge pull request #93112 from Hilderin/fix-crash-undo-spriteframes-rename
...
Fix Crash when trying to undo SpriteFrames animation rename #93079
2024-06-13 14:39:15 +02:00
passivestar
fccfda2706
Center the label in EditorObjectSelector
2024-06-13 15:50:17 +04:00
Pedro J. Estébanez
9ba984e2c1
Simplify right-click track insertion code
2024-06-13 09:37:47 +02:00
bruvzg
db46eac24c
[Image Font Importer] Adds support for \uXXXX
in the kerning config strings.
2024-06-13 09:20:04 +03:00
Hilderin
4575ccbad9
Fix Crash when trying to undo SpriteFrames animation rename #93079
2024-06-12 21:42:49 -04:00
passivestar
2cd0f3584d
Fix EditorProperty spacing
2024-06-12 18:02:24 +04:00
kobewi
85a8c3e71a
Allow cancelling actions in Path2D editor
2024-06-12 15:22:50 +02:00
Rémi Verschelde
2fb296a5cd
Merge pull request #93074 from bruvzg/bmp_imp_adv
...
[Image Font Importer] Fix reading advance after hex/dec range.
2024-06-12 11:01:43 +02:00
Rémi Verschelde
d7302a233b
Merge pull request #93040 from dalexeev/editor-help-bit-fix-title-height
...
Editor: Fix `EditorHelpBit` title height is wrong on initialization
2024-06-12 11:01:08 +02:00
Rémi Verschelde
0dfe93b00d
Merge pull request #92597 from KoBeWi/make_update_checker_actually_find_updates
...
Rework and simplify update checking logic
2024-06-12 11:01:01 +02:00
bruvzg
26df66cbad
[Image Font Importer] Fix reading advance after hex/dec range.
2024-06-12 11:38:41 +03:00
Danil Alexeev
794099217e
Editor: Fix EditorHelpBit
title height is wrong on initialization
2024-06-12 11:08:28 +03:00
Rémi Verschelde
fdb6100d77
Merge pull request #92974 from Chaosus/import_settings_animation_bugfix
...
Fix incorrect camera transform of animation view in the import window
2024-06-12 10:00:37 +02:00
Hilderin
f1099ab943
Fix reimporting assets with csv in the project
2024-06-11 17:04:15 -04:00
kit
e3195bd15b
Fix find highlight when switching scripts
2024-06-11 15:56:38 -04:00
Gilles Roudière
10c2ce15da
Fix tile polygon editor grid and missing update
2024-06-11 19:35:03 +02:00
Rémi Verschelde
292e50e17e
Merge pull request #93033 from akien-mga/system-info-remove-empty-vad-name
...
System info: Remove empty parentheses when video adapter driver name is unknown
2024-06-11 16:59:41 +02:00
Rémi Verschelde
1e0015ac64
Merge pull request #92994 from smix8/navmesh_2d_clear
...
Fix NavigationRegion2D editor plugin clear button not updating debug visuals
2024-06-11 16:59:38 +02:00
Rémi Verschelde
41381a73fe
Merge pull request #92930 from passivestar/inspector-node-delete
...
Add missing inspector dock update after node deletion
2024-06-11 16:59:35 +02:00
Rémi Verschelde
b6ad4b193f
System info: Remove empty parentheses when video adapter driver name is unknown
...
Seems to be the case at least for me on Fedora, and in various issues I see from
other Linux users.
2024-06-11 16:18:20 +02:00
Rémi Verschelde
928e044ef5
Merge pull request #93006 from Hilderin/fix-update-files-pr-#92893
...
Fix EditorFileSystem `update_files` after #92893
2024-06-11 11:51:09 +02:00
Rémi Verschelde
e4fa8543ea
Revert "Fix FileSystem dock won't show any file folders"
...
This reverts commit 72856d633a
.
Fixes #93022 .
2024-06-11 11:46:35 +02:00
Rémi Verschelde
a95703892d
Merge pull request #92856 from bruvzg/ed_prog_upd
...
Force editor progress dialog size update.
2024-06-11 10:48:52 +02:00
Rémi Verschelde
1415684af9
Merge pull request #92701 from bruvzg/button_align
...
[Button] Adds theme option to align button text and icon to either largest or current stylebox.
2024-06-11 10:48:49 +02:00
Rémi Verschelde
0a9f2d2262
Merge pull request #92650 from Hilderin/fix-fileSystem-dock-wont-show-any-file-folders
...
Fix FileSystem dock won't show any file folders
2024-06-11 10:48:46 +02:00
Rémi Verschelde
dfefdadfb8
Merge pull request #89302 from Mickeon/Some-old-theme-color-renames
...
Add pre-4.3 Editor theme color names for compatibility
2024-06-11 10:48:43 +02:00
Rémi Verschelde
430812980c
Merge pull request #86721 from Naros/gde-debugger-tooling
...
Improve GDExtension Tools Integration with Editor Debug Tooling
2024-06-11 10:48:34 +02:00
Hilderin
9f8a918ade
Fix update_files from PR #92893
2024-06-10 20:03:18 -04:00
Hilderin
72856d633a
Fix FileSystem dock won't show any file folders
2024-06-10 19:54:37 -04:00
Chris Cranford
8577340501
Expose several EngineDebugger methods and signals as plugin callbacks
2024-06-10 19:46:23 -04:00
smix8
14bed692bf
Fix NavigationRegion2D clear button not updating debug visuals
...
Fixes that NavigationRegion2D editor plugin clear button did not update the debug visuals.
2024-06-10 19:36:21 +02:00
kobewi
21345defe9
Restore "Confirm Insert Track" editor setting
2024-06-10 17:47:59 +02:00
bruvzg
721a663aa3
[Button] Adds theme option to align button text and icon to either largest or current stylebox.
2024-06-10 18:40:52 +03:00
Rémi Verschelde
5241d30bfa
Merge pull request #92836 from WhalesState/screenshot
...
Fix editor screenshots menu button's tooltip
2024-06-10 16:40:56 +02:00
Rémi Verschelde
91e166a0c0
Merge pull request #92815 from aaronp64/keep_skip_import_crash
...
Fix Keep/Skip File import selection crash
2024-06-10 16:40:53 +02:00
Mounir Tohami
d9452552fa
Fix editor screenshots menu button's tooltip.
2024-06-10 14:13:35 +00:00
Rémi Verschelde
e4fd5b55eb
Merge pull request #92893 from Hilderin/fix-freeze-after-building-c#
...
Fix freeze after building C#
2024-06-10 16:11:59 +02:00
Rémi Verschelde
3d170c56d6
Merge pull request #92861 from TokageItLab/fix-animation-player-just-after-started
...
Fix seeking Animation immediate after playback for Discrete track
2024-06-10 16:11:55 +02:00
Rémi Verschelde
3092b0c6ea
Merge pull request #92648 from stephen-berry/GODOT-92513
...
Consistently display script icons for nodes in connect dialog's scene tree editor
2024-06-10 16:11:45 +02:00
Rémi Verschelde
553f77674c
Merge pull request #91265 from AeioMuch/fix_drop_reparent
...
Fix reparenting after hover delay
2024-06-10 16:11:34 +02:00
Stephen Berry
823b48ffa5
Consistently display script icons for nodes in connect dialog's scene tree editor
2024-06-10 16:06:45 +02:00
Yuri Rubinsky
29fa291317
Fix incorrect camera transform of animation view in the import window
2024-06-10 16:09:36 +03:00
Hilderin
cc990efddf
Fix freeze after building C#
2024-06-09 13:40:51 -04:00
passivestar
3cd245c7b1
Add missing inspector dock update after node deletion
2024-06-09 11:51:41 +04:00
bruvzg
564ebd7ba4
Force editor progress dialog size update.
2024-06-08 23:15:07 +03:00
Silc Lizard (Tokage) Renew
bea47d877b
Fix seeking Animation immediate after playback for Discrete track
2024-06-08 22:09:37 +09:00
Rémi Verschelde
1ce6df7087
Merge pull request #92871 from KoBeWi/execute_order
...
Remove unused order variable from EditorResourcePreview
2024-06-07 23:30:46 +02:00
Rémi Verschelde
31b55e7da1
Merge pull request #92802 from dalexeev/editor-hide-gdscript-internal-funcs
...
Editor: Hide GDScript internal functions from method selectors
2024-06-07 23:30:27 +02:00
Rémi Verschelde
54e09c31ad
Merge pull request #92774 from TokageItLab/fix-reverse-z-skeleton-gizmo
...
Fix Shader for SkeletonGizmo to follow renderer's reversed-z change
2024-06-07 23:30:12 +02:00
Rémi Verschelde
221450d62b
Merge pull request #92770 from KoBeWi/global_tabbing
...
Add Globals tab to reorganize Project Settings dialog
2024-06-07 23:30:08 +02:00
Rémi Verschelde
1fb05cb768
Merge pull request #92760 from Rindbee/deprecate-replacing_by-signal
...
Call `EditorNode::set_edited_scene()` manually instead of via the `replacing_by` signal
2024-06-07 23:30:04 +02:00
Rémi Verschelde
33b201fc85
Merge pull request #92670 from TokageItLab/fix-animation-track-editor-snap
...
Fix unstable AnimationTrackEditor snapping value
2024-06-07 23:29:52 +02:00
Rémi Verschelde
e607d47d89
Merge pull request #92559 from kitbdev/fix-add-scene-button
...
Update Add Scene button after TabBar resizes
2024-06-07 23:29:36 +02:00
Rémi Verschelde
0c9531cb19
Merge pull request #88322 from EmrysMyrddin/fix/dict_editor_focus_on_type_change
...
Editor: Focus value editor on type change in Dictionary and Array editors
2024-06-07 23:29:14 +02:00
kobewi
20d67aac67
Remove unused order variable from EditorResourcePreview
2024-06-07 15:54:47 +02:00
kobewi
461bb8ee02
Don't allow creating invalid RESET keys
2024-06-07 15:02:13 +02:00
kit
9a2ffd74d3
Update Add Scene button after TabBar resizes
2024-06-06 14:59:15 -04:00
风青山
85a1662e3b
Call EditorNode::set_edited_scene()
manually instead of via the replacing_by
signal
...
Cannot change `scene_root`'s child node in `EditorNode::set_edited_scene()`
if replaced later using `replace_by`.
2024-06-06 22:44:13 +08:00
Micky
5749007f47
Add pre-4.3 Editor theme color names for compatibility
2024-06-06 13:43:07 +02:00
aaronp64
3bf5fa9aea
Fix Keep/Skip File import selection crash
...
Added is_valid() and "params" key checks before trying to access ConfigFile's "params" section in ImportDock::_update_options, to handle case where selecting "Keep File" or "Skip File" importer passes in a null ConfigFile.
Fixes #92785
2024-06-05 16:50:54 -04:00
Danil Alexeev
ae737d8cd9
Editor: Hide GDScript internal functions from method selectors
2024-06-05 18:24:59 +03:00
kobewi
d1d7762a9f
Add Globals tab to reorganize Project Settings dialog
2024-06-05 16:11:34 +02:00
Silc Lizard (Tokage) Renew
4f6fb8ee81
Fix Shader for SkeletonGizmo to follow renderer's reversed-z change
...
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2024-06-05 05:44:24 +09:00
Valentin Cocaud
c31111f5ec
Editor: Focus value editor on type change in Dictionary and Array editors
2024-06-04 16:51:29 +02:00
Rémi Verschelde
5b13d71738
Merge pull request #92751 from dalexeev/editor-pm-swap-date-and-version
...
Editor: Swap last edited date and version/warning in Project Manager
2024-06-04 16:51:21 +02:00
Rémi Verschelde
92ea322802
Merge pull request #86947 from TheSofox/tile-set-paint-button-tooltip
...
Made tooltip on `TileSet` Paint Button give more information when disabled
2024-06-04 16:51:14 +02:00
Silc Lizard (Tokage) Renew
b83dc9b25b
Fix unstable AnimationTrackEditor snapping value
2024-06-04 22:06:40 +09:00
Danil Alexeev
12430f9dce
Editor: Swap last edited date and version/warning in Project Manager
2024-06-04 12:43:59 +03:00
Rémi Verschelde
d522c20186
Merge pull request #92465 from Frefreak/signal-connection-dialog-enhance
...
Make signal connections dialog method picker respect bind/unbind
2024-06-04 10:10:01 +02:00
Rémi Verschelde
5f1184e93f
Merge pull request #92723 from AThousandShips/incorrect_sname
...
Fix some incorrect uses of `String` over `StringName`
2024-06-03 15:58:44 +02:00
A Thousand Ships
0f72b15bc2
Fix some incorrect uses of String
over StringName
...
These were accepting `SNAME` assignments
2024-06-03 13:42:31 +02:00
kobewi
be111004dd
Fix default NodePaths saved in scene
2024-06-03 13:10:23 +02:00
Rémi Verschelde
ef886b0a41
Merge pull request #92426 from RandomShaper/fix_ed_toast_mt
...
Avoid editor error reporting using resource loader thread's call queues
2024-06-03 11:20:50 +02:00
Rémi Verschelde
9b4cfcba5f
Merge pull request #92669 from Hilderin/fix-huge-tscn-icon-in-background-of-file-system-panel
...
Fix huge .tscn icon and icon in background of File System panel
2024-06-03 10:36:02 +02:00
Rémi Verschelde
d152284778
Merge pull request #92633 from KoBeWi/override_the_bug
...
Fix project settings reloading
2024-06-03 10:35:58 +02:00
Rémi Verschelde
f882f12807
Merge pull request #92482 from passivestar/ratio-space
...
Add missing space around the ratio lock button
2024-06-03 10:35:50 +02:00
Rémi Verschelde
e716ea673e
Merge pull request #92424 from bruvzg/mouse_state
...
Use current mouse button state instead of saved values.
2024-06-03 10:35:46 +02:00
Rémi Verschelde
41e762ca29
Merge pull request #91454 from akien-mga/coverity-checks
...
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
2024-06-03 10:35:38 +02:00
Hilderin
81395cf9bd
Fix Huge .tscn Icon and icon in background of File System panel
2024-06-02 09:11:56 -04:00
passivestar
065e2c167b
Add missing space around the ratio lock button
2024-06-02 14:15:39 +04:00
kobewi
f08a7e32c8
Fix project settings reloading
2024-06-01 11:38:43 +02:00
kobewi
44593eecc7
Rework and simplify update checking logic
2024-05-31 18:49:32 +02:00
bruvzg
5168647530
Use current mouse button state instead of saved values.
2024-05-31 15:50:14 +03:00
AeioMuch
829bedcadb
Fix reparent when hovering after delay
2024-05-31 14:27:41 +02:00
Rémi Verschelde
9c87e8c7b4
Merge pull request #91953 from AThousandShips/use_normal_sname
...
Use `CoreStringNames::normal` in more places
2024-05-31 14:16:05 +02:00
Rémi Verschelde
b201c087ab
Merge pull request #91950 from AThousandShips/panel_sname
...
[Scene] Add `SceneStringNames::panel`
2024-05-31 14:16:02 +02:00
Rémi Verschelde
ea4db5c3e1
Merge pull request #91949 from AThousandShips/id_pressed_sname
...
[Scene] Add `SceneStringNames::id_pressed`
2024-05-31 14:15:58 +02:00
Rémi Verschelde
62120c7841
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
...
- Fixes #88630 .
- Fixes #92578 .
2024-05-31 09:55:02 +02:00
Pedro J. Estébanez
f61c63e3a1
Avoid editor error reporting using resource loader thread's call queues
2024-05-31 09:42:37 +02:00
Rémi Verschelde
7728839247
Rename FBX2glTF binary path setting back to 4.2 name
...
This preserves compatibility when upgrading Godot 4.2 projects which relied on that
path being configured in the editor settings.
The old name also makes sense for this one, it's fine for fbx2gltf_path to be under
a generic fbx category which could have more settings also impacting ufbx.
2024-05-30 23:42:11 +02:00
A Thousand Ships
cade5b88d9
Use CoreStringNames::normal
in more places
2024-05-30 22:57:54 +02:00
A Thousand Ships
926afccbd8
[Scene] Add SceneStringNames::panel
2024-05-30 22:54:50 +02:00
A Thousand Ships
755a0efbb6
[Scene] Add SceneStringNames::id_pressed
2024-05-30 22:54:04 +02:00
Rémi Verschelde
cd8bd0380d
Merge pull request #92336 from van800/DAP
...
[DAP] Add `--dap-port` as a command line argument
2024-05-30 22:13:42 +02:00
Ivan Shakhov
77b9e60303
[DAP] Add --dap-port as a command line argument, very similar to --lsp-port
2024-05-30 21:46:37 +02:00
Rémi Verschelde
ff242e2e94
Merge pull request #92539 from RandomShaper/no_crash_glsl_headless
...
Avoid crash when importing .glsl in headless
2024-05-30 15:41:59 +02:00
Rémi Verschelde
af249e84d9
Merge pull request #91944 from KoBeWi/even_though_StringName_contains_String_in_its_name,_it's_not_actually_a_String
...
Fix wrong usage of `parameters_base_path` StringName
2024-05-30 15:41:53 +02:00
Rémi Verschelde
d9609ff1b0
Merge pull request #90531 from Rindbee/fix-reload_instances_with_path_in_edited_scenes-in-EditorNode
...
Fix errors when re-importing 3D asset files
2024-05-30 15:41:50 +02:00
Pedro J. Estébanez
c1d5a2c8c6
Avoid crash when importing .glsl in headless
2024-05-30 13:51:35 +02:00
kobewi
a345160ab3
Fix wrong usage of parameters_base_path StringName
2024-05-30 12:03:43 +02:00
Rémi Verschelde
32def9f98e
Merge pull request #92392 from KoBeWi/this_makes_editor_200%_faster
...
Optimize usage of position icon in 2D editor
2024-05-30 11:48:06 +02:00
Rémi Verschelde
4cd39c56fb
Merge pull request #92283 from KoBeWi/code_simpleton
...
Automatically use property count in PropertyListHelper
2024-05-30 11:47:58 +02:00
Rémi Verschelde
aa147b74ea
Merge pull request #90664 from KoBeWi/shadowdropped_resource
...
Prevent crash when dropping Resource that can't load
2024-05-30 11:47:38 +02:00
Rémi Verschelde
53bd0d5acf
Merge pull request #90365 from KoBeWi/export_any%_speedrun
...
Allow skipping imported resource files from export
2024-05-30 11:47:34 +02:00
Rémi Verschelde
838eb5a0fd
Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines
...
Implement `trim_final_newlines` setting and functionality
2024-05-30 11:47:28 +02:00
风青山
9fe902b296
Fix errors when re-importing 3D asset files
...
Some 3D asset files are treated as scenes and may cause some errors when
importing.
When working through different scene tabs, we need to temporarily add
the scene root to the SceneTree to ensure that `editor_selection->add_node()`
can work smoothly. This avoids the error message: `ERROR: Condition
"!p_node->is_inside_tree()" is true.`
This also ensures that no other scenes are accidentally added to the
SceneTree causing the wrong display. When there is an inherited scene
tab open and it is not the current tab, the new root node is accidentally
added as a child node of `scene_root` during replacement.
Instantiate the scene early so caches in SceneState that are cleared
due to loading are rebuilt early. This avoids numerous error messages:
`This operation requires the node cache to have been built.`
2024-05-30 07:46:36 +08:00
Rémi Verschelde
25519867f2
Merge pull request #92225 from ajreckof/fix-multiline-array
...
Fix array variable with `@export_multiline` not registering changes.
2024-05-29 23:11:57 +02:00
Rémi Verschelde
ebe7377563
Merge pull request #92511 from KoBeWi/not_a_path
...
Remove unused `base_hint` from EditorPropertyNodePath
2024-05-29 22:14:09 +02:00
Rémi Verschelde
a8cc65f54f
Merge pull request #92495 from matheusmdx/fix-animation-player-error
...
Fix error after create a new animation in an empty AnimationPlayer
2024-05-29 22:14:03 +02:00
Rémi Verschelde
c42751cae2
Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
...
Add editor setting to keep bottom panel state on play and stop game
2024-05-29 22:13:45 +02:00
Rémi Verschelde
d489d4aa24
Merge pull request #90570 from timothyqiu/at-last
...
Rearrange "Open In" menu items of FileSystem dock
2024-05-29 22:13:40 +02:00
kobewi
6479b5673f
Remove unused base_hint from EditorPropertyNodePath
2024-05-29 13:18:19 +02:00
bruvzg
c82003c474
Defer ActionMapEditor::_action_edited
signal to prevent tree updates when tree is blocked.
2024-05-29 13:13:20 +03:00
Hilderin
76205d4276
Add editor setting to keep bottom panel state on play and stop game
2024-05-29 05:45:17 -04:00
Rémi Verschelde
6c7ca019d7
Merge pull request #92473 from passivestar/animation-disabled-controls
...
Fix animation player controls being enabled when no player is selected
2024-05-29 11:20:08 +02:00
Rémi Verschelde
21810cad38
Merge pull request #92457 from YeldhamDev/extreme_corner_case_but_still
...
Set `doc_name` even when categories are hidden in the inspector
2024-05-29 11:19:57 +02:00
Rémi Verschelde
4d255a1b50
Merge pull request #92454 from jsjtxietian/multi-connect
...
Prevent connect `scroll_to_paragraph` multiple times to `class_desc`
2024-05-29 11:19:54 +02:00
Rémi Verschelde
47fa384b89
Merge pull request #92279 from SaracenOne/scene_reload_crashfix_2
...
Fix script properties being lost and prevent node reference corruption upon scene reimport
2024-05-29 11:19:48 +02:00
Rémi Verschelde
4d906f46b3
Merge pull request #90660 from adamscott/rename-file-updated-dialog
...
Improve UX when saving newer files on disk
2024-05-29 11:19:41 +02:00
Rémi Verschelde
bda8e30e80
Merge pull request #83248 from pkowal1982/event_configuration
...
(Un)Fold event categories by double click
2024-05-29 11:19:35 +02:00
passivestar
2eaeee59d4
Fix animation player controls being enabled when no player is selected
2024-05-29 13:02:31 +04:00
jsjtxietian
b33811d46b
Prevent connect scroll_to_paragraph
multiple times to class_desc
2024-05-29 12:58:08 +08:00
matheusmdx
18cdb3c0d7
Fix error after create a new animation in an empty AnimationPlayer
2024-05-28 19:14:00 -03:00
Michael Alexsander
1bfcb6ee65
Set doc_name
even when categories are hidden in the inspector
...
Otherwise, tooltips will fail to fetch descriptions.
2024-05-28 15:44:22 -03:00
Saracen
e57312d84e
Updated scene hot-reloading:
...
Preserves exported script variables
Prevents corruption of direct node references.
2024-05-28 09:23:59 -07:00
Rémi Verschelde
1446722d23
Merge pull request #92442 from pkowal1982/sprite_frames
...
Select text in SpriteFramesEditor spin boxes on focus
2024-05-28 17:48:45 +02:00
Rémi Verschelde
c98fef08bf
Merge pull request #89033 from bruvzg/doc_end_err
...
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:48:42 +02:00
Saracen
846bafd47f
Changes the scene reimport function to handle some crash edge cases:
...
* The reimported instance attempt to preserve ownerless nodes.
* A recursive function call to '_nodes_scene_reimported' so these can be recreated if required.
* Clears instance scene_state on new instantiated replacement nodes.
2024-05-28 08:42:16 -07:00
bruvzg
714effdf07
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:36:54 +03:00
Rémi Verschelde
e408c77f57
Merge pull request #92470 from timothyqiu/drop-error
...
Fix error when dropping image onto the scene dock
2024-05-28 16:13:35 +02:00
Rémi Verschelde
b8f3c5e2ab
Merge pull request #92427 from AThousandShips/bind_go_away
...
Replace `.bind(...).call_deferred()` with `.call_deferred(...)`
2024-05-28 15:50:01 +02:00
Rémi Verschelde
7d772e713c
Merge pull request #92389 from ckaiser/light-mode-profiler
...
Fix profiler seek line color in light modes, update on theme change
2024-05-28 15:49:51 +02:00
Rémi Verschelde
8630439111
Merge pull request #92351 from ajreckof/fix-crash-on-dictionary-return-to-default-in-C#
...
Fix crash on dictionary initialization after return to default in C#.
2024-05-28 15:49:30 +02:00
Rémi Verschelde
f87be863ca
Merge pull request #92322 from groud/implement_custom_data_label
...
Display custom data name instead of indices in TileData inspector
2024-05-28 15:49:12 +02:00
Rémi Verschelde
25b17bd245
Merge pull request #92188 from SaracenOne/ownerless_node_select
...
Disallow selection of ownerless nodes
2024-05-28 15:48:54 +02:00
Rémi Verschelde
ca708b5706
Merge pull request #92026 from Repiteo/scons/web-fixes
...
SCons: Minor fixes/adjustments for web compilation
2024-05-28 15:48:49 +02:00
Rémi Verschelde
b0ba8ac0e2
Merge pull request #91622 from Daylily-Zeleen/daylily-zeleen/limit_icon_size_in_EditorDebuggerTree
...
Limit icon size in `EditorDebuggerTree`.
2024-05-28 15:48:37 +02:00
Rémi Verschelde
f7b9cdcef2
Merge pull request #90849 from AThousandShips/tile_edit_fix
...
[Editor] Fix crash when editing TileMap
2024-05-28 15:48:30 +02:00
Rémi Verschelde
f9dc62b265
Merge pull request #89806 from timothyqiu/smart-undo
...
Disable shader editor's undo/redo menu items when they do nothing
2024-05-28 15:48:20 +02:00
Haoyu Qiu
8a17acf35c
Fix error when dropping image onto the scene dock
2024-05-28 18:57:04 +08:00
Saracen
596026a1ee
Disallows selection of ownerless nodes:
...
Attempts to select first node owned by the edited scene instead.
2024-05-28 11:13:40 +01:00
carsonzhu
989056b85e
make signal connections dialog method picker respect bind/unbind
2024-05-28 17:10:34 +08:00
Paweł
18243c5b7a
Select text in SpriteFramesEditor spin boxes on focus
2024-05-27 21:50:15 +02:00
A Thousand Ships
f9901761be
[Editor] Fix crash when editing TileMap
2024-05-27 15:22:37 +02:00
A Thousand Ships
4ed62665a2
Replace .bind(...).call_deferred()
with .call_deferred(...)
2024-05-27 13:29:57 +02:00
kobewi
d927d41f89
Optimize usage of position icon in 2D editor
2024-05-26 20:08:59 +02:00
Christian Kaiser
cd43627078
Fix profiler seek line color in light modes, update on theme change
2024-05-26 14:27:52 -03:00
Gilles Roudière
85eac45513
Display custom data name instead of indices in TileData inspector
2024-05-25 17:21:31 +02:00
ajreckof
f764c5336a
Fix crash on dictionary initialization after return to default in C#.
2024-05-25 11:12:10 +02:00
kobewi
b365a63403
Automatically use property count in PropertyListHelper
2024-05-25 10:51:37 +02:00
Daylily-Zeleen
b941459719
Limit icon size in EditorDebuggerTree.
2024-05-25 14:13:13 +08:00
Thaddeus Crews
5d265e9a7e
SCons: Minor fixes/adjustments for web compilation
2024-05-24 12:30:24 -05:00
Rémi Verschelde
bceebdf212
Merge pull request #92275 from ajreckof/fix-bounding-box-glitch-
...
Fix bounding box glitch
2024-05-23 23:25:57 +02:00
Rémi Verschelde
4e3d77a873
Merge pull request #92231 from Calinou/editor-frametime-panel-prevent-width-flicker
...
Prevent label width from flickering rapidly in editor frametime panel
2024-05-23 23:25:45 +02:00
Rémi Verschelde
dab6e1514f
Merge pull request #92207 from YeldhamDev/undo_theme_fix
...
Fix unchecking theme overrides not creating an undo action
2024-05-23 23:25:42 +02:00
Rémi Verschelde
0d52de617f
Merge pull request #92128 from ckaiser/log-rebuild-crash
...
Fix log rebuilding crashing when there's no messages
2024-05-23 23:25:39 +02:00
Hugo Locurcio
60084dcc2c
Prevent label width from flickering rapidly in editor frametime panel
...
This also improves the background display by drawing a single background
for all 3 labels. This avoids visible corners between each label.
2024-05-23 20:50:25 +02:00
ajreckof
32e29cc24b
Fix bounding box glitch
2024-05-23 11:18:59 +02:00
Rémi Verschelde
b947c53ddc
Merge pull request #92253 from KoBeWi/hash_zeroth
...
Fix scene hash not updated when scene is empty
2024-05-23 08:59:26 +02:00
Rémi Verschelde
782a0261cb
Merge pull request #92196 from lyuma/gltf_anim_library_import_as_bones
...
Support Import As Skeleton Bones on glTF and AnimationLibrary import
2024-05-23 08:59:13 +02:00
Michael Alexsander
e1798f4278
Fix unchecking theme overrides not creating an undo action
2024-05-22 21:24:31 -03:00
Hugo Locurcio
57f52092c3
Add Ctrl + R keyboard shortcut to restart particle emission in the editor
...
Restarting particle animation frequently is often done in the VFX
tweaking process.
This shortcut is available for both GPUParticles and CPUParticles,
in 2D and 3D.
2024-05-22 18:42:04 +02:00
kobewi
d276e8ba0b
Fix scene hash not updated when scene is empty
2024-05-22 14:55:39 +02:00
Rémi Verschelde
408228889f
Merge pull request #92223 from KoBeWi/do_people_really_copy_whole_shortcut_definitions_multiple_times_and_unironically_think_this_is_alright_ 🤔
...
Remove duplicate shortcut definitions
2024-05-22 09:27:00 +02:00
Rémi Verschelde
4c96dcf6e0
Merge pull request #92179 from aaronp64/image_import_memory
...
Improve memory usage for image import and `PortableCompressedTexture2D`
2024-05-22 09:26:53 +02:00
Rémi Verschelde
c4a899f924
Merge pull request #91087 from lmyers421/91009-project-settings-window-too-small
...
Increase width of project settings window.
2024-05-22 09:26:49 +02:00
Rémi Verschelde
381ce56f8a
Merge pull request #90770 from kitbdev/show-version
...
Display Godot version and last edited timestamp in project manager
2024-05-22 09:26:47 +02:00
Rémi Verschelde
c40c89f94c
Merge pull request #90457 from Chubercik/ruff-formatter
...
Replace `black` formatter with `ruff`
2024-05-22 09:26:42 +02:00
Rémi Verschelde
e34b97312e
Merge pull request #89630 from jsjtxietian/pick-color
...
Make "Pick Color"'s result less precise, keep only 3 decimals
2024-05-22 09:26:37 +02:00
lmyers421
dfc9976c6f
Increase width of project settings window
...
Fixes #91009 .
2024-05-22 08:41:39 +02:00
Jakub Marcowski
d9f8ef68df
Update pre-commit hooks configuration to use ruff
instead of black
2024-05-21 18:02:29 -05:00
kobewi
e065d7132a
Remove duplicate shortcut definitions
2024-05-21 23:28:49 +02:00
Rémi Verschelde
03aa82849d
Merge pull request #92197 from lyuma/better_fbx_defaults
...
FBX: Change trimming default and use FBX2glTF for compatibility
2024-05-21 23:18:59 +02:00
ajreckof
0e8abb5132
Fix array variable with@export_multiline
not registering changes.
2024-05-21 22:57:32 +02:00
Lyuma
c433754d34
fbx: change import option defaults
...
ufbx has special logic to handle animation/trimming, and most users expect trimming to be on.
For existing projects, we should upgrade files0 to FBX2glTF to preserve node compatibility.
2024-05-21 07:58:36 -07:00
Lyuma
ef486db569
Support Import As Skeleton Bones on glTF and AnimationLibrary import
2024-05-21 03:19:35 -07:00
kobewi
6559bb68e6
Remove some TileMap dependencies from TileMapLayer
2024-05-21 11:32:14 +02:00
Rémi Verschelde
aaa4560729
Merge pull request #92192 from timothyqiu/no-thank-you
...
Don't translate preview in node batch rename dialog
2024-05-21 11:23:11 +02:00
Rémi Verschelde
9e9fb165bc
Merge pull request #92171 from KoBeWi/gridder_grid
...
Fix tile polygon grid not covering whole tile
2024-05-21 11:23:02 +02:00
Rémi Verschelde
ee1f898b5d
Merge pull request #92004 from timothyqiu/drop-audio
...
Create AudioStreamPlayer when dropping AudioStream
2024-05-21 11:22:44 +02:00
Rémi Verschelde
c0eb347946
Merge pull request #91557 from AThousandShips/dotnet_doc_fix
...
[C#] Unexpose `GodotSharp`
2024-05-21 11:22:40 +02:00
Haoyu Qiu
09feef3572
Don't traslate preview in node batch rename dialog
2024-05-21 15:55:06 +08:00
aaronp64
f81e0fcbf4
Improve memory usage for image import and PortableCompressedTexture2D
...
When importing images, we store a compressed version of the image to a .ctex file with ResourceImporterTexture::save_to_ctex_format. When importing many large images at once, this can use a large amount of memory, especially when the .ctex file uses WebP format.
This change is for ResourceImporterTexture::save_to_ctex_format to use the original Image object instead of p_image->get_image_from_mipmap(0), to avoid creating a copy of the full uncompressed image when looping through the base Image and mipmaps. This reduces the import memory usage for large images by around 10% when using WebP, and 35-40% when Project Settings/Rendering/Textures/Lossless Compression/Force PNG is enabled, may vary depending on the image and number of import threads running. Same change applied to PortableCompressedTexture2D::create_from_image, which has similar logic.
This helps with #92084 , but does not fully resolve the issue on its own, as compressing with WebP on many threads can still use a large amount of memory - this just lowers that amount, and makes it more likely that enabling "Force PNG" will reduce memory usage enough to import the files.
2024-05-20 19:40:39 -04:00
kobewi
e70ca3bf5a
Fix tile polygon grid not covering whole tile
2024-05-20 20:16:06 +02:00
Rémi Verschelde
40b4130c93
Merge pull request #92151 from timothyqiu/frame-dup
...
Fix error when duplicating visual shader node inside a Frame
2024-05-20 17:07:08 +02:00
Rémi Verschelde
b44e9b0ce4
Merge pull request #92136 from Maran23/editor-feature-profile-improvements
...
Editor Feature Profile: Only rebuild selected TreeItem and all children when a property is edited
2024-05-20 17:07:02 +02:00
Rémi Verschelde
15a888712d
Merge pull request #92116 from RadiantUwU/new_audio_icons
...
Change the AudioStreamPlayer icons to be clearer.
2024-05-20 17:06:58 +02:00
Rémi Verschelde
fc9a8d1e91
Merge pull request #92108 from KoBeWi/stash_focus_for_later
...
Disable follow focus while updating inspector
2024-05-20 17:06:48 +02:00
Rémi Verschelde
45f6aaeb10
Merge pull request #91887 from minionprocyk/master
...
Use Option+Cmd+Left/Right for script editor history navigation on macOS
2024-05-20 17:06:46 +02:00
Rémi Verschelde
b5f8f103aa
Merge pull request #91291 from m4gr3d/fix_unreachable_export_button_android_editor
...
Fix export dialog sizing issue on small devices
2024-05-20 17:06:34 +02:00
Marius Hanl
7008111a3f
Editor Feature Profile: Only rebuild selected TreeItem and all children when a property is edited
2024-05-20 11:32:41 +02:00
Haoyu Qiu
becc98162e
Fix error when duplicating visual shader node inside a Frame
2024-05-20 15:56:16 +08:00
Christian Kaiser
6c62392fb0
Fixed log rebuilding crashing when there's no messages
2024-05-19 14:55:43 -03:00
Radiant
b20d7afa53
Change the AudioStreamPlayer icons to be more clear.
...
Co-authored-by: mieldepoche <mieldepoche@users.noreply.github.com>
2024-05-19 19:32:52 +03:00
Haoyu Qiu
e5c321448e
Create AudioStreamPlayer when dropping AudioStream
...
- Create AudioStreamPlayer if dropped in between nodes in the Scene dock
- Create AudioStreamPlayer2D if dropped into 2D editor
- Create AudioStreamPlayer3D if dropped into 3D editor
2024-05-19 20:26:04 +08:00
Haoyu Qiu
55459dd74e
Disable Clear All button when not filtering in Editor Settings
2024-05-19 19:29:48 +08:00
kobewi
ba96affd6c
Disable follow focus while updating inspector
2024-05-19 12:44:30 +02:00
Rémi Verschelde
6761923f4f
Merge pull request #90716 from dalexeev/gds-fix-export-annotation-issues
...
GDScript: Fix some export annotation issues
2024-05-19 11:21:00 +02:00
Fredia Huya-Kouadio
60a4cc2fbe
Fix export dialog sizing issue on small devices
...
Fixes https://github.com/godotengine/godot/issues/73130
- Update the min height from `700` to `500` to match the editor's min height of `600`
- Wrap the sections of the `TabContainer` within a `ScrollContainer`. This prevents the export dialog from trying to resize to fit the tallest of those sections, and make them accessible on small screen devices.
2024-05-18 11:27:50 -07:00
Rémi Verschelde
85463fd5eb
Merge pull request #92042 from bruvzg/fix_edit_popup
...
Fix Tree and FileSystemList edit popup double events and ESC behavior.
2024-05-17 13:00:38 +02:00
Rémi Verschelde
375e5be340
Merge pull request #92032 from hakro/fix-oneclick-web-always-on
...
Disable remote debug button when there are no runnable presets
2024-05-17 11:14:15 +02:00
Rémi Verschelde
e1f72c7ca6
Merge pull request #92012 from lyuma/rest_fixer_anim_scale
...
Skeleton rest fixer: Apply orthonormalized scale to anims
2024-05-17 11:14:11 +02:00
Rémi Verschelde
b201c7fc13
Merge pull request #91874 from Nodragem/editor-scene-drag-and-drop-default
...
Change default parenting behavior when drag-and-dropping to 2d and 3d editor
2024-05-17 11:13:57 +02:00
Rémi Verschelde
9eff940a64
Merge pull request #91549 from magian1127/4.0ChangeHighlightingStartKey
...
Resolve conflict between shader uniform tooltips `/**` and general annotation `/**/`.
2024-05-17 11:13:48 +02:00
Rémi Verschelde
096fb3ad7c
Merge pull request #90952 from Gaktan/add_online_doc_link
...
Add option to open online doc for selected class in script editor
2024-05-17 11:13:43 +02:00
Rémi Verschelde
54b2e5dc78
Merge pull request #90647 from Gaktan/master
...
Fix decimal and hex ranges not working with image fonts
2024-05-17 11:13:39 +02:00
bruvzg
7d4d63b807
Fix Tree and FileSystemList edit popup double events and ESC behavior.
2024-05-17 10:03:52 +03:00
Hakim
04aaa86039
Disable remote debug button when there are no runnable presets
2024-05-17 00:15:13 +02:00
Lyuma
25ddb3dd7f
rest fixer: Apply orthonormalized scale to anims
...
Adjust the logic for position and scale animation tracks in the Apply Node Transforms case
To match how we adjust bone pose/rest, use basis.orthonormalized() for parentless bones.
2024-05-16 02:45:42 -07:00
Nodragem
8e0f0c6edb
change default behaviour when drag-and-drop to 2d and 3d editor
...
correct formatting with clang-formatter
US English
2024-05-16 10:42:13 +01:00
Rémi Verschelde
d3c3a620eb
Merge pull request #91980 from KoBeWi/speedrunning_project_launch
...
Skip unnecessary updates to scene groups and scripts
2024-05-15 22:41:55 +02:00
Marius Hanl
af6a4f300e
Improve performance of the 'Create New Node' dialog
...
- Merged 3 for loops into 1 and save Vector allocation
- Use get_instance_base_type() or get_global_name() instead of get_language()->get_global_class_name() for performance considerations
- Use StringName where appropriate
2024-05-15 20:50:13 +02:00