Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
...
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Tomasz Chabora
7e5340261a
Cancel drag when selection changes
2019-11-19 16:02:04 +01:00
PouleyKetchoupp
6d14251b0d
Fixed "Add Sprite..." label overlapping with zoom controls
2019-11-18 11:52:01 +01:00
Rémi Verschelde
621dc7022f
Merge pull request #27742 from rxlecky/camera-replication
...
Game camera override
2019-11-08 10:02:18 +01:00
MCrafterzz
3a8a7fc31c
Added snapping for scaling in 2D editor
2019-11-02 09:43:15 +01:00
Hugo Locurcio
c7e5dd9ef0
Add primary grid lines to the 2D editor
...
A "primary" line is drawn every 8 steps by default,
which makes it easier to measure distances for snapping.
This value can be configured in the Configure Snap dialog.
2019-10-29 15:47:38 +01:00
Erik
8b0546d93b
Implement game camera override
...
Implemented uniform API in Viewport class to override 2D and/or
3D camera.
Added buttons in 2D and 3D editor viewport toolbars that override
the running game camera transform with the editor viewport camera
transform. Implemented via remote debugger protocol and camera
override API.
Removed LiveEditFuncs function pointers from ScriptDebugger class.
Since the debugger got access to the SceneTree instance (if one
exists), there is no need to store the function pointers. The live
edit functions in SceneTree are used directly instead. Also removed
the static version of live edit functions in SceneTree for the same
reason. This reduced the SceneTree -> Debugger coupling too since
the function pointers don't need to be set from SceneTree anymore.
Moved script_debugger_remote.h/cpp from 'core/' to 'scene/debugger/'.
This is because the remote debugger is now using SceneTree directly
and 'core/' classes should not depend on 'scene/' classes.
2019-10-23 02:51:32 +01:00
Gilles Roudière
fff953ac8b
Move grid snapping to an independent button
2019-10-10 21:10:08 +02:00
Hugo Locurcio
95f6f81dc2
Display the current zoom percentage in the 2D editor
...
This makes it possible for the user to know precisely the current
zoom level. The zoom percentage can be clicked to reset it to 100%
(similar to Firefox).
2019-09-17 20:36:10 +02:00
Tomasz Chabora
05e5faa876
Add 2D ruler tool
2019-09-01 18:36:41 +02:00
Rémi Verschelde
1222df0ad0
Merge pull request #31585 from 2shady4u/removeguides
...
Added button/shortcut for removing all guides
2019-08-26 13:51:10 +02:00
shaderbeast
c6fb6a6a21
Added button/shortcut for removing all guides
...
Added undo/redo
Correctly added has_meta
2019-08-24 22:58:16 +02:00
Rémi Verschelde
2e5ba32b4b
Merge pull request #31545 from groud/add_smart_snapping_display
...
Displays smart snapping guides when snapped
2019-08-22 13:12:09 +02:00
Gilles Roudière
692a78db19
Displays smart snapping guides when snapped
2019-08-21 22:15:51 +02:00
Tomasz Chabora
9520d9706a
Edit TileMap only with TOOL_SELECT
2019-08-21 20:56:15 +02:00
IAmActuallyCthulhu
82b9557803
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
Bojidar Marinov
68b5f101c7
Make it so that 2D viewport does not pan while editing tilemaps
...
Fixes #30875
2019-07-28 17:00:05 +03:00
Hugo Locurcio
0fb80d7b0f
Use resize cursors when hovering or dragging guides in the 2D editor
...
This also tweaks the casing in undo/redo action names for consistency.
This closes #30550 .
Co-authored-by: Emmanuel Barroga <emmanuelbarroga@gmail.com>
2019-07-15 14:24:45 +02:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Tomasz Chabora
f472f0491c
Allow to change 2D pan hotkey
2019-06-05 22:44:52 +02:00
Gilles Roudiere
e875f05c3b
Improve the anchors and margin workflow
2019-05-13 18:55:31 +02:00
Juan Linietsky
296c74072c
Implement autokeying in Animation editor.
2019-04-15 00:49:03 -03:00
Tomasz Chabora
7abd0a3976
Allow panning while moving a node
2019-04-07 16:43:21 +02:00
Juan Linietsky
19a6a6286a
Ability to make CanvasLayers have pseudo 3D depth.
2019-04-05 10:25:51 -03:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
groud
60f2e94c08
Fixes drag and drog of image files on scaled nodes
2018-11-16 16:55:28 +01:00
Ibrahn Sahir
ed337085cf
Fixed various uninitialised member variables in editor plugins.
2018-11-11 17:32:47 +00:00
groud
0c2ebbe626
Add an overlay on editor to display error messages
2018-10-30 18:53:58 +01:00
groud
a05ef683a5
Allow the Container children selection but don't allow them to move
2018-10-30 14:56:55 +01:00
groud
ced6f43455
Fixes viewport scrollbars not updating with plugins
2018-10-18 14:06:57 +02:00
Simon Wenner
10718b0961
Fix some cppcheck errors
...
cppcheck: fix broken pre-processor statement
cppcheck: fix Uninitialized struct members in canvas editor plugin
cppcheck: fix uninitialized struct member: method_api.is_virtual
2018-10-04 18:16:04 +02:00
Rémi Verschelde
540db0a0e7
Merge pull request #22329 from DualMatrix/no_select
...
Made children of Containers not selectable.
2018-10-02 16:39:00 +02:00
groud
bad5ec61b1
Add both X and Y scale in the scale editor
2018-09-25 09:50:25 +02:00
DualMatrix
44e996fdc5
Made children of Containers not selectable.
...
Made children of Containers not selectable.
2018-09-23 22:26:05 +02:00
Juan Linietsky
d9e88bccbe
Merge pull request #22295 from groud/fix_2D_IK
...
Fixes 2D Inverse Kinematic
2018-09-20 17:55:37 -03:00
groud
de01b7941d
Fixes 2D IK
2018-09-20 22:33:49 +02:00
DualMatrix
494354c835
Added ability to hide edit lock and groups in editor view
...
Added ability to hide edit lock and groups in editor view
2018-09-20 11:35:26 +02:00
groud
c3e66536cc
Fixes polygon editor blocking other editor actions (move, scale...)
2018-09-19 14:26:04 +02:00
groud
2f316bc608
Add a scale mode to the 2D editor
2018-09-11 17:48:57 +02:00
groud
1d83f36a26
Fixes 2D nodes lock not working
2018-09-09 22:17:54 +02:00
groud
eb7f4ddcce
Fixes bugs on the 2D editor scrollable area
2018-07-30 01:05:13 +02:00
groud
71cea6b515
Fixes a crash on draw_hover
2018-06-12 11:01:24 +02:00
Gilles Roudiere
0021df3da3
Bring back 2D bone selection
2018-05-15 15:18:46 +02:00
groud
7331ca6f63
Fixes some 2d bones display problems
2018-05-05 15:45:26 +02:00
Juan Linietsky
af9a6202eb
Fix bone refresh logic, closes #18564
2018-05-04 18:11:28 -03:00
Juan Linietsky
bf561c4946
Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now.
2018-05-04 16:46:32 -03:00
groud
845a898f37
Fixes locks and groups on 2d editor
2018-05-02 10:37:37 +02:00
groud
9c5a44aeee
Fixes 2d editor panning not working
2018-04-23 19:34:03 +02:00
Gilles Roudiere
a724f34ef3
Displays node icon on hover
2018-04-03 23:56:37 +02:00
Gilles Roudiere
0251b08afa
Display nodes without rect's position
2018-04-03 22:04:19 +02:00