Silc Renew
2a39b5bcde
Remove meaningless rename_parameter
in AnimationTree
2023-02-01 23:14:36 +09:00
SaracenOne
eff3828896
Force update AnimationTree player cache when AnimationPlayer changes.
2023-01-31 11:32:05 +00:00
Silc Renew
d27005f80e
Remove the max input limit & cleanup AnimationNodeTransition API
2023-01-30 03:52:55 +09:00
Silc Renew
75330887d7
Implement blending audio feature to AnimationTree
2023-01-28 20:08:29 +09:00
Silc Renew
d33fdfcdad
Fix AnimationTree MethodTrack discards all process
2023-01-27 17:44:25 +09:00
Silc Renew
9ef2fb3cd4
Make AnimTree/Player processes adopt to GDVIRTUAL
2023-01-26 23:22:57 +09:00
Silc Renew
4e56c2b0b0
Fix spamming audio preview and cleanup process in AnimationPlayer/Tree
2023-01-26 14:09:25 +09:00
Silc Renew
451cb5577d
Fix wrong BezierTrack init value
2023-01-22 06:52:40 +09:00
Silc Renew
e480262c53
Allow AnimationNodes to restart when transitioning to the same state
2023-01-19 03:10:59 +09:00
Yuri Sizov
82c00c21e6
Simplify some editor plugin logic and remove dead code
2023-01-05 21:04:54 +03:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
...
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
ecd895a860
Merge pull request #70278 from TokageItLab/add-animation-started-finished-signal-to-tree
...
Add `animation_started/finished` signals to `AnimationTree` and fix time accuracy in StateMachine
2022-12-23 09:08:17 +01:00
Silc Renew
060fb2d093
Add inspector plugin for key time edit & Change find key argument
2022-12-22 10:03:06 +09:00
Silc Renew
4cd144d5fb
Add animation_started/finished signals to AnimationTree
2022-12-21 01:20:22 +09:00
Silc Renew
b0eb3b6ebd
Add null checks to AnimationTreeEditors and _clear_editors()
2022-12-13 03:06:51 +09:00
Silc Renew
af7595a9fb
Fix seeking process order to retrieve key correctly for AnimationTrack
2022-12-12 06:27:26 +09:00
Medhat Riad
03474b0985
Avoid error spamming in animation_tree when path is not found
2022-12-07 10:36:12 +01:00
Silc Renew
83135aa122
Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
...
#69357
2022-12-02 20:28:10 +09:00
Rémi Verschelde
10e9a85607
Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactly
...
Refactor process of animation to retrive keys more exactly
2022-12-02 12:24:24 +01:00
Silc Renew
962b6a3e8f
Fix animation signal caches_cleared firing timing
2022-12-02 15:02:36 +09:00
Silc Renew
1fc3833617
Refactor process of animation to retrive keys more exactly
2022-12-01 22:07:47 +09:00
Silc Renew
c1a29f5ef4
Remove unneeded calc in root motion
2022-12-01 11:11:21 +09:00
Silc Renew
9a3d9c6cae
Emphasize the warning about special case blend for animation
2022-12-01 02:13:24 +09:00
Rémi Verschelde
12f0660518
Merge pull request #68992 from TokageItLab/animtree-trackend-process
...
Refactor process of AnimationTree for end of animation
2022-11-28 14:49:19 +01:00
Rémi Verschelde
bb9cd4063e
Merge pull request #69199 from TokageItLab/fix-and-refactor-root-motion
...
Fix broken root motion scale & Refactor API & Add sample codes in documentation
2022-11-28 14:49:04 +01:00
Silc Renew
1193c2641b
Fixed AnimationTree TrackCacheValue bug for special case blending
2022-11-27 13:29:38 +09:00
Silc Renew
09adf5f20e
Fix broken root motion scale and refactor API
2022-11-26 17:26:10 +09:00
Rémi Verschelde
a8a88194a5
Merge pull request #68993 from TokageItLab/fix-anim-blending-for-DISCRETE-mode
...
Fix animation blending for value track `UPDATE_DISCRETE` and `UPDATE_TRIGGER` mode
2022-11-23 10:25:19 +01:00
Mai Lavelle
ac15f6a7e2
Fix blending with negative blend weights
2022-11-22 20:51:41 -05:00
Silc Renew
c1ec99f0e1
Refactor process of AnimationTree for end of animation
2022-11-22 18:12:45 +09:00
Silc Renew
dce3e07fb2
Fix animation blending for value track DISCRETE/TRIGGER mode
2022-11-22 17:39:29 +09:00
Silc Renew
17ce879a15
Optimize animation blend tree process
2022-11-16 02:52:04 +09:00
kobewi
d06a8320e5
Simplify GDVIRTUAL_CALL calls
2022-10-19 00:05:48 +02:00
Rémi Verschelde
2b376437a2
Merge pull request #65983 from Mickeon/rename-audio-player-volume-db
...
Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
2022-10-08 13:56:10 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
Dave Palais
0c46068af0
Change time parameters and variables to double type
...
Addresses #65313
2022-09-26 13:52:54 -05:00
Marc Gilleron
aed3822a93
Change return type of get_configuration_warnings
to PackedStringArray
2022-09-19 16:43:15 +01:00
Micky
eb0cc08a23
Rename AudioStreamPlayer3D's unit_db
to volume_db
...
AudioStreamPlayer3D.`unit_db` -> `volume_db`
Now matches the same name AudioStreamPlayer and AudioStreamPlayer2D use.
2022-09-17 16:06:30 +02:00
Rémi Verschelde
a981a8061f
Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
...
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-16 09:20:50 +02:00
Silc Renew
9d47e079b7
Move some methods to Animation from Variant for refactoring
2022-09-15 04:52:43 +09:00
Silc Renew
cff95e54e0
Fix redraw timing in AnimationBlendTreeEditor
2022-09-14 21:05:21 +09:00
Silc Renew
931fb4dc11
Add linear/cubic angle interpolation to Animation interpolation type
2022-08-27 07:58:22 +09:00
Micky
59e11934d8
Rename str2var
to str_to_var
and similar
...
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.
- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`
- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
Yuri Sizov
1a24c9e14b
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
Juan Linietsky
d4433ae6d3
Remove Signal connect binds
...
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
Silc Renew
dde235ad82
add position track normalization & post process key value for retarget
2022-07-26 18:48:08 +09:00
Silc Renew
9be288edf9
refactor sync in AnimationTree
2022-07-16 21:45:32 +09:00
SaracenOne
75a8606b83
Add AnimationTree Advance Expressions
...
Allows specifying an expression as a condition for state machine transitions.
This gives much greater flexibility for creating complex state machines. By directly interfacing with the script code, it is possible to create complex animation advance condition for switching between states.
Ensure assigning AnimationTreeStateMachineTransition base expression node in editor is relative to current AnimationTree node.
Allow setting an expression base node on the AnimationTree itself.
Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-28 09:26:13 -07:00
Rémi Verschelde
1a4a4856f6
Merge pull request #61885 from TokageItLab/fix-method-seek
...
Improved way of getting MethodTrack keys
2022-06-23 10:07:45 +02:00
reduz
11805ac01d
Respect disabled animation tracks
...
Fixes #25537 , supersedes #60509
2022-06-23 08:35:34 +02:00