Commit graph

60817 commits

Author SHA1 Message Date
Rémi Verschelde
c16facaa67
Merge pull request #87180 from 31/dev/31/animation-length-ex
Include `animation.length` in Animation example
2024-01-16 10:36:49 +01:00
Rémi Verschelde
1debbaa468
Merge pull request #87169 from 0x0ACB/debugger_deadlock
Fix deadlock in `RemoteDebugger::debug`
2024-01-16 10:36:25 +01:00
Rémi Verschelde
db7175458a
Merge pull request #87143 from ajreckof/fix-icon-corrupted-on-nested-arrays
Fix icon corrupted when nested array editors are opened before opening main array editor.
2024-01-16 10:36:01 +01:00
Rémi Verschelde
3df0c5be6a
Merge pull request #86473 from reduz/audio-playback-parameters
Implement audio stream playback parameters.
2024-01-16 10:35:36 +01:00
Rémi Verschelde
039379d272
Merge pull request #84193 from kitbdev/dock-manager-extract
Extract `EditorDockManager` from `EditorNode`
2024-01-16 10:35:11 +01:00
Juan Linietsky
a40fe16866 Implement audio stream playback parameters.
Implements a way for audio stream playback to be configured via parameters
directly in the edited AudioStreamPlayer[2D/3D].

Currently, configuring the playback stream is not possible (or is sometimes hacky
as the user has to obtain the currently played stream, which is not always immediately available).

This PR only implements this new feature to control looping in stream playback instances (a commonly requested feature, which was lost in the transition from Godot 2 to Godot 3).
But the idea is that it can do a lot more:

* If effects are bundled to the stream, control per playback instance parameters such as cutoff or resoance, or any other exposed effect parameter per playback instance.
* For the upcoming interactive music PR (#64488), this exposes an easy way to change the active clip, which was not possible before.
* For the upcoming parametrizable audio support (https://github.com/godotengine/godot-proposals/issues/3394) this allows editing and animating audio graph parameters.

In any case, this PR is required to complete #64488.

Update modules/vorbis/audio_stream_ogg_vorbis.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/minimp3/audio_stream_mp3.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/minimp3/audio_stream_mp3.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/vorbis/audio_stream_ogg_vorbis.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update doc/classes/AudioStream.xml

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-16 10:31:52 +01:00
Pedro J. Estébanez
e5454cd660 Run resource previewer on the main thread if using GL compatibility 2024-01-16 10:01:41 +01:00
Malcolm Nixon
c316eee929 Add bone update option to OpenXRHand to allow preserving original hand scale.
This is useful if the hand model is not weighted to support re-scaling to the users hands; or the hand is scaled to non-human sizes.
2024-01-15 23:55:13 -05:00
Erik Johnson
498f46063d Add descpription for rendering/limits/spatial_indexer/threaded_cull_minimum_instances 2024-01-15 19:41:26 -05:00
DevPoodle
0bb744e555 Add descriptions to the remaining properties of RDPipelineDepthStencilState 2024-01-15 12:33:24 -08:00
kit
2323f040e9 Extract editor dock manager 2024-01-15 15:15:42 -05:00
Micky
61bdbdd9ee Replace some "uncommon" words in class reference 2024-01-15 18:51:52 +01:00
kleonc
0fe7eead02 Fix 2D normals for transposed texture 2024-01-15 17:34:29 +01:00
Hugo Locurcio
cd3078e45b
makerst: Suggest using [code skip-lint] to skip warnings if intended 2024-01-15 15:09:21 +01:00
Hugo Locurcio
4a11d48420
Handle clickable [url] tags in print_rich() editor output log
Since this uses `OS.shell_open()`, this allows the use of any standard URL
including `file://` paths, `mailto:`, custom protocols set up by the user, etc.
2024-01-15 14:54:13 +01:00
Yuri Sizov
bba3c70722 Add code sample language parity check to make_rst.py 2024-01-15 14:38:04 +01:00
Rémi Verschelde
9e65c5c0f4
Merge pull request #87183 from hakro/where-is-my-tooltip
Add tooltips to the export buttons
2024-01-15 13:31:29 +01:00
Rémi Verschelde
fe76b61743
Merge pull request #87160 from kleonc/tilemap-fix-debug-drawing-truncations-to-ints
Fix some `TileMap` debug drawing truncating to ints
2024-01-15 13:31:04 +01:00
Rémi Verschelde
85a918d5a2
Merge pull request #87121 from jsjtxietian/fix-thumbnail-disappear
Fix thumbnail disappears if FileSystemDock is floated
2024-01-15 13:30:40 +01:00
Rémi Verschelde
f39baf0a58
Merge pull request #87118 from AThousandShips/aabb_fix
[Core] Fix `AABB.encloses` failing on shared upper bound
2024-01-15 13:30:15 +01:00
Rémi Verschelde
73ca286df2
Merge pull request #87108 from YuriSizov/editor-capitalize-oidn
Capitalize OIDN in editor settings and properties
2024-01-15 13:29:51 +01:00
Rémi Verschelde
7af1df0894
Merge pull request #87105 from capnm/240112_horvg_from_v0.12.0_to_0.12.1
ThorVG: update from v0.12.0 to v0.12.1
2024-01-15 13:29:26 +01:00
Rémi Verschelde
bf7e19887e
Merge pull request #87096 from jsjtxietian/save-to-cache
Add `shader_cache_dir_valid` check to `_save_to_cache`
2024-01-15 13:29:03 +01:00
Rémi Verschelde
a3976bce7f
Merge pull request #87091 from DeeJayLSP/vulkan-268
vulkan: Update components to Vulkan SDK 1.3.268.0
2024-01-15 13:28:38 +01:00
Rémi Verschelde
463edd0daf
Merge pull request #87067 from moonpirates/bugfix-canvastexture-uvs-compatibility
Fix UV issues in Compatibility renderer
2024-01-15 13:28:14 +01:00
Rémi Verschelde
fb45210e2c
Merge pull request #87063 from aaronfranke/gltf-misc-before-audio
Misc changes to the GLTF module before audio PR
2024-01-15 13:27:50 +01:00
Rémi Verschelde
14d68ad7b7
Merge pull request #87053 from nikitalita/update-natvis
Revamp `godot.natvis` to improve VS debugging experience
2024-01-15 13:27:26 +01:00
Rémi Verschelde
3482da422d
Merge pull request #87012 from TheSofox/line-edit-undo-caret-fix
Fix `LineEdit` caret rendering/positioning on Undo.
2024-01-15 13:27:02 +01:00
Rémi Verschelde
378b3ca3ba
Merge pull request #87011 from Mickeon/missing-description-primitive-mesh
Add missing descriptions to PrimitiveMesh and SoftBody3D
2024-01-15 13:26:38 +01:00
Rémi Verschelde
a2d61a9ac4
Merge pull request #86979 from alessandrofama/editor-resource-picker-icons
Fix missing icons for custom resources in EditorResourcePicker
2024-01-15 13:26:14 +01:00
Rémi Verschelde
fa3477f2be
Merge pull request #86878 from YeldhamDev/tabcontainer_pot_generation
Parse the names of children of `TabContainer`s on POT generation
2024-01-15 13:25:49 +01:00
Rémi Verschelde
1248fb9c18
Merge pull request #86855 from RandomShaper/fix_vk_get_image
Fix determination of copyable layout for compressed textures in Vulkan
2024-01-15 13:25:24 +01:00
Rémi Verschelde
03767fbf3b
Merge pull request #86446 from reduz/transient-to-focused
Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +01:00
Rémi Verschelde
0e0fa999cf
Merge pull request #86288 from bruvzg/ios_xcf_export
[iOS export] Improve `.xcframework` exporting.
2024-01-15 13:24:30 +01:00
Rémi Verschelde
a2b94fe8d8
Merge pull request #86145 from Rindbee/set-a-suitable-size-for-labels-with-AUTOWRAP_WORD_SMART
Set an appropriate minimum size for labels in windows that display incorrectly
2024-01-15 13:24:06 +01:00
Rémi Verschelde
c1da69d8f2
Merge pull request #86141 from Maran23/popup-hover-height-calc
Fix Popup hover and height calculation are off by some pixels
2024-01-15 13:23:42 +01:00
Rémi Verschelde
5f6790aa84
Merge pull request #85197 from brno32/scons-clean
Run `Clean` in Windows SCsub to clean up debug files
2024-01-15 13:23:17 +01:00
Rémi Verschelde
c981e30848
Merge pull request #84619 from quirkylemon/favorite-node-tooltip
Add tooltip for toggling favorite nodes
2024-01-15 13:22:52 +01:00
Rémi Verschelde
ebc30b93ac
Merge pull request #84465 from KeyboardDanni/deferred_camera
Fix Camera2D frame delay (port from 3.x)
2024-01-15 13:22:28 +01:00
Rémi Verschelde
fb5ad1af3d
Merge pull request #83014 from Chubercik/window_method_duplicate_fix
Add deprecation notice to a duplicate method of class `Window`
2024-01-15 13:22:02 +01:00
Rémi Verschelde
9c91fbedfb
Merge pull request #81905 from ckaiser/feature/project_settings_add_consistency
Improve "Add" button consistency in Project Settings
2024-01-15 13:21:34 +01:00
Hakim
6dfc36d661 Add some tooltips to the export buttons
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-15 12:14:09 +01:00
Alex Drozd
770c3b509b Add clearer error message for missing project icon during android export 2024-01-15 11:41:31 +01:00
Alberto Vilches
7a90c56c00 C# Add test suite for Diagnostic Analyzers: GlobalClass and MustBeVariant 2024-01-15 11:31:12 +01:00
jsjtxietian
747ae429de Add missing check when insert function normal_roughness_compatibility 2024-01-15 17:22:19 +08:00
bruvzg
2893c0b475 Fix DX12 build on older MSVC versions, fix missing PIX include. 2024-01-15 11:03:16 +02:00
Fabio Alessandrelli
89dacb88ec [MP] Fix remote net ID cleanup
Synchronizers for spawned nodes were not correctly keeping track of the
net ID assigned by the remote, preventing the replication from
performing the proper cleanup.

This resulted in errors being thrown when sync messages were received
after despawn (which is possible due to their unreliable nature).
2024-01-14 21:04:03 +01:00
Fabio Alessandrelli
cb08f2a968 [MP] Fix spawned nodes not working after reset
Ensures that spawnable nodes (i.e. spawned nodes over which the local
instance has authority) always have a network ID, since they may lose it
after the multiplayer is reset (e.g. when changing the multiplayer peer).
2024-01-14 20:54:41 +01:00
31
698c67d540 Include animation.length in Animation example
The length of an Animation isn't automatically set by adding keys, and
it must be set manually. The existing example only has keys up to 0.5s,
so the default value of 1.0s may be acceptable. However, this results in
unexpected behavior for anyone who makes an animation longer than 1.0s.
Include animation.length in the example because it's important.

Also, increase the key position to 2.0s so it won't be confusing that
the assignment is somewhat redundant.
2024-01-14 10:29:02 -08:00
Juan Linietsky
15144c24bd Implement a transient_to_focused mode
This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.

This deprecates the "unparent_when_invisible" function introduced by #76025.
2024-01-14 18:51:44 +01:00