20kdc
2f03ba77e9
Fix the documentation of Bone2D::apply_rest (squashed, backport)
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Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
2024-01-30 12:13:02 +00:00
Rémi Verschelde
8b3eb38791
Merge pull request #87677 from Mickeon/3.x-oooh-Reduz-of-the-past-You're-so-quirky
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[3.x] Mention InputEventJoypadButton's pressure not working
2024-01-29 23:29:49 +01:00
Rémi Verschelde
721eba5d5d
Merge pull request #87539 from SysError99/3.x-get_first_node_in_group
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[3.x] Add `SceneTree::get_first_node_in_group` following 4.x
2024-01-29 23:29:04 +01:00
Rémi Verschelde
1aa4c2fed1
Merge pull request #86642 from Mickeon/3.x-doc-peeves-resourceful-uh-oh-stinky
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[3.x] Rewrite most of Resource's documentation
2024-01-29 23:28:42 +01:00
Rémi Verschelde
6f3c5e63f3
Merge pull request #82584 from lawnjelly/lightcull_23
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[3.x] Shadow volume culling and tighter shadow caster culling
2024-01-29 23:27:56 +01:00
Micky
9b1f1d5b6e
[3.x] Mention InputEventJoypadButton's pressure not working
2024-01-28 15:00:38 +01:00
SysError99
99284482bc
[3.x] Add SceneTree::get_first_node_in_group
following 4.x
2024-01-26 21:26:40 +07:00
Rémi Verschelde
f706a3bd54
Web: Clarify that OS.get_unique_id
is not supported
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Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.
Fixes #82439 .
(cherry picked from commit 0a10f09ce4
)
2024-01-18 16:19:43 +01:00
Mikael Klasson
62858097aa
Fix invalid Python escape sequences
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(cherry picked from commit 4986d6d317
)
2024-01-16 17:15:35 +01:00
Rémi Verschelde
4126326197
Merge pull request #83409 from jfriv/add-audiosession-options
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[3.x] Add project settings for AVAudioSessionCategory on iOS
2024-01-10 13:37:22 +01:00
Cody Roberts
739d27ae40
Add project settings for AVAudioSessionCategory on iOS
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Co-authored-by: Georg Wacker <contact@georgwacker.com>
2024-01-10 13:33:11 +01:00
DylanCheetah
bc93cad7f9
Implement UWP version of OS.get_unique_id
function.
2024-01-10 13:25:28 +01:00
Micky
1dee97a842
[3.x] Rewrite most of Resource's documentation
2024-01-05 11:36:02 +01:00
Rémi Verschelde
4c4cb12e38
Merge pull request #84409 from m4gr3d/add_android_gestures_project_settings
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[3.x] Add Android project settings for gesture support
2023-12-13 13:24:35 +01:00
Aaron Franke
ab9ed3245d
[3.x] Add "position" as an alias for "translation" in Spatial
2023-12-05 17:25:48 -06:00
lawnjelly
8ca631a466
Shadow volume culling and tighter shadow caster culling
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Existing shadow caster culling using the BVH takes no account of the camera. This PR adds the highly encapsulated class VisualServerLightCuller which can cut down the casters in the shadow volume to only those which can cast shadows on the camera frustum.
This is used to:
* More accurately defer dirty updates to shadows when the shadow volume does not intersect the camera frustum.
* Tighter cull shadow casters to the view frustum.
Lights dirty state is now automatically managed:
* Continuous (tighter caster culling)
* Static (all casters are rendered)
2023-11-14 14:17:57 +00:00
Haoyu Qiu
5302868446
Fix image links to godot-docs repository
2023-11-05 16:53:53 +08:00
Fredia Huya-Kouadio
e9045a6d03
Add Android project settings for gesture support
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- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-11-03 05:25:18 -07:00
Rémi Verschelde
5f9cbe514d
Merge pull request #75468 from Ansraer/four_is_overkill
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[3.x] Add support for 3 dir shadow splits
2023-10-01 22:50:57 +02:00
lawnjelly
3e19cf834a
CPUParticles2D - Add ability to follow physics interpolated target
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Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
2023-09-18 16:05:03 +01:00
Hugo Locurcio
f84a202235
Mark debugger limits settings as requiring a restart
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These settings are only read once on engine initialization.
2023-09-16 00:31:35 +02:00
Rémi Verschelde
54738d3195
Revert "Backport implement loading DDS textures at run-time"
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This reverts commit 22468ea1d3
.
See #81126 for rationale.
2023-09-01 08:47:25 +02:00
Hugo Locurcio
174851755c
Document the database for Input.get_joy_name()
and Input.get_joy_guid()
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(cherry picked from commit 922d2b7034
)
2023-08-28 17:27:15 +02:00
stmSi
96d658638a
Added note to used set_deferred while setting scroll values in _ready function.
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(cherry picked from commit 83626ab90d
)
2023-08-28 17:27:15 +02:00
Ninni Pipping
ff486f333d
Add information about how Engine.time_scale
affects Timers
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(cherry picked from commit 16a1465380
)
2023-08-28 17:27:14 +02:00
Hugo Locurcio
42a51390a4
Document custom mouse cursors larger than 128×128 potentially having issues
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(cherry picked from commit 92730fb07d
)
2023-08-28 17:27:14 +02:00
sk757a
2dea8b3c34
Fix Tween cheatsheet URL
2023-08-18 13:12:36 +02:00
Luke Hubmayer-Werner
d90626f583
PulseAudio: Remove get_latency() caching
2023-08-05 20:25:06 +09:30
lawnjelly
61e41cc9a1
Add debug_canvas_item_get_local_bound() function to VisualServer
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Useful for debugging hierarchical culling.
2023-08-02 17:05:13 +01:00
Rémi Verschelde
dfed698ee3
Merge pull request #79706 from puzzud/3.x
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[3.x] Prevent double input events on gamepad when running through steam input
2023-08-02 17:29:55 +02:00
Rémi Verschelde
c8295720e4
Merge pull request #76252 from lawnjelly/fti_2d
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[3.x] 2D Fixed Timestep Interpolation
2023-08-02 17:26:50 +02:00
Rémi Verschelde
91e3a53518
Merge pull request #69101 from marcinn/3.x-backport-proposal-5748-loading-dds-at-runtime
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[3.x] Backport implement loading DDS textures at run-time
2023-08-02 17:26:26 +02:00
lawnjelly
5162efbfe9
2D Fixed Timestep Interpolation
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Adds support to canvas items and Camera2D.
2023-08-01 16:07:48 +01:00
puzzud
140440ee82
[3.x] Prevent double input events on gamepad when running through steam input #79706
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Co-authored-by: Eoin O'Neill <eoinoneill1991@gmail.com>
2023-07-20 16:35:44 -04:00
Rémi Verschelde
29eeb461f2
Merge pull request #68738 from lawnjelly/faster_canvas_item
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[3.x] Canvas item hierarchical culling
2023-06-27 08:40:22 +02:00
Ninni Pipping
b3ebc80feb
[3.x] Add example for NodePath
to grandparent
2023-06-25 10:30:47 +02:00
Ninni Pipping
dec7cb5548
[3.x] Clarify String.get_slice
behavior
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Clarify that the function returns the whole string if there is no
instances of the delimiter in the string.
2023-06-20 10:41:53 +02:00
Rémi Verschelde
9ba9a41766
Merge pull request #78220 from raulsntos/dotnet/reserved-assembly-name-3.x
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[3.x] C#: Avoid GodotSharp as project assembly name
2023-06-15 15:55:19 +02:00
Rémi Verschelde
3b3c5f413e
Merge pull request #77979 from paddy-exe/video-loop-fix
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[3.x] Backport video loop property and fix for initial black frame
2023-06-15 15:55:14 +02:00
Rémi Verschelde
b91d8d49fa
Merge pull request #78182 from godotengine/revert-63193-visibility_enabler2
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Revert "Add option in VisibilityEnabler2D to hide the parent for better performance"
2023-06-13 16:03:30 +02:00
Rémi Verschelde
60a7b83fbf
Merge pull request #78047 from jeronimo-schreyer/expose_code_editor
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[3.x] Expose the TextEdit control of the script editor
2023-06-13 14:37:15 +02:00
Rémi Verschelde
da35288d4e
Merge pull request #77040 from lawnjelly/input_just_pressed
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[3.x] Input - fix just pressed and released with short presses
2023-06-13 14:37:10 +02:00
Rémi Verschelde
eaca9a17c3
Revert "Add option in VisibilityEnabler2D to hide the parent for better performance"
2023-06-13 14:25:19 +02:00
lawnjelly
63d208d1b0
Input - fix just pressed and released with short presses
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Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.
This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 16:33:48 +01:00
wareya
a40ecc71e6
move autotile fallback helper functions + fix comments and docs
2023-06-10 12:17:57 -04:00
wareya
73ad6517e4
make autotiles fall back to the most similar bitmask using heuristics
2023-06-09 22:27:19 -04:00
Jeronimo Schreyer
a248c318de
Expose the TextEdit control of the script editor
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Refactor ScriptEditor and ScriptTextEditor with added method to retrieve the script editor's TextEdit control.
Update
doc/classes/ScriptEditor.xml
script_editor_plugin.cpp
script_editor_plugin.h
script_text_editor.cpp
script_text_editor.h
2023-06-09 10:07:38 -03:00
Fredia Huya-Kouadio
b5a908c985
Add setting to control the window used to run the project for the Android editor
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The follow options were added to the (new) `run/window_placement/android_window` editor setting:
- `Auto`: choose how to run the project based on the device screen size
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
2023-06-07 18:20:14 -07:00
Patrick
58d76c117e
[3.x] Backport VideoLooping and fix for initial black frame
2023-06-07 21:36:37 +02:00
Rémi Verschelde
f742d98679
Merge pull request #75959 from ShadyChibinko/tab_metadata_3x
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[3.x] Add tab Metadata to Tabs & TabContainer
2023-06-07 14:46:21 +02:00