Commit graph

1327 commits

Author SHA1 Message Date
yg2f
2f4c435bfa update rtaudio to latest version
update rtaudio from latest version availbale on github
2015-05-06 23:08:06 +02:00
Juan Linietsky
7156aff160 Merge pull request #1822 from guilhermefelipecgs/filter_order
Change the order of the filter
2015-05-06 09:48:13 -03:00
Juan Linietsky
6565751d0f Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-06 09:46:29 -03:00
Juan Linietsky
9de37817bc -removed dynamic_cast on CheckBox, fixes #1830 2015-05-06 09:45:25 -03:00
punto-
83fe66d968 Merge pull request #1834 from ricpelo/ricpelo-patch-6
Better OS X fullscreen support, without the nasty startup effect
2015-05-06 09:32:17 -03:00
Ricardo Pérez
979b931995 Better OS X fullscreen support, without the nasty startup effect 2015-05-06 12:53:55 +02:00
Ricardo Pérez
1ae03fd39d Merge pull request #7 from okamstudio/master
Sync
2015-05-06 12:50:39 +02:00
punto-
fbd9839131 Merge pull request #1818 from ricpelo/ricpelo-patch-5
Really fixes fullscreen mode in OS X, even during startup
2015-05-06 04:36:57 -03:00
Juan Linietsky
e2419f74d9 Merge pull request #1823 from daltomi/SIGSEGV
fix double delete packed data
2015-05-05 23:13:32 -03:00
Daniel T. Borelli
605b783708 fix delete packed data 2015-05-05 18:21:43 -03:00
Ricardo Pérez
7bb53831d8 Merge pull request #6 from okamstudio/master
Sync
2015-05-05 22:27:05 +02:00
Guilherme Felipe
734d539a7d Change the order of the filter 2015-05-05 15:34:40 -03:00
Juan Linietsky
bc3c14a76b Made type-checking for arguments less trict between bool, int real. Fixes #1816 2015-05-05 09:53:37 -03:00
Ricardo Pérez
1d619fad86 Really fixes fullscreen mode in OS X, even during startup 2015-05-05 12:02:47 +02:00
Juan Linietsky
0995a230f6 up version to rc2 2015-05-05 00:39:14 -03:00
Juan Linietsky
36932a0065 avoid crash on some cases of richtextlabel fill, but odd behavior persists, #1803 2015-05-05 00:37:06 -03:00
Juan Linietsky
9b03ea903e Merge pull request #1814 from sanikoyes/Pr-Tween-fix
Pr-Tween-fix
2015-05-05 00:19:22 -03:00
Juan Linietsky
d19e49a969 Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-05 00:17:58 -03:00
Juan Linietsky
74b0e0c296 fix crash in editor when using alt+arrows to indent, thanks adolson and romulox_x 2015-05-05 00:17:22 -03:00
sanikoyes
6d0914dfc5 Spine: add feature to insert/remove interpolates while updating 2015-05-05 11:12:17 +08:00
Juan Linietsky
2b4f0be3ee Merge pull request #1807 from SuperUserNameMan/fix_windows_unicode_path2
fixes issue #1693 winmain and main unicode
2015-05-04 23:59:17 -03:00
Juan Linietsky
cb93e064a9 Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-04 23:38:10 -03:00
Juan Linietsky
68700ee3a9 Proper support for code editor autosaving (disabled by default) 2015-05-04 23:32:40 -03:00
Juan Linietsky
dce8a6c251 Merge pull request #1804 from ricpelo/ricpelo-patch-2
Wrong use of | instead of ||
2015-05-04 21:49:12 -03:00
Juan Linietsky
639f7e0016 Merge pull request #1810 from ricpelo/ricpelo-patch-3
Fixes Theora build
2015-05-04 20:42:26 -03:00
Ricardo Pérez
ba61a1dfd3 Fixes Theora build
Changes memcpy() -> copymem()
2015-05-04 23:57:55 +02:00
Juan Linietsky
a6e6c5b878 Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-04 18:32:18 -03:00
Juan Linietsky
2d396fb710 -More strict argument type-checking, will make many bugs visible, fixes #1809
-added NOTIFICATION_INSTANCED
2015-05-04 18:30:57 -03:00
yg2f
43c41fc9f9 fixes issue #1693 winmain and main unicode
makes WinMain() and main() accepts unicode characters into arguments
2015-05-04 20:26:49 +02:00
Juan Linietsky
2a02d3f96f fix font import path on windows, closes #1675 2015-05-04 15:06:41 -03:00
Ricardo Pérez
f3542ff838 Wrong use of | instead of || 2015-05-04 19:54:17 +02:00
Juan Linietsky
fbbe7dcdfb Merge remote-tracking branch 'origin/master'
Conflicts:
	drivers/windows/dir_access_windows.cpp
2015-05-04 13:24:02 -03:00
Juan Linietsky
7f5b744b92 small unicode fixes 2015-05-04 13:12:05 -03:00
Juan Linietsky
6f8bd89931 -invalidated string -> int automatic conversion, fixes #1788 2015-05-04 11:17:11 -03:00
Juan Linietsky
f4caddbc23 -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775 2015-05-04 10:53:54 -03:00
Juan Linietsky
a76709d240 -vec3 uniforms should now work, fixes #1773 2015-05-04 10:17:24 -03:00
Juan Linietsky
9b01f5954a solve invalid pointer, fixes #1793 2015-05-04 00:55:21 -03:00
Juan Linietsky
4b6225586c Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-04 00:53:52 -03:00
Juan Linietsky
442febd2ae added return keyword, fixes #1797 2015-05-04 00:53:33 -03:00
Juan Linietsky
30f652998d Merge pull request #1738 from jackmakesthings/master
Updating demo engine.cfgs where name is missing
2015-05-03 23:00:26 -03:00
Juan Linietsky
d6d29f6d79 Merge pull request #1755 from dbsGen/master
Fixed some bugs in Label.
2015-05-03 22:55:58 -03:00
Juan Linietsky
f64fcc42ef Merge pull request #1772 from Biliogadafr/Tripleclick
Tripleclick now doesn't select line if clicks was done on different lines. Fix #1727
2015-05-03 22:54:16 -03:00
Juan Linietsky
f850f0d9ec Merge pull request #1784 from NateWardawg/sa_fixes
Fixed some items caught in cppcheck
2015-05-03 22:54:02 -03:00
Juan Linietsky
c631d597ad Merge pull request #1792 from swenner/static_analysis_fixes
Static analysis fixes
2015-05-03 22:53:30 -03:00
Juan Linietsky
913cb443fc Merge pull request #1798 from ricpelo/ricpelo-patch-1
Missing return statement
2015-05-03 22:52:42 -03:00
Juan Linietsky
795ccf0e14 Merge pull request #1800 from antonyjones67/VSGenerator
Added Visual Studio project generation. Use "vsproj=yes" in command line...
2015-05-03 22:52:20 -03:00
Juan Linietsky
e7aa37fe75 improved kinematic motion, improved demos for kinematic motion 2015-05-03 22:37:10 -03:00
Juan Linietsky
04fb3402c5 -Make sure properties are exported the way they should in xml, fixes #1799 2015-05-03 20:31:50 -03:00
Antony Jones
2a4da03f10 Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly. 2015-05-03 15:18:56 -06:00
Juan Linietsky
767f71a35e -Made one way collision work with 2D physics (rigidbody) 2015-05-03 18:18:21 -03:00