Commit graph

33631 commits

Author SHA1 Message Date
Rémi Verschelde
2fd445cc18
Merge pull request #47133 from groud/navigation_2d_bugfix
Make 2D navigation consider scale
2021-03-18 15:42:46 +01:00
Gilles Roudière
6249ebb9c8 Make 2D navigation consider scale 2021-03-18 15:17:23 +01:00
Rémi Verschelde
c097ce0c18
Merge pull request #47125 from BastiaanOlij/SCsub_compile_shaders
Changed SCsub for shaders to find shaders automatically
2021-03-18 11:20:57 +01:00
Rémi Verschelde
4cc309291e
Merge pull request #47119 from Calinou/tweak-editor-splash-screen-color
Tweak the editor splash screen color to better match the default theme
2021-03-18 11:13:35 +01:00
Rémi Verschelde
c34b110784
Merge pull request #47098 from Birdulon/DocDrawString4
Documentation: Correct CanvasItem.draw_string position description.
2021-03-18 09:08:40 +01:00
Luke Hubmayer-Werner
886c942b40 Documentation: Correct CanvasItem.draw_string position description.
Also add height warnings to Font.get_char_size and Font.get_string_size
2021-03-18 18:09:23 +10:30
Rémi Verschelde
400f6f1676
Merge pull request #47112 from jmb462/fix-AudioEffectCapture-buffer-length-cannot-be-changed
Fix AudioEffectCapture buffer length cannot be changed (Fix #47107)
2021-03-18 08:28:11 +01:00
Bastiaan Olij
7f63c9e7c9 Changed SCsub for shaders to find shaders automatically and create dependencies with include files 2021-03-18 12:59:47 +11:00
jmb462
b588232b83 Fix AudioEffectCapture buffer length cannot be changed 2021-03-17 23:07:38 +01:00
Hugo Locurcio
ff2871f9ac
Tweak the editor splash screen color to better match the default theme
This helps achieve a visually "smoother" transition between the splash
screen and the editor.
2021-03-17 22:57:35 +01:00
Rémi Verschelde
888051889e
Merge pull request #46674 from cmd410/fix-tab-container
Fix TabContainer _get_tab_width for localized node names
2021-03-17 21:05:20 +01:00
Rémi Verschelde
e57f6e2cca
Merge pull request #47050 from jmb462/fix-bbcode-tables-overlap-with-bottom-text
Fix BBCode tables overlap with bottom text (Fix #47012)
2021-03-17 17:54:01 +01:00
Rémi Verschelde
3150ef3427
Merge pull request #47104 from m4gr3d/fix_permissions_result_callback
Fix onMainRequestPermissionsResult callback for Android plugins.
2021-03-17 17:52:55 +01:00
Fredia Huya-Kouadio
8f285d93e8 Fix onMainRequestPermissionsResult callback for Android plugins. 2021-03-17 09:23:58 -07:00
Rémi Verschelde
2db80131f2
Merge pull request #47101 from Faless/js/4.x_fix_editor_manifest
[HTML5] Fix bogus Web Editor manifest.
2021-03-17 17:06:28 +01:00
Fabio Alessandrelli
85c1a41021 [HTML5] Fix bogus Web Editor manifest.
The `start_url` in the PWA manifest.json must be relative for it to
work in subfolders (like in the official Web Editor page).
2021-03-17 16:49:31 +01:00
Rémi Verschelde
db08e64a02
Merge pull request #47097 from ignacioabal/master
Added validation when assigning heightfield_resolution (Fix #46281)
2021-03-17 16:39:52 +01:00
Ignacio Abal
ccdd7ab890 Added validation when assigning heightfield_resolution (Fix #46281) 2021-03-17 12:03:52 -03:00
Rémi Verschelde
0615e55b27
Merge pull request #47064 from jmb462/fix-crash-in-uninitialized-AnimatedSprite2d-play
Fix crash on calling play() in a uninitialized AnimatedSprite2D (Fix #46013)
2021-03-17 15:21:34 +01:00
jmb462
324ab63844 Fix crash on calling play() in a uninitialized AnimatedSprite2D
When AnimatedSprite2D::play() was called before SpriteFrames has been initialized, a crach occurred (issue #46013).

Modification : An error message on null check test has been added to prevent crash.

Fix #46013.
2021-03-17 14:57:04 +01:00
Rémi Verschelde
7b223e8eec
Merge pull request #47080 from mbrlabs/ios-sensor-conversion
Converted sensor acceleration units to m/s² on iOS and UWP
2021-03-17 14:27:23 +01:00
Marcus Brummer
fda2743fef Converted sensor acceleration units to m/s^2 on iOS and UWP
This is beacuse on Android these values are already in m/s^2 while on
iOS and UWP they are in g. This just makes the behaviour consistent on
all platforms.
2021-03-17 14:05:05 +01:00
Rémi Verschelde
a851b72354
Merge pull request #47091 from gongpha/again-with-err-macro!-animation_tree_node
Check AnimationNode to update properties
2021-03-17 13:05:25 +01:00
Rémi Verschelde
3ef0e5a9bc
Merge pull request #46431 from vnen/gdnative-bindings
Further changes in GDNative API
2021-03-17 13:00:03 +01:00
Kongfa Waroros
981ca8045f Check AnimationNode to update properties 2021-03-17 18:33:29 +07:00
George Marques
ec806c5c5b
Added static method information the generated builtin API JSON 2021-03-17 08:33:08 -03:00
George Marques
8fddab9209
Further changes in GDNative API
- Added new_copy to all types, since trivial copy won't work for all
  types.
- Added functions to convert from String to char array types, which is
  not provided by the methods bound in Variant.
- Added operator index to String.
- Added missing cstring version of some Variant functions. They existed
  in the header but didn't have the implementation and were missing from
  the gdnative_api.json file.
- Added support for static calls on Variant types.
2021-03-17 08:26:10 -03:00
Rémi Verschelde
af0806722f
Merge pull request #47067 from nekomatata/cylinder-fix-margins
Fix Cylinder shape collision with margins when using GJK-EPA
2021-03-17 11:05:13 +01:00
Rémi Verschelde
3651406258
Merge pull request #47084 from nekomatata/cylinder-capsule-collision-fix
Fix capsule-cylinder collision in godot physics
2021-03-17 11:01:04 +01:00
Rémi Verschelde
8088218e1e
Merge pull request #47081 from nekomatata/collision-debug-shape-game-only
Disable debug collision shapes in the editor
2021-03-17 10:37:57 +01:00
Rémi Verschelde
00fcc9d340
Merge pull request #46855 from m4gr3d/add_android_samples
Enable `doNotStrip` when doing development/debugging within Android Studio
2021-03-17 10:28:29 +01:00
Rémi Verschelde
08ca4184f4
Merge pull request #47024 from groud/navigation
Allow Navigation to be more flexible
2021-03-17 09:18:54 +01:00
PouleyKetchoupp
380f04fa0d Fix capsule-cylinder collision in godot physics
Test specific axes before falling back to GJK-EPA algorithm to get more
accurate separation axes for common cases, the same way it's done for
cylinder-cylinder collision.
2021-03-16 19:22:59 -07:00
PouleyKetchoupp
9798a52a20 Disable debug collision shapes in the editor
If the editor was started with --debug-collisions, 3d shapes were
displayed twice, both with the gizmo and debug shapes. Some shapes could
also persist after being removed due to the usage of queue_free() to
destroy the debug shapes.
2021-03-16 18:02:33 -07:00
Fredia Huya-Kouadio
4380004176 Enable doNotStrip when doing development/debugging within Android Studio 2021-03-16 17:21:00 -07:00
Rémi Verschelde
9ca0d66a3b
Merge pull request #46984 from sboronczyk/fix-shader-issue
Vulkan: Fix crash when opening a ShaderMaterial with code saved as an external .shader file
2021-03-16 23:32:06 +01:00
Rémi Verschelde
d06a624a2d
Merge pull request #47074 from fire/unlock-bone-names
Expand bone name possibilities.
2021-03-16 23:31:34 +01:00
Rémi Verschelde
fbba496db5
Merge pull request #47070 from mbrlabs/docs-sensor-units
Document different unit of measurements for sensor data on iOS and Android
2021-03-16 23:21:55 +01:00
Rémi Verschelde
bc7e105821
Merge pull request #47079 from W4RH4WK/allow-nullptr-with-zero-length-get-buffer
Allow nullptr with zero length in FileAccess get_buffer
2021-03-16 23:16:36 +01:00
K. S. Ernest (iFire) Lee
c203fbfa8c Expand bone name possibilities. 2021-03-16 15:07:30 -07:00
Marcus Brummer
d1798b235c Document different unit of measurement for sensor data on iOS and Android 2021-03-16 23:06:40 +01:00
Alex Hirsch
c28428fe4d Allow nullptr with zero length in FileAccess get_buffer
fix #47071
2021-03-16 22:55:11 +01:00
Rémi Verschelde
97ce8708e8
Merge pull request #47076 from Faless/debugger/4.x_remote_peer_backoff
[Net] Make debugger peer less CPU intensive.
2021-03-16 22:14:21 +01:00
Fabio Alessandrelli
87353c90fa [Net] Make debugger peer less CPU intensive.
Make sure that RemoteDebuggerPeer wait at least 100us between polls
(effectively forcing a min tick of 100 microseconds).

This greatly improve performances (the call to poll was useless since
during low traffic, writes would always be available, and during high
traffic, reads would always be available, effectively making it a
busy-waiting loop). We could further improve this, by separating the two
polls, and adjust the min tick based on load, but this is most likely
more than enough already without sacrificing too much on high loads.
2021-03-16 21:48:15 +01:00
Rémi Verschelde
a6066c5e42
Merge pull request #47072 from bruvzg/hb_2_8_0
HarfBuzz: Update to version 2.8.0
2021-03-16 21:28:00 +01:00
Rémi Verschelde
d71c9f0005
Merge pull request #47065 from m4gr3d/fallback_to_text_project_godot
Fix bug causing `project.godot` to be ignored when `project.binary` is missing
2021-03-16 21:03:09 +01:00
bruvzg
b79e8c22f0
HarfBuzz: Update to version 2.8.0 2021-03-16 19:56:52 +02:00
PouleyKetchoupp
93076ef117 Fix Cylinder shape collision with margins when using GJK-EPA
In the case of falling back to GJK-EPA algorithm to generate cylinder
contact points, margins were never taken into account.

This fixes the depenetration phase for kinematic bodies and allows
consistent floor detection for cylinder shapes.
2021-03-16 10:19:26 -07:00
Rémi Verschelde
4c56fcd6cd
Merge pull request #39810 from christinoleo/master
Make GraphNode handle children with EXPAND flag
2021-03-16 18:10:08 +01:00
Fredia Huya-Kouadio
862e2df1a4 Fix bug causing project.godot to be ignored when project.binary is missing 2021-03-16 09:38:35 -07:00