Commit graph

377 commits

Author SHA1 Message Date
Rémi Verschelde
a8bdcd3c03 etc2comp: Fix max iterations for RGBA channels
Those checks were *very likely* meant to clamp the max value,
not the min one.

Fixes https://github.com/godotengine/godot/issues/10059#issuecomment-606993001.

(cherry picked from commit dbf52c63cc)
2020-04-16 12:02:34 +02:00
Rémi Verschelde
efc0a5a481 mbedtls: Re-add patch to disable VIA padlock
The comment mentioned a conflict with libwebsockets, but we actually
still get this conflict even now that we don't use libwebsockets.
Not sure what component is clashing but we should basically just keep
this patch.

Follow-up to #36823.

(cherry picked from commit 8189abd64a)
2020-03-10 09:31:15 +01:00
Rémi Verschelde
268cbfbad6 mbedtls: Re-apply upstream PR 1453 after #36823
For some weird reason 'git apply' does not error out when it does nothing,
so I missed that I did not apply the patch properly in #36823...

This broke the UWP 32-bit x86 build.

(cherry picked from commit 9a727714ee)
2020-03-09 19:49:13 +01:00
Rémi Verschelde
10012f9d49 Revert "assimp: Sync with upstream 0201fc5"
This reverts commit 78b22393a8.

It caused a regression in FBX import leading to crashes.
Fixes #36908.

(cherry picked from commit da1f80c1f2)
2020-03-09 10:43:08 +01:00
CodeforEvolution
543ecb0217 miniupnpc: Sync with upstream master (4436632)
(cherry picked from commit 0c37c4021b)
2020-03-06 23:54:24 +01:00
Rémi Verschelde
10f2ab59c1 assimp: Sync with upstream 0201fc5
(cherry picked from commit 78b22393a8)
2020-03-06 23:54:02 +01:00
Rémi Verschelde
98d0bf7d7a assimp: Clean and document buildsystem, prepare for unbundling
- Improve the SCsub to allow unbundling and remove unnecessary code.
- Move files around to match upstream source.
- Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23
  to ensure we don't have local modifications.
- Doesn't actually build against current version 5.0.1 due to the lack
  of the new ArmaturePopulate API that Gordon authored. We'll have to
  wait for a public release with that API (5.1?) to enable unbundling.

(cherry picked from commit 9d8a9ea826)
2020-03-06 23:53:23 +01:00
Rémi Verschelde
1e457c8e5c mbedtls: Update to upstream version 2.16.5
Fixes https://tls.mbed.org/tech-updates/security-advisories/mbedtls-security-advisory-2020-02

Drop patch to disable VIA padlock since we no longer use libwebsockets,
so there's no conflict anymore.

(cherry picked from commit e435bed847)
2020-03-06 23:51:26 +01:00
Fabio Alessandrelli
388adac947 Fix UPNP on windows after #30205.
The problem could be related to different byte ordering when copying
the interface address over the binding address.

(cherry picked from commit e85330231c)
2020-02-14 16:01:29 +01:00
Rémi Verschelde
724487b3c1 mbedtls: Update to upstream version 2.16.4
Fixes CVE-2019-18222.

`include/mbedtls/version.h` was modified to include the forgotten
version bump to 2.16.4, fixed upstream by ARMmbed/mbedtls#2992.
2020-01-26 18:19:29 +01:00
volzhs
65f2ab1b61 Update libwebp to 1.1.0 2020-01-17 03:49:31 +09:00
Rémi Verschelde
29e07dfa4e bullet: Sync with upstream 2.89
This allows distro unbundling again for distros that ship Bullet 2.89+.
2020-01-08 18:05:43 +01:00
Fabio Alessandrelli
141da69c84
Merge pull request #34843 from akien-mga/enet-1.3.14
enet: Sync with upstream 1.3.14
2020-01-06 17:30:36 +01:00
Rémi Verschelde
078527465f
Merge pull request #33566 from akien-mga/xatlas-5b9de84
xatlas: Sync with upstream e12ea82
2020-01-06 14:20:08 +01:00
Rémi Verschelde
c35f461445 enet: Sync with upstream 1.3.14
We still have local modifications necessary for IPv6 support
and using Godot sockets.
2020-01-05 19:19:56 +01:00
Rémi Verschelde
571c713a5e enet: Resync with upstream we forked at, add patch
Before rebasing on the newly released enet 1.3.14, let's resync with the actual
commit we initially imported, which seems to be:
f46fee0acc
2020-01-05 19:15:23 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde
84a3d3b981 xatlas: Sync with upstream e12ea82 2019-12-22 11:23:44 +01:00
Rémi Verschelde
f111d1aaed Drop b2d_convexdecomp. no longer necessary.
We now use `thirdparty/misc/triangulator.h` for all physics-related
(collision, navigation) triangulation needs.

Follow-up to #34293.
2019-12-13 23:29:52 +01:00
Rémi Verschelde
19252d48ed vhacd: Patch to fix UWP ARM build
This is a very outdated copy of Bullet's btScalar.h,
we're probably only discovering the tip of the bad
cross-platform compatibility of the unmaintained vhacd.
2019-12-13 17:46:51 +01:00
James Westman
589eb80a90 Fix build on musl-based systems
On some systems, including Alpine Linux, musl is used instead of
glibc. This commit patches the third-party V-HACD module to provide
a macro not provided by musl.

Fixes #31555.
2019-12-10 15:54:32 -06:00
Ignacio Etcheverry
066ae9d83b Mono/C#: Several android fixes
- Added correct config file for android dllmaps.
- Fix __Internal DllImports with a dlopen fallback.
- Add missing P/Invoke functions and internal calls expected by the monodroid BCL and our custom version of the 'Android.Runtime.AndroidEnvironment' class (this last one can be found in the godot-mono-builds repo).
- Make sure to set 'btls' instead of 'legacy' as the default TLS provider on Android.
2019-12-04 19:03:42 +01:00
Rémi Verschelde
46ae64cd60 Revert "Update opus to 1.3.1 and opusfile to 0.11"
This reverts commit e00426c512.

The way we handle platform-specific intrinsics is not good, so the
current state will not compile on armv8. This commit also requires
SSE4.1 support, which is likely not a good idea for portable binaries.

We'll have to redo this with more caution after 3.2 is released, or
we might simply drop opus as we're only using it as dependency for
theora right now.

Fixes #33606.
2019-11-18 09:56:48 +01:00
Rémi Verschelde
974646309b Revert "opus: Packaging fixups after #33311"
This reverts commit 0387657fa4.
2019-11-18 09:56:09 +01:00
Rémi Verschelde
0387657fa4 opus: Packaging fixups after #33311
Removes the custom code for VS2012 support in config.h,
and reduces diff with upstream config.h.

We still have many custom defines for ARM optimizations
which we probably don't use properly, since we don't
compile the included asm code, so a thorough review and
cleanup would be welcome.
2019-11-12 12:58:32 +01:00
Rémi Verschelde
7d836a7cc3
Merge pull request #33565 from akien-mga/vhacd-b07958e
vhacd: Sync with upstream b07958e
2019-11-12 09:57:10 +01:00
Rémi Verschelde
466e867d77
Merge pull request #33563 from akien-mga/tinyexr-656bb61
tinyexr: Sync with upstream 656bb61
2019-11-12 09:53:40 +01:00
Rémi Verschelde
cbc5d9405f
Merge pull request #33562 from akien-mga/nanosvg-25241c5
nanosvg: Sync with upstream c1f6e20
2019-11-12 09:52:47 +01:00
Rémi Verschelde
604891a87d
Merge pull request #33561 from akien-mga/miniupnpc-0ab1d67
miniupnpc: Sync with upstream master (0ab1d67)
2019-11-12 09:49:45 +01:00
Rémi Verschelde
f6e62f1147
Merge pull request #33560 from akien-mga/mbedtls-2.16.3
mbedtls: Update to upstream version 2.16.3
2019-11-12 09:49:38 +01:00
Rémi Verschelde
424d2fcfb4 vhacd: Sync with upstream b07958e
Nothing to see here, it is just a cosmetic sync to confirm
that we have the latest upstream changes.
2019-11-12 09:24:09 +01:00
Rémi Verschelde
6a2c2e5062 tinyexr: Sync with upstream 656bb61 2019-11-12 09:17:05 +01:00
Rémi Verschelde
097b746fdd nanosvg: Sync with upstream c1f6e20
Now formally unmaintained, so probably no further sync to expect
from this repository.
2019-11-12 09:12:11 +01:00
Rémi Verschelde
e2fbfb1ded miniupnpc: Sync with upstream master (0ab1d67) 2019-11-12 09:06:31 +01:00
Rémi Verschelde
a3d77be53b mbedtls: Update to upstream version 2.16.3 2019-11-12 08:56:18 +01:00
Rémi Verschelde
92c3b6c85e glad: Sync with upstream 0.1.33 2019-11-12 08:45:51 +01:00
Rémi Verschelde
ba4c808721
Merge pull request #33311 from SneakyFish5/update-opus
Update opus to 1.3.1 and opusfile to 0.11
2019-11-12 07:55:25 +01:00
Rémi Verschelde
01e24447a5
Merge pull request #33524 from SneakyFish5/update-std-vorbis
Update stb_vorbis to 1.17
2019-11-10 18:08:31 +01:00
Jonathan Mannancheril
97af5569d9 Update stb_vorbis to 1.17 2019-11-10 10:31:24 -06:00
Jonathan Mannancheril
55afd6e784 Update zstd to 1.4.4 2019-11-09 23:20:49 -06:00
unknown
e00426c512 Update opus to 1.3.1 and opusfile to 0.11 2019-11-09 13:06:56 -06:00
RevoluPowered
5fb160c7c6 Updated assimp to 308db73 from https://github.com/assimp/assimp/ 2019-11-05 20:38:26 +00:00
RevoluPowered
0bd877780f FBX Importer Generation 3
Basic skin support

Various fixes

- Fixes bind mount id and mesh index
- Fixed duplicate nodes being created
- Prevented leak when instances being freed during re-import.
- Improved camera and light transform import
- skeleton handling and technical debt removal
- ASSIMP: bone nodes were unlinked from bones by this code
- bone_add working can distinguish between armatutes
- Updated transform to be the correct offset
- Added safety for state.root node errors
- Fixed memory leak with leaf bones
- Implemented children re-parenting for mesh template
- import_animation fixes to basic skeleton data
- Adds some more debug messages
- Fixed Godot import segfault
- Fix build failing on mono
- Clear resources we use which are no longer required after import
- Fixed bone duplication issue
- Working skeleton_bone_map which can lookup armatures properly now.
- Fixed stack being used up when mesh swapped & Fixed bone ID

Additional notes:
We use a mesh template which is a fake node to instance the initial
mesh nodes . This is to ensure the entire tree can be built.

We replace mesh node templates with the real mesh after the
skeleton is available, since this makes it ensure that the fully
built skeleton exists with all bones, all nodes, etc.

The bone stack is a stack which pops when it finds bones,
this overcomes duplicate bones with the same names.

FBX has lots of these because animation armature has bone names like bone001
and another armature will also have bone001
Fixed errors in node path assignment

Simple explanation:
- Every mesh uses a node from the stack
- Node stack was empties before completed
- Every time node not found, stack must be rebuilt to maintain correct armature order :)

Additional fixes:
- Fixes destructor in assimp
- Implements aiNode* mArmature in bone data
- Implements aiNode* mParent in bone data
- Fixes parent ID on bones.

Implemented skeleton assignment in generate_mesh_indicies

This is the only place we can safely do a lookup for the skeleton for the mesh.h
I used a pointer reference so we can pass this back out, since the skeleton assignment happens inside the function.

Added mesh re-parenting to the armature node this is a permanent feature and must be enforced, just like GLTF2 specification.

Fixed import_animation spawning tracks per skin
2019-11-05 17:54:57 +00:00
Rémi Verschelde
68dc6c6c62
Merge pull request #33254 from SneakyFish5/update-zstd
Update zstd to 1.4.3
2019-11-03 18:07:34 +01:00
unknown
61ad365fc9 Update zstd to 1.4.3 2019-11-03 10:37:48 -06:00
Jonathan Mannancheril
e70e894433
Add new file in libogg readme 2019-10-31 17:30:36 -05:00
Jonathan Mannancheril
6eb8c11d32 Update libogg to upstream c8fca6b 2019-10-30 19:03:26 -05:00
volzhs
074d421dca Update libwebp to 1.0.3 2019-10-27 21:29:43 +09:00
Hugo Locurcio
379e1789dd
Remove unused stb_truetype-based DynamicFont implementation
The DynamicFont implementation currently in use is based on
FreeType, which provides much better visual quality.

This old implementation wasn't exposed anywhere, so this shouldn't
break compatibility.

This decreases binary sizes by a few kilobytes.
2019-10-03 01:19:02 +02:00
RevoluPowered
269ba00fd3 Implemented maya stingray support 2019-09-19 16:45:33 +01:00