Rémi Verschelde
34df77285c
Merge pull request #69146 from clayjohn/Polygon2D-error
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Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-25 10:11:47 +01:00
Rémi Verschelde
136ecbd52c
Merge pull request #69155 from timothyqiu/group-base
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Fix inspector not showing name for `LabelSettings.font`
2022-11-25 10:09:14 +01:00
Rémi Verschelde
8dc15ebbbb
Merge pull request #69152 from TokageItLab/fix-anim-key-cant-edit
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Fix wrong `AnimationTrackKeyEdit` update timing
2022-11-25 10:03:04 +01:00
Rémi Verschelde
569e5fd1aa
Merge pull request #69148 from zaevi/fix_debugger_inspect_sub_object
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Fix debugger can't inspect sub objects.
2022-11-25 10:01:58 +01:00
Rémi Verschelde
e81b787d36
Merge pull request #69123 from queezle42/queezle42/master
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Fix GLAD-related build problems on Linux
2022-11-25 10:00:55 +01:00
Rémi Verschelde
c3af45791c
Merge pull request #67511 from neikeq/issue-66060
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C#: Load assemblies as collectible only in the Godot editor
2022-11-25 10:00:33 +01:00
Silc Renew
5e785e2ea4
Fix wrong AnimationTrackKeyEdit update timing
2022-11-25 14:50:16 +09:00
Haoyu Qiu
06a0b26c9e
Fix inspector not showing name for LabelSettings.font
2022-11-25 12:48:37 +08:00
Zae
50704f27ed
FIx debugger can't inspect sub objects.
2022-11-25 11:09:18 +08:00
Jens Nolte
67f31f571e
Fix GLAD-related build problems on Linux
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- Use gl.h provided by GLAD in the OpenXR module
- Use non-EXT variants of some OpenGL defines
- Remove libGL-related code paths
2022-11-25 02:52:17 +01:00
clayjohn
5c95288a6e
Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-24 17:34:25 -08:00
Ignacio Roldán Etcheverry
cdfef0c852
Merge pull request #69143 from raulsntos/dotnet/projection-docs
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C#: Add Projection documentation
2022-11-25 01:21:59 +01:00
Raul Santos
ca5c51f47e
C#: Add Projection documentation
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- Add documentation to Projection type
- Reorder Projection members to be consistent with other C# types
2022-11-25 00:29:58 +01:00
Rémi Verschelde
7580565c28
Merge pull request #69135 from clayjohn/GLES3-mesh2D
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Fix drawing of Mesh2D
2022-11-24 23:30:45 +01:00
Rémi Verschelde
8b7efd2306
Merge pull request #69134 from jquinl/export_range_int_fix
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GDScript: Properly respect `int` type hint for `@export_range`
2022-11-24 23:30:40 +01:00
Rémi Verschelde
e5e9496b4a
Merge pull request #69133 from clayjohn/GDscript-static-warning
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Ensure class name is printed in STATIC_CALLED_ON_INSTANCE warning
2022-11-24 23:30:35 +01:00
unknown
5fd382c2ab
GDScript: Properly respect int
type hint for @export_range
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Fixes #69104 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24 22:14:05 +01:00
clayjohn
535f1adc8d
Fix drawing of Mesh2D
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The batch was being discarded if no instance buffer was present, but an instance buffer is only needed for MultiMesh and particles.
2022-11-24 13:00:42 -08:00
clayjohn
075cea1077
Ensure class name is printed in STATIC_CALLED_ON_INSTANCE warning
2022-11-24 12:06:11 -08:00
Rémi Verschelde
a16d3625c3
Merge pull request #69128 from Chaosus/vs_fix_custom_nodes
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Fix custom visual shader nodes not being loaded at startup
2022-11-24 19:04:21 +01:00
Rémi Verschelde
e1b87cc6a5
Merge pull request #69127 from KoBeWi/redUNDOnt
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Cleanup remaining EditorUndoRedoManager usages
2022-11-24 19:04:16 +01:00
Rémi Verschelde
e836284667
Merge pull request #69072 from souplamp/history-dock-check-connected
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Add history dock to default editor layout, and prevent signal connecting multiple times
2022-11-24 19:04:10 +01:00
Yuri Rubinsky
a973ddd28d
Fix custom visual shader nodes not being loaded at startup
2022-11-24 20:58:16 +03:00
kobewi
8a3d2f4e0c
Cleanup remaining EditorUndoRedoManager usages
2022-11-24 18:56:22 +01:00
Rémi Verschelde
93be29be06
Merge pull request #69125 from raulsntos/dotnet/bezier_derivative
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C#: Implement BezierDerivative
2022-11-24 18:56:02 +01:00
Rémi Verschelde
97e632de44
Merge pull request #66574 from MewPurPur/search-results-improvements
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Fixes and improvements to Search Results dock
2022-11-24 18:55:56 +01:00
Rémi Verschelde
d7e3fce995
Merge pull request #68566 from Mickeon/node-print-orphans-static
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Make `Node.print_orphan_nodes()` static
2022-11-24 18:55:30 +01:00
Rémi Verschelde
f953ba4ec4
Merge pull request #68938 from brunosxs/fix/subresource-documentation
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Fix for documentation not appearing in preview in editor inspector
2022-11-24 18:54:58 +01:00
Rémi Verschelde
4a8b725bc9
Merge pull request #68386 from MewPurPur/snappedi-snappedf
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Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24 18:54:49 +01:00
Rémi Verschelde
5e2bb98eee
Merge pull request #68806 from MewPurPur/printraw-warn-better-in-docs
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Make it clearer that printraw only prints to terminal
2022-11-24 18:54:42 +01:00
Rémi Verschelde
0d202cb5f1
Merge pull request #69111 from TokageItLab/put-together-interpolations
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Refactor interpolating functions in some classes to use `Math` class
2022-11-24 18:54:30 +01:00
Rémi Verschelde
06bdc91afd
Merge pull request #69083 from fire/abstract_gltf_material
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Cache materials in gltf as the abstract class of Material in GLTFDocument
2022-11-24 18:54:25 +01:00
Rémi Verschelde
1fa80bf9d6
Merge pull request #67330 from KoBeWi/immortal_scenes
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Don't free instanced scenes when recreating tiles
2022-11-24 18:54:08 +01:00
Rémi Verschelde
40e4a11b66
Merge pull request #68455 from Calinou/improve-editor-property-capitalization
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Improve editor property capitalization
2022-11-24 18:53:56 +01:00
souplamp
51cf968e56
History dock singleton, set default editor layout, ready notification
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- add the history dock to the default editor layout, so when a user does Editor -> Editor Layout -> Default the history dock will no longer disappear
- change the enter tree notification to a ready notification to prevent the history dock from trying to connect 'on_history_changed' signal everytime the dock is moved in the editor layout
2022-11-24 11:45:42 -06:00
VolTer
a18afb9a56
Make it clearer that printraw only prints to terminal
2022-11-24 18:08:02 +01:00
K. S. Ernest (iFire) Lee
baab97302a
Cache materials in gltf as the abstract class of Material
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Use the abstract material class instead of BaseMaterial3D. This allows inserting ShaderMaterials into gltf. Like in VRM.
2022-11-24 09:00:09 -08:00
Raul Santos
d2f7314716
C#: Implement BezierDerivative
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Adds `BezierDerivative` method to Mathf, Vector2 and Vector3 (already exposed in Core).
2022-11-24 17:55:07 +01:00
Hugo Locurcio
aafa816946
Improve editor property capitalization
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- Don't capitalize stop words such as "at", "in" or "to".
- Add more acronyms to capitalize.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24 16:37:54 +01:00
Rémi Verschelde
cd3d6e63a6
Merge pull request #69108 from akien-mga/gdscript-ignore-warnings-debug
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GDScript: Only check if ignoring warnings in debug build
2022-11-24 16:07:16 +01:00
Rémi Verschelde
f6f8a48459
Merge pull request #69107 from Mickeon/oops
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Fix warning in Signal Documentation
2022-11-24 13:24:47 +01:00
Rémi Verschelde
4abefc0ede
Merge pull request #69105 from pkowal1982/opacity
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Fix near one opacity in editor icons
2022-11-24 13:24:42 +01:00
Rémi Verschelde
9d9d8a7c90
Merge pull request #69089 from raulsntos/dotnet/docs-object
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Fix C# documentation for Godot.Object
2022-11-24 13:24:37 +01:00
Rémi Verschelde
eb8ce8d74e
Merge pull request #68833 from BastiaanOlij/improve_extension_logic
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Improve logic for detecting and tracking extensions
2022-11-24 13:24:31 +01:00
Rémi Verschelde
53a8903f79
Merge pull request #68283 from zaevi/fix_float_dock_title
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[Editor] Fix float dock shows incorrect title.
2022-11-24 13:24:14 +01:00
Silc Renew
b217c41d36
Refactor interpolating functions in some classes to use Math class
2022-11-24 20:31:43 +09:00
Zae
4fdfc5176c
[Editor] Fix float dock shows untranslated title.
2022-11-24 18:52:15 +08:00
Rémi Verschelde
910d6d8e62
GDScript: Only check if ignoring warnings in debug build
2022-11-24 11:50:32 +01:00
Bastiaan Olij
a479f5af22
Improve logic for detecting and tracking extensions
2022-11-24 21:48:16 +11:00
Micky
c868c9fc41
Fix warning in Signal Documentation
2022-11-24 11:34:32 +01:00