Commit graph

34499 commits

Author SHA1 Message Date
Rémi Verschelde
42aa574285 Merge pull request #66229 from Mickeon/3.x-editor-docs-hierarchy-icons
[3.x] Add type icons to editor docs' hierarchy
2022-10-03 14:57:54 +02:00
Rémi Verschelde
5a424bc306 Merge pull request #66654 from akien-mga/3.x-debugger-clear-stack-dump-on-exit
Debugger: Clear stack dump on execution stop
2022-10-03 14:56:12 +02:00
Rémi Verschelde
f793f20d65 Merge pull request #41464 from Waridley/button_multiline_strings
Support multiline strings in buttons
2022-10-03 13:58:44 +02:00
Rémi Verschelde
ecaf2b0322 Merge pull request #66806 from smix8/navigation_avoidance_nothread_3.x
Fix avoidance calculation on NO_THREADS build
2022-10-03 13:58:35 +02:00
Rémi Verschelde
90f6baf26c Merge pull request #66155 from KoBeWi/animat3d_diff
[3.x] Don't store frame of playing AnimatedSprite
2022-10-03 13:58:28 +02:00
Rémi Verschelde
abefe178c6 Merge pull request #66388 from aaronfranke/3.x-cs-basis-euler
[3.x] C#: Add Basis Euler angle code to match 4.x core
2022-10-03 13:57:53 +02:00
Rémi Verschelde
506f7d8360 Merge pull request #64870 from MarcusElg/naninfprinting3.x
[3.x] Improve string formatting (%f) for inf and nan
2022-10-03 13:57:30 +02:00
smix8
f15cb16b14 Fix avoidance calculation on NO_THREADS build 2022-10-03 13:39:48 +02:00
Clay John
217387ae7f
Merge pull request #66752 from timothyqiu/array-size
[3.x] Fix crash executing `MultiMesh.reset_instance_physics_interpolation`
2022-10-02 22:19:02 -06:00
Haoyu Qiu
f33dfe8236 Fix crash executing MultiMesh.reset_instance_physics_interpolation 2022-10-02 15:30:55 +08:00
Waridley
199f3d99c3 Support multiline strings in buttons 2022-10-01 21:50:39 -05:00
Aaron Franke
fdce2a1dfc
[3.x] C#: Add Basis Euler angle code to match 4.x core 2022-09-30 17:20:36 -05:00
Rémi Verschelde
1a7c1eb858 Debugger: Clear stack dump on execution stop
Fixes #34198.
2022-09-30 11:22:53 +02:00
Rémi Verschelde
cbde08d452
Merge pull request #66227 from Mickeon/3.x-editor-unique-name-toggle 2022-09-29 14:57:49 +02:00
Rémi Verschelde
0d388255e6
Merge pull request #66585 from timothyqiu/navobs-radius 2022-09-29 09:40:41 +02:00
Haoyu Qiu
acf86efebc Fix NavigationObstacle not estimating radius 2022-09-29 14:39:14 +08:00
Rémi Verschelde
d3662d0e23
Merge pull request #66530 from timothyqiu/navobs 2022-09-28 10:11:38 +02:00
Haoyu Qiu
fba5a4ab9a Fix NavigationObstacle not registering to default navigation map 2022-09-28 15:49:26 +08:00
Rémi Verschelde
7104647c65 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@81ddc73d17

(cherry picked from commit b33460c6ca)
2022-09-27 23:52:24 +02:00
Rémi Verschelde
ce0abbe6fb i18n: Sync classref translations with Weblate (3.5 branch)
(cherry picked from commit 8dbd40db65)
2022-09-27 23:52:14 +02:00
Rémi Verschelde
ed109b3938 i18n: Sync editor translations with Weblate (3.5 branch)
(cherry picked from commit 7ee90a080f)
2022-09-27 23:52:09 +02:00
Rémi Verschelde
d3bfa9f3b4 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
asmaloney, MewPurPur, Mickeon, MinusKube, RedMser

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit 28cba04cd2)
2022-09-27 23:52:04 +02:00
Rémi Verschelde
faade5f1c3
Merge pull request #66327 from Calinou/debanding-fix-adjustments-3.x 2022-09-27 09:53:55 +02:00
Rémi Verschelde
2cc8ea55ff
Merge pull request #66480 from YeldhamDev/wwe_very_raw
Port `Input.action_press/release()` changes
2022-09-27 09:15:56 +02:00
Michael Alexsander
6f0c852c9b Port Input.action_press/release() changes 2022-09-26 22:25:10 -03:00
Hugo Locurcio
6d0d9037cd
Fix debanding strength being affected by environment adjustments 2022-09-26 14:46:09 +02:00
Rémi Verschelde
2157c50d17
Merge pull request #66298 from Mickeon/3.x-language-stroke 2022-09-25 11:04:53 +02:00
Rémi Verschelde
c5c5abeaa7
Merge pull request #66314 from bruvzg/win_fix_wm_char_keysym3
[Windows, 3.x] Fix WM_CHAR processing code using Unicode char instead of Virtual key.
2022-09-24 22:59:56 +02:00
bruvzg
77fc88e9a6 [Windows, 3.x] Fix WM_CHAR processing code using Unicode char instead of Virtual key. 2022-09-23 20:22:05 +03:00
Micky
eccc802d7e [3.x] Fix crash when ScriptEditor accesses Script with no language set 2022-09-23 13:58:31 +02:00
Rémi Verschelde
24ebc32126
Merge pull request #61841 from markusneg/cull-masked-shadows 2022-09-23 09:43:20 +02:00
Rémi Verschelde
2efed1e206
Merge pull request #66262 from smix8/navigation_fix_tilemap_offset_3.x 2022-09-22 20:36:13 +02:00
smix8
881e49c375 Fix TileMaps with origin offset placing NavPolygons wrong without a Navigation2D node
The legacy navigation was positioning baked TileMap navpolygons relative to the current Navigation2D node assuming that it is usually one of the parent nodes.

Without the deprecated Navigation2D node the default navigation map of the world_2d is used. This navigation map has no relative Node2D so it needs to use the global_transform of the TileMap to place navregions with the correct offset in case the TileMap is moved from the origin.
2022-09-22 17:14:51 +02:00
Andrew Dunai
1af4ba04cd
Fix "!script_data is true" when updating placeholder scripts for GDNative libraries
Co-authored-by: geekrelief <geekrelief@gmail.com>
2022-09-22 15:10:53 +03:00
Rémi Verschelde
8a6763cf74
Merge pull request #66216 from Calinou/windows-enable-ansi-escape-codes-3.x 2022-09-22 09:33:40 +02:00
Rémi Verschelde
ead9ad3a02
Merge pull request #66225 from Calinou/doc-mesh-vertex-color-compress
Document Mesh vertex color compression clamping overbright/HDR colors
2022-09-21 22:27:13 +02:00
Micky
84f0e470a1 [3.x] Add type icons to editor docs' hierarchy
Backport of #64847 and #65248
2022-09-21 22:24:37 +02:00
Micky
9d4bc8528e [3.x] Make "Access as Unique Name" a shortcut
Backport of #65134
2022-09-21 21:31:40 +02:00
Hugo Locurcio
811f814f45
Document Mesh vertex color compression clamping overbright/HDR colors 2022-09-21 20:30:04 +02:00
Hugo Locurcio
257305c58d
Enable ANSI escape code processing on Windows 10 and later
This lets the engine and projects use the same color codes
in the terminal on all platforms.
2022-09-21 17:22:12 +02:00
Rémi Verschelde
6a600b1acd
Merge pull request #66153 from rburing/concave_area_docs_3.x 2022-09-21 13:34:43 +02:00
Rémi Verschelde
0ac4b32607
Merge pull request #66208 from akien-mga/3.x-style-clang-format-15 2022-09-21 13:32:10 +02:00
Rémi Verschelde
f9b91d8d24 Style: Ensure consistent formatting with clang-format 15 2022-09-21 13:23:17 +02:00
Rémi Verschelde
4207983ce9
Merge pull request #66145 from lawnjelly/object_get_name 2022-09-21 12:04:19 +02:00
Rémi Verschelde
3d6523b40d
Merge pull request #66093 from bruvzg/rcs3
[macOS export, 3.x] Simplify code signing options, add support for rcodesign tool for signing and notarization.
2022-09-21 10:30:16 +02:00
bruvzg
47d2b4e732
[macOS export, 3.x] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-09-21 10:37:25 +03:00
lawnjelly
17f42e8e66 Improve signal already connected error message
The signal already connected message is improved to provide the names of the objects involved.
2022-09-21 07:52:30 +01:00
Rémi Verschelde
edc196f926
Merge pull request #66063 from kleonc/sprite3d-fix-drawing-with-vertical-margins-3x
[3.x] `Sprite3D`/`AnimatedSprite3D` Fix drawing `AtlasTexture`s with vertical margins differently than in 2D
2022-09-20 23:06:57 +02:00
Hugo Locurcio
76a14cfd02
Expose the "restart on exit" OS functionality
This can be used to restart a project with specific command line arguments
applied. This can work in tandem with `OS.get_cmdline_args()` to restart
with the same command line arguments as used to originally run the project.

Example use cases:

- Restart to apply an user setting change that requires a restart to work.
- Restart with a Godot command line argument to change the video driver,
  audio driver, etc.
2022-09-20 17:27:46 +02:00
kobewi
dbce96abd9 Don't store frame of playing AnimatedSprite 2022-09-20 13:11:50 +02:00