Rémi Verschelde
cb6dea8513
Merge pull request #65419 from SaracenOne/tileset_read_only
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Add read-only mode to tileset editor
2023-01-25 12:18:08 +01:00
Rémi Verschelde
5f335a7879
Merge pull request #72020 from vmedea/tile-editor-thread-fix
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Fix: use the right tile_set in TilesEditorPlugin::_thread
2023-01-25 11:59:39 +01:00
Rémi Verschelde
fc400d1562
Merge pull request #71685 from groud/gesture_into_viewpanner
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Add gesture to ViewPanner and simplify a bit its API
2023-01-25 11:59:11 +01:00
SaracenOne
02a82c9531
Add indicator for state machine transition fade progress and position of state transitioning from.
2023-01-25 10:17:55 +00:00
SaracenOne
f5d1cf57bd
Add read-only mode to tileset editor.
2023-01-25 09:50:54 +00:00
mara
655b32187f
Fix: use the right tile_set in TilesEditorPlugin::_thread
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Instead of using the class member, use the item's tile set, as is
the intent.
This fixes an almost immediate crash in the editor for me.
2023-01-25 10:00:25 +01:00
Rémi Verschelde
5743c17001
Merge pull request #71904 from Chaosus/vs_custom_nodes
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Add handling of script creation/deletion for custom visual shader nodes
2023-01-25 09:20:26 +01:00
Rémi Verschelde
1f98ed6016
Merge pull request #72011 from SaracenOne/inherited_scene_fix
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Fix path for unsaved inherited scenes
2023-01-25 09:20:01 +01:00
Rémi Verschelde
5b77a0deba
Merge pull request #66313 from KoBeWi/connecting_methodically
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Add method picker to signal connect dialog
2023-01-25 09:17:27 +01:00
Rémi Verschelde
fd66a86d72
Merge pull request #71330 from Geometror/richtextlabel-fit-content
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[RichTextLabel] Match minimum size calculation of Label (proper content fitting)
2023-01-25 09:16:38 +01:00
SaracenOne
fc74cbe835
Fix path for unsaved inherited scenes.
2023-01-25 03:06:59 +00:00
Aaron Franke
0e7785333f
Improve clarity of Tree's activated/double-clicked signals
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Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-01-24 15:55:09 -06:00
Yuri Sizov
fab9926a95
Merge pull request #65137 from dalexeev/editor-naming
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Rearrange `editor/naming/*` project settings
2023-01-24 22:26:03 +03:00
kobewi
1d062e8538
Add method picker to signal connect dialog
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Co-authored-by: Sam Pengilly <sam.pengilly@gmail.com>
2023-01-24 20:11:48 +01:00
jordi
bb9a00889a
Add hint for identifiers renamed since Godot 3
2023-01-24 12:33:55 -06:00
Rémi Verschelde
885cb808db
Merge pull request #65302 from KoBeWi/middle_click_of_exasperation
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Remove middle click shortcut to open scene tab
2023-01-24 09:44:46 +01:00
SaracenOne
1594b6ffaf
Improve editor handling of Skeleton3D nodes with zero bones.
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Explicit warnings about creating physical skeletons
Silence errors from gizmos for 0 bone Skeleton3D nodes
More consistent naming for bone_count variables
2023-01-24 08:15:24 +00:00
Rémi Verschelde
3ef8d3e4e8
Merge pull request #71937 from coppolaemilio/resize-bonemaphuman-icons
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Replace 1024x1024 BoneMapHuman SVGs by 256x256 versions
2023-01-23 22:33:24 +01:00
Rémi Verschelde
1dfd236f15
Merge pull request #70377 from dsnopek/server-export-mk2
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Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 22:13:28 +01:00
Emilio Coppola
99955d72e7
Replace 1024x1024 BoneMapHuman svgs by 256x256 versions
2023-01-23 20:44:39 +01:00
David Snopek
74458b6e9b
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 13:24:54 -06:00
bruvzg
15dafc49d3
[TextServer] Fix ICU data loading and exporting with internationalization/locale/include_text_server_data
setting.
2023-01-23 21:13:32 +02:00
Gilles Roudière
a3b431b09d
Add gesture to ViewPanner and simplify a bit its API
2023-01-23 16:43:53 +01:00
Rémi Verschelde
1f22c482e1
Merge pull request #70052 from bruvzg/key_unicode_actions
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Cleanup and unify keyboard input.
2023-01-23 15:36:11 +01:00
Rémi Verschelde
11e2278844
Merge pull request #57606 from SaracenOne/update_on_reimport
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Update instances of scenes which have been reimported.
2023-01-23 15:35:44 +01:00
Rémi Verschelde
0927e2cffc
Merge pull request #63251 from SaracenOne/disable_data_generation_on_foreign_resources
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Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-23 15:35:31 +01:00
kobewi
0d90b46b97
Fix plugins over not working
2023-01-23 14:19:42 +01:00
bruvzg
daad4aed62
Cleanup and unify keyboard input.
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- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
Yuri Rubinsky
6713e0fa5b
Add handling of script creation/deletion for custom visual shader nodes
2023-01-23 15:30:17 +03:00
Rémi Verschelde
9937915ad7
Merge pull request #70548 from MewPurPur/fix-some-gradient-jank
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Fix Gradient Editor bugs
2023-01-23 12:26:45 +01:00
Rémi Verschelde
d065281bc0
Merge pull request #59081 from Sauermann/fix-cursorshape-canvasitemeditor
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Use get_cursor_shape for identifying the cursor shape in CanvasItemEditor
2023-01-23 12:26:35 +01:00
VolTer
b7b4133429
Fix Gradient Editor bugs
2023-01-23 12:05:14 +01:00
Rémi Verschelde
1891d9fdf1
Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US
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Convert en_GB spelling to en_US with codespell
2023-01-23 11:08:55 +01:00
Rémi Verschelde
37205964b6
Merge pull request #71441 from KoBeWi/warp_2_scan
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Improve performance of imported file scan
2023-01-23 11:07:44 +01:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
Rémi Verschelde
db23d7a47c
Merge pull request #71885 from KoBeWi/NullItemEditor
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Fix handling of nulls in some editors
2023-01-23 10:24:46 +01:00
Rémi Verschelde
7d604535e1
Merge pull request #71828 from geowarin/geowarin/master
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Add keyboard shortcut for "Open in External Program" action
2023-01-23 10:24:28 +01:00
kobewi
80723d2537
Fix handling of nulls in some editors
2023-01-23 09:59:48 +01:00
PrecisionRender
38fb8259d0
Use selected node type for choosing editor tab
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Use selected node type for choosing editor tab
Update editor/editor_node.cpp
Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-01-22 16:24:52 -06:00
kobewi
b8493dca82
Reselect signal after tree update
2023-01-22 19:24:11 +01:00
Rémi Verschelde
eaf306e0b1
Merge pull request #71864 from KoBeWi/drag_and_fail
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Fix script editor drag and drop
2023-01-22 17:54:11 +01:00
Rémi Verschelde
5068d82374
Merge pull request #71686 from YuriSizov/stylebox-min-size-but-better
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Clean-up, harmonize, and improve StyleBox API
2023-01-22 17:53:04 +01:00
Rémi Verschelde
d9bac56f6f
Merge pull request #71859 from KoBeWi/nullptr.is_class()
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Fix potential crash in EditorPlugin.edit()
2023-01-22 17:52:00 +01:00
kobewi
80b9d9537c
Fix script editor drag and drop
2023-01-22 17:07:55 +01:00
RedMser
386f62df96
Fix SplitContainer rendering and theming
2023-01-22 16:34:56 +01:00
Rémi Verschelde
0440b3cf0e
Merge pull request #71783 from Bartkk0/parse-check-deleted
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Check if file was removed when parsing documentation
2023-01-22 16:08:05 +01:00
Rémi Verschelde
84aaa1e90e
Merge pull request #71849 from EricEzaM/fix-run-specific-scene-shortcut
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Fix 'run specific scene' shortcut on Windows/non-Mac
2023-01-22 16:07:14 +01:00
kobewi
82f06542a5
Fix potential crash in EditorPlugin.edit()
2023-01-22 15:54:42 +01:00
Eric M
6fa4f43dee
Fix 'run specific scene' shortcut on Windows/non-Mac
2023-01-22 20:31:31 +10:00
Wesley Elliott
d0cdaadb32
Use path instead of file name when updating script classes
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The _script_class_file_to_path contains a map of paths to classes, but
when updating the script classes for new class names, the file name is
used instead. This meant new classes weren't able to be used in exported
variables until the project is reloaded (as the
_script_class_file_to_path is initially set with the full path)
Fixes #70718
2023-01-22 12:30:55 +02:00