Commit graph

64454 commits

Author SHA1 Message Date
Rémi Verschelde
37cf266b57
SCons: Process platform-specific flags earlier
Some of the logic in SCons depends on flags that get overridden in the
platform-specific `detect.py`, so it needs to be processed first.

For example the Android/iOS/Web platforms override the default `target`
to `template_debug`, but this was processed too late so e.g. the logic
that sets `env.editor_build` would set it to true due to the default
`target` value in the environment being `editor`.
2024-05-30 16:01:43 +02:00
Rémi Verschelde
e7dd6f11ed
Merge pull request #92541 from patwork/fix-multichar-windows-utils
Fix multichar warning in `windows_utils.cpp`
2024-05-30 15:42:02 +02:00
Rémi Verschelde
ff242e2e94
Merge pull request #92539 from RandomShaper/no_crash_glsl_headless
Avoid crash when importing .glsl in headless
2024-05-30 15:41:59 +02:00
Rémi Verschelde
be2c5e66f4
Merge pull request #92201 from bruvzg/input_flush
Clean `Input::frame_parsed_events` before de-initialising scripting languages to ensure no script created events exist at the exit.
2024-05-30 15:41:56 +02:00
Rémi Verschelde
af249e84d9
Merge pull request #91944 from KoBeWi/even_though_StringName_contains_String_in_its_name,_it's_not_actually_a_String
Fix wrong usage of `parameters_base_path` StringName
2024-05-30 15:41:53 +02:00
Rémi Verschelde
d9609ff1b0
Merge pull request #90531 from Rindbee/fix-reload_instances_with_path_in_edited_scenes-in-EditorNode
Fix errors when re-importing 3D asset files
2024-05-30 15:41:50 +02:00
Rémi Verschelde
06009256ba
Merge pull request #86010 from KoBeWi/input,_event,_action!
Add `event_index` to InputEventAction
2024-05-30 15:41:39 +02:00
patwork
909f28a534 Fix multichar warning in windows_utils 2024-05-30 13:58:56 +02:00
Pedro J. Estébanez
c1d5a2c8c6 Avoid crash when importing .glsl in headless 2024-05-30 13:51:35 +02:00
kobewi
17d3f26e5d Add event_index to InputEventAction 2024-05-30 12:51:15 +02:00
bruvzg
2c9df769ad
Clean Input::frame_parsed_events before de-initialising scripting languages to ensure no script created events exist at the exit. 2024-05-30 13:23:00 +03:00
kobewi
a345160ab3 Fix wrong usage of parameters_base_path StringName 2024-05-30 12:03:43 +02:00
Rémi Verschelde
60844997bb
Merge pull request #92535 from timothyqiu/parentheses-mismatch
Fix mismatched parentheses in class reference
2024-05-30 11:48:18 +02:00
Rémi Verschelde
80db5bd28e
Merge pull request #92525 from m4gr3d/fix_libcpp_selection
Ensure that Godot's version of `libc++_shared.so` is always selected
2024-05-30 11:48:15 +02:00
Rémi Verschelde
8ec272f288
Merge pull request #92519 from mihe/stop-xcframework-embed
Prevent static XCFramework bundles from being embedded on iOS
2024-05-30 11:48:12 +02:00
Rémi Verschelde
adbc4b086b
Merge pull request #92489 from kleonc/control-invalidate-global-transform-before-notifying-resize
Invalidate `Control` global transform before notifying about resize / rect change
2024-05-30 11:48:09 +02:00
Rémi Verschelde
32def9f98e
Merge pull request #92392 from KoBeWi/this_makes_editor_200%_faster
Optimize usage of position icon in 2D editor
2024-05-30 11:48:06 +02:00
Rémi Verschelde
c9f249796d
Merge pull request #92317 from bruvzg/emb_decorations
Fix `get_position_with_decorations` and `get_size_with_decorations` for embedded windows.
2024-05-30 11:48:02 +02:00
Rémi Verschelde
4cd39c56fb
Merge pull request #92283 from KoBeWi/code_simpleton
Automatically use property count in PropertyListHelper
2024-05-30 11:47:58 +02:00
Rémi Verschelde
2666955011
Merge pull request #92251 from Chaosus/gdscript_fix_new_argument_completion
Fix completion for `new` arguments
2024-05-30 11:47:54 +02:00
Rémi Verschelde
1dab521f2d
Merge pull request #92208 from Calinou/linuxbsd-use-nanosleep
Use `OS::delay_usec()` to avoid using deprecated `usleep()` on Linux
2024-05-30 11:47:51 +02:00
Rémi Verschelde
62f134bd7e
Merge pull request #91724 from KoBeWi/regional_textures
Add support for AtlasTexture in `draw_polygon()`
2024-05-30 11:47:47 +02:00
Rémi Verschelde
9d4a736d0c
Merge pull request #91502 from lyuma/gdextension_open_library_compat
Bind compatibility GDExtension methods removed in #88418
2024-05-30 11:47:43 +02:00
Rémi Verschelde
aa147b74ea
Merge pull request #90664 from KoBeWi/shadowdropped_resource
Prevent crash when dropping Resource that can't load
2024-05-30 11:47:38 +02:00
Rémi Verschelde
53bd0d5acf
Merge pull request #90365 from KoBeWi/export_any%_speedrun
Allow skipping imported resource files from export
2024-05-30 11:47:34 +02:00
Rémi Verschelde
838eb5a0fd
Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines
Implement `trim_final_newlines` setting and functionality
2024-05-30 11:47:28 +02:00
Rémi Verschelde
ffad49f169
Merge pull request #86029 from 0x0ACB/resize_fix
Remove dead code from `DisplayServerWindows::window_set_size`
2024-05-30 11:47:21 +02:00
kleonc
22b6f962d9 Invalidate Control global transform before notifying about resize / rect change 2024-05-30 10:10:24 +02:00
Haoyu Qiu
9315583af3 Fix mismatched parentheses in class reference 2024-05-30 15:54:53 +08:00
风青山
9fe902b296
Fix errors when re-importing 3D asset files
Some 3D asset files are treated as scenes and may cause some errors when
importing.

When working through different scene tabs, we need to temporarily add
the scene root to the SceneTree to ensure that `editor_selection->add_node()`
can work smoothly. This avoids the error message: `ERROR: Condition
"!p_node->is_inside_tree()" is true.`

This also ensures that no other scenes are accidentally added to the
SceneTree causing the wrong display. When there is an inherited scene
tab open and it is not the current tab, the new root node is accidentally
added as a child node of `scene_root` during replacement.

Instantiate the scene early so caches in SceneState that are cleared
due to loading are rebuilt early. This avoids numerous error messages:
`This operation requires the node cache to have been built.`
2024-05-30 07:46:36 +08:00
Mauricio Narvaez
28f357733f Ensure that Godot's version of libc++_shared.so is always selected in case dependencies have their own 2024-05-29 14:43:35 -07:00
Rémi Verschelde
25519867f2
Merge pull request #92225 from ajreckof/fix-multiline-array
Fix array variable with `@export_multiline` not registering changes.
2024-05-29 23:11:57 +02:00
Rémi Verschelde
a6ef250f3e
Merge pull request #92133 from m4gr3d/fix_touch_input
Fix invalid detection of mouse input
2024-05-29 23:03:27 +02:00
Rémi Verschelde
ebe7377563
Merge pull request #92511 from KoBeWi/not_a_path
Remove unused `base_hint` from EditorPropertyNodePath
2024-05-29 22:14:09 +02:00
Rémi Verschelde
036737e53f
Merge pull request #92508 from bruvzg/rtl_cell_docs
[RTL] Add references to cell and column configuration methods.
2024-05-29 22:14:06 +02:00
Rémi Verschelde
a8cc65f54f
Merge pull request #92495 from matheusmdx/fix-animation-player-error
Fix error after create a new animation in an empty AnimationPlayer
2024-05-29 22:14:03 +02:00
Rémi Verschelde
5f572561c5
Merge pull request #92368 from fire/vsk-csg-gltf-4.3
Fix GLTFDocument so it can export CSG Meshes correctly.
2024-05-29 22:14:00 +02:00
Rémi Verschelde
d1f6d4c8c3
Merge pull request #92339 from devloglogan/comp-layer-reference-frame
Apply reference frame transform to `OpenXRCompositionLayer` nodes
2024-05-29 22:13:56 +02:00
Rémi Verschelde
76237c5f9b
Merge pull request #91488 from akien-mga/resource-format-text-remove-obsolete-binary-conversion
Remove unused code to convert text resource format to binary
2024-05-29 22:13:52 +02:00
Rémi Verschelde
eb6ab8f255
Merge pull request #91052 from bruvzg/ios_def_landscape
[iOS] Change default iPad landscape orientation from "left" to "right".
2024-05-29 22:13:48 +02:00
Rémi Verschelde
c42751cae2
Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
Add editor setting to keep bottom panel state on play and stop game
2024-05-29 22:13:45 +02:00
Rémi Verschelde
d489d4aa24
Merge pull request #90570 from timothyqiu/at-last
Rearrange "Open In" menu items of FileSystem dock
2024-05-29 22:13:40 +02:00
Rémi Verschelde
972181d701
Merge pull request #90506 from Calinou/test-transform2d-add-more-tests
Add more unit tests for Transform2D
2024-05-29 22:13:35 +02:00
Rémi Verschelde
2c50e87f60
Merge pull request #89470 from jsjtxietian/msdf-uv
Fix shader compilation error when enabling texture MSDF and UV1 Triplanar at the same time
2024-05-29 22:13:30 +02:00
Rémi Verschelde
46629e1e07
Merge pull request #89346 from bruvzg/tree_crash
Defer `ActionMapEditor::_action_edited` signal to prevent tree updates when tree is blocked.
2024-05-29 22:13:24 +02:00
Rémi Verschelde
9b1dbd2556
Merge pull request #87446 from Mickeon/documentation-Joint-tweaks
Tweak Joint2D and Joint3D documentation for consistency
2024-05-29 22:13:18 +02:00
Mikael Hermansson
b6e5e16868 Prevent static XCFramework bundles from being embedded on iOS 2024-05-29 17:54:49 +02:00
K. S. Ernest (iFire) Lee
5a24aec599 Fix GLTFDocument so it can export CSG Meshes correctly. 2024-05-29 07:10:45 -07:00
devloglogan
6a8f2f00ac Apply reference frame transform to OpenXRCompositionLayer nodes 2024-05-29 07:52:54 -05:00
kobewi
6479b5673f Remove unused base_hint from EditorPropertyNodePath 2024-05-29 13:18:19 +02:00