Ryan Roden-Corrent
38fc09e669
Clarify get_node vs get_node_or_null.
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Fixes #2771 . It is confusing to say get_node will "raise an error" if
the node does not exist, as this phrase is used elsewhere in the godot
docs (e.g. at several points in the GDScript overview) to indicate
something that will completely stop execution. Saying it logs an error
is more accurate.
2019-09-19 07:10:18 -04:00
Yuri Roubinsky
a1fcac6400
Merge pull request #32191 from Chaosus/fix_typos
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Some formatting fixes in visual_shader_nodes.cpp
2019-09-18 19:21:59 +03:00
Yuri Rou
6dcd4379ca
Some formatting fixes in visual_shader_nodes.cpp
2019-09-18 19:04:40 +03:00
Michael Alexsander Silva Dias
706f3d1aca
Merge pull request #32096 from Eoin-ONeill-Yokai/bug32089
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Fix RichTextLabel Sanitization Runtime Error
2019-09-17 20:56:51 -03:00
Fabio Alessandrelli
1399262ffa
Merge pull request #32176 from Faless/js/fix_export_js
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Fix HTML5 export after #30864
2019-09-17 15:22:56 +02:00
Yuri Roubinsky
2861fd9552
Implement shader array support for varyings ( #30925 )
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Implement shader array support for varyings
2019-09-17 09:01:45 +03:00
Ignacio Roldán Etcheverry
3e782c78ae
Merge pull request #32161 from Chaosus/fix_rect
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[Mono] Corrected rectangle intersection
2019-09-16 18:11:19 +02:00
Chaosus89
46bb523db7
[Mono] Corrected rectangle intersection
2019-09-16 09:49:04 +03:00
Chaosus
1333ea2a2d
Implement shader array support for varyings
2019-09-14 18:23:25 +03:00
Fabio Alessandrelli
e7760deb74
Fix HTML5 export after #30864
2019-09-14 16:47:55 +02:00
Eoin O'Neill
ebc6fb9869
Fix Sanitization Bug
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From issue #32089 -- I messed up the property hints by putting them
in the wrong location. Should be working as intended now.
2019-09-11 16:39:24 -07:00
Rémi Verschelde
24e1039eb6
Merge pull request #32045 from neikeq/fix-cannot-create-mono-log-file
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Mono: Fix unable to create log file due to str_format bug
2019-09-08 22:31:52 +02:00
Ignacio Etcheverry
3dcd7e54f4
Mono: Fix unable to create log file due to str_format bug
2019-09-08 19:40:17 +02:00
Fabio Alessandrelli
e9f49a6d5a
Merge pull request #31993 from Calinou/improve-string-humanize-size
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Improve the `String::humanize_size()` method
2019-09-07 23:49:08 +02:00
Ignacio Roldán Etcheverry
da2af72d73
Merge pull request #32022 from neikeq/fix-mono-export-windows-backslash
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Mono: Fix PCK assembly paths when exporting from Windows
2019-09-07 21:39:27 +02:00
Ignacio Roldán Etcheverry
7ea5c907a7
Merge pull request #32023 from neikeq/issue-31854
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Fix missing method for internal_MonoWindowsInstallRoot
2019-09-07 20:26:28 +02:00
Ignacio Etcheverry
93897fb884
Fix missing method for internal_MonoWindowsInstallRoot
2019-09-07 02:31:01 +02:00
Ignacio Etcheverry
e439581198
Mono: Fix PCK assembly paths when exporting from Windows
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Assembly paths were written to PCK files with backslash as path separator and PackedData only supports forward slash.
This would make exported games unable to find the assemblies.
2019-09-07 02:19:25 +02:00
Hugo Locurcio
9a94fe7d26
Improve the String::humanize_size()
method
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- Use "B" insted of "Bytes" to be more compact
- Use suffixes that denote a binary prefix
- Make suffixes localizable
This removes the need for the custom
`EditorNetworkProfiler:_format_bandwidth()` method.
2019-09-05 19:48:46 +02:00
Rémi Verschelde
4ee8ecd3ef
Merge pull request #31989 from sparkart/revert-30833-fix_inspector_clear_remote_node
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Revert "Fix Clearing Inspector for Remote Node"
2019-09-05 17:38:57 +02:00
Fabio Alessandrelli
768d637a1b
Merge pull request #31870 from JFonS/add_network_profiler
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Add network profiler
2019-09-05 16:34:36 +02:00
Emmanuel Barroga
2bac4e1784
Revert "Fix Clearing Inspector for Remote Node"
2019-09-05 06:58:36 -07:00
jfons
8244f535cd
Add network profiler
2019-09-05 09:48:36 +02:00
Rémi Verschelde
8bcf6ca953
Merge pull request #31979 from Eoin-ONeill-Yokai/bugfix-31973
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CharFXTransform Type Hint Error
2019-09-05 09:46:34 +02:00
Yuri Roubinsky
d1a062662f
Removed useless code from Switch in visual shader ( #31984 )
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Removed useless code from Switch in visual shader
2019-09-05 09:21:32 +03:00
Chaosus89
c188c5597f
Removed useless code from Switch in visual shader
2019-09-05 09:07:13 +03:00
Yuri Roubinsky
c2de26822f
Fix formatting error for bool in resulted code of visual shader ( #31983 )
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Fix formatting error for bool in resulted code of visual shader
2019-09-05 08:50:54 +03:00
Chaosus89
bd507739ea
Fix formatting error for bool in resulted code of visual shader
2019-09-05 08:32:24 +03:00
Eoin O'Neill
b85b2da988
Bug Fix 31973 Type Hint Error
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Fixed a bug introduced in my previous PR involving CharFXTransform not
allowing the use of type hinting. Should now work properly. This should
also help with Godot Mono issues...
2019-09-04 16:42:51 -07:00
Rémi Verschelde
e205cbbd06
Merge pull request #31967 from nekomatata/fix-builtin-script-scene
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Load scene if needed when editing recent built-in script
2019-09-04 21:23:12 +02:00
Juan Linietsky
c8e92b802c
Delete ISSUE_TEMPLATE.md
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Deleted old style issue template.
2019-09-04 15:29:49 -03:00
Juan Linietsky
083bb0242d
Update issue templates
2019-09-04 15:29:05 -03:00
PouleyKetchoupp
ad499f234f
Load scene if needed when editing recent built-in script
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Fixes #31966
2019-09-04 19:14:47 +02:00
Yuri Roubinsky
aadbb66dc2
Merge pull request #31926 from Chaosus/vs_switch
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Some improvements for Switch node in visual shaders
2019-09-04 19:21:54 +03:00
Yuri Roubinsky
038d19988d
Added missing OUTPUT_IS_SRGB and FRONT_FACING inputs to visual… ( #31960 )
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Added missing OUTPUT_IS_SRGB and FRONT_FACING inputs to visual shaders
2019-09-04 18:40:53 +03:00
Chaosus89
bf3024c172
Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders
2019-09-04 18:24:44 +03:00
Yuri Roubinsky
b25b1fb600
Fix parsing array indexing symbol in visual shader expression ( #31958 )
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Fix parsing array indexing symbol in visual shader expression
2019-09-04 17:18:06 +03:00
Rémi Verschelde
1046a9d143
Merge pull request #31927 from willnationsdev/csv-import
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Add CSV import without translation.
2019-09-04 16:02:39 +02:00
Chaosus89
54f0889f20
Fix parsing array indexing symbol in visual shader expression
2019-09-04 16:01:41 +03:00
Rémi Verschelde
604dc426d5
Merge pull request #31957 from nekomatata/fix-editor-preview-cache
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Fixed order of parameters when updating resource cache file
2019-09-04 14:55:40 +02:00
Rémi Verschelde
3d76eb8938
Merge pull request #23658 from Eoin-ONeill-Yokai/rich-text-plus
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RichTextLabel - New Real Time Text Effects and Custom BBCode Extensions
2019-09-04 14:49:55 +02:00
Rémi Verschelde
56123ece32
Merge pull request #31955 from nekomatata/fix-caret-blink-timer
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TextEdit & LineEdit caret blink timers run only when focused
2019-09-04 14:48:38 +02:00
Rémi Verschelde
855a465c87
Merge pull request #31956 from IronicallySerious/add-vcs-copyright
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Add copyright headers to VCS integration
2019-09-04 14:48:13 +02:00
PouleyKetchoupp
c6ddaacf59
Fixed order of parameters when updating resource cache file ( fixes #31930 )
2019-09-04 13:35:06 +02:00
Twarit
444ba61aac
Add copyright headers to vcs integration
2019-09-04 16:47:26 +05:30
Rémi Verschelde
3e469655a9
Merge pull request #31947 from sparkart/fixes_inspector_displaying_unselected_info
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Fixes Inspector Showing Unselected Info
2019-09-04 13:06:34 +02:00
PouleyKetchoupp
5fdea32622
TextEdit & LineEdit caret blink timers run only when focused ( fixes #31936 )
2019-09-04 13:06:15 +02:00
Rémi Verschelde
b679f622d8
Merge pull request #31618 from fjordyo0707/fix_mesh_edges
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Fix the edges of the mesh vertex
2019-09-04 08:53:29 +02:00
Emmanuel Barroga
47065f0c3e
Fixes Inspector Showing Unselected Info
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When deselecting a node, the inspector would show the name of the last thing selected.
2019-09-03 23:41:49 -07:00
willnationsdev
7ac0239afa
Add CSV import without translation.
2019-09-03 19:37:20 -05:00