Rémi Verschelde
941575b7b8
Merge pull request #61908 from Calinou/crash-handler-message-tweak-exported-project
2022-06-16 09:59:47 +02:00
Rémi Verschelde
296bbe2483
Merge pull request #61877 from aaronfranke/doc-negative-scale
2022-06-16 09:59:30 +02:00
Rémi Verschelde
ac9cfd0c2d
Merge pull request #61820 from pfertyk/issue-61604-is-plugin-enabled-by-name
2022-06-16 09:59:07 +02:00
Rémi Verschelde
9ddf13e7ad
Merge pull request #60151 from Klowner/pathfollow3d-parallel-transport-improvement
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PathFollow3D parallel transport frame reliability improvements
2022-06-15 23:54:00 +02:00
Rémi Verschelde
cfacc400a3
Merge pull request #62077 from RandomShaper/fix_append_array
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Validate every source element separately `Array::append_array()`
2022-06-15 23:52:48 +02:00
Rémi Verschelde
2f9b7b7a60
Merge pull request #62082 from qarmin/handle_crash_ci
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Stop CI when Godot crash
2022-06-15 23:33:15 +02:00
Rafał Mikrut
80237a54e0
Stop CI when Godot crash
2022-06-15 23:02:14 +02:00
Hugo Locurcio
787a1e006b
Fix glow in Mix mode not working correctly when FXAA is enabled
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Glow must be performed after FXAA to ensure correct appearance.
2022-06-15 22:23:56 +02:00
Rémi Verschelde
421d8b716d
Merge pull request #61952 from V-Sekai/custom-docs
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`SurfaceTool.set_custom_format` Fixes and documentation.
2022-06-15 21:20:58 +02:00
Rémi Verschelde
d82c227e2b
Merge pull request #61486 from jtnicholl/import_script_templates
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Add script templates for EditorScenePostImport
2022-06-15 21:07:42 +02:00
Pedro J. Estébanez
fb86430770
Validate every source element separately Array::append_array()
2022-06-15 20:36:20 +02:00
Yuri Rubinsky
eeb91cec46
Merge pull request #62071 from Chaosus/gds_null_check_implicit_constructor
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Add a null checking to `GDScript::_super_implicit_constructor`
2022-06-15 20:59:46 +03:00
Jonathan Nicholl
912d8e23ca
Add script templates for EditorScenePostImport
2022-06-15 12:41:37 -04:00
Yuri Rubinsky
c9ad370f20
Add a null checking to GDScript::_super_implicit_constructor
2022-06-15 17:28:40 +03:00
Hugo Locurcio
cceeb671db
Improve stack overflow error message in GDScript and VisualScript
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Stack overflow errors are generally the result of infinite recursion
within a script.
2022-06-15 16:20:01 +02:00
George Marques
68b86220c8
Merge pull request #57513 from trollodel/gdscript_get_propertyinfo_classname
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Allow setting the PropertyInfo class_name from GDScript custom properties
2022-06-15 10:48:01 -03:00
George Marques
1aa6e33bf5
Merge pull request #59358 from strank/debug-inner-classes
2022-06-15 10:37:18 -03:00
Rémi Verschelde
9839761e24
Merge pull request #59482 from kurtlachmann/lsp_better_parentheses
2022-06-15 15:31:35 +02:00
Rémi Verschelde
cc6b2f4287
Merge pull request #61812 from Chaosus/fix_wrapf
2022-06-15 15:27:57 +02:00
George Marques
67156aa4c2
Merge pull request #61666 from nathanfranke/fix-match-bind
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gdscript: use correct error for unused bind match, suppress with underscore
2022-06-15 10:21:34 -03:00
Rémi Verschelde
778a9fce77
Merge pull request #61997 from Rindbee/fix-ColorPicker-wrong-sampling
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Fix wrong sampling in ColorPicker
2022-06-15 12:48:23 +02:00
Rémi Verschelde
4bbe7f0b98
Merge pull request #51950 from qarmin/bad_godot4_converter
2022-06-15 11:13:49 +02:00
Rémi Verschelde
0a46f73aff
Merge pull request #62063 from fire-forge/inputevent-button
2022-06-15 11:06:36 +02:00
Rémi Verschelde
57867d8ae3
Merge pull request #62060 from fire-forge/h-offset
2022-06-15 10:24:11 +02:00
Rafał Mikrut
24f45bd533
Add Godot 3.x -> Godot 4.x project converter
2022-06-15 10:11:17 +02:00
Rémi Verschelde
2126f4d85f
Merge pull request #62059 from fire-forge/array-subinspector
2022-06-15 09:44:55 +02:00
FireForge
f85eb4164a
Expose PopupMenu set/get_item_horizontal_offset()
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- Renames setter from set_item_h_offset()
- Adds getter
2022-06-15 02:08:44 -05:00
FireForge
f72c1ac2a3
Use new inspector button style in InputEvent editor
2022-06-15 01:44:16 -05:00
Rémi Verschelde
ccd9378aac
Merge pull request #62057 from clayjohn/GLES3-compressed-multimesh
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Implement MultiMesh in 3D and flesh out MultiMesh functions
2022-06-15 07:48:19 +02:00
Rémi Verschelde
36ff7292bc
Merge pull request #62033 from V-Sekai/openxr-angular-velocity
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Expose XRPose's get angular velocity.
2022-06-15 07:41:58 +02:00
Rémi Verschelde
632b933a03
Merge pull request #61934 from Geometror/hashfuncs
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Hash function improvements
2022-06-15 07:34:43 +02:00
Rindbee
fd285e19ed
Fix the bug that the sampling position is reversed, make eyedrop reusable.
2022-06-15 12:44:36 +08:00
FireForge
4e469886e8
Allow folding in sub-inspectors in Array and Dictionary editors
2022-06-14 23:25:40 -05:00
clayjohn
5f52936350
Implement MultiMesh in 3D and flesh out MultiMesh functions
2022-06-14 21:23:20 -07:00
George Marques
15740c37a3
Merge pull request #57151 from cdemirer/fix-match-array-dict-pattern-logic-error
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Fix logic errors in match-statement Array & Dictionary patterns
2022-06-14 21:30:05 -03:00
Rémi Verschelde
4f9c46df48
Merge pull request #62052 from smix8/navigation_layer_functions_4.x
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Streamline Navigation layer function names.
2022-06-15 00:59:37 +02:00
Hendrik Brucker
8c61470fa9
Hash function improvements
2022-06-15 00:32:10 +02:00
smix8
245da150e7
Streamline Navigation layer function names.
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Streamline Navigation layer function names.
2022-06-15 00:18:48 +02:00
Lyuma
03b896c992
SurfaceTool.set_custom_format
Fixes and documentation.
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Fix mistake making `set_custom_format` impossible to use.
Automatically forward custom flags in `SurfaceTool.commit`.
Add documentation in `SurfaceTool` and `Mesh` for custom channels.
Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`.
2022-06-14 15:10:17 -07:00
Rémi Verschelde
f9f3db443e
Merge pull request #61702 from fire-forge/tilemap-layers
2022-06-14 22:54:39 +02:00
Rémi Verschelde
d2a90d62fd
Merge pull request #62044 from smix8/navigation_navagent_map_change_4.x
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Add NavigationAgent2D/3D set_navigation_map() function
2022-06-14 22:54:13 +02:00
smix8
f10ff0efda
Add NavigationAgent set_navigation_map() function
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Add NavigationAgent set_navigation_map() and get_navigation_map() function.
2022-06-14 21:48:47 +02:00
Rémi Verschelde
5a76d7128a
Merge pull request #62045 from clayjohn/GLES3-shader-update
2022-06-14 21:39:22 +02:00
Rémi Verschelde
7c0f1b4cd7
Merge pull request #62042 from Calinou/basematerial3d-nearest-height-always-linear
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Always sample the heightmap with linear filtering in BaseMaterial3D
2022-06-14 21:39:03 +02:00
FireForge
b8720500b0
Improve TileMap editor layer selection button
2022-06-14 14:14:19 -05:00
Rémi Verschelde
c9e3fe73ff
Merge pull request #62009 from KoBeWi/rings_a_bell
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Improve toaster buttons
2022-06-14 21:07:22 +02:00
clayjohn
a94110d0c6
Remove GLES2 shader constraints from GLES3
2022-06-14 12:01:52 -07:00
Hugo Locurcio
26f6625dcc
Always sample the heightmap with linear filtering in BaseMaterial3D
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Nearest-neighbor filtering of the heightmap results in a broken
appearance, with and without Deep Parallax enabled on the material.
Linear filtering results in a more expected appearance. This does
not affect other texture maps such as albedo, normal or roughness.
2022-06-14 18:56:18 +02:00
Rémi Verschelde
ab58d94dea
Merge pull request #62037 from fire-forge/link
2022-06-14 18:55:01 +02:00
Rémi Verschelde
4098fdde28
Merge pull request #62036 from yedpodtrzitko/yed/simplify-cc-version-check
2022-06-14 18:26:55 +02:00