Commit graph

29413 commits

Author SHA1 Message Date
PouleyKetchoupp
d94cd42ccd Added option in project settings to draw Shape2D outlines
Disabling collision outlines can be useful for performance when the game
is running and many collision shapes are displayed.
2021-02-25 07:48:33 -07:00
Rémi Verschelde
dadba2b391
Merge pull request #46392 from YeldhamDev/here_comes_another_rc
Backport the Import Defaults Editor
2021-02-25 15:45:34 +01:00
Rémi Verschelde
c16e614d88
Merge pull request #46417 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 25th batch
2021-02-25 15:35:42 +01:00
Rémi Verschelde
96d38d9751 Revert "Warn when setting Control size inside ready()"
This reverts commit a8105d73c7.

We need to improve the logic somewhat to make the warning more specific to
actual problematic scenarios. Will likely be cherry-picked again + fixes
for the next release.

Fixes #46376.
2021-02-25 15:14:32 +01:00
PouleyKetchoupp
ea1d4256a4 Added LocalVector to Visual Studio debugger visualization
(cherry picked from commit 27d5e1fff0)
2021-02-25 15:14:32 +01:00
kleonc
5d628535b9 Geometry2D::make_atlas Fail is passed invalid rect size
(cherry picked from commit 988f4cdc90)
2021-02-25 15:14:32 +01:00
Fredia Huya-Kouadio
65eb5fdf1e Update the initialization timeline for the Godot fragment to be more consistent with the previous activity based timeline.
(cherry picked from commit 3ce7678374)
2021-02-25 15:14:32 +01:00
Fredia Huya-Kouadio
9fb5215db5 Add logic to record the version of the Godot engine for the Android platform.
(cherry picked from commit bc5120eb97)
2021-02-25 15:14:32 +01:00
kleonc
80e4b2d02e MeshDataTool::create_from_surface Fail on invalid index data
(cherry picked from commit 8e82cf8174)
2021-02-25 15:14:32 +01:00
andybarcia
82b31fe8e7 Fixes some inconsistent ISO-639 language codes
And also adds tmz (Central Atlas Tamazight) as a language

(cherry picked from commit 476df5e198)
2021-02-25 15:14:32 +01:00
Jummit
0a9190134d expose edit_selected in Tree
(cherry picked from commit 13fb24cb6f)
2021-02-25 15:14:32 +01:00
Riteo Siuga
6d7b25b98a Improve the MIME source file
- Add MIME definitions for resources, scenes and scripts
- Remove the "weight" property, which defaults to 50, a much saner value than the previous 100, which was a bit excessive.
- Changes their icon names in order to follow the XDG icon naming conventions.

(cherry picked from commit 876e165a49)
2021-02-25 15:14:32 +01:00
Christoffer Sundbom
3b63467783 Tween: Add null check for target object
Fixes #45399.

(cherry picked from commit 5b2100d85c)
2021-02-25 15:14:31 +01:00
Liz Haas
8a1f8a68fb Input: Throw error if action doesn't exist
Thow errors if requesting an unexisting InputMap action.
Makes `Input.is_action_*` methods consistents with `Event.is_action_*` which already throw errors.

fixes #33303

(cherry picked from commit 2aee71d52d)
2021-02-25 14:30:25 +01:00
Pedro J. Estébanez
ef129acedd Prevent thread wait on itself for finish
(cherry picked from commit afc5af8dfa)
2021-02-25 14:28:16 +01:00
Rémi Verschelde
f0fc338858
Merge pull request #46413 from BastiaanOlij/set_environment_gdscript_32
Expose set_environment to GDScript
2021-02-25 14:26:40 +01:00
Rémi Verschelde
693a27e9dd
Merge pull request #46336 from m4gr3d/fix_android_resources_inclusion
[3.2] Update the filtering logic to properly handle directories with `.gdignore` files
2021-02-25 14:15:19 +01:00
Bastiaan Olij
e9ce9a8422 Expose set_environment to GDScript 2021-02-25 22:07:38 +11:00
Rémi Verschelde
d33ee6fa95
Merge pull request #46389 from Shatur95/additional-plugin-path-checks
Add additional plugin path checks (3.2)
2021-02-24 22:49:36 +01:00
Rémi Verschelde
ab3db20db8
Merge pull request #46387 from lawnjelly/gles2_light_ordering
GLES2 fix for consistent light ordering with BVH
2021-02-24 22:08:08 +01:00
Michael Alexsander
95191b9826 Backport the Import Defaults Editor 2021-02-24 17:50:42 -03:00
trollodel
2da6d82f3b Allow CollisionObject to show collision shape meshes
Add an editor gizmo to CollisionObject.
CollisionShape no longer shows collision shapes directly.
2021-02-24 21:33:40 +01:00
Shatur95
eb98ddf2c7 Add additional plugin path checks (3.2)
Need for compatibility after #45316.
2021-02-24 21:13:13 +02:00
lawnjelly
3aaefb957b GLES2 fix for consistent light ordering with BVH
Due to multi pass approach to lighting in GLES2, in some situations the rendered result can look different if lights are presented in a different order.

The order (aside from directional lights) seems to be simply copied from the culling routine (octree or bvh) which is essentially arbitrary. While octree is usually consistent with order, bvh uses a trickle optimize which may result in lights occurring in different order from frame to frame.

This PR adds an extra layer of sorting on GLES2 lights in order to get some kind of order consistency.
2021-02-24 17:25:28 +00:00
Rémi Verschelde
aa7c298788
Merge pull request #46343 from bruvzg/expose_wchar_32
Expose String contents to the GDScript.
2021-02-24 13:22:30 +01:00
Rémi Verschelde
85fa2bc191
Merge pull request #46365 from akien-mga/3.2-scons-fix-cmdline-bool
SCons: Properly handle overriding default values to bool options
2021-02-24 11:14:40 +01:00
Rémi Verschelde
92d59d0879 SCons: Properly handle overriding default values to bool options
The `dev=yes` and `production=yes` options work as aliases to set a number of
options, while still aiming to allow overriding specific options if the user
wishes so. (E.g. `production=yes use_lto=no` should work to enable production
defaults *but* disable LTO.)

That wasn't working as `ARGUMENTS.get()` returns a string and not a boolean as
expected by `BoolVariable`, and this wasn't flagged as a bug... So added a
helper method using SCons' `BoolVariable._text2bool` to do the conversion
manually.
2021-02-24 10:20:46 +01:00
Rémi Verschelde
87deef7d5d
Merge pull request #46348 from hpvb/static-link-atomic-clang-32
[3.2] Allow static linking with libatomic using clang
2021-02-23 15:09:14 +01:00
Hein-Pieter van Braam-Stewart
5f71fad6b6 Allow static linking with libatomic using clang
When using use_static_cpp we want to statically link with atomic as well
to make sure we don't incur any new runtime dependencies.

Scons doesn't quite support this so we do this little trick.
2021-02-23 14:48:51 +01:00
Rémi Verschelde
3faf485da7
Merge pull request #46345 from akien-mga/3.2-fix-arm64-linux
SCons: Work around compilation issue on Linux ARM64
2021-02-23 14:24:16 +01:00
Rémi Verschelde
6b2cfa416c SCons: Work around compilation issue on Linux ARM64
Fixes #45687.

This is really just a band-aid, our current buildsystem doesn't work well for
cross-compilation and needs a thorough refactoring to do so.
2021-02-23 14:08:45 +01:00
bruvzg
5bbacc85bd
Expose String contents to the GDScript as PoolByteArray. 2021-02-23 13:43:36 +02:00
Rémi Verschelde
acb92783c4
Merge pull request #46338 from lawnjelly/docs_camera_snap
Small class reference update for 3.2.4
2021-02-23 11:51:50 +01:00
lawnjelly
27aa03cac1 Small class reference update for 3.2.4
Changed batching entries now that it is available in GLES3 and GLES2.
Added entry for camera_snap.
2021-02-23 10:00:37 +00:00
Fredia Huya-Kouadio
48108444f1 Update the filtering logic to properly handle directories with .gdignore files. 2021-02-22 20:18:56 -08:00
Delf Neumärker
4f891b7060 Fix unchecked array access in build_*_planes
(cherry picked from commit f054f760e6)
2021-02-22 21:43:28 +01:00
Pedro J. Estébanez
6f4f49c1d5 Make glue generation shutdown more graceful
(cherry picked from commit 23907e6f19)
2021-02-22 21:40:16 +01:00
Hein-Pieter van Braam-Stewart
65528a63fb Omit some functions in alsa wrapper
These functions don't yet exist on ubuntu 14.04 so this leads to build
problems there. Omitting these symbols in the generated wrappers fixes
this. If we want to start using these symbols at a later date we should
just regenerate the wrapper.

(cherry picked from commit f42a7f9849)
2021-02-22 21:39:22 +01:00
Hein-Pieter van Braam-Stewart
5ff172e34d Use -latomic when using clang (server platform)
version of c9b3a00a63 for the server
platform

(cherry picked from commit 6a146d405c)
2021-02-22 21:39:22 +01:00
Rémi Verschelde
e696e0e922
Merge pull request #46326 from Shatur95/handle-relative-paths
Handle old relative plugins paths (3.2)
2021-02-22 21:37:00 +01:00
Shatur95
0a874101fd Handle old relative plugin paths 2021-02-22 22:23:22 +02:00
Rémi Verschelde
59fbc47b32
Merge pull request #46322 from RandomShaper/fix_uwp_3.2
Fix build error in UWP (3.2)
2021-02-22 18:11:48 +01:00
Pedro J. Estébanez
c75b3fedc4 Fix build error in UWP 2021-02-22 17:57:27 +01:00
hungrymonkey
1716423c97 Added sample code to the bsearch_custom function
bsearch_custom arguments

name - type - description
value - Variant - bisection search value
obj - Any object instance - Location of the 2 argument comparison function
func - String - Name of the function declared in obj
before - boolean - first and second resolver

Fixes https://github.com/godotengine/godot-docs/issues/4564
2021-02-22 15:55:33 +01:00
Rémi Verschelde
d1f023c35b SCons: Fix UWP build after #45618 2021-02-22 15:30:48 +01:00
Rémi Verschelde
f50569a592 CI: Build without debug symbols to reduce cache size
We often hit "Too Many Requests" errors when uploading the cache with
`actions/cache` because there's a limit of 10 GB every 5 minutes, and we can
easily go over it when we amend or merge several PRs in a short timespan.

This will make the CI artifacts less useful for debugging crashes but there's
no real way around this.

(cherry picked from commit caea551d41)
2021-02-22 14:16:42 +01:00
Hugo Locurcio
2735a5498e Improve the get_node() error message to be more descriptive
- Mention the origin of the `get_node()` call.
- Mention whether the attempted path is absolute or relative.

See #46214.

(cherry picked from commit e6abdc943d)
2021-02-22 14:16:42 +01:00
Angad Kambli
327586f582 fix minor issue in smooth step function's documentation
(cherry picked from commit 892060fa47)
2021-02-22 14:16:42 +01:00
Rémi Verschelde
38c168b53b
Merge pull request #46301 from Calinou/gles2-improve-shadow-rendering
Improve PCF13 shadow rendering in GLES2 by using a soft PCF filter
2021-02-22 14:07:10 +01:00
Hugo Locurcio
83eec8f7db
Improve PCF13 shadow rendering in GLES2 by using a soft PCF filter
This suppresses the blocky shadow appearance, bringing the shadow rendering
much closer to GLES3. This soft filter is more demanding as it requires
more lookups, but it makes PCF13 shadows more usable.

The soft PCF filter was adapted from three.js.
2021-02-22 13:36:15 +01:00