Rémi Verschelde
3e78963bb9
Fix typos with codespell
...
Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Rémi Verschelde
b1b56fd045
Merge pull request #42157 from akien-mga/math-RANDOM_MAX-netbsd
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Linux/BSD: Fix support for NetBSD
2020-09-18 12:35:07 +02:00
Rémi Verschelde
413ff7938d
X11: Try to load libXrandr.so.3 if libXrandr.so.2 isn't found
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All Linux distros, and FreeBSD and OpenBSD seem to have libXrandr.so.2,
but for some reason recent NetBSD versions seem to have libXrandr.so.3 now.
2020-09-18 11:55:12 +02:00
Rémi Verschelde
01185acecb
NetBSD: Implement OS_Unix::get_executable_path()
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Same implementation as OpenBSD seems to work fine.
2020-09-18 11:54:18 +02:00
Rémi Verschelde
5f4d64f4f3
Linux/BSD: Fix support for NetBSD
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Add __NetBSD__ to `platform_config.h` so that it can find `alloca`
and use the proper `pthread_setname_np` format.
Rename RANDOM_MAX to avoid conflict with NetBSD stdlib.
Fixes #42145 .
2020-09-18 10:27:55 +02:00
Rémi Verschelde
2d9b409103
Merge pull request #41528 from keegano/physics-fix-wrap-angle
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Wrap angles to (-pi, pi) in momentum calculation.
2020-09-17 16:32:53 +02:00
Rémi Verschelde
377c3bb256
Merge pull request #39944 from bruvzg/click-through-4
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Add mouse event pass-through support for window.
2020-09-17 12:27:06 +02:00
bruvzg
6a14c72b12
Add window click-through support.
2020-09-17 12:36:18 +03:00
Rémi Verschelde
fdfcce1c03
Merge pull request #42120 from raulsntos/fix-expr-match
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Fix C# Match stackoverflow
2020-09-17 08:43:48 +02:00
Rémi Verschelde
6ac7b90097
Merge pull request #42013 from Xrayez/fix-list-swap
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Fix `List` swap behavior on front, back and adjacent elements
2020-09-16 17:39:43 +02:00
Rémi Verschelde
1777211271
Merge pull request #42114 from Calinou/doc-mesh-aabb-methods
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Cross-reference AABB getter methods in the documentation
2020-09-16 16:21:05 +02:00
Rémi Verschelde
92d1964d1a
Donors: Add Gamblify, remove Interblock from splash screen
2020-09-16 16:10:35 +02:00
Hugo Locurcio
9712f8fd2d
Cross-reference AABB getter methods in the documentation
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This also clarifies that `get_aabb()` returns the AABB in local space.
See https://github.com/godotengine/godot/issues/42095 .
2020-09-16 15:53:10 +02:00
Raul Santos
d425cf6fed
Fix ExprMatch stackoverflow
2020-09-16 15:44:52 +02:00
Rémi Verschelde
6f4384f206
Merge pull request #42098 from Faless/crypto/mbedtls_2.16.8_fix
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Fix certificate generation with mbedtls 2.16.8 .
2020-09-15 19:26:26 +02:00
Fabio Alessandrelli
60687ce778
Fix certificate generation with mbedtls 2.16.8 .
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When generating certificates with
`Crypto.generate_self_signed_certificate` we generate the PEM in a
buffer via `mbedtls_x509write_crt_pem`.
Since version 2.16.8, mbedtls adds spurious data at the end of the
buffer due to internal optimizations, this breaks our logic when we try
to immediately parse it and return a proper `X509Certificate` object.
This commit updates the code to find the actual PEM length to parse
using `strlen`, takes extra caution always adding the terminator to the
buffer, and slightly improve error messages.
2020-09-15 18:47:51 +02:00
Rémi Verschelde
7f0352b4d1
Merge pull request #42093 from Xrayez/virtual-to_string
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Make `Object::to_string` virtual
2020-09-15 18:04:46 +02:00
Rémi Verschelde
7f24914b9e
Merge pull request #36374 from kuruk-mm/tilemap_filter_set_and_update
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TileMap: Set texture_filter and texture_repeat to generated CanvasItems...
2020-09-15 17:15:09 +02:00
Andrii Doroshenko (Xrayez)
cfead57d1d
Make Object::to_string
virtual
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Allows to override printing via C++, not only via script.
2020-09-15 18:14:45 +03:00
Rémi Verschelde
3f5f087af2
Merge pull request #42090 from Calinou/changelog-camera2d-offset-limit
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Mention compatibility-breaking Camera2D offset change in the changelog
2020-09-15 16:36:39 +02:00
Hugo Locurcio
dc1e79589a
Mention compatibility-breaking Camera2D offset change in the changelog
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See https://github.com/godotengine/godot/issues/42088 .
2020-09-15 15:56:36 +02:00
Rémi Verschelde
4450764479
Merge pull request #42086 from akien-mga/makerst-newline-eof
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makerst: Add missing newline at EOF
2020-09-15 15:18:50 +02:00
Rémi Verschelde
dd1c30d807
Merge pull request #42082 from aterlamia/show-corrrect-connection-title
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Show correct name of signal when editing an existing one
2020-09-15 15:05:04 +02:00
Rémi Verschelde
2b07126cd6
Merge pull request #42084 from Calinou/doc-projectsettings-cell-size-unit
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Clarify that 2D cell sizes are defined in pixels
2020-09-15 15:02:10 +02:00
Hugo Locurcio
f83249f224
Clarify that 2D cell sizes are defined in pixels
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See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021 .
2020-09-15 14:06:42 +02:00
Melvin Louwerse
eeb6c2e22c
Show correct name of signal when editing an existing one
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Use popup_dialog() instead of popup_centered() to show edit dialog/
With popup_centered it is not possible to change the displayed
signal name. When this is not set the previous shown name is show
for the current dialog.
This is no problem when creating a new conenction as popop_dialog
is used there and this would update the title.
Fixes #42074
2020-09-15 12:20:45 +02:00
Rémi Verschelde
d435537f7e
makerst: Add missing newline at EOF
2020-09-15 10:47:35 +02:00
Rémi Verschelde
6f0fa8519f
Merge pull request #41776 from EricEzaM/PR/tooltip-bugfixes
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Tooltip flickering and targeting fixes.
2020-09-15 10:24:17 +02:00
Eric M
07cb95bbda
Tooltip flickering and targeting fixes.
2020-09-15 17:34:29 +10:00
Rémi Verschelde
bc15704c42
Merge pull request #42065 from Calinou/editor-toggle-console-subsystem
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Only display the Windows toggle console option if it can actually be used
2020-09-15 09:18:58 +02:00
Rémi Verschelde
3a8a0bc5d3
Merge pull request #42061 from madmiraal/fix-41743
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Fix Bullet prioritised list of Areas a RigidBody is a member of element shift.
2020-09-15 09:13:15 +02:00
Hugo Locurcio
4df86f8b04
Only display the Windows toggle console option if it can actually be used
2020-09-14 21:52:04 +02:00
Rémi Verschelde
ee36e08c26
Merge pull request #42064 from Scony/add-numeric-literals-test-cases
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Add test cases for numeric literals with underscores
2020-09-14 21:07:00 +02:00
Rémi Verschelde
2b0e1dc87d
Merge pull request #42059 from dalexeev/docs_improvements
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Several documentation improvements
2020-09-14 20:59:52 +02:00
Pawel Lampe
b2d8c5140e
Add test cases for numeric literals with underscores
2020-09-14 20:21:07 +02:00
Marcel Admiraal
7e73dd0b2e
Fix RigidBodyBullet areasWhereIam element shift.
2020-09-14 18:43:21 +01:00
Danil Alexeev
a4c5790350
Several documentation improvements
2020-09-14 20:02:19 +03:00
Rémi Verschelde
c5f7a581f7
Merge pull request #42036 from Calinou/doc-object-metadata-remove
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Document how to remove metadata from an Object
2020-09-14 14:22:15 +02:00
Hugo Locurcio
cba4d73b71
Document how to remove metadata from an Object
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This closes https://github.com/godotengine/godot-docs/issues/4010 .
2020-09-14 14:01:13 +02:00
Rémi Verschelde
6ee1b78624
Merge pull request #42042 from tdaffin/log_fatal_mono_errors
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Add mono log message to error for fatal errors
2020-09-14 12:05:57 +02:00
Rémi Verschelde
8818a93a3c
Merge pull request #41987 from skyace65/Audio1
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Improve AudioEffectDistortion and AudioEffectFilter documentation
2020-09-14 09:23:04 +02:00
Rémi Verschelde
45f4d8fc92
Merge pull request #42038 from hoontee/_42027
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Fix "Create Trimesh Collision Sibling" transform
2020-09-14 09:19:42 +02:00
Yuri Roubinsky
95314e3568
Merge pull request #42044 from Chaosus/vs_fix_regression2
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Fix visual shader connection regression
2020-09-14 09:22:48 +03:00
Tom Daffin
c15fb42d45
Add mono log message to error for fatal errors
2020-09-13 19:53:06 -06:00
hoontee
3cbd626328
Fix "Create Trimesh Collision Sibling" transform
2020-09-13 17:42:52 -05:00
Yuri Roubinsky
0fd9ad8801
Fix visual shader connection regression
2020-09-13 23:48:59 +03:00
Rémi Verschelde
de465c41dc
Merge pull request #36407 from timothyqiu/maybe-copy-paste-error
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Fixes crash when saving scene
2020-09-13 19:53:09 +02:00
Yuri Roubinsky
d2b1326562
Merge pull request #42031 from Chaosus/vs_fix_ports
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[VisualShader] Fixes default node's input port not hiding on connection
2020-09-13 20:41:05 +03:00
Yuri Roubinsky
f726ef1cd7
[VisualShader] Fixes default node's input port not hiding on connection
2020-09-13 19:59:01 +03:00
Haoyu Qiu
38147da819
Fixes crash when saving scene
2020-09-13 16:15:46 +08:00