Commit graph

798 commits

Author SHA1 Message Date
Rémi Verschelde
7c29ce4375 Export: Add dedicated --export-pack option to export data pack
The previous behavior relying on the provided extension was problematic
on macOS since .zip is the main extension used for the full project
export (binary + data pack).

We add a dedicated `--export-pack` command line option to define when
only the data pack should be exported. Its extension will still be
inferred from the path.

Fixes #23073.
2020-01-08 14:57:46 +01:00
Rémi Verschelde
5011afcb6a Export: Improve usability of command line interface
I'm barely scratching the surface of the changes needed to make the
--export command line interface easy to use, but this should already
improve things somewhat.

- Streamline `can_export()` templates check in all platforms, checking
  first for the presence of official templates, then of any defined
  custom template, and reporting on the absence of any.
  Shouldn't change the actual return value much which is still true if
  either release or debug is usable - we might want to change that
  eventually and better validate against the requested target.

- Fix discrepancy between platforms using `custom_package/debug` and
  `custom_template/debug` (resp. `release`).
  All now use `custom_template`, which will break compatibility for
  `export_presets.cfg` with earlier projects (but is easy to fix).

- Use `can_export()` when attempting a command line export and report
  the same errors that would be shown in the editor.

- Improve error reporting after a failed export attempt, handling
  missing template and invalid path more gracefully.

- Cleanup of unused stuff in EditorNode around the export workflow.

- Improve --export documentation in --help a bit.

Fixes #16949 (at least many of the misunderstandings listed there).
Fixes #18470.
2020-01-07 14:25:56 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde
86a732b136
Merge pull request #34680 from Calinou/editor-export-nonzero-exit-code-error
Exit the editor export process with a non-zero exit code on error
2019-12-30 18:07:36 +01:00
Rémi Verschelde
388318ad4c
Merge pull request #34614 from qarmin/dont_create_preview_of_empty_scene
Don't create preview of empty scene.
2019-12-30 17:13:07 +01:00
Hugo Locurcio
79494992e4
Exit the editor export process with a non-zero exit code on error
This closes #34672.
2019-12-30 14:34:06 +01:00
Rafał Mikrut
542945f5f0 Don't create preview of empty scene. 2019-12-26 09:15:36 +01:00
Haoyu Qiu
078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Haoyu Qiu
d53c392b34 Centers Dock Position text 2019-12-23 09:37:36 +08:00
Haoyu Qiu
7a9c337dfe Makes more strings in editor translatable
* File type names in file dialogs
* Layout option names
* Visual shader editor UI
2019-12-16 16:41:07 +08:00
Haoyu Qiu
6f178a2061 Fixes infinite loop when switching editor 2019-12-11 13:27:21 +08:00
Rémi Verschelde
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut
ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
Haoyu Qiu
93f00c0303 Fixes prompt closes the wrong scene when exiting 2019-12-06 21:46:01 +08:00
PouleyKetchoupp
dd552494eb Debug menu in editor doesn't hide on checkbox toggle
Fixes #33850
2019-11-25 16:25:54 +01:00
Rémi Verschelde
41634199c8 EditorNode: Improve tooltip for pause button
Closes #14742.
2019-11-14 11:44:20 +01:00
PouleyKetchoupp
824bc3fed8 Keep focus on the top-most node for multi-selection in scene tree
Makes behavior consistent with selecting/deselecting single nodes and fixes a regression about the focused node being lost when multi-selecting.

Fixes #33332
2019-11-10 09:37:51 +01:00
PouleyKetchoupp
133014c3fb Fixed errors when saving scene with a shrunk viewport
Handle viewport size larger than preview size but very close, when the ratio was 1 the size ended up being 0.

Fixes #33497
2019-11-09 21:16:19 +01:00
Michael Alexsander
36c4fd8935 Make the editor dimming smarter 2019-10-31 16:58:53 -03:00
Rémi Verschelde
35944aebde
Merge pull request #33019 from volzhs/class_icon
Resize custom class icon
2019-10-23 21:48:40 +02:00
volzhs
9131f70d8a Resize custom class icon 2019-10-24 03:55:56 +09:00
Rémi Verschelde
2d6cf9cc56
Merge pull request #33009 from ebert83/fix_editor_save_layout
Fix layout saving error
2019-10-23 15:31:48 +02:00
Thomas Ebert Hansen
d62ab4ab10 Fix layout saving error
As a result of commit b49226e085 FileAccess::open no longer returns ERR_CANT_OPEN if the file cannot be found/opened.
Instead check against ERR_FILE_NOT_FOUND or ERR_FILE_CANT_OPEN.
2019-10-23 15:02:51 +02:00
Fabio Alessandrelli
2ae3631318 Fix EditorNode.get_editor_theme
EditorNode was not correctly setting the class memeber when creating the
theme, using a local variable instead.
Theme is now created before registering exporters (as they might need it).
2019-10-23 10:59:03 +02:00
Mark Riedesel
6a85614d86 expose EditorSpinSlider to GDScript 2019-10-20 11:54:35 -04:00
Michael Alexsander Silva Dias
4689ece741 Minor visual adjustment in drag preview of the scene and file tree editors 2019-09-30 13:36:49 -03:00
Ruslan Mullayanov
4d5298ed7d Fixed unable to open project data folder
Removed `default` case to prevent hiding such errors in the future.

Fixes #31939.
2019-09-26 08:17:07 +02:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Stefano Coratti
c46d172533 Fix #32263 - Hide Console Window stores opposite value 2019-09-23 22:06:34 +02:00
Rémi Verschelde
fb12f54721
Merge pull request #32074 from KoBeWi/ninja_reload
Preserve folding when sub-scene is changed
2019-09-23 10:32:02 +02:00
Hugo Locurcio
ba566dff2e
Distinguish editor-originating messages in the editor log
This fades out messages originating from the editor to make messages
printed by the project stand out more.

This also tweaks wording in some editor messages for consistency.
2019-09-20 01:59:02 +02:00
Tomasz Chabora
7e89ec2cd8 Preserve folding when sub-scene is changed 2019-09-10 14:43:46 +02:00
Rémi Verschelde
1046a9d143
Merge pull request #31927 from willnationsdev/csv-import
Add CSV import without translation.
2019-09-04 16:02:39 +02:00
willnationsdev
7ac0239afa Add CSV import without translation. 2019-09-03 19:37:20 -05:00
Rémi Verschelde
75cbcb596a
Merge pull request #30982 from iwek7/feature/skip_breakpoints
Adds skip-breakpoints feature
2019-09-04 01:31:08 +02:00
Rémi Verschelde
4967f303f5
Merge pull request #31461 from IronicallySerious/add-vcs-integration
VCS integration for Godot Editor
2019-09-04 01:09:24 +02:00
iwek7
617797c47c Adds skip-breakpoints feature 2019-09-03 20:49:09 +02:00
Twarit
d98e944a19 Add VCS editor plugin UI elements to editor 2019-09-03 20:16:30 +05:30
Bhupendra Aole
1de3ec911f Default ColorPicker color mode setting
There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing.
Fixes #30755 and #30754
2019-08-31 00:34:33 -04:00
Rémi Verschelde
ca652bbc47
Merge pull request #25353 from azagaya/master
Use also invisible tabs to calculate minimum size of tab container
2019-08-30 13:58:37 +02:00
azagaya
fa6f86b886 Make tab containers in editor, project settings, and export dialog, to use hidden tabs for min size computation. 2019-08-30 08:33:32 -03:00
Rémi Verschelde
57c60cdc35
Merge pull request #31706 from akien-mga/android-custom-build-improvements
Buildsystem and workflow improvements to the new Android custom builds
2019-08-30 11:55:34 +02:00
Hugo Locurcio
ef9f234d2b
Tweak the editor window dimming intensity, remove dim fade animation
The fade animation tended to give the editor a "sluggish" feel
when running at lower FPS (which is common in heavy 3D scenes),
so it's probably a good idea to remove it.

This also makes dimming less intense (50% instead of 60%).
2019-08-29 15:54:08 +02:00
Rémi Verschelde
b1f294b3ac Android: Improve dialogs about custom build template
The language didn't make it clear that it's installing a *source* template
to the project folder, for later use when compiling custom APKs.

Fixes #28736.
2019-08-29 13:22:20 +02:00
bruvzg
db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. 2019-08-26 16:45:49 +03:00
Rémi Verschelde
51def4dab9
Merge pull request #31523 from nekomatata/show-warning-loading
EditorNode::show_warning displays a console warning during project loading
2019-08-21 10:05:24 +02:00
PouleyKetchoupp
a735afac95 EditorNode::show_warning displays a console warning instead of failing during project load
Fixes #31522
2019-08-21 09:05:30 +02:00
Rémi Verschelde
7b37321ae3
Merge pull request #31499 from nekomatata/fix-new-project-metadata
Setting project metadata doesn't fail when project_metadata.cfg doesn't exist
2019-08-21 08:54:32 +02:00
PouleyKetchoupp
b49226e085 Support for file not found in ConfigFile::Load and handle a few specific cases
EditorSettings::set_project_metadata: creates project_metadata.cfg if it doesn't exist
EditorPlugin::get_config: removed (not used)

Fixes #31444
2019-08-21 08:32:55 +02:00
Rémi Verschelde
4e760096a9
Merge pull request #31443 from Calinou/editor-use-minimum-window-size
Define a minimum window size in the editor and project manager
2019-08-20 12:42:58 +02:00
Rémi Verschelde
cc9f2a2d8b
Merge pull request #31401 from aaronfranke/no-init-scripts
Allow plugins to not have an init script
2019-08-17 22:09:17 +02:00
Hugo Locurcio
c0eee235c4
Define a minimum window size in the editor and project manager
This prevents most UI elements from overlapping or being cut off
as a result of the window being too small.

This closes #20669.
2019-08-17 21:56:59 +02:00
Braden Bodily
71d71d55b5 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Condensed some if and ERR statements. Added dots to end of error messages

Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-17 12:33:15 +02:00
Aaron Franke
ceb61fb784
Allow plugins to not have an init script 2019-08-15 17:52:07 -04:00
Tomasz Chabora
cedee8281b Allow to create scene from FileSystem dock 2019-08-15 19:47:21 +02:00
Rémi Verschelde
8995d95da0
Merge pull request #31347 from neikeq/monodevelop-addin
C#: Add Ide Connection library and server for the editor
2019-08-14 11:39:41 +02:00
Hugo Locurcio
9e1c23a353
Reorganize various menus for consistency and conciseness
- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear

This closes #31148.
2019-08-13 11:52:10 +02:00
Rémi Verschelde
f5f16e57fd
Merge pull request #30804 from hbina/fix_issue_30160
Fixed crash when making subresource unique in inspector dock
2019-08-07 11:43:16 +02:00
Hanif Bin Ariffin
befc2c0894 add forgotten calls to inspector_dock->update(...).
I believe many calls to the said function was mistakenly left out leading to InspectorDock having a pointer to deleted values.
As such, this commit introduces many such calls to inspector_dock where I believe is appropriate...
2019-08-06 18:02:36 -04:00
Rémi Verschelde
52cfb5f579
Merge pull request #31121 from willnationsdev/plugin-select-editor
Let EditorPlugins set editor/distraction-free mode
2019-08-06 16:43:49 +02:00
Will Nations
2e3264259b Let EditorPlugins set editor/distraction-free mode 2019-08-06 08:48:00 -05:00
Rémi Verschelde
fa35a73f0a
Merge pull request #31116 from sparkart/add_quit_shortcut
Add Shortcut Settings for Quitting Editor
2019-08-05 22:02:11 +02:00
Emmanuel Barroga
8e4ae09639 Add Shortcut Settings for Quitting Editor
Adds the ability to change the shortcut keys in Editor Settings for quitting the editor.
2019-08-05 11:53:42 -07:00
merumelu
dcd551bf78 Remove Editor dependency from SceneTree 2019-08-05 19:46:23 +02:00
Ignacio Etcheverry
0b94203a79 C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-08-04 01:57:53 +02:00
Kanabenki
648313ab8a Don't add unsaved scene to previous scenes list 2019-07-31 23:49:16 +02:00
Rémi Verschelde
7d76f3b393
Merge pull request #30944 from YeldhamDev/bottom_panel_icon_simplify
Make the expand icon in the bottom panel always be the same
2019-07-30 09:27:33 +02:00
Michael Alexsander Silva Dias
d6988b7d2b Make the expand icon in the bottom panel always be the same 2019-07-29 18:08:05 -03:00
Kanabenki
a8ac739a5e Add Undo Close Tab option in tabs context menu 2019-07-27 16:51:24 +02:00
Rémi Verschelde
e4ec59b6ae
Merge pull request #30763 from Calinou/editor-add-version-info
Display version information in the editor at all times
2019-07-26 19:08:42 +02:00
Hugo Locurcio
6f6a9d9c09
Simplify editor settings related to window dimming
Only a single checkbox is now exposed to control whether the editor
window should be dimmed when opening a popup. The main use case
for disabling it is picking colors from the editor window while
a popup is open.
2019-07-26 15:29:04 +02:00
Hugo Locurcio
dee9e9dc62
Display version information in the editor at all times
This closes #27811.
2019-07-25 21:05:36 +02:00
Rémi Verschelde
d844e30614 Inspector: Make default float step configurable
Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).

Supersedes #25470.
Partial fix for #18251.
2019-07-23 17:31:38 +02:00
Michael Alexsander Silva Dias
9be52a5e0f Move "Open Screenshot" from the "Editor" menu to the editor settings 2019-07-23 02:05:29 -03:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
qarmin
6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
Bojidar Marinov
4f72178868
Make custom types more subtle and more useful
Implements #6067 (aaronfranke's idea)
Fixes #26980
2019-07-19 22:33:58 +03:00
Nils ANDRÉ-CHANG
7a1b399df2 Use switch instead of if statement 2019-07-15 17:21:34 +01:00
Bojidar Marinov
eed2251f17
Add a way to copy the text of warnings shown in the editor
Closes #20662
2019-07-09 21:11:31 +03:00
Bojidar Marinov
e222615e97
Fix editor remaining dimmed after certain actions
Fixes #30368
2019-07-06 17:37:40 +03:00
Rémi Verschelde
595763e0a0
Revert "Add editor menu to open the project data "user://" location." 2019-07-05 12:37:42 +02:00
Rémi Verschelde
3676100964
Merge pull request #30336 from fire/open_project_data
Add editor menu to open the project data "user://" location.
2019-07-05 11:40:28 +02:00
K. S. Ernest (iFire) Lee
44df7c8b9b Add editor menu to open the project data "user://" location. 2019-07-05 01:07:11 -07:00
Rémi Verschelde
133a07ed2d
Merge pull request #30327 from Calinou/editor-dim-window-quitting
Dim the editor window while it's quitting
2019-07-05 09:44:43 +02:00
Hugo Locurcio
492c3196ae
Dim the editor window while it's quitting
This makes it clearer that the editor window is busy while it's quitting
(which can take a while on slower PCs).
This also makes it feel more responsive to user input.

Note that the effect is only visible if
"Interface > Editor > Quit Confirmation" is disabled in the
Editor Settings, as the quit confirmation already makes
the editor window dim while quitting.
2019-07-04 23:47:47 +02:00
Hugo Locurcio
acbd0fea97
Use CheckBoxes in the editor instead of CheckButtons when applicable
CheckButtons should only be used if toggling them has an
immediate effect. Otherwise, CheckBoxes should be used.
2019-07-04 17:32:59 +02:00
Fabio Alessandrelli
c798173332 Fix editor crash when StreamPeerSSL is unavilable.
The fix for EditorNode is a bit hacky, but the handling of the buttons
and features there is hacky too (based on enums that might not reflect
the actual state).
2019-07-02 15:34:34 +02:00
Rémi Verschelde
98879be276
Merge pull request #27510 from fire/screenshot_editor
Add editor screenshot on control - f12.
2019-07-02 11:30:16 +02:00
K. S. Ernest (iFire) Lee
05de0eafab Add editor screenshot on control - f12. 2019-07-01 13:39:21 -07:00
Rémi Verschelde
d17eac735c
Merge pull request #29815 from NilsIrl/plus_file_1
Replace ` + "/" + ` with `String::file_add()`
2019-07-01 12:06:35 +02:00
Chaosus
da7cf8b49f Added convertor from VisualShader to Shader 2019-06-28 19:54:43 +03:00
Thomas ten Cate
05b67514a6 Make visibility of update spinner editor-wide, hidden by default
- Make visibility of the spinner and "update always" option editor-wide,
  rather than per-project metadata.
- Add options "Show Update Spinner" and "Update Continuously" under
  Editor Settings > Interface > Editor. Both options are false by
  default.
- Rename some variables and constants to be more consistent and clearer:
  "update always" -> "update continuously", "update changes" -> "update
  when changed", "update menu" -> "update spinner", "circle" -> "update
  spinner".

Fixes #23738.
2019-06-25 14:57:44 +02:00
Rémi Verschelde
30383a1cdc
Merge pull request #29376 from hilfazer/editor_layouts_dialog
Saving/deleting editor layouts dialog with layout list
2019-06-23 23:56:52 +02:00
Nils ANDRÉ-CHANG
d2833d4f4d Replace + "/" + with String::file_add() 2019-06-23 13:33:50 +01:00
hilfazer
9986cf7005 editor save/delete layout dialog with layout list 2019-06-21 19:38:04 +02:00
Luka Dornhecker
ad504b926f Add option to toggle console window on Windows
This is an editor setting and its value can also be toggled
using an entry in the Editor toolbar. The console will still
appear briefly when starting the project manager or editor,
as it's still compiled as console application.

Does not impact exported games, which will still run without
console in release and with console in debug mode.

A project setting or export option could be added to disable
it in debug mode if there's demand for it, but that would
greatly reduce the usefulness of debug builds if Windows users
can no longer report error and crash messages.

Fixes #17889.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-20 16:55:52 +02:00
Rémi Verschelde
d2e8b5bd18
Merge pull request #29493 from YeldhamDev/enhance_fix_feature_profile
Enhancements and fixes for the editor feature profile
2019-06-19 00:14:05 +02:00
Rémi Verschelde
b5459d9f0a
Merge pull request #29830 from NilsIrl/remove_useless
Remove useless cast from c-string to String
2019-06-17 11:00:01 +02:00
Rémi Verschelde
e864237f1a i18n: Fix extract.py support for new TTRC
Also make compatible with Python 3.
2019-06-16 22:02:44 +02:00
Nils ANDRÉ-CHANG
640ed6baba Remove useless cast from c-string to String 2019-06-16 13:12:01 +01:00
Michael Alexsander Silva Dias
484127c88f Enhancements and fixes for the editor feature profile 2019-06-12 21:46:53 -03:00
Rémi Verschelde
971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
Rémi Verschelde
6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Hein-Pieter van Braam-Stewart
0ac7715a27 Fix moving and renaming files
This commit fixes several issues related to moving scenes and resources
in an open project.

* Don't try to reload scenes while not all scenes are updated yet.
* Don't use the UndoRedo system to update non-user initiated editor
state.
* Resave scenes after moving files and updating resource path(s).
2019-06-04 16:24:32 +02:00
qarmin
8245db869f Small fixes to unrechable code, possibly overflows, using NULL pointers 2019-06-03 21:52:50 +02:00
Rémi Verschelde
a69436aa4e
Merge pull request #27309 from KoBeWi/main_scene_on_android
Ensure main scene is set when running on device
2019-05-31 16:55:46 +02:00
Tomasz Chabora
9e18e94dc1 Ensure main scene is set when running on device 2019-05-31 16:02:57 +02:00
Tomasz Chabora
847a74d588 Fix crash when inherit in rootless unsaved scene 2019-05-31 02:08:37 +02:00
Hugo Locurcio
ac14efcdfb
Decrease the editor FPS cap when the window is unfocused
This decreases CPU/GPU usage when the window is unfocused, which can
be beneficial to laptop users.

This also makes the low-processor mode sleep project setting no longer
affect the editor. Instead, two new editor settings now define the
duration of sleeping when the editor is focused and unfocused.

This closes #24209 and partially addresses #29257.
2019-05-30 15:42:57 +02:00
Rémi Verschelde
3f11505f4f
Merge pull request #29253 from IronicallySerious/remove-duplicate-plugin
Remove duplicate audio bus plugin registry
2019-05-29 10:42:09 +02:00
Rémi Verschelde
80f7a19569
Merge pull request #28789 from mitchcurtis/quick-open
Add Quick Open dialog
2019-05-28 20:45:52 +02:00
Twarit
506436b28a Remove duplicate audio bus plugin registry 2019-05-28 23:56:04 +05:30
Mitch Curtis
ffb6aab1f4 Add Quick Open dialog
This dialog searches every Resource-derived file in the project, making
it extremely useful for searching everything from audio files to scripts.

Unlike the Quick Open Script and Quick Open Scene dialogs, you don't need
to think about the type of file you're opening, just its name.

Shift + Alt + O was chosen to match the existing shortcuts for
Quick Open Scene and Quick Open Script.
2019-05-28 18:27:18 +02:00
Rémi Verschelde
47f00925dc
Merge pull request #28454 from homer666/popup-centered-maxsize
Add `popup_centered_clamped()` method to Popup
2019-05-28 11:36:41 +02:00
Rémi Verschelde
11f20c43d7
Merge pull request #28907 from dankan1890/contextual_help
ScriptEditor: Changed the shortcut for contextual help in ALT + F1
2019-05-24 19:55:42 +02:00
Max Hilbrunner
ac58abfd58
Merge pull request #28970 from KoBeWi/a_wild_bug_appeared
Fix saving scenes when multi-closing scene tabs
2019-05-18 16:46:31 +02:00
Hugo Locurcio
2713b44da7
Fix "Open Project Data Folder" in the editor
The handling code also had to be moved as this option was moved
to the Tools submenu.
2019-05-18 14:35:13 +02:00
Tomasz Chabora
27e17fa5de Fix saving scenes when multi-closing scene tabs 2019-05-17 23:47:02 +02:00
Max Hilbrunner
05cb337f2d
Merge pull request #28587 from Daw11/lanczos
Implement Lanczos image filter
2019-05-16 23:25:48 +02:00
Michael Alexsander Silva Dias
be8dc97be7 Fix leftover connection to the "Open" signal in FileSystemDock
Fixes #28903.
2019-05-15 11:25:52 -03:00
dankan1890
81e48e2cf3 ScriptEditor: Changed the shortcut for contextual help in ALT + F1, to resolve the conflict with the help menu opening shortcut. 2019-05-15 14:27:24 +02:00
Michael Alexsander Silva Dias
dcf27c71b7 Make possible to create inherited scenes via the RMB menu in the FileSystem dock 2019-05-11 05:13:29 -03:00
Michael Alexsander Silva Dias
19b8c51e1d Change empty scene closing on new inherented scene to a better approach 2019-05-08 04:47:39 -03:00
Daw11
28bff3d1ad Implement Lanczos image filter 2019-05-05 14:03:56 +02:00
Rémi Verschelde
36d4f86ed9
Merge pull request #27707 from Calinou/tweak-message-wording
Improve wording of various messages and make casing more consistent
2019-04-30 11:10:36 +02:00
homer666
80e9e93e27 Add Popup::popup_centered_clamped method
- Also replace redundant duplicate code in editor dialogs with calls to popup_centered_clamped()
2019-04-30 05:35:43 +10:00
Hugo Locurcio
f5940e2909
Limit the size of the Manage Editor Feature Profiles dialog
This makes it more readable on large monitors.
2019-04-26 18:49:37 +02:00
Rémi Verschelde
f05dce3ee2
Merge pull request #28262 from KoBeWi/gotta_close_them_all
Add Close Others/Right/All for scene tabs
2019-04-25 22:46:46 +02:00
Tomasz Chabora
6169e755aa Add Close Others/Right/All for scene tabs 2019-04-25 18:14:36 +02:00
DixiE
f06b62028e Save Layout When Scene Is Closed Via Context Menu 2019-04-23 22:37:02 +01:00
Hugo Locurcio
35a0162167
Improve wording of various messages and make casing more consistent
This also adds the number of selected projects to the confirmation
dialog that appears before removing projects.
2019-04-21 14:37:14 +02:00
Juan Linietsky
04847ef5f9 Added ability for multiple images to be imported as an atlas
This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
Tomasz Chabora
331f922359 Save opened scenes when necessary 2019-04-15 22:17:49 +02:00
Rémi Verschelde
c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Juan Linietsky
3474e1586d Changes to to feature profile editor
Changed "Disable Editor" to "Contextual Editor Enabled"
Do not show contextual editors for disabled classes.
2019-04-08 20:20:20 -03:00
Juan Linietsky
a20235aeb0 Add ability to edit editor feature profiles
Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-04-08 19:18:51 -03:00
Juan Linietsky
dd03dcbd5a Android now (optionally) builds the template when exporting
Added new way to create add-ons
Removed old way to create add-ons
2019-04-07 15:46:52 -03:00
Rémi Verschelde
5881c6505b
Merge pull request #27414 from KoBeWi/drop_the_dir
Allow to drop folders onto editor
2019-04-22 12:01:32 +02:00
Rémi Verschelde
71bbe6eb01
Merge pull request #27979 from Paulb23/remember_script_state
Restore script editor state between sessions
2019-04-21 13:01:43 +02:00
Paulb23
6ea253aa77 Restore script editor state between sessions 2019-04-13 13:07:12 +01:00
Rémi Verschelde
694ec9b3d0
Merge pull request #26551 from ZahFox/editor-shortcuts
New shortcuts for the editor menu items
2019-04-07 13:49:12 +02:00
Rémi Verschelde
03581e49b7
Merge pull request #27151 from vorabrijesh/updated
Changed default shortcut for opening help menu to (Shift + F1)
2019-04-07 11:53:08 +02:00
vorabrijesh
f1e4fd3e39 Change Help menu shortcut to Shift+F1: Fixes #3786 2019-04-07 01:45:26 +05:30
Rémi Verschelde
fc370b3feb Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.
2019-04-05 15:14:53 +02:00
Rémi Verschelde
de54ee975d
Merge pull request #27238 from ShyRed/cpu2dmask
Add Emission Mask to CPUParticle2D
2019-04-03 09:13:14 +02:00
Tomasz Chabora
c0da243f04 Allow to drop folders onto editor 2019-03-26 13:33:38 +01:00
Pedro J. Estébanez
9c3ddf05cb Revert accidental commits
This reverts commit fb37284c02.
This reverts commit 4db0f51b9a.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez
4db0f51b9a Create live view dock [wip] 2019-03-20 20:44:43 +01:00
ShyRed
dcd268e183 Add Emission Mask to CPUParticle2D
Add ability to load emission masks to CPUParticle2D.
2019-03-19 17:28:57 +01:00
Will Nations
2d106eb715 Fix inherited icons for script classes 2019-03-17 00:04:15 -05:00
Rémi Verschelde
ffd115dd6f
Merge pull request #26935 from qarmin/show_class_name_icon_in_tabs
Show in tabs custom class icons
2019-03-16 11:04:03 -07:00
Michael Alexsander Silva Dias
ebabb0ea65 Make bottom panel only try to hide editors when they're visible 2019-03-16 03:39:49 -03:00
qarmin
825a870f06 Show in tabs non default class icons 2019-03-11 22:54:23 +01:00
George Marques
25f9aee005
Allow class_name scripts to have nested inheritance 2019-03-09 00:47:27 -03:00
Juan Linietsky
6eac688952 Don't hide/show top editor if they did not change, fixes #26644 2019-03-06 12:42:01 -03:00
Juan Linietsky
5f079e2ef9 -Make tileset and meshlibrary edit in a separate inspector, fixes #26671
-Made relationship lines appear based on theme settings, not previous hack
-Fix drawing of relationship lines (was broken)
-Fix double initialization of theme settings
2019-03-06 12:12:42 -03:00
Juan Linietsky
472c94ce3e Remove the "Open Editor" button, it will open automatically. 2019-03-04 16:50:21 -03:00
Juan Linietsky
53bec9deeb Fix and restore text, material and mesh previewers. 2019-03-04 15:53:18 -03:00
Juan Linietsky
e653c79ef7 Better warnings when resources can't be saved. Fixes #26531 2019-03-04 11:06:49 -03:00
Juan Linietsky
a1e73dcc94 Add support for event accumlation (off by default, on for editor), fixes #26536 2019-03-03 19:53:13 -03:00
will
7a88002992 New shortcuts for the editor menu items 2019-03-03 15:24:58 -06:00
Bruno Lourenço
ed7534a6aa Fix grid view button icon not showing on filesystem dock. 2019-03-03 15:02:51 +00:00
Paul Trojahn
f3d94cc752 Fix misleading modified status of scenes
If a scene is instanced in another scene, any changes to the first
triggers _clear_undo_history in EditorNode::set_current_scene, which
increments the version in UndoRedo::clear_history. This results in a
modified status. Passing false to clear_history fixes this issue.
Fixes #25942
2019-03-01 18:27:37 +01:00
Juan Linietsky
9ca6ffa341 Save resources even if no scene is present, closes #26273 2019-02-27 20:00:40 -03:00
Rémi Verschelde
028303f167
Merge pull request #26373 from groud/fix_layout_loading
Fixes layout loading
2019-02-27 22:39:31 +01:00
Juan Linietsky
d8f12c4343 Avoid docks to be overriden while scanning, fixes #26359 2019-02-27 18:14:59 -03:00
Gilles Roudiere
04fb1069cd Fixes layout loading 2019-02-27 21:36:12 +01:00
Juan Linietsky
a5370b1b1b -Fix problem of order of import plugins, closes #26340
-Ensure resource previewer does not start until first import is done
2019-02-27 14:11:17 -03:00
Juan Linietsky
eb2b9b88a9 Make sure restoring opened scenes happens after scanning is done. 2019-02-27 11:00:32 -03:00
Juan Linietsky
caa42667e8 If resources on disk have subresources and they are edited, also save the resource on ctrl-s 2019-02-26 23:48:30 -03:00
Rémi Verschelde
68f675fba2
Merge pull request #26290 from groud/move_setting_to_layout
Move the FileSystem dock layout properties to the per-project layout file
2019-02-26 09:14:41 +01:00
Gilles Roudiere
de95493de2 Move the FileSystem dock layout properties to the per-project layout file 2019-02-25 23:39:49 +01:00
Eric Rybicki
747b9ac870 Fix editor crash after disabling plugin that used forward_spatial_gui_input
Fixes #26124.
2019-02-25 17:11:04 +01:00
Juan Linietsky
7f63b0e8cd Added a workaround to avoid crashes due to how TileSet editor works, fixes #23672
Also fixed a few uninitialized memory variables.
2019-02-22 17:42:29 -03:00
Juan Linietsky
8b231b96e3 Implement a cleaner (and better) way to save imagedata from ImageTexture, fixes #18801 2019-02-21 20:49:42 -03:00
marxin
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Rémi Verschelde
74ef11d404
Merge pull request #26061 from qarmin/fix_res_error
Fix res:// error when dragging file from outside of editor
2019-02-20 17:28:05 +01:00
Michael Alexsander Silva Dias
0de15955ad Add small spacing between top bars in main editor and project manager 2019-02-20 12:08:52 -03:00
qarmin
2f0c4de1f0 Fix res:// error when dragging file to other file 2019-02-19 17:21:05 +01:00
Rémi Verschelde
f5f2b5d4af
Merge pull request #25962 from willnationsdev/fix-missing-addon
Auto-cleanup missing addons
2019-02-18 10:09:58 +01:00
Will Nations
2d0fcd5c4a Auto-cleanup missing addons 2019-02-17 22:57:45 -06:00
Michael Alexsander Silva Dias
da45f1bf85 Minor cleanup in the Project Manager 2019-02-12 08:25:09 -02:00
Michael Alexsander Silva Dias
3a70020c98 Cleanup editor's top bar of old nodes 2019-02-11 02:18:54 -02:00
QbieShay
fe046de216 Root node of a scene is now selected when the scene is opened. 2019-02-08 22:50:39 +01:00
Rémi Verschelde
4cfce99955
Merge pull request #25355 from YeldhamDev/color_picker_changes
Make some small enhancements to the ColorPicker
2019-01-27 18:37:48 +01:00
Juan Linietsky
a089061120 Fix pixelized previews, but also instances of breaking ImageTexture cache. Closes #25378. 2019-01-27 13:41:47 -03:00
Michael Alexsander Silva Dias
182f26fe5e Make some small enhancements to the ColorPicker 2019-01-27 12:44:39 -02:00
Juan Linietsky
5bd3f72878 Properly warn about the effects of changing an import type, as well as force editor restart. Fixes #23874 2019-01-25 17:23:56 -03:00
Juan Linietsky
32fa136cc7 Ability to keep images in ImageTexture cached while using editor, fixes #25243 2019-01-25 13:40:23 -03:00
Juan Linietsky
e8d31cc765 Perform a cleaner exit for resource preview, fixes #24206 2019-01-17 09:09:39 -03:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Chaosus
b26d2ac190 Fix "method not found" error when script is removed from object 2018-12-31 12:09:08 +03:00
Rémi Verschelde
ac46862097
Merge pull request #24506 from JFonS/expose_gizmos
Expose the new gizmo plugin system to scripting
2018-12-30 15:42:30 +01:00
JFonS
6b15b4f904 Expose the new gizmo plugin system to scripting 2018-12-21 23:56:39 +01:00
Alexandre LittleWhite Laurent
ca90dd302b Change global timestamp behaviour earlier 2018-12-16 23:39:17 +01:00
Rémi Verschelde
9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Marc Gilleron
065e2670af Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
Rémi Verschelde
bf59b73250
Merge pull request #20609 from YeldhamDev/menu_hover_explicit
Make opening menus with the same parent on mouse focus explicit
2018-12-09 23:15:33 +01:00
Michael Alexsander Silva Dias
bc9cb0e6cd Cleanup some unused controls in the editor's top bar 2018-12-09 17:51:30 -02:00