Rémi Verschelde
403ca51dd2
Merge pull request #54809 from Calinou/editor-frametime-display-more-decimals-3.x
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Display 2 decimals instead of 1 in editor frametime labels (3.x)
2021-11-09 21:52:45 +01:00
Hugo Locurcio
b31f6f78a3
Display 2 decimals instead of 1 in editor frametime labels
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When comparing different graphics settings or optimizations,
this makes precise measurements and frametime comparisons easier.
This also makes the editor FPS display use `pad_decimals()`
for consistency with the implementation in `master`.
2021-11-09 17:20:59 +01:00
Rémi Verschelde
b0cd38b7e3
Merge pull request #42625 from RandomShaper/fix_dict_3.2
2021-11-09 15:55:43 +01:00
Pedro J. Estébanez
a02bb2b598
Fix detection of non-default and overridden property values in scenes
2021-11-09 15:08:22 +01:00
Pedro J. Estébanez
a7aad78fd0
Add recursive comparison to Array and Dictionary
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...and expose it to GDScript.
Co-authored-by: Emmanuel Leblond <emmanuel.leblond@gmail.com>
2021-11-09 15:08:22 +01:00
Rémi Verschelde
1a278249ac
Merge pull request #54799 from Calinou/gdscript-opcode-no-hash-3.x
2021-11-09 14:01:40 +01:00
Rémi Verschelde
1f8497d281
Merge pull request #53411 from RandomShaper/ubershaders_3.x
2021-11-09 13:12:44 +01:00
Hugo Locurcio
63d214f04b
Remove hash symbol in front of opcode error messages in GDScript
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The hash symbol creates spurious issue references on GitHub if
the message is posted outside a code block, which means some issues
have a lot more references than originally intended.
2021-11-09 12:20:51 +01:00
Pedro J. Estébanez
4c710780d4
Implement async shader compilation plus caching for GL ES 3
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Async. compilation via ubershader is currently available in the scene and particles shaders only.
Bonus:
- Use `#if defined()` syntax for not true conditionals, so they don't unnecessarily take a bit in the version flagset.
- Remove unused `ENABLE_CLIP_ALPHA` from scene shader.
- Remove unused `PARTICLES_COPY` from the particles shader.
- Remove unused uniform related code.
- Shader language/compiler: use ordered hash maps for deterministic code generation (needed for caching).
2021-11-09 12:19:12 +01:00
Pedro J. Estébanez
b6f04dfd21
Add ProjectSettings::set_hide_from_editor()
2021-11-09 12:19:12 +01:00
Pedro J. Estébanez
abdf931832
Add off-screen GL context
2021-11-09 12:19:12 +01:00
Rémi Verschelde
fe1e5c2d5d
Merge pull request #54786 from Calinou/editor-add-lock-group-shortcuts-3.x
2021-11-09 00:17:12 +01:00
Rémi Verschelde
cfff7a9032
Merge pull request #54751 from NHodgesVFX/3.x
2021-11-09 00:15:49 +01:00
Rémi Verschelde
98a1e4fbd7
Merge pull request #54526 from bruvzg/opengl_mt
2021-11-09 00:10:20 +01:00
Rémi Verschelde
f9174d1c28
Merge pull request #54625 from bruvzg/surrogates
2021-11-09 00:08:28 +01:00
Rémi Verschelde
c7c592f832
Merge pull request #54314 from nekomatata/x11-events-log-3.x
2021-11-09 00:03:39 +01:00
Rémi Verschelde
8923e2d449
Merge pull request #54038 from nekomatata/fix-soft-body-memory-corruption-3.x
2021-11-09 00:01:00 +01:00
Rémi Verschelde
bee67513fb
Merge pull request #54033 from nekomatata/fix-collision-mouse-exit-error-3.x
2021-11-09 00:00:47 +01:00
Rémi Verschelde
3be409aa5e
Merge pull request #54039 from nekomatata/fix-soft-body-memory-corruption-bullet-3.x
2021-11-08 23:59:05 +01:00
Rémi Verschelde
6b7c841e1b
Merge pull request #54111 from nekomatata/fix-rigid-body-update-collision-layer-3.x
2021-11-08 23:58:47 +01:00
Hugo Locurcio
4d35049dc7
Add keyboard shortcuts for grouping and locking nodes, change grid toggle
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- Locking nodes can now be done by pressing Ctrl + L, and unlocking with
Ctrl + Shift + L.
- Grouping nodes is now done by pressing Ctrl + G, and ungrouping with
Ctrl + Shift + G (similar to Inkscape).
- Toggling the grid is now done by pressing the `#` key
(also similar to Inkscape). This change was needed as Ctrl + G
now groups selected nodes.
Different shortcuts are used for the lock/unlock and group/ungroup
actions, so that the shortcuts are idempotent.
2021-11-08 23:38:54 +01:00
Rémi Verschelde
aff96e2986
Merge pull request #54781 from Calinou/editor-tweak-animation-editor-icon-colors-3.x
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Tweak animation editor icon colors for easier visual grepping
2021-11-08 22:36:23 +01:00
Pedro J. Estébanez
25f01cb09d
Implement get_cache_path() for iOS, and improve it for Android and Windows
2021-11-08 22:33:54 +01:00
Pedro J. Estébanez
5eb80bb1a3
Avoid the need for copy assignment in HashMap key/data types
2021-11-08 22:33:54 +01:00
Hugo Locurcio
b8de40c065
Tweak animation editor icon colors for easier visual grepping
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This makes the Linear and Cubic icons in particular easier to
distinguish from each other.
The Cubic interpolation icon's curve was also changed to be
more distinguishable from the Linear icon's curve.
2021-11-08 21:58:11 +01:00
Rémi Verschelde
2f942ab846
Merge pull request #54768 from The-O-King/vertex_attrib_fix
2021-11-08 19:43:58 +01:00
Rémi Verschelde
2f10793467
Merge pull request #54117 from Pineapple/dont-ignore-type-mismatch-in-setter
2021-11-08 19:26:58 +01:00
Rémi Verschelde
4b4e92b3d4
Merge pull request #52944 from RandomShaper/property_pin_control_natural_3.x
2021-11-08 18:53:25 +01:00
Omar El Sheikh
8a43b222c7
Fix Vertex Attribute Specification Octahedral
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For octahedral compressed normals/tangents, we use vec4 in the shader
regardless of whether a normal/tangent does/doesn't exist
For the case where we only have a normal vector, we need to specify that
there are only two components being used when calling glVertexAttrib
Before we would always specify that there were 4 components, and used
offsets to determine where in the vertex buffer to read data from but
this doesn't work on all platforms
2021-11-08 12:11:48 -05:00
Pedro J. Estébanez
4dba25b3ff
Add property value pinning
2021-11-08 17:42:27 +01:00
Rémi Verschelde
bd828c4d81
Merge pull request #54227 from akien-mga/3.x-gdscript-multiline-indexing
2021-11-08 15:03:24 +01:00
Rémi Verschelde
ee46679ca3
Merge pull request #54577 from nekomatata/intersect-point-3d-3.x
2021-11-08 13:16:14 +01:00
Rémi Verschelde
70b521af79
Merge pull request #53013 from Calinou/editor-debugger-bottom-panel-error-warning-highlight-3.x
2021-11-08 13:15:46 +01:00
Rémi Verschelde
5f87d5ebea
Merge pull request #54385 from Calinou/colorpicker-overbright-indicator-tweak-icon-3.x
2021-11-08 13:15:35 +01:00
Rémi Verschelde
d0b1e3d002
Merge pull request #53942 from raulsntos/no-boxing
2021-11-08 13:15:25 +01:00
Rémi Verschelde
bfcf6162fe
Merge pull request #54757 from bruvzg/pre_wait_observer_redraw3
2021-11-08 13:10:03 +01:00
bruvzg
f997a5f8f6
[macOS] Use pre-wait observer to keep main run loop running and redraw window during the window resize and displaying modal popups.
2021-11-08 12:34:14 +02:00
Pedro J. Estébanez
76b7d23a10
Unify determination of default property values
2021-11-08 11:17:49 +01:00
Rémi Verschelde
837f2c5f82
Merge pull request #54746 from neikeq/issue-42076
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C#: Don't use ActivityThread to determine Android nativeLibraryDir
2021-11-08 10:02:48 +01:00
NHodgesVFX
237f7eeabe
Add more OpenGL Attributes
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Co-Authored-By: Johann Meyer <25986904+johannmeyer@users.noreply.github.com>
Co-Authored-By: Clay John <claynjohn@gmail.com>
2021-11-08 01:22:40 -05:00
Ignacio Roldán Etcheverry
690bf12c4c
C#: Don't use ActivityThread to determine Android nativeLibraryDir
2021-11-08 02:35:06 +01:00
Rémi Verschelde
cad93bc691
Merge pull request #54711 from bruvzg/ios_xcbuild_info3
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[iOS export, 3.x] Capture and display xcodebuild output.
2021-11-07 17:14:17 +01:00
bruvzg
2e74bacf17
[iOS export] Capture and display xcodebuild output.
2021-11-07 11:06:21 +02:00
Rémi Verschelde
eae7a5384e
Merge pull request #54683 from DarkKilauea/fix-http-response-headers
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[3.x] Fix request headers being included in response.
2021-11-06 21:26:21 +01:00
Josh Jones
7df8bd6b85
Fix request headers being included in response.
2021-11-06 12:56:25 -07:00
Max Hilbrunner
73cb77c62c
Merge pull request #54623 from gongpha/3.x-typo1
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Fix little typos in `OS` 3.x doc
2021-11-06 17:35:45 +01:00
bruvzg
262ec9033a
Implement limited surrogate pairs support for platforms with 16-bit wchar_t.
2021-11-06 11:55:06 +02:00
Rémi Verschelde
965f7a6df9
Merge pull request #54607 from nekomatata/fix-intersect-shape-motion-3.x
2021-11-05 21:53:06 +01:00
Rémi Verschelde
14c366ddd7
Bump version to 3.5-beta
2021-11-05 16:10:17 +01:00
Kongfa Waroros
0d852bf5a6
Fix little typos in 3.x doc
2021-11-05 16:23:37 +07:00