Qiqi Wu
c8e3f00e5d
GLES3: Remove unimplemented texture_create() declaration
2023-06-16 18:58:23 +08:00
Rémi Verschelde
7dddd8a22c
Merge pull request #78302 from clayjohn/GLES3-screen-warning
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Remove outdated warning when using screen texture in GL Compatibility renderer
2023-06-16 10:23:27 +02:00
Rémi Verschelde
9e81aeda33
Merge pull request #78287 from clayjohn/GLES3-texture-replace
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Copy texture filter/repeat modes when replacing a texture in the GL Compatibility backend
2023-06-16 10:23:03 +02:00
Rémi Verschelde
1710a7d303
Merge pull request #78285 from clayjohn/GLES3-viewport-filter
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Ensure filter/repeat is cached by Viewport texture in GL Compatibility renderer
2023-06-16 10:22:33 +02:00
clayjohn
36a005fafc
Add RENDERING_INFO parameters to GL Compatibility renderer
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This also fixes RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME for the RD renderers as it was incorrectly reporting vertex/index count at times
This also adds memory tracking to textures and buffers to catch memory leaks.
This also cleans up some memory leaks that the new system caught.
2023-06-16 09:10:00 +02:00
clayjohn
8a7f02addb
Remove outdated warning when using screen texture in GL Compatibility renderer
2023-06-15 18:48:50 -07:00
clayjohn
96b2743782
Ensure filter/repeat is cached by Viewport texture in GL Compatibility renderer
2023-06-15 13:08:55 -07:00
clayjohn
3e211b7f74
Copy texture filter/repeat modes when replacing a texture in the GL Compatibility backend
2023-06-15 13:06:42 -07:00
clayjohn
0b7e2dfdfc
Ensure that "detect 3D" is only called when using 3D shaders
2023-06-13 13:20:11 -07:00
clayjohn
9721a27427
Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer
2023-06-12 21:51:23 -07:00
Rémi Verschelde
9ce42d176d
Merge pull request #76977 from manueldun/light-shader-builtins
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Enable the use of all supported builtins on the light shader
2023-06-09 11:04:46 +02:00
Rémi Verschelde
166643df32
Merge pull request #74937 from bitsawer/fix_uniform_storage
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Fix shader uniform storage conversions and crash
2023-06-09 11:04:16 +02:00
Manuel Dun
e2321c21db
Enable the use of all builtins on the light shader
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When using the light process in spatial shader,
the built-ins work as spected, now they work in forward+,
mobile and compatibility renderer.
2023-06-08 14:14:14 -04:00
clayjohn
05142b6228
Properly update array textures when using the OpenGL backend to avoid crash
2023-06-07 15:44:11 -07:00
Rémi Verschelde
e75285f69f
Merge pull request #77946 from bruvzg/opengl_blend_cache
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[OpenGL] Fix LCD blend mode color caching.
2023-06-07 11:02:30 +02:00
bruvzg
a2abea8b98
[OpenGL] Fix LCD blend mode color caching.
2023-06-07 10:55:38 +03:00
MJacred
2c5e2196bd
Replace get_rendering_device() call to prevent crashes on OpenGL.
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And make OpenGL video adapter info align with Vulkan.
2023-06-06 23:29:36 +02:00
bitsawer
23c375d6b4
Fix shader uniform storage conversions and crash
2023-05-29 15:17:13 +03:00
Rémi Verschelde
f2e91eae63
Merge pull request #77224 from patrickdown/implement_texture_2d_layered_initialize
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Implemented texture_2D_layered_initialize
2023-05-29 10:29:08 +02:00
patrickdown
391a1bf60e
Implemented texture_2D_layered_initialize
2023-05-27 12:53:59 -05:00
Yuri Sizov
f6dcd7f51a
Merge pull request #75181 from dalexeev/fix-light-only-mode
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Fix "Light Only" mode of `CanvasItemMaterial`
2023-05-27 17:28:29 +02:00
Dani Frank
6d3634e29f
fix gles texture uniform array binding
2023-05-26 23:11:02 +03:00
Rémi Verschelde
2ab0f17f3b
Merge pull request #77409 from allenwp/OpenGL3-Blend-Issue76334
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Fixed issues with blend modes in OpenGL 3 renderer
2023-05-24 18:36:06 +02:00
Allen Pestaluky
51f0e36509
Fixed issues with blend modes in OpenGL 3 renderer
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Added uses_blend_alpha = true for ADD, SUBTRACT, and MULTIPLY blend modes to match the other renderers
Fixes #76334
2023-05-24 10:35:23 -04:00
Rémi Verschelde
852740a627
Merge pull request #76053 from MightiestGoat/fix-sky-auto-exposure
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Fix the grainy sky while using debanding.
2023-05-24 08:46:28 +02:00
Rémi Verschelde
05ddc822fb
Merge pull request #77265 from lyuma/aabb_bone_lod_inside
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Fix calculation of skinned AABB for unused bones.
2023-05-22 13:49:19 +02:00
Lyuma
791d8001db
Fix AABB for unused bones
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Fixes bug where bounding box of 1 unit was used in some skinned models and had wrong LODs.
(this could become very large if the mesh is scaled, such as FBX conversions)
Also fixes a mistake in calcualting bone index.
2023-05-19 19:47:52 -07:00
Markus Grafen
8a3e829930
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
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The parameter shadow_reverse_cull_face is now passed to the shadow pass so that the mesh back-faces are used for shadow map calculation.
2023-05-19 19:22:10 +02:00
ChibiDenDen
14e9a61ebc
Verify gles3 cached shader load successful
2023-05-17 19:36:30 +03:00
Danil Alexeev
43b0702a02
Fix "Light Only" mode of CanvasItemMaterial
2023-05-13 09:06:09 +03:00
Bram Stolk
14494e08d1
Initialize light intensity parameter before use.
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Unlike renderer_rd, the gles3 light storage fails to initialize
the intensity of the light.
To avoid using garbage memory, possibly NaN, we use the same
default value that renderer_rd uses.
Fixes #76956
2023-05-11 09:46:46 -07:00
Rémi Verschelde
564d1b34e0
Merge pull request #74711 from BastiaanOlij/add_texture_native_handle
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Provide access to internal graphics handles for textures
2023-05-09 19:28:26 +02:00
Rémi Verschelde
1c7a62d2c0
Merge pull request #76092 from ChibiDenDen/shader_cache_gles3
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Add shader cache to gles3
2023-05-09 10:45:10 +02:00
Bastiaan Olij
c328676d96
For GDExternal use, provides access to internal graphics handles for textures
2023-05-09 13:47:22 +10:00
Rémi Verschelde
e370b3538b
Merge pull request #74945 from ChibiDenDen/patch-3
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Fix gles3 rendering on android studio emulator
2023-05-08 13:52:28 +02:00
ChibiDenDen
6441210177
Add ARB_get_program_binary to glad to support shader cache over desktop GL
2023-05-06 00:20:37 +03:00
Max Hilbrunner
39d85308fd
Merge pull request #76109 from paddy-exe/fix-node-position-view
2023-05-05 14:35:41 +02:00
Johan Aires Rastén
8452e6cdb3
Add SPECULAR_AMOUNT spatial light shader built-in
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Light3D has a light_specular property which is used to set the
intensity of specular contributed by this light source, but it was
previously only used by the default material light shader, and not
possible to use in a custom light() shader.
2023-05-04 09:15:12 +02:00
Patrick
e35bbd76a3
Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node
2023-05-03 19:59:43 +02:00
ChibiDenDen
5956aa1a6a
Fix gles3 rendering on android studio emulator
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Use a temporary framebuffer for screen copy from rendertarget to screen.
This solves GLES3 rendering in android studio emulator (before this change there is just a black screen)
Based on discussion in:
https://github.com/godotengine/godot/issues/74828
2023-04-29 16:21:54 +03:00
Johan Aires Rastén
14a8124ffe
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-20 14:33:30 +02:00
clayjohn
ab603e347f
Clamp normal when calculating 2D lighting to avoid artifacts
2023-04-18 17:26:17 -07:00
ChibiDenDen
4adbfcfbb2
Add shader cache to gles3
2023-04-15 18:41:10 +03:00
mightygoat
69f634ac78
Fix the grainy sky while using debanding
2023-04-15 10:43:46 +05:30
Rémi Verschelde
e6e52f9154
Merge pull request #75162 from ecmjohnson/gpuparticles_inf_translate
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GPUParticles3D: Translate inactive particles to -INF
2023-04-13 09:53:04 +02:00
Erik Johnson
6229c2a1f9
Translate inactive particles to -INF
2023-04-12 19:32:39 -04:00
clayjohn
9be0a73294
Add EXPOSURE built in to spatial shaders
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This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
Rémi Verschelde
5e34a28bd7
Merge pull request #73313 from clayjohn/particles-split
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Properly calculate lifetime_split for particles
2023-04-12 17:01:17 +02:00
Rémi Verschelde
6e0c7d6a98
Merge pull request #75968 from clayjohn/GL-depth-write
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Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
2023-04-12 09:08:30 +02:00
Rémi Verschelde
ecbb196728
Merge pull request #75954 from clayjohn/GL-multimesh-one
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Check for instancing without relying on instance_count when drawing 2D meshes
2023-04-12 09:08:06 +02:00
Rémi Verschelde
6a6e36ec6a
Merge pull request #75795 from cody82/fix-html-particle-shader
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Fix "error X3708: continue cannot be used in a switch" in HTML export
2023-04-12 09:06:57 +02:00
clayjohn
ed0c378bda
Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
2023-04-11 21:17:24 -07:00
clayjohn
579ca03e88
Check for instancing without relying on instance_count when drawing 2D meshes
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This ensures that Particles and MultiMeshes still draw when instance_count is 1
2023-04-11 16:58:42 -07:00
Rémi Verschelde
347a8e20ae
Merge pull request #69324 from RedMser/advanced-settings-errors
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Make it easier to solve warnings/errors referring to project settings
2023-04-11 19:39:53 +02:00
cody
5062df41a5
Fix "error X3708: continue cannot be used in a switch" in HTML export
2023-04-07 23:16:10 +02:00
Rémi Verschelde
154a29d33a
Merge pull request #74808 from bradc6/feature/AllowCustomOutputShaderGenFilepaths
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Allow for shaders to be generated outside of the source tree
2023-04-03 16:01:32 +02:00
Yuri Sizov
fe0949e950
Merge pull request #72361 from the-brickster/master
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Incorporating the availability of screen and depth textures for the GLES3 backend
2023-03-27 16:24:01 +02:00
RedMser
ed960453b7
Make solving project setting errors easier
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Show full project setting path in error messages.
Force filtering for advanced settings if filter is not empty.
2023-03-27 08:10:35 +02:00
Bradley Clemetson
2302c7102f
Allow for external python scripts to call the build python headers via external scripts
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Change GLES3 to not use a relative path
Make the parameters more explicit and ensure the shaders generated are not using relative paths
2023-03-19 21:18:52 -07:00
Yuri Sizov
ded38c5d75
Merge pull request #73839 from clayjohn/OUTPUT_IS_SRGB
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Clean up OUTPUT_IS_SRGB redefinitions
2023-03-16 13:03:37 +01:00
Bastiaan Olij
70dca9ff55
Merge duplicate rd_texture functions
2023-03-10 21:37:01 +11:00
Rémi Verschelde
d150bb84a6
Merge pull request #74566 from clayjohn/GL-canvas-texture
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Avoid copying CanvasTexture when updating proxy
2023-03-08 08:59:04 +01:00
Rémi Verschelde
23bbf6b37c
Merge pull request #74533 from SlugFiller/fix-clip-no-children
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Fixes a canvas item set to clip children being drawn as black if no children are visible
2023-03-08 08:57:00 +01:00
Rémi Verschelde
a0ff87f48d
Merge pull request #74416 from SlugFiller/fix-skeleton2d-aabb
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Fix AABB calculation for meshes using Skeleton2D
2023-03-08 08:56:12 +01:00
clayjohn
84482ef90b
Avoid copying CanvasTexture when updating proxy
2023-03-07 12:48:32 -08:00
SlugFiller
f25508befb
Fixes a canvas item set to clip children being drawn as black if no children are visible
2023-03-07 09:53:26 +02:00
SlugFiller
06a1fe0364
Fix AABB calculation for meshes using Skeleton2D
2023-03-05 08:21:08 +02:00
clayjohn
46b416f3b1
Add proper default texture filter and repeat modes for Canvas shaders in the OpenGL3 renderer
2023-03-03 10:58:57 -08:00
Rémi Verschelde
ec6e072836
Merge pull request #73966 from the-brickster/GLES3_GL_POINT_FIX
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Solution for resolving the issue of point size not functioning correctly in GLES3
2023-03-02 11:23:48 +01:00
clayjohn
c69b14e96e
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
LandoUWB
f23f0a27c1
Commit Fix for GLES3 point size not working
2023-02-25 23:39:43 -08:00
clayjohn
316cf04059
Clean up OUTPUT_IS_SRGB redefinitions
2023-02-23 12:56:42 -08:00
Rémi Verschelde
5e57205365
Merge pull request #73478 from NewDefectus/master
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Use the original canvas to calculate light positioning
2023-02-21 21:14:51 +01:00
Alon Ran
2d7db30f0d
Use the original canvas to calculate light positioning
2023-02-21 11:57:16 +02:00
Yuri Rubinsky
94831c7209
Forbid passing multiview sampler to the custom function in shaders
2023-02-21 11:23:17 +03:00
Rémi Verschelde
d68cfb43ef
Merge pull request #73662 from BastiaanOlij/fix_opengl_wobbly_sky
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Fix wobbly sky in stereoscopic OpenGL
2023-02-21 07:16:21 +01:00
Rémi Verschelde
c71fea4467
Merge pull request #73659 from BastiaanOlij/fix_opengl_clearscreen
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Fix issue with clearing screen after part has been drawn
2023-02-21 07:16:00 +01:00
Bastiaan Olij
2852c9c319
Fix wobbly sky in stereoscopic OpenGL
2023-02-21 16:11:57 +11:00
Bastiaan Olij
67cb660532
Fix issue with clearing screen after part has been drawn
2023-02-21 14:18:23 +11:00
ChibiDenDen
aeab31b13a
Fix bufSize parameter for glGetSynciv
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According to the docs:
https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGetSynciv.xhtml
Bufsize is in integers, not bytes.
The current code overflows data unto other stack variables.
2023-02-20 11:35:28 +02:00
Rémi Verschelde
37589edf17
Merge pull request #73524 from clayjohn/GL-occluder
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Avoid unnecessary binding of occlusion polygon vertex array
2023-02-18 16:19:44 +01:00
clayjohn
5bbf5b8e72
Avoid unecessary binding of occlusion polygon vertex array
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By binding this and unbinding it, the state was getting modified in other parts of the pipeline
2023-02-17 13:11:25 -08:00
LandoUWB
98697b05d8
Incorporating the availability of screen and depth textures for the GLES3 backend
2023-02-16 21:18:58 -08:00
rsjtdrjgfuzkfg
7f8fa79e94
OpenGL: fix culling without depth prepass
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This commit ensures a known backface culling state when rendering, even
if no depth prepass is used. This fixes backside culling not being
applied properly in some situations, most notably in scenes that only
use backside culling on mobile platforms.
2023-02-17 00:01:36 +01:00
Rémi Verschelde
aa6ec76317
Merge pull request #73332 from clayjohn/GL-h2f-branch
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Avoid branch in half2float in gl_compatibility renderer
2023-02-15 22:46:47 +01:00
clayjohn
58bad55d42
Avoid branch in half2float in gl_compatibility renderer
2023-02-14 20:31:36 -08:00
clayjohn
f35ca4a9c7
Properly calculate lifetime_split for particles
2023-02-14 14:37:47 -08:00
clayjohn
081b31d200
Clear Window before blitting Viewport in gl_compatibility renderer
2023-02-14 10:30:02 -08:00
Rémi Verschelde
1a206d0e22
Merge pull request #73263 from clayjohn/render_priority
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Notify mesh surface when render_priority changes
2023-02-14 11:05:28 +01:00
Rémi Verschelde
1f18e16a32
Merge pull request #73255 from clayjohn/GLES3-batch-blend
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Store blend mode between CanvasItems to preserve batching
2023-02-14 11:01:44 +01:00
clayjohn
d3b3419aff
Notify mesh surface when render_priority changes
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This ensures that the mesh properly takes render_priority into account when changed
2023-02-13 18:09:33 -08:00
clayjohn
ab4e79cd03
Store blend mode between CanvasItems to preserve batching
2023-02-13 14:46:26 -08:00
Rémi Verschelde
0668e0f5a9
Merge pull request #69001 from dzil123/fix_rendering_checks
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Fix various missing rendering parameter checks
2023-02-13 21:07:05 +01:00
clayjohn
f6d22df072
Properly reset blend mode when resetting canvas in compatibility renderer
2023-02-09 15:50:17 -08:00
JoJoX
a7f3b4459a
Handle 0 exponent in float/half conversion for OpenGl
2023-02-08 20:41:44 +01:00
clayjohn
76caf3fbae
Set instancing flags when using GPUParticles in OpenGL renderer
2023-02-07 10:45:34 -08:00
clayjohn
56450fb179
Implement cull_mask for decals and lights in mobile and compatibility backends
2023-02-06 12:12:47 -08:00
Yuri Sizov
2bd5302704
Merge pull request #72695 from clayjohn/CanvasGroup-shading
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Avoid shading CanvasGroup nodes twice
2023-02-04 21:38:25 +03:00
clayjohn
dfbf439081
Avoid shading CanvasGroup nodes twice
2023-02-03 15:40:42 -08:00
Rémi Verschelde
0b1d516f67
Merge pull request #72684 from clayjohn/mm-update
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Fix MultiMesh visible_instance_count being ignored after the first frame
2023-02-04 00:40:36 +01:00