Commit graph

124 commits

Author SHA1 Message Date
Rémi Verschelde
16f6a5b139
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:32:59 +01:00
Atlinx
d3a86d6829 Add missing parameters for signal in docs
(cherry picked from commit 0e3097c023)
(cherry picked from commit f624acef42)
2022-08-30 11:14:50 +02:00
Ryan Roden-Corrent
f0d7931de6 Don't process input in hidden EditorProperty.
This causes EditorProperty nodes to intercept input events even when the
Editor Properties dialog is not visible. This means that after closing
the dialog, ctrl+shift+c will still copy the last selected property
path.

Fixes #62866.

(cherry picked from commit 26223fe855)
2022-08-29 17:05:47 +02:00
kleonc
2f0577fb0f AnimatedSprite Fix updating inspector when SpriteFrames is modified
(cherry picked from commit 8ae246f15e)
2022-08-08 13:34:05 +02:00
Haoyu Qiu
b8d5c3b003 Fix issues when skipping l10n for script variables 2022-04-29 17:47:47 +08:00
FireForge
8aa30eee2f Fix EditorProperty text and icon overlap bugs
(cherry picked from commit dbc380af59)
2022-04-14 21:38:06 +02:00
FireForge
7f787857ef Fix inspector group name capitalization
(cherry picked from commit 88b09694e7)
2022-03-29 00:20:23 +02:00
Haoyu Qiu
b1044b9b86 Add property name style toggle to Inspector 2022-03-28 17:10:41 +08:00
Haoyu Qiu
7e0d814603 Improve inspector filtering 2022-03-18 01:15:31 +08:00
Ryan Roden-Corrent
846416afe8 Copy full project setting path from dialog.
The EditorProperty UI elements for project settings are created from
SectionedInspector, which has a prefix added to each property path. Each
EditorProperty needs to be made aware of this path so copy_property_path
copies the full path, and not just the suffix.

Fixes #59020.

(cherry picked from commit d271e2517e)
2022-03-13 15:43:23 +01:00
Haoyu Qiu
aaff2e3982 i18n: Make property paths and sections translatable
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-03-03 15:33:46 +08:00
Rémi Verschelde
7a16bb2ee4
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.

(cherry picked from commit 1bdb82c64e)
2022-02-11 09:50:59 +01:00
Rémi Verschelde
c938104a88
Merge pull request #56630 from Pineapple/replace-find-last 2022-01-18 16:36:52 +01:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Bartłomiej T. Listwon
22750b1c03 Replace String::find_last with rfind where possible (backward compatible with old API) 2022-01-08 22:40:44 +01:00
Rémi Verschelde
fde61a044b
Merge pull request #54913 from rcorre/copy-backport 2022-01-04 15:29:39 +01:00
Ryan Roden-Corrent
be2203bf9f
Copy/Paste property paths/values in inspector.
Resolves godotengine/godot-proposals#106.

Adds the following property menu options with default bindings:

- Copy Property (ctrl+c)
- Paste Property (ctrl+v)
- Copy Property Path (ctrl+shift+c)

If you hover over a property label in the inspector dock, you can copy
either the property value or the property path to the system clipboard
using the shortcuts above This is especially useful for the
`AnimationTree`, where code might reference properties like
"parameters/state/aim/move/blend_position".

One issue is that if you click a property, then click on the node you
currently have selected in the node tree, then press ctrl+shift+c, it
will still copy the selected property path rather than the node path. If
you click on a different node in the nodetree, however, ctrl+shift+c
will return to copying the nodepath.

The property value copy/paste was implemented by KoBeWi at #39398 and
merged into this PR due to their similarity.

Backport of 0205fffbf3 from master.
2021-12-27 11:14:53 -05:00
Pedro J. Estébanez
4f38a9e4d6
Stop asuming a default value of NIL means there's no default
(cherry picked from commit 18663aa305)
2021-12-21 11:27:14 +01:00
Haoyu Qiu
dcb5d7a14f
Fix EditorPlugin.remove_inspector_plugin() instance cleanup
(cherry picked from commit da94b61d09)
2021-12-06 16:52:00 +01:00
Rémi Verschelde
c2470f5298
EditorInspector: Add missing arg names for GDNative 2021-12-01 17:34:38 +01:00
Jummit
8ec2d86e5e Highlight hovered inspector categories 2021-11-15 19:08:46 +01:00
Pedro J. Estébanez
4dba25b3ff Add property value pinning 2021-11-08 17:42:27 +01:00
Pedro J. Estébanez
76b7d23a10 Unify determination of default property values 2021-11-08 11:17:49 +01:00
Rémi Verschelde
81da3b8ba4
Use translated docs in PropertySelector
And do the dedent and stripping for both translated and
non-translated strings for consistency, and so that we
don't need to do it at the call site.

(cherry picked from commit a16031beb6)
2021-10-07 12:48:23 +02:00
Rémi Verschelde
9729432ec0
i18n: Add support for translating the class reference
- Parse `.po` files from `doc/translations/*.po` like already done
  with `editor/translations/*.po`.
- Add logic to register a doc translation mapping in `TranslationServer`
  and `EditorSettings`.
- Add `DTR()` to lookup the doc translation mapping (similar to `TTR()`).
  Strings are automatically dedented and stripped of whitespace to ensure
  that they would match the translation catalog.
- Use `DTR()` to translate relevant strings in `EditorHelp`,
  `EditorInspector`, `CreateDialog`, `ConnectionsDialog`.
- Small simplification to `TranslationLoaderPO`, the path argument was
  not really meaningful.

(cherry picked from commit 4857648a16)
2021-10-07 12:48:23 +02:00
Hugo Locurcio
26671e7407
Use a yellow color for editable children properties instead of red
This matches the usual "Changes may be lost!" warning color.
2021-09-30 18:41:46 +02:00
Pedro J. Estébanez
c4811747cc Rationalize property reversion 2021-08-02 17:58:04 +02:00
kobewi
559b3a59bb Assign value to property by dropping to scene tree 2021-07-21 15:40:19 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rémi Verschelde
6e600cb3f0
Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
Michael Alexsander
b406e904ec
Fix EditorInspector not updating its theme on rare occasions
(cherry picked from commit efa3927b49)
2021-04-29 11:40:13 +02:00
hoontee
f28c089d64 Improved Inspector Sub-Resource Editing 2021-02-18 05:43:19 -06:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Rémi Verschelde
755ee76871
Revert "Add script class categories to EditorInspector."
This reverts commit 8a02f221b4.

This caused regression #43491.
2020-11-17 22:21:32 +01:00
willnationsdev
8a02f221b4
Add script class categories to EditorInspector.
(cherry picked from commit 644de52ca9)
2020-11-11 15:12:00 +01:00
Haoyu Qiu
3f81cd5332
Fixes property revert for inherited child nodes
(cherry picked from commit 0dfe28d93d)
2020-10-28 14:05:42 +01:00
Haoyu Qiu
a973bc9530
Fixes property revert after saving instanced scene
(cherry picked from commit a2c1593f25)
2020-10-28 14:05:41 +01:00
Eric M
d744f4a678 Stopped trying to revert to default values when script implementation of property_can_revert exists
(cherry picked from commit 27ada5c114)
2020-05-06 23:29:08 +02:00
Tomasz Chabora
843948b69d Show theme property descriptions in the inspector
(cherry picked from commit 7a0e813ffa)
2020-03-25 09:38:18 +01:00
Michael Alexsander
6e4aa5a580 Don't show a copy of the property's name in the inspector's tooltip if there's no description
(cherry picked from commit 28d3f85e64)
2020-03-04 12:40:14 +01:00
Silvano Cerza
e2ac4195b6 Improved search in settings dialogs
Settings search used to work only on properties, so if a searchbox text
was a substring of a category but not of a property the whole category
would be filtered out and no property would be shown.

Now the behaviour is changed so that when the searchbox text is a
substring of a category all its properties are shown too.

The previous behaviour is still present so that in case the searchbox
text is both a substring of a category and a property of another
category, all properties of the first category are shown and only the
property of the second category is shown.

(cherry picked from commit 84410f937e)
2020-02-14 15:51:37 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Tomasz Chabora
6c0ef9f729 Auto-increment frame_coords when keying 2019-10-22 20:12:55 +02:00
Hugo Locurcio
8c79b4f5e9
Remove redundant camelcase_to_underscore() call in EditorInspector
Calling `String::capitalize()` already calls
`String::camelcase_to_underscore()` under the hood.
2019-10-10 22:57:46 +02:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Hugo Locurcio
04f43116d6
Improve folding appearance in the editor inspector
The arrow is now displayed at the left to be consistent with
other places where folding is used. The arrow icons used are now
consistent with the rest of the editor. The `arrow_up` icon is
no longer used anywhere, so it was removed.

Additional spacing was also added for a better visual appearance.
2019-09-19 22:29:25 +02:00