Commit graph

47651 commits

Author SHA1 Message Date
Raul Santos
67d058da30
C#: Use Span in Color to avoid string allocations 2022-10-03 12:11:37 +02:00
EricEzaM
272c297931 Improve MenuButton and OptionButton
* MenuButton + OptionButton: Add method `show_popup()` which performs required popup setup before showing (prefer use of this over `get_popup()->popup()`, otherwise GH #66308 occurs)
* MenuButton: Ensure that the menu can be opened with a shortcut, if one is set for the button. (GH #66403). Ensure that popupmenu item shortcuts are checked first before the MenuButton shortcut.
2022-10-03 20:07:39 +10:00
EricEzaM
cb6d7fd059 Add searching by event for Editor Settings shortcuts and Project Settings input map.
* Focus into the LineEdit, then perform input to search the list of events by the events assigned.
* New specialised editor-only control for this: EventListenerLineEdit. Line edit is a good candidate for such a control because you can focus it, override it's input handling, and show the event all in one control.
Update InputEventConfigurationDialog to use event listener line edit rather than the separate tabs.
* Cleaner look - no need for tabs.
* Simpler code.
2022-10-03 19:56:34 +10:00
Rémi Verschelde
54418ea659 Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
Rémi Verschelde
82b87d7a17 Remove unsupported NO_SAFE_CAST/-fno-rtti from Android build
Android was the last platform to still attempt to disable RTTI (for binary
size), but both the Android editor and now the ICU library used by templates
need RTTI.

There could still be the possibility to support this for non-ICU template
builds (i.e. without the TextServerAdvanced module), but since this isn't one
of the build configurations we test regularly it's pretty risky to keep this
option only for that specific use case. And our code is already littered with
`dynamic_cast`s which weren't guarded with `!defined(NO_SAFE_CAST)`.
2022-10-03 11:18:31 +02:00
Rémi Verschelde
d331b803b8 Merge pull request #66750 from EricEzaM/62899-allow-shortcut-joypab-btn
Allow shortcut input to be JoypadButton.
2022-10-03 09:30:26 +02:00
Rémi Verschelde
4e237ed9ef Merge pull request #66795 from manueldun/loadSavedMaterial
fix error dialog from appearing after loading material res
2022-10-03 09:30:11 +02:00
Rémi Verschelde
6609f1b09f Merge pull request #66709 from MewPurPur/fix-unary-operators-being-STILL-broken
Fix more highlighting bugs
2022-10-03 09:30:01 +02:00
Rémi Verschelde
25481dbbc9 Merge pull request #66681 from clayjohn/RD-instance-flags
Update Instance flags in shaders to match instance flags in engine
2022-10-03 09:29:54 +02:00
Rémi Verschelde
5f83b14971 Merge pull request #66693 from aaronfranke/quote-codeowners
Fix CODEOWNERS and fix missing quote in "Building for platform" message
2022-10-03 09:29:33 +02:00
Rémi Verschelde
9d62d59293 Merge pull request #66784 from Geekotron/fix-nav3d-not-reachable-crash
Fix crash in navigation 3d when target is not reachable
2022-10-03 09:26:26 +02:00
Rémi Verschelde
9c2894180d Merge pull request #66387 from aaronfranke/cs-basis-euler
C#: Update Basis Euler angle code to match core
2022-10-03 09:26:16 +02:00
Rémi Verschelde
498844f687 Merge pull request #65276 from aaronfranke/shader
Separate TextShaderEditor and ShaderEditorPlugin into different files
2022-10-03 09:24:51 +02:00
Rémi Verschelde
a377c5ca22 Merge pull request #66655 from MisterMX/feat/astargrid2d-vector2i
refactor(AStarGrid2D): Return `Vector2i` in `get_id_path`
2022-10-03 09:24:40 +02:00
Rémi Verschelde
2fba55e142 Merge pull request #66686 from crasy1/fix-methods-sys
fix methods.py ->NameError: name 'sys' is not defined
2022-10-03 09:24:02 +02:00
Rémi Verschelde
d9a3888cea Merge pull request #66133 from aaronfranke/set-all
Delete `set_all`, `set_axis`, and `get_axis` methods from Vector2/3/3i/4/4i
2022-10-03 09:23:46 +02:00
Rémi Verschelde
5c4d07f952 Merge pull request #66728 from MatthewZelriche/x11-state-fix
Fix inconsistent window state on X11.
2022-10-03 09:23:36 +02:00
Rémi Verschelde
cf6978f286 Merge pull request #64833 from MarcusElg/naninfprinting
Improve string formatting (%f and %v) for inf and nan
2022-10-03 09:23:12 +02:00
Rémi Verschelde
adee79d7b5 Merge pull request #66715 from YeldhamDev/script_hide_port
Remember scripts panel's visibility state
2022-10-03 09:22:58 +02:00
Rémi Verschelde
dd7e19babd Merge pull request #66714 from RedMser/patch-2
Remove LGTM badge from README
2022-10-03 09:22:53 +02:00
Rémi Verschelde
56918f25c8 Merge pull request #66689 from MewPurPur/property-editor-renames
Rename Copy/Paste Property –> Copy/Paste Value
2022-10-03 09:22:47 +02:00
Rémi Verschelde
f3e7f275c2 Merge pull request #66668 from Anutrix/allow-open-files
Fixed shader editor not allowing open files when there is no files already open
2022-10-03 09:20:38 +02:00
Rémi Verschelde
88f70dfacd Merge pull request #66656 from magian1127/4.0DelAutotile
TileMap mouse right can delete autotile
2022-10-03 09:19:58 +02:00
clayjohn
3126619aa5 Update Instance flags in shaders to match instance flags in engine 2022-10-02 21:37:06 -07:00
Manuel Dun
e9d8847e29 fix error dialog from appearing after loading material res 2022-10-02 21:09:54 -04:00
Clay John
f2061f11fe
Merge pull request #66767 from jtnicholl/blend_visibility
Fix visibility filtering options for .blend imports
2022-10-02 18:07:31 -06:00
kobewi
7247606f64 Remember tile source sort between sessions 2022-10-02 22:41:12 +02:00
Sean
9b525da531 Fix crash in navigation 3d when target is not reachable
The code that resets variables to retry navigation to the closest possible poly was not resetting 1 variable, which caused it to exceed the vector bounds
2022-10-02 13:18:33 -06:00
David Snopek
ec5c4709bd Fix rendering in the WebXR emulator 2022-10-02 13:49:53 -05:00
Ignacio Roldán Etcheverry
abf473e2d0
Merge pull request #66674 from pkdawson/fix-callable-delegate
Fix C# delegate signal not disconnected when Object is destroyed
2022-10-02 19:23:44 +02:00
VolTer
2d48bf0b88 Fix more highlighting bugs 2022-10-02 17:44:39 +02:00
Jonathan Nicholl
3086b1b79d Fix visibility filtering options for .blend imports 2022-10-02 11:11:04 -04:00
Yuri Rubinsky
7822378293 Fix completion of parameters in function call (2) 2022-10-02 13:30:15 +03:00
Aaron Franke
252963166d
Separate TextShaderEditor and ShaderEditorPlugin into different files 2022-10-02 02:19:38 -05:00
Aaron Franke
38cb2f8afc
Rename ShaderEditor that edits text shaders to TextShaderEditor 2022-10-02 02:18:46 -05:00
EricEzaM
2a7e61457a Allow shortcut input to be JoypadButton. 2022-10-02 17:11:18 +10:00
jwt
0e7b8cd356 fix methods.py ->NameError: name 'sys' is not defined
Update methods.py

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2022-10-02 09:15:46 +08:00
Matthew Munro (mam552)
0f5b448a9c Fix inconsistent window state on X11.
Fixes #66413.
DisplayServerX11 tracks some internal state about whether the window is
fullscreen, minimized, maximized or none. This commit queries the
display server when the window changes, so that this internal state can
be correctly updated.
2022-10-01 16:01:28 -06:00
Rafał Mikrut
2233624152 Remove usage of unitialized variables 2022-10-01 21:09:22 +02:00
Michael Alexsander
3f5086990a Remember scripts panel's visibility state 2022-10-01 14:23:13 -03:00
RedMser
db687b1fcd
Remove LGTM badge
LGTM.com will be shut down in December 2022
2022-10-01 18:31:18 +02:00
Aaron Franke
267d267f3d
Fix CODEOWNERS and fix missing quote in "Building for platform" message 2022-10-01 01:57:50 -05:00
Patrick Dawson
161f295f52 ManagedCallable: use delegate target instead of middleman when possible
If the delegate target is an Object, the connected signal will be registered in that object instead of the middleman. So when that object is destroyed, the signal will be properly disconnected.
2022-10-01 02:09:58 +02:00
clayjohn
06d0e56559 Default CanvasItem materials to not convert uniform colors to linear space.
The 2D renderer in Godot is totally in sRGB space so it is appropriate
to keep 2D uniform colors in sRGB space
2022-09-30 15:15:11 -07:00
Markus Sauermann
c8106ca317 Fix creating Nodes from Recent list
- give shorter search matches more weight
- allow matching against "Node"
2022-09-30 22:40:10 +02:00
Anutrix
119e1a2937 Fixed shader editor when no files are currently in shader list 2022-10-01 00:33:13 +05:30
Micky
f4b58c6220 Improve AtlasTexture's Documentation
Reduces repetition, rearranges sentences to improve structure, attempts to be more impersonal ("clips" -> "is_clipped") and consistent with other more common classes.

Also remove outdated snippet from the description ("cannot be tiled in nodes such as TextureRect" is no longer true in master).
2022-09-30 20:27:52 +02:00
Rémi Verschelde
e69b7083d4 Merge pull request #65903 from groud/improve_terrain_painting
Right-click to erase TileSet terrains and bugfixes
2022-09-30 17:44:48 +02:00
Rémi Verschelde
ef8834a642 Merge pull request #64784 from yedpodtrzitko/yed/ci-add-mypy
ci: add Python static analysis check via mypy
2022-09-30 17:44:39 +02:00
Rémi Verschelde
28154b9a07 Merge pull request #66660 from Sauermann/fix-never-happening-error-condition
Remove ERR_FAIL_COND that never happens in _draw_sky
2022-09-30 17:44:26 +02:00