Hugo Locurcio
e15a62e42c
Document support 3D premultiplied alpha in ResourceImporterTexture
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This is supported since Godot 4.3.
2024-08-01 03:59:49 +02:00
Eric Tuvesson
f810d18f09
Fix typo in EditorPlugin _forward_3d_draw_over_viewport(overlay)
method example
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Too few arguments for "draw_circle()" call. Expected at least 3 but received 2.
2024-08-01 00:10:16 +02:00
Will Thompson
4fb07d4608
Font: Fix typo in get_supported_variation_list example
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FontVariation.set_base_font is a function, not a property. The property
is FontVariation.base_font.
2024-07-31 23:16:30 +02:00
bruvzg
1dfcbccfe6
[macOS] Fix is_process_running
and kill
for bundled apps.
2024-07-31 16:54:53 +02:00
Rémi Verschelde
6d46399bc9
Merge pull request #94879 from KoBeWi/color_conjuring_tricks
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Document alternatives to some static Color methods
2024-07-29 15:17:40 +02:00
Rémi Verschelde
9a8f18b9bf
Merge pull request #94796 from kus04e4ek/backfall
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Windows: Fall back to D3D12 if Vulkan is not supported and vice versa
2024-07-29 15:17:26 +02:00
Rémi Verschelde
c2bf146fb6
Merge pull request #94842 from edassis/master
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Fix typo in Array's `sort()` method description
2024-07-28 17:47:02 +02:00
Rémi Verschelde
53ab23f7d7
Merge pull request #94821 from kitbdev/fix-textedit-scroll-suffix
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Fix `TextEdit` scroll properties editor hint suffix
2024-07-28 17:46:48 +02:00
Rémi Verschelde
1322fd3a87
Merge pull request #94745 from anniryynanen/shortcut-input-too
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Update documentation for places to receive InputEventShortcut
2024-07-28 17:46:35 +02:00
kobewi
7cc0df6b46
Document alternatives to some static Color methods
2024-07-28 17:30:02 +02:00
Eduardo Assis
5ada090d74
Fix typo in Array's sort() method description
2024-07-27 16:13:42 -03:00
Kusok
d30c1e6a8f
Fall back to D3D12 if Vulkan is not supported and vice versa
2024-07-27 16:17:20 +08:00
Chris Cranford
7963e63165
Expose ClassDB methods get_property_setter
/ get_property_getter
2024-07-27 00:13:34 -04:00
kit
36677798f1
Fix TextEdit scroll properties editor hint suffix
2024-07-26 18:18:29 -04:00
Anni Ryynänen
a56391be99
Update documentation for places to receive InputEventShortcut
2024-07-26 16:56:27 +03:00
Thad Guidry
1ea55ae075
Add link to notification docs in SceneTree docs
2024-07-26 13:26:26 +02:00
Hugo Locurcio
905e060777
Document update spinner never displaying with --debug-canvas-item-redraw
2024-07-24 18:09:08 +02:00
bruvzg
32bc1c2f33
[Font Import] Detect pixel fonts and disable subpixel positioning.
2024-07-23 20:34:39 +03:00
Mikael Hermansson
a559a1c6d8
Bind PhysicsServer*D::body_set_state_sync_callback
2024-07-23 13:30:44 +02:00
Rémi Verschelde
c0fae769f8
Merge pull request #94161 from bruvzg/ndlg_notes
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[Docs] Add some notes about native file dialog limitations.
2024-07-22 15:41:05 +02:00
bruvzg
684f69a422
[Docs] Add some notes about native file dialog limitations.
2024-07-22 15:56:54 +03:00
bruvzg
93ccf8e9e4
[RTL] Fix text size rounding with MSDF fonts.
2024-07-22 07:48:29 +03:00
Rémi Verschelde
e3b852559f
Merge pull request #94547 from clayjohn/DOCS-shadow_mesh
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Add note to `shadow_mesh` docs to warn about improper usage
2024-07-20 16:07:43 +02:00
clayjohn
cacb9d139e
Add note to shadow_mesh docs to warn about improper usage
2024-07-19 13:26:51 -07:00
krdluzni
5626851f40
clarify animation queuing documentation
2024-07-19 12:36:25 -04:00
Rémi Verschelde
50eee00180
Merge pull request #94093 from Yahkub-R/94056-fix
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Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
2024-07-19 17:31:39 +02:00
Yahkub-R
66822a8948
Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
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Co-Authored-By: Tomek <kobewi4e@gmail.com>
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Hilderin <81109165+Hilderin@users.noreply.github.com>
2024-07-19 08:51:23 -04:00
Rémi Verschelde
566adc6025
Merge pull request #94527 from HolonProduction/who-needs-source-code
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Add note about `Script.has_source_code` and GDScript binary tokenization
2024-07-19 14:37:06 +02:00
Rémi Verschelde
47e99d55b3
Merge pull request #94388 from BastiaanOlij/expose_more_methods_scene_buffers_rd
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Expose more state in RenderSceneBuffersRD
2024-07-19 11:10:46 +02:00
HolonProduction
f06504ca0b
Add note about Script.has_source_code
and GDScript binary tokenization
2024-07-19 10:38:55 +02:00
Rémi Verschelde
1e81a946cc
Merge pull request #94412 from dsnopek/xr-always-render
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Always render when XR is enabled, even if no OS windows can draw
2024-07-18 15:38:14 +02:00
kobewi
10da06a32c
Fix empty region in AtlasTexture
2024-07-18 15:31:59 +02:00
Rémi Verschelde
43902f43d5
Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always
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Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
2024-07-18 10:45:33 +02:00
Rémi Verschelde
5ace3fb6d0
Merge pull request #94329 from KoBeWi/sceneles
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Some improvements to TileSetScenesCollectionSource docs
2024-07-17 15:44:57 +02:00
Rémi Verschelde
28b7efb438
Merge pull request #94325 from KoBeWi/y'all_got_any_more_of_them_pixels
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Clarify `clipboard_get_image()`
2024-07-17 15:44:54 +02:00
David Snopek
7a5a8597eb
Always render when XR is enabled, even if no OS windows can draw
2024-07-17 08:19:21 -05:00
Rémi Verschelde
6827779587
Merge pull request #94433 from markdibarry/parallax-tutorial-link
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Add tutorial link to Parallax2D doc
2024-07-17 11:44:38 +02:00
Rémi Verschelde
7e5522e798
Merge pull request #94393 from BlueCube3310/docs-eac-range-fix
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Fix texture compression descriptions in RenderingDevice docs
2024-07-17 11:44:16 +02:00
Rémi Verschelde
b70f96fa39
Merge pull request #94389 from RTTEXFile/patch-1
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Fix typo in AABB docs
2024-07-17 11:44:12 +02:00
Rémi Verschelde
44cb48eaae
Merge pull request #94331 from KoBeWi/parent_is_visible_but_what_even_is_a_parent
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Clarify `is_visible_in_tree()` in CanvasItem
2024-07-17 11:44:05 +02:00
Rémi Verschelde
ac215012d6
Merge pull request #94291 from TokageItLab/readdskel
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Re-add `Skeleton3D::animate_physical_bones` property
2024-07-17 11:43:51 +02:00
Rémi Verschelde
37d0b5d2ad
Merge pull request #94155 from mickeyordog/patch-1
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Fix unclear `PROPERTY_USAGE_STORAGE`/`EDITOR` description
2024-07-17 11:43:22 +02:00
Rémi Verschelde
5257ba1a31
Merge pull request #94142 from AdriaandeJongh/resources-duplicate-doc-update
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Clarify that `Resource.duplicate(true)` doesn't duplicate subresources inside `Array` or `Dictionary` properties
2024-07-17 11:43:19 +02:00
Rémi Verschelde
496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
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Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
Liam Sherwin
160ac00bdb
Update Node docs to change iOS to Android for NOTIFICATION_WM_GO_BACK_REQUEST
2024-07-17 11:41:58 +02:00
Mickey Ordog
6651a511c8
Fix unclear PROPERTY_USAGE_STORAGE
/EDITOR
description
2024-07-17 11:30:13 +02:00
Mark DiBarry
1a1d0d6cc6
Add tutorial link to Parallax2D doc
2024-07-16 08:25:29 -04:00
BlueCube3310
a20960bce4
Fix texture compression descriptions in RenderingDevice docs
2024-07-15 15:19:02 +02:00
Bastiaan Olij
9442eb8194
Expose more state in RenderSceneBuffersRD
2024-07-15 22:04:10 +10:00
RTTEXFile
d696a3c8a6
Fix typo in AABB docs
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A single letter
2024-07-15 14:35:12 +03:00
kobewi
1ec176d6cc
Some improvements to TileSetScenesCollectionSource docs
2024-07-14 20:04:49 +02:00
Adriaan de Jongh
5488fef3af
Clarify that Resource.duplicate(true) doesn't duplicate subresources inside Array or Dictionary properties
2024-07-14 16:32:08 +02:00
Silc Lizard (Tokage) Renew
9c1f23c3db
Re-add Skeleton3D::animate_physical_bones
2024-07-14 14:24:25 +09:00
kobewi
4b2ffdd208
Clarify is_visible_in_tree() in CanvasItem
2024-07-14 01:16:25 +02:00
kobewi
8904764a6c
Clarify clipboard_get_image()
2024-07-13 21:34:39 +02:00
BlueCube3310
60a255a0d0
Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
2024-07-13 13:10:04 +02:00
Rémi Verschelde
af33276109
Merge pull request #94217 from DevPoodle/rd-docs
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Clean up RenderDataExtension's descriptions
2024-07-11 23:17:02 +02:00
Rémi Verschelde
b6434f2ac7
Merge pull request #94158 from BastiaanOlij/fix_action_map
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OpenXR: Couple of small fixes on the action map
2024-07-11 23:16:51 +02:00
DevPoodle
1bd3c48f6b
Clean up RenderDataExtension's documentation
2024-07-11 08:00:32 -07:00
Bastiaan Olij
95b72631aa
Couple of small fixes on the action map: now saves when CTRL-S is pressed/project is run, no longer looses content if OpenXR is not enabled, and a small documentation fix.
2024-07-11 20:06:46 +10:00
Rémi Verschelde
d197f176c7
Merge pull request #94129 from Mickeon/RichTextLabel_push_meta_keyword
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Add `push_url` as a keyword for `push_meta`
2024-07-11 00:27:29 +02:00
Rémi Verschelde
284c96decd
Merge pull request #94127 from Mickeon/doc-peeves-transform2d
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Overhaul Transform2D documentation
2024-07-11 00:27:25 +02:00
Rémi Verschelde
73422df05e
Merge pull request #94059 from ayanchavand/fix-exclude-docs
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Clarify that some exclude properties of physics query parameters are copied
2024-07-11 00:27:14 +02:00
Fredia Huya-Kouadio
5e59819727
Cleanup Android input on render thread settings
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Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.
Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Micky
891703e43e
Overhaul Transform2D documentation
2024-07-09 18:01:17 +02:00
Micky
847766689a
Add push_url
as a keyword for push_meta
2024-07-09 12:39:30 +02:00
Hugo Locurcio
5ee4100e4c
Remove unused Optimize Mesh import option from OBJ mesh import
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This option was enabled by default, but it did nothing regardless
of whether it was enabled or not.
2024-07-08 22:58:51 +02:00
ayanchavand
34e2159d34
Clarify that some exclude properties of physics query parameters are copied
2024-07-08 18:46:29 +05:30
Rémi Verschelde
9804a8eb30
Merge pull request #94061 from bruvzg/menu_is_native
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[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
2024-07-08 11:48:33 +02:00
Rémi Verschelde
f4bf25cb35
Merge pull request #94057 from kitbdev/fix-request-save-signal-type
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Fix ScriptEditor `request_save_previous_state` signal type
2024-07-08 11:48:30 +02:00
Rémi Verschelde
e1a145bb3c
Merge pull request #91300 from jsjtxietian/project-binary-doc
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Mention ProjectSettings won't be affected by `convert_text_resources_to_binary`
2024-07-08 11:48:11 +02:00
bruvzg
eddc9cea11
[NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu
method.
2024-07-08 11:20:28 +03:00
jsjtxietian
9d18983cde
Mention ProjectSettings won't be affected by convert_text_resources_to_binary
2024-07-08 11:11:50 +08:00
kit
ad8f065f4a
Fix request_save_previous_state signal type
2024-07-07 19:12:30 -04:00
Ricardo Buring
2f8ab4a654
Fixed Timestep Interpolation (3D)
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Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 22:15:23 +02:00
Rémi Verschelde
73b6544f1b
Merge pull request #94007 from scotmcp/master
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Update docs for `Animation.track_set_path` and `AnimationMixer.root_motion_track`
2024-07-07 21:58:39 +02:00
Scot
0d1044f7bf
Update Animation.track_set_path and AnimationMixer.root_motion_track
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Updated the usage description of [method Animation.track_set_path] and [member Animation.root_motion_track] to identify the parent is the root_node identified in animation player, and that the format is the same for each.
Remove extra symbols
2024-07-07 10:07:09 -04:00
Rémi Verschelde
e05ac797ae
Merge pull request #93977 from ericrallen/feature/consistent-aesthetic-spelling
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Style: Change esthetic -> aesthetic
2024-07-07 12:38:34 +02:00
Rémi Verschelde
dc34cb0fc1
Merge pull request #93944 from AdamLearns/master
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Clarify `get_executable_path` documentation for Mac
2024-07-07 12:38:23 +02:00
Rémi Verschelde
7197678df2
Merge pull request #91551 from m4rr5/configure_timestamp_query_elements
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Add a project setting to configure the maximum number of timestamps.
2024-07-07 12:38:19 +02:00
Rémi Verschelde
be9ff1c836
Merge pull request #69451 from Mickeon/doc-peeves-array-mateys
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Overhaul Array Documentation
2024-07-07 12:38:10 +02:00
Eric allen
e03fb3043f
fix: change esthetic -> aesthetic
2024-07-05 16:03:01 -04:00
Adam Damiano
d7f4b07adc
Clarify get_executable_path documentation for Mac
2024-07-05 08:22:31 -07:00
Rémi Verschelde
932c191412
Merge pull request #93878 from allenwp/EditorExportPlugin_export_file_90365
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`EditorExportPlugin`: Call `_export_file` for all resource types
2024-07-05 15:07:32 +02:00
Rémi Verschelde
d2fc2a35b3
Merge pull request #92985 from KoBeWi/confirm_insert_shift
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Restore "Confirm Insert Track" editor setting
2024-07-05 15:07:29 +02:00
Micky
31a9c634d5
Overhaul Array Documentation
2024-07-05 13:48:56 +02:00
Allen Pestaluky
8e6596629a
EditorExportPlugin: Call _export_file for all resource types
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- Alternate fix to #67844 that calls `_export_file` for all resource types instead of implementing `skip()` for customize functions.
- Fixes #93823 .
- Moved logic surrounding "Skip" and "Keep" imported files to happen before resource customization. Fixes #93825 .
- Also fixes an issue that I suspect might exist where progress bars during export were incorrect due to imported files in the project that are configured as "Keep" or "Skip".
2024-07-04 23:35:32 -04:00
Fredia Huya-Kouadio
6b6428d779
Fix ANRs reported by the Google Play Console
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- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior) which may cause the application to ANR.
- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 -07:00
Rémi Verschelde
447cbdee9a
Merge pull request #93890 from hakro/nodeprop-vs-nodepath
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Add `:` to node properties, to differentiate them from node paths
2024-07-04 11:32:10 +02:00
Rémi Verschelde
0c6aa7aeef
Merge pull request #93872 from MikhailY0U/patch-1
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Clarify that the `Mesh.ARRAY_NORMAL` array will normalize its contents internally
2024-07-04 11:32:04 +02:00
Mikhail Volodin
6e9de82110
Clarify that the Mesh.ARRAY_NORMAL
array will normalize its contents internally
2024-07-04 10:55:43 +02:00
bruvzg
41df3caad3
[Button] Use align_to_largest_stylebox for min. size calculation.
2024-07-04 09:40:55 +03:00
Hakim
54d6c9e83b
Add : to node properties, to differentiate them from node paths
2024-07-03 17:07:49 +02:00
Allen Pestaluky
262e5db785
Revert "Allow skipping imported resource files from export"
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This reverts commit 398892ccc0
.
2024-07-03 09:54:03 -04:00
Rémi Verschelde
8f749ca3ef
Merge pull request #93820 from allenwp/EditorExportPlugin-docs-update
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Update documentation for new `EditorExportPlugin` behavior.
2024-07-03 08:50:22 +02:00
Zi Ye
72a01816a4
Make viewport grid visible on all three planes in ortho camera view
2024-07-02 13:07:31 -05:00
Allen Pestaluky
32f0b252cd
Updated documentation for new EditorExportPlugin behaviour.
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This behaviour was introduced in #90365 . This also fixes some inconsistencies in the docs and adds clarification of how the _export_file function works.
2024-07-02 11:56:16 -04:00
Rémi Verschelde
9db1a963be
Merge pull request #93855 from ayanchavand/fix-docs-code-anim
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Fix AnimationMixer docs example code for `get_root_motion_rotation_accumulator`
2024-07-02 13:57:36 +02:00
ayanchavand
a5384365a4
Fix: AnimationMixer Example Code
2024-07-02 13:02:11 +05:30
Rémi Verschelde
070dddf9ca
Merge pull request #93818 from ashish0kumar/add/doc/global-lib-info-add_animation_library
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Fix info about global library in `add_animation_library` method docs
2024-07-01 22:54:25 +02:00