Commit graph

597 commits

Author SHA1 Message Date
Anton Yabchinskiy
4a3e240732 samples_in is an instance variable, prefix it with ad-> 2014-11-22 17:52:00 +03:00
Anton Yabchinskiy
e60c41be9f Fix syntax error in call to ao_play() 2014-11-22 17:49:51 +03:00
Anton Yabchinskiy
e58731ee01 Set libao sample format to 16 bits
Some plugins don't support 32 bit samples.
2014-11-22 17:37:27 +03:00
Anton Yabchinskiy
ba6d83f3e1 Check return value of ao_play() 2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
f9db628d17 Write audio samples to libao device 2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
4c8bfecc43 Change 0 to NULL for ao_open_live() and device
It's NULL in other places.
2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
3c2e35ada9 Minor code formatting fixes in ao driver 2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
2f92e2a67a Open/close libao audio device 2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
9fb49e56a4 Initialize/shutdown libao 2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
c26a1b9d7b Use libao driver on X11 platform 2014-11-22 13:37:50 +03:00
Anton Yabchinskiy
540b95f5b0 Add ao/ subdir to drivers/SCsub 2014-11-22 13:37:50 +03:00
Anton Yabchinskiy
05f6c73020 Add 'ao' build option 2014-11-22 13:37:40 +03:00
Anton Yabchinskiy
c1f62a04d7 Import sources for libao driver (unfinished, based on dummy driver) 2014-11-22 13:37:24 +03:00
Juan Linietsky
e709468bb1 missing navmesh demo and small fixes 2014-11-19 11:33:15 -03:00
Juan Linietsky
d5cb758d36 NavMesh
-=-=-=-

-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
2014-11-17 07:46:11 -03:00
Juan Linietsky
56b30b31e4 Merge pull request #880 from adolson/editor-shortcut-keys
allow Alt+arrow keys to pass through editor
2014-11-13 10:02:52 -02:00
Dana Olson
7d8e34c284 allow Alt+arrow keys to pass through editor 2014-11-13 00:38:26 -05:00
Juan Linietsky
43d0eddc3c Merge branch 'master' of https://github.com/okamstudio/godot 2014-11-13 00:56:36 -03:00
Juan Linietsky
abbea4d945 UDP Fixes
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
Juan Linietsky
3daab56f17 Merge pull request #879 from DCubix/master
GDScript Editor Goodies
2014-11-13 01:52:17 -02:00
Diego Lopes
e2ba6ecf57 Editor goodies update 2014-11-12 11:39:21 -03:00
Juan Linietsky
d02953c596 oops 2014-11-12 11:29:22 -03:00
Juan Linietsky
12f3bc83b3 missing bind 2014-11-12 11:28:23 -03:00
Juan Linietsky
6dd8768811 3D Import Import & UDP
-=-=-=-=-=-=-=-=-=-=-

-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00
Juan Linietsky
c8cd5222a7 Merge pull request #878 from bdero/bdero/fix-animation-tree-player-typo
Fix AnimationTreePlayer.node_get_input_source typo
2014-11-11 19:13:15 -02:00
Brandon DeRosier
6628c0035b Fixed documentation typo 2014-11-11 13:57:25 -05:00
Brandon DeRosier
4b76b2caf5 Fix AnimationTreePlayer.node_get_input_source typo
- Changed node_get_input_sourcre to node_get_input_source
2014-11-11 13:15:19 -05:00
Juan Linietsky
72d5c2b8ca Merge pull request #870 from Gerold31/fix-32bit-linux
Fix compilation error on 32-bit linux
2014-11-09 09:16:32 -02:00
Gerold31
ab0974448b Fix compilation error on 32-bit linux 2014-11-09 10:09:41 +01:00
Juan Linietsky
fc676fa6f8 missing files with fixes for shower of bullets 2014-11-06 11:02:40 -03:00
Juan Linietsky
0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
d14baf6e41 Merge pull request #860 from Mavhod/patch-1
Update cubio.gd
2014-11-04 20:38:33 -02:00
Mavhod
cdeb610a13 Update cubio.gd
a little wrong only.
2014-11-05 04:21:03 +07:00
Juan Linietsky
0f0b21e84a Merge branch 'master' of https://github.com/okamstudio/godot 2014-11-02 11:38:16 -03:00
Juan Linietsky
d85b67be53 Bug Fixes
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Juan Linietsky
a61325661e Merge pull request #722 from Marqin/master
[FIX] "File->Save As" in Script panel
2014-11-02 10:54:45 -03:00
Juan Linietsky
6d14c20820 Merge pull request #725 from Qwertie-/PR-GUI
Changed GUI text to better match action
2014-11-02 10:54:35 -03:00
Juan Linietsky
4ece8e90e0 Merge pull request #764 from marynate/PR-fix-android-build
Fix android build on windows
2014-11-02 10:51:51 -03:00
Juan Linietsky
e7134d6115 Merge pull request #765 from marynate/PR-fix-travis-build
Fix travis-ci build config for new build system
2014-11-02 10:51:27 -03:00
Juan Linietsky
f1eeb106a5 Merge pull request #811 from sanikoyes/Pr-Image-Group-UI
Fix Export -> image group panel
2014-11-02 10:50:21 -03:00
Juan Linietsky
738eb2c1a8 Merge pull request #839 from grabiller/radfac#005
Implement Windows fullscreen mode without video mode change.
2014-11-02 10:16:15 -03:00
Juan Linietsky
71aa6075b2 Merge pull request #851 from adolson/default-project-dir-fix
fixes default project dir option
2014-11-02 10:15:07 -03:00
Juan Linietsky
eb7036344d Merge pull request #852 from adolson/autoscan-project-dir
add option to auto-scan a directory for projects
2014-11-02 10:14:18 -03:00
Juan Linietsky
4e25f3e4b7 Merge pull request #853 from adolson/tsa-option-for-android
add timestamping authority server option for Android
2014-11-02 10:13:30 -03:00
Juan Linietsky
d65f775473 Merge pull request #855 from adolson/android-release-keystore-fix
fixes for release apk export
2014-11-02 10:11:35 -03:00
Dana Olson
49edff9536 fixes for release apk export 2014-11-01 05:20:19 -04:00
Dana Olson
46a922d3ab add timestamping authority server option for Android 2014-11-01 04:20:18 -04:00
Dana Olson
f7eff51969 add option to auto-scan a directory for projects 2014-11-01 02:06:29 -04:00
Dana Olson
565696280c fixes default project dir option for Create / Import dialogs after quitting to project manager 2014-11-01 01:29:14 -04:00
Guy Rabiller
8b8e26c0bd - On Windows, Godot now goes fullscreen without video mode change. 2014-10-28 19:55:20 +01:00