bruvzg
4a82d3b16d
[RTL] Fix excessive underline and table border draw calls.
2023-11-14 08:31:44 +02:00
Rémi Verschelde
fee6df76a2
Merge pull request #84857 from smix8/fix_obstacle_height
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Fix NavigationObstacle height
2023-11-14 00:04:09 +01:00
Rémi Verschelde
8b705af9e5
Merge pull request #84832 from alesliehughes/fix_use_after_free
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Fix VisualShader connection use after free.
2023-11-14 00:03:45 +01:00
Rémi Verschelde
8d731b17f1
Merge pull request #84829 from bitsawer/fix_particle_material_names
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Fix several ParticleProcessMaterial texture names
2023-11-14 00:03:21 +01:00
Rémi Verschelde
85ecb853cf
Merge pull request #83652 from KoBeWi/PROPERTY_HINT_DOC_IS_FULL
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Fill remaining global scope constant descriptions
2023-11-14 00:02:58 +01:00
Rémi Verschelde
80a9f21b76
Merge pull request #84630 from KoBeWi/what_belongs_to_scene_saves_the_scene
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Save scene when saving built-in resource
2023-11-14 00:02:29 +01:00
Alistair Leslie-Hughes
a30dc67007
Fix VisualShader connection use after free.
2023-11-14 07:34:41 +11:00
smix8
3f26191d16
Fix NavigationObstacle height
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Fixes NavigationObstacle height.
2023-11-13 21:32:22 +01:00
kobewi
da55c06322
Save scene when saving built-in resource
2023-11-13 16:34:17 +01:00
kobewi
4296f0a771
Fill remaining global scope constant descriptions
2023-11-13 15:17:10 +01:00
Rémi Verschelde
59457685c1
Merge pull request #84833 from jsjtxietian/add-protection-in-rich-text-label-add-image
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Add protection in `RichTextLabel.update_image` to prevent crash
2023-11-13 12:21:24 +01:00
Rémi Verschelde
8ce4ff27fa
Merge pull request #84830 from smix8/fix_obstacle_elevation
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Fix NavigationObstacle elevation
2023-11-13 12:21:01 +01:00
Rémi Verschelde
787e98e955
Merge pull request #84752 from akien-mga/gles3-shaderdata-initialize
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GLES3: Ensure all ShaderData is properly initialized in `set_code`
2023-11-13 12:20:33 +01:00
jsjtxietian
306a8eec58
Add protection in RichTextLabel.update_image to prevent crash
2023-11-13 18:01:14 +08:00
smix8
fc4cc27e66
Fix NavigationObstacle elevation
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FixesNavigationObstacle elevation.
2023-11-13 06:55:31 +01:00
bitsawer
7c4d07c5a0
Fix several ParticleProcessMaterial texture names
2023-11-13 05:51:01 +02:00
Rémi Verschelde
64150060f8
Merge pull request #84799 from mihe/fix-83412
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Fix transform changes in `_integrate_forces` being overwritten
2023-11-12 23:01:18 +01:00
Rémi Verschelde
4123f1371f
Merge pull request #84797 from akien-mga/silence-warning-about-skipping-dirs-with-godot-project
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Remove EditorFileDialog warning when skipping project directories
2023-11-12 23:00:54 +01:00
Rémi Verschelde
404c995ab3
Merge pull request #84795 from TheSofox/prevent-property-change-output-spam
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Reduced output spam from rapid property changes
2023-11-12 23:00:31 +01:00
Rémi Verschelde
2bcc2a3cd0
Merge pull request #84791 from akien-mga/fix-translation-remapping-check
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Fix translation remapping check for imported resources
2023-11-12 23:00:08 +01:00
Rémi Verschelde
5a5b456fca
Merge pull request #84774 from akien-mga/fix-TTR-in-ERR-WARN-prints
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Don't use TTR/RTR for ERR/WARN prints
2023-11-12 22:59:38 +01:00
Mikael Hermansson
21a3ed1715
Fix transform changes in _integrate_forces
being overwritten
2023-11-12 19:32:08 +01:00
Rémi Verschelde
e03f47cb7c
Remove EditorFileDialog warning when skipping project directories
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We might need better UX to handle this in EditorFileDialog, showing the
directories as greyed out with a tooltip, but for now this silences a warning
that users have no control over.
We keep the warning only in the initial project scan.
2023-11-12 19:05:05 +01:00
Rémi Verschelde
d443f127ef
Merge pull request #83708 from Guilhermev25/shaders-renames
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Fix wrong shader rename
2023-11-12 16:57:00 +01:00
Rémi Verschelde
3e23755d24
Merge pull request #83430 from RandomShaper/fix_onion_audio
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Fix onion skinning internals activating audio/method/animation tracks
2023-11-12 16:56:30 +01:00
Sofox
4006397339
Reduced output spam from rapid property changes
2023-11-12 14:49:51 +00:00
Rémi Verschelde
2729a78fd7
Fix translation remapping check for imported resources
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Fixes #81660 .
2023-11-12 13:17:12 +01:00
Rémi Verschelde
5abeb043d0
Merge pull request #84784 from timothyqiu/recturns
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Fix typo in `TextureServer.font_get_face_index()` description
2023-11-12 12:16:18 +01:00
Rémi Verschelde
87ba798cba
Merge pull request #84779 from m4gr3d/keep_android_build_window_open_on_failure
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Preserve the output from the gradle build command
2023-11-12 12:15:54 +01:00
Rémi Verschelde
ef2cc1cc2b
Merge pull request #84741 from lawnjelly/bogus_shader_log
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[GLES3] Protect against bogus `glGetShaderInfoLog` return values.
2023-11-12 12:15:31 +01:00
Rémi Verschelde
747bff0bff
Merge pull request #84685 from KoBeWi/TIWAGOS
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Rework input actions to be reliable
2023-11-12 12:15:07 +01:00
Rémi Verschelde
bc80776618
Merge pull request #84659 from RandomShaper/fix_lambda_cross_thread
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Fix lambda cross-thread dynamics
2023-11-12 12:14:42 +01:00
Rémi Verschelde
10e820a783
Merge pull request #82929 from Calinou/projectsettings-frame-delay-no-editor
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Don't apply frame delay project setting to the editor
2023-11-12 12:14:18 +01:00
Rémi Verschelde
8928b2044b
Merge pull request #80281 from KoBeWi/unacceptable
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Assign temporary path to preloaded resources
2023-11-12 12:13:55 +01:00
Hugo Locurcio
a63556212d
Don't apply frame delay project setting to the editor
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This appears to already be the case for the Max FPS project setting.
2023-11-12 12:09:39 +01:00
Fredia Huya-Kouadio
136b7f9c52
Preserve the output from the gradle build command
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Updates `EditorNode#execute_and_show_output(...)` to return the output of the executed command.
2023-11-12 12:07:04 +01:00
Rémi Verschelde
15b8185c68
Don't use TTR/RTR for ERR/WARN prints
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We don't translate those, only editor strings are translated.
2023-11-12 12:00:55 +01:00
Haoyu Qiu
2717fc6c0f
Fix typo in TextureServer.font_get_face_index description
2023-11-12 17:07:09 +08:00
Rémi Verschelde
89f2f7f278
Merge pull request #84768 from biswas08433/master
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Fix VisualShader Texture2DParameter node filter bug
2023-11-11 23:06:47 +01:00
Rémi Verschelde
4e867b5835
Merge pull request #84762 from timothyqiu/snap-mode
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Fix texture region editor not selecting restored snap mode
2023-11-11 23:06:24 +01:00
Rémi Verschelde
bfa687ae55
Merge pull request #84758 from timothyqiu/decompress
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Fix crash when saving compressed image as JPG & WebP
2023-11-11 23:06:00 +01:00
Rémi Verschelde
97a102caf6
Merge pull request #84052 from SaracenOne/animtree_readonly_context
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Unpress buttons in AnimationTree when switching to read-only mode.
2023-11-11 23:05:37 +01:00
Rémi Verschelde
8179ad558a
Merge pull request #82942 from timothyqiu/circulation
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Explain circular references and how to break them
2023-11-11 23:05:11 +01:00
Rémi Verschelde
0625f06246
Merge pull request #82866 from Anutrix/minor-fixes-2023
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Added docs for DRAW_ORDER_REVERSE_LIFETIME constant and minor XR log improvement
2023-11-11 23:04:47 +01:00
Rémi Verschelde
ba713c80df
Fix various typos with codespell
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Using 2.2.7.dev51+geb4a58fe.
2023-11-11 23:01:24 +01:00
biswas08433
92fe4bb693
Fixes Texture2dParameter node filter option
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This bug was appending 2 colons in the generated code. Fixed it.
2023-11-12 01:59:53 +05:30
Haoyu Qiu
64fb22e17b
Fix texture region editor not selecting restored snap mode
2023-11-12 01:41:51 +08:00
Haoyu Qiu
c07cd406cb
Fix crash when saving compressed image as JPG & WebP
2023-11-12 00:15:49 +08:00
Anutrix
3c82f4a371
Added docs for DRAW_ORDER_REVERSE_LIFETIME constant and minor XR log improvement
2023-11-11 21:17:19 +05:30
Rémi Verschelde
0e04203293
GLES3: Ensure all ShaderData is properly initialized in set_code
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Fixes #84418 .
2023-11-11 15:13:23 +01:00