Rémi Verschelde
9de391e9a7
Merge pull request #42932 from lawnjelly/rast_dummy_sync
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Resync RasterizerDummy to Rasterizer
2020-10-20 13:47:18 +02:00
Rémi Verschelde
04fb41a0f3
Merge pull request #42531 from BastiaanOlij/add_get_native_handle
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Add get native handle
2020-10-20 13:27:07 +02:00
lawnjelly
a63d8aa634
Resync RasterizerDummy to Rasterizer
2020-10-20 11:59:13 +01:00
Haoyu Qiu
82900e54ea
Fixes crash after using enums in export variables
2020-10-20 18:41:41 +08:00
Bastiaan Olij
1ea7358405
Add get_native_handle to OS
2020-10-20 20:23:37 +11:00
lawnjelly
10cdfda894
Change render octree balance default
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Another bug in the octree has been discovered which can cause flickering in rare circumstances : #42895
For safety until this is fixed properly this PR reverts the default state of the octree to match the old behaviour, which doesn't appear exhibit the bug (or at least not as readily).
2020-10-20 08:49:52 +01:00
Rémi Verschelde
f442dc062a
Merge pull request #42056 from Yetizone/negative_lights_behavior
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tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive
2020-10-19 22:40:24 +02:00
Rémi Verschelde
a239894827
Merge pull request #42902 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.4) - 5th batch
2020-10-19 22:14:05 +02:00
Juan Linietsky
388ebfb498
Merge pull request #41629 from JFonS/disable_baked_lights
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Disable lights for objects with baked lighting
2020-10-19 14:12:50 -03:00
Rémi Verschelde
311bdbc16c
doc: Sync classref with current source
2020-10-19 17:13:30 +02:00
Rémi Verschelde
4028414e0e
Revert "Made toplevel a property for Node3D and CanvasItem"
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This reverts commit a726d011d5
.
2020-10-19 16:58:56 +02:00
Rémi Verschelde
4287af5148
doc: Make docs.godotengine.org links point to 3.2 branch
2020-10-19 16:10:01 +02:00
Aaron Franke
069ed4ec63
Link to demos from within the class reference
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(cherry picked from commit 439be614f4
)
2020-10-19 16:10:01 +02:00
Gabriel Van Eyck
5b9c16a324
Keep 'Editor Description' metadata when changing a Node's type
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Also copy edit group/lock when replacing a Node3D
(cherry picked from commit a22275c8a2
)
2020-10-19 16:10:01 +02:00
Aaron Franke
730d42d8a4
Add GetStringFromUTF8 and GetStringFromASCII
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(cherry picked from commit 029de52001
)
2020-10-19 16:10:01 +02:00
Tomasz Chabora
d9bd61508b
Document that setting node name will remove @s
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(cherry picked from commit 02ce2f4bb9
)
2020-10-19 16:10:01 +02:00
Hugo Locurcio
8c6a5b06a2
Clarify that MultiMesh.set_instance_color()
multiplies vertex colors
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This closes https://github.com/godotengine/godot-docs/issues/4273 .
(cherry picked from commit 6975bd106a
)
2020-10-19 16:10:01 +02:00
Pedro J. Estébanez
aea87e9353
Fix application of window in FFT
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(cherry picked from commit 257ba4a7fb
)
2020-10-19 16:10:00 +02:00
Hugo Locurcio
8d445f3f9f
Link the Random number generation tutorial in the class reference
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(cherry picked from commit 802c1e4df1
)
2020-10-19 16:10:00 +02:00
Fabio Alessandrelli
7a0710f91a
EditorNode now copies all drag and dropped files.
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The editor used to only copy drag-dropped files in the File System pane
if the given file was a valid resource, or had a specific file format
(ttf, otf).
With this PR, all drag and dropped files are copied instead, no matter
their extension.
(cherry picked from commit 410b324740
)
2020-10-19 16:10:00 +02:00
Haoyu Qiu
9119560d4d
Fixes HTTPClient::poll crash after connection is self-assigned
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(cherry picked from commit 8226cee8d8
)
2020-10-19 16:10:00 +02:00
volzhs
78143ee93e
Respect Tree.set_icon_max_width size for drawing selection box
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(cherry picked from commit cac4fedb2a
)
2020-10-19 16:10:00 +02:00
Tomasz Chabora
cd23be5da7
Bind missing constant in VisualScriptPropertyGet
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(cherry picked from commit aadc8d54a4
)
2020-10-19 16:09:59 +02:00
volzhs
623f7e0db4
Show android device name when connected only one device
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(cherry picked from commit 778e982cff
)
2020-10-19 16:09:59 +02:00
Marcel Admiraal
3e50d3b4c0
Ensure grid index is valid before trying to change value.
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(cherry picked from commit f98acd5cfb
)
2020-10-19 16:09:59 +02:00
Haoyu Qiu
0c1f88c769
Adds pan gesture to StateMachine editor
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(cherry picked from commit e9bec0d76b
)
2020-10-19 16:09:59 +02:00
Rémi Verschelde
9bbfa929bc
Mono: Fix typo in Godot.NET.Sdk.nuspec
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Fixes #42666 .
(cherry picked from commit 1af3cf15c2
)
2020-10-19 16:09:59 +02:00
unknown
ae75e7d8f9
Fixed an issue in UWP export caused by duplicate entry for extensions in content types file.
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(cherry picked from commit 9cb46ed4e7
)
2020-10-19 16:09:59 +02:00
Rémi Verschelde
f33ca5444a
SCons: Refactor and cleanup warnings definition
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(cherry picked from commits 97f116d36b
and 56f3aba7b2
)
2020-10-19 16:09:59 +02:00
Charles Merriam
1a25a301db
Fix typo in the ProjectSettings class documentation
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(cherry picked from commit 5160a9f650
)
2020-10-19 16:09:58 +02:00
Sniff
13e128b934
Docs change: More detailed description of StreamPeerTCP.is_connected_to_host()
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(cherry picked from commit 7970e4a433
)
2020-10-19 16:09:58 +02:00
Tomasz Chabora
11cbe99ccc
Cancel rename if file does not exist
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(cherry picked from commit bb2684f4a7
)
2020-10-19 16:09:58 +02:00
Jacob Edie
8467d28b16
added temp variable because *p_inputs[2] is the same as *p_outputs[0]
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(cherry picked from commit d76457a7f3
)
2020-10-19 16:09:58 +02:00
Tomasz Chabora
f7ea1e6b38
Correct the doc about linear damping
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(cherry picked from commit ebca7d4e4e
)
2020-10-19 16:09:58 +02:00
Tomasz Chabora
ed34eed62d
Update the setting when clicking Show hidden files
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(cherry picked from commit 725c2bdf48
)
2020-10-19 16:09:58 +02:00
Duroxxigar
11a07d071a
Added a more helpful error message when there is no current animation for the animation player
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(cherry picked from commit 8bfeb9d6ae
)
2020-10-19 16:09:58 +02:00
Umang Kalra
9ec70c54ab
Explaining the behavior of focus & pressed stylebox overlap
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(cherry picked from commit 10a7eddc5e
)
2020-10-19 16:09:58 +02:00
David Sichma
f601e15b92
aabb change updates bounding box
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spatial editor will now update the bounding box if aabb or transform
changes
(cherry picked from commit 7701889048
)
2020-10-19 16:09:57 +02:00
Michael Auderer
9f4dc87739
Reset TileMapEditor painting on application refocus
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Treats application unfocus as a mouse release for
TOOL_PAINTING, by finishing the undo state and
resetting the tool. Also sets a flag to prevent extra
lines from being drawn when the application is refocused.
fixes #42398 , fixes #24970
(cherry picked from commit 70a4cd1afe
)
2020-10-19 16:09:55 +02:00
Marcus Brummer
b426e58acd
Fixed renaming/moving of nodes with exported NodePaths
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(cherry picked from commit fdec257e58
)
2020-10-19 15:15:27 +02:00
Dashcell
c43e8d8fbd
Dropping file on parrent dirrectory fixed
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(cherry picked from commit 1ac936f035
)
2020-10-19 15:14:13 +02:00
Maganty Rushyendra
a46fd28ae3
Fix natural sort comparison for strings with large numbers
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Fix errors when comparing strings with large numbers (> INT64_MAX).
Comparisons now occur by comparing individual digits, instead of
converting to int64_t first.
(cherry picked from commit de46c92711
)
2020-10-19 15:12:11 +02:00
Rémi Verschelde
123942f61f
Merge pull request #42119 from lawnjelly/ewok3
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Unified GLES3 / GLES2 Batching
2020-10-19 15:01:10 +02:00
Rémi Verschelde
3495cb91d8
Merge pull request #41577 from FIF15/deprecate-redundant-property-enabled-focus-mode
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Deprecate Redundant property enabled_focus_mode
2020-10-19 14:15:43 +02:00
Rémi Verschelde
4a92d2111b
Merge pull request #38954 from puchik/ssr-far-clip
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Check if screen space reflection has passed far clip
2020-10-18 20:48:44 +02:00
Juan Linietsky
8ca98dd1a0
Merge pull request #41892 from puchik/ssr-edge-fade
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Fade screen-space reflection towards inner margin
2020-10-18 14:50:20 -03:00
lawnjelly
74c460fb67
Reduce glBufferSubData calls in legacy renderer
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This is part of effort to make more efficient use of the API for devices with poor drivers. This eliminates multiple calls to glBufferSubData per update.
2020-10-18 11:27:08 +01:00
Sergey Minakov
b07877cd27
iOS: fix in app store
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Enforce strong reference for SKRequests and delegate objects for transactions to work correctly
2020-10-16 15:51:12 +03:00
Rémi Verschelde
84e17881cd
Merge pull request #42629 from capnm/upstream32-fix-ci
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[3.2] CI: Fix Android and HTML5 workflows
2020-10-16 14:29:25 +02:00
lawnjelly
c2290dbedd
Unified GLES2 / GLES3 Batching
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Batching is mostly separated into a common template which can be used with multiple backends (GLES2 and GLES3 here). Only necessary specifics are in the backend files.
Batching is extended to cover more primitives.
2020-10-16 10:34:47 +01:00