Commit graph

4107 commits

Author SHA1 Message Date
Rémi Verschelde
c2d754516f i18n: Sync template with previous commit 2016-05-21 00:21:57 +02:00
Rémi Verschelde
94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
marcelofg55
eeb83982e2 Added 'fat' option for bits param on scons for osx, this will produce a fat binary that contains both 32 bits and 64 bits binaries 2016-05-20 17:31:30 -03:00
Rémi Verschelde
bc8df8feaa Merge pull request #4728 from Geequlim/classref-edit
Document the FileDialog and partial OS methods
2016-05-20 15:49:33 +02:00
Geequlim
a92652d578 Document the FileDialog and partial OS methods 2016-05-20 21:39:31 +08:00
Rémi Verschelde
dfc50c06d6 Merge pull request #4726 from bojidar-bg/fix-docs
Fix a XML error with the documentation
2016-05-20 14:04:48 +02:00
captainwasabi
4b80895082 Fix for tooltip blinking (#4713)
Moved where active tooltips are canceled to wait until the mouse actually moves off the control.
2016-05-20 13:56:42 +02:00
Bojidar Marinov
d208572906 Fix a XML error with the documentation 2016-05-20 14:54:33 +03:00
MarianoGNU
5eaf0bcc20 Add Drag&Drop to ShaderGraphEditor's texture uniform graph node. 2016-05-19 17:38:06 -03:00
Paulb23
2eb4e7c103 Multiline duplication, issue #4661 2016-05-19 15:32:41 +01:00
Rémi Verschelde
5e0f0a962a Android buildsystem: Drop obsolete NDK_TOOLCHAIN argument
It was a duplicate of NDK_TARGET, and not used for anything.
2016-05-19 10:44:18 +02:00
Rémi Verschelde
d7c9bb2565 Merge pull request #4707 from nounoursheureux/master
Check the save path before importing a 3D Mesh
2016-05-18 21:30:59 +02:00
Wilhem Barbier
f38473f65b Check the save path before importing a 3D Mesh 2016-05-18 20:55:24 +02:00
Geequlim
5ad6480979 Add 'Show In System' option into filesystem RMB menu 2016-05-18 15:48:40 +08:00
Rémi Verschelde
926495d8eb Merge pull request #4698 from volzhs/compile-no-tools
fix compile failure when tools=no
2016-05-18 07:34:24 +02:00
volzhs
ebcf04ff1f fix compile failure when tools=no 2016-05-18 14:29:53 +09:00
Rémi Verschelde
3e61927790 i18n: Sync template with source 2016-05-17 23:49:42 +02:00
Rémi Verschelde
be4d95c19a CanvasModulate: fix build issue with GCC
Bug from c195c0d.
2016-05-17 23:47:26 +02:00
Rémi Verschelde
f33460aa23 i18n: Make .pot paths hopefully platform-independent 2016-05-17 23:37:20 +02:00
Juan Linietsky
c195c0df6b -Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
Rémi Verschelde
3a26e14a2b i18n: Simple extract.py improvements
Also sync the template with current source.
2016-05-17 19:29:32 +02:00
punto-
433de90564 Removing round from int interpolation
This might break some animations that use int tracks in continuous mode, but it should provide a more uniform interpolation for things like sprite frames.
2016-05-17 13:27:49 -03:00
Rémi Verschelde
8cb2e1be1b Merge pull request #4690 from volzhs/dnd-visual
Scenetree Nodes drag and drop visual representation
2016-05-17 17:24:36 +02:00
volzhs
3dd722d92f Scenetree Nodes drag and drop visual representation
fixes #4684
2016-05-17 23:27:35 +09:00
Rémi Verschelde
10e6525a10 Merge pull request #4688 from volzhs/search-tree
use case insensitive for searching nodes in Scene tree dock
2016-05-17 16:16:39 +02:00
volzhs
afd5186ca3 use case insensitive for searching nodes in Scene tree dock
fixes #4674
2016-05-17 23:03:46 +09:00
Rémi Verschelde
1137ed33aa Merge pull request #4687 from volzhs/remove-duplicated-add_frame
remove old bind for add_frame of SpriteFrames
2016-05-17 15:51:44 +02:00
volzhs
d6ccea541d remove old bind for add_frame of SpriteFrames
it causes ``ERROR: Method already bound: SpriteFrames::add_frame``
2016-05-17 22:48:36 +09:00
Rémi Verschelde
b58e261d41 GDScript: Fix method info for is_nan and is_inf
As reported on https://godotengine.org/qa/4114/why-isnan-and-isinf-arent-implemented
2016-05-17 14:59:48 +02:00
Rémi Verschelde
02f3e7e766 Merge pull request #4659 from Paulb23/hex_notation_highlighting
Fixed hex notation highlighting
2016-05-17 09:33:44 +02:00
Rémi Verschelde
68dc685f1f Merge pull request #4652 from Paulb23/node_duplication_position
Node duplication positions under duplicated node, issue #964
2016-05-17 09:14:23 +02:00
Juan Linietsky
f93aaa9b78 Default editing popup for LineEdit and TextEdit 2016-05-16 20:25:17 -03:00
Juan Linietsky
a0dd7ec171 Missing translatable strings 2016-05-16 13:19:55 -03:00
Juan Linietsky
f9d615ee87 Contextualized Scene Tree menu
-Added context menu to Scene Tree Dock
-Removed Buttons
-Added a filter to search for nods more easily in the dock
2016-05-16 12:23:58 -03:00
Rémi Verschelde
6cf4f20590 Merge pull request #4666 from CowThing/classref-edit
Filling in documentation.
2016-05-16 11:12:09 +02:00
Juan Linietsky
a2c4c17085 Experimental Right Mouse Button menu for SceneTree
Will eventually replace the buttons of that dock, so please test it!
2016-05-15 23:41:48 -03:00
Juan Linietsky
8b47e26f59 Changes to FileSystem Dock
-Replaced buttons for file actions fo RMB menu
-Added a split mode, if the dock is not sharing vertical space with
anything else
-imroved drag and drop support
2016-05-15 20:25:51 -03:00
CowThing
0749db2cf8 Filling in documentation.
AABB, Color, Rect2, Transform, Vector2, and Vector3.
2016-05-15 19:01:21 -04:00
Juan Linietsky
bed3efb17e New reworked AnimatedSprite!
-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library,  etc.
2016-05-14 23:48:45 -03:00
Paulb23
b2bf266ddc Fixed hex notation highlighting 2016-05-15 01:32:43 +01:00
Rémi Verschelde
7913e792ac Merge pull request #4563 from djrm/classref-edit
Documented @GlobalScope singletons and some keys
2016-05-13 21:09:08 +02:00
Paulb23
aee156dc02 Node duplication positions under duplicated node, issue 964 2016-05-13 20:05:52 +01:00
Juan Linietsky
da7a9aae27 Merge pull request #4096 from neikeq/pr-margin-cont-imp
MarginContainer improvements
2016-05-13 13:13:12 -03:00
Rémi Verschelde
bd3dbe5fa3 Merge pull request #4650 from bojidar-bg/add-doctool-member
Save member information in docdata
2016-05-13 16:33:57 +02:00
Bojidar Marinov
4cbf74da71 Save member information in docdata
Closes #4609
2016-05-13 16:53:08 +03:00
Rémi Verschelde
ce70c844d1 Merge pull request #4649 from volzhs/issue-3653
Add SpinBox to Lossy Quality on Image Groups
2016-05-13 14:48:33 +02:00
volzhs
82600944bd Add SpinBox to Lossy Quality on Image Groups
fixes #3653
2016-05-13 21:39:29 +09:00
Rémi Verschelde
1bdda9a922 Travis: Filter out another string, still noisy
That should leave only the `extracting:` lines of the verbose unzip,
should be enough to keep Travis awake.
2016-05-13 11:28:29 +02:00
Rémi Verschelde
dfb9ba877e Travis: Filter verbose output of ndk install
Screw you travis... Timeout after 10 minutes without log output,
but build killed once the log reaches 4 MB...
2016-05-13 11:17:14 +02:00
Rémi Verschelde
83913e86fe Travis: Install android *DKs in verbose mode
Builds tend to fail due to the 10 min limit for stalled builds.
Most likely because the download is done silently and takes more than
10 min depending on the Travis connection.
2016-05-13 10:26:15 +02:00