Rémi Verschelde
c2d754516f
i18n: Sync template with previous commit
2016-05-21 00:21:57 +02:00
Rémi Verschelde
94c34ff890
i18n: Proofreading of all strings
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Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
marcelofg55
eeb83982e2
Added 'fat' option for bits param on scons for osx, this will produce a fat binary that contains both 32 bits and 64 bits binaries
2016-05-20 17:31:30 -03:00
Rémi Verschelde
bc8df8feaa
Merge pull request #4728 from Geequlim/classref-edit
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Document the FileDialog and partial OS methods
2016-05-20 15:49:33 +02:00
Geequlim
a92652d578
Document the FileDialog and partial OS methods
2016-05-20 21:39:31 +08:00
Rémi Verschelde
dfc50c06d6
Merge pull request #4726 from bojidar-bg/fix-docs
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Fix a XML error with the documentation
2016-05-20 14:04:48 +02:00
captainwasabi
4b80895082
Fix for tooltip blinking ( #4713 )
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Moved where active tooltips are canceled to wait until the mouse actually moves off the control.
2016-05-20 13:56:42 +02:00
Bojidar Marinov
d208572906
Fix a XML error with the documentation
2016-05-20 14:54:33 +03:00
MarianoGNU
5eaf0bcc20
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-19 17:38:06 -03:00
Paulb23
2eb4e7c103
Multiline duplication, issue #4661
2016-05-19 15:32:41 +01:00
Rémi Verschelde
5e0f0a962a
Android buildsystem: Drop obsolete NDK_TOOLCHAIN argument
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It was a duplicate of NDK_TARGET, and not used for anything.
2016-05-19 10:44:18 +02:00
Rémi Verschelde
d7c9bb2565
Merge pull request #4707 from nounoursheureux/master
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Check the save path before importing a 3D Mesh
2016-05-18 21:30:59 +02:00
Wilhem Barbier
f38473f65b
Check the save path before importing a 3D Mesh
2016-05-18 20:55:24 +02:00
Geequlim
5ad6480979
Add 'Show In System' option into filesystem RMB menu
2016-05-18 15:48:40 +08:00
Rémi Verschelde
926495d8eb
Merge pull request #4698 from volzhs/compile-no-tools
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fix compile failure when tools=no
2016-05-18 07:34:24 +02:00
volzhs
ebcf04ff1f
fix compile failure when tools=no
2016-05-18 14:29:53 +09:00
Rémi Verschelde
3e61927790
i18n: Sync template with source
2016-05-17 23:49:42 +02:00
Rémi Verschelde
be4d95c19a
CanvasModulate: fix build issue with GCC
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Bug from c195c0d
.
2016-05-17 23:47:26 +02:00
Rémi Verschelde
f33460aa23
i18n: Make .pot paths hopefully platform-independent
2016-05-17 23:37:20 +02:00
Juan Linietsky
c195c0df6b
-Added configuration warning system for nodes
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-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
Rémi Verschelde
3a26e14a2b
i18n: Simple extract.py improvements
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Also sync the template with current source.
2016-05-17 19:29:32 +02:00
punto-
433de90564
Removing round from int interpolation
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This might break some animations that use int tracks in continuous mode, but it should provide a more uniform interpolation for things like sprite frames.
2016-05-17 13:27:49 -03:00
Rémi Verschelde
8cb2e1be1b
Merge pull request #4690 from volzhs/dnd-visual
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Scenetree Nodes drag and drop visual representation
2016-05-17 17:24:36 +02:00
volzhs
3dd722d92f
Scenetree Nodes drag and drop visual representation
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fixes #4684
2016-05-17 23:27:35 +09:00
Rémi Verschelde
10e6525a10
Merge pull request #4688 from volzhs/search-tree
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use case insensitive for searching nodes in Scene tree dock
2016-05-17 16:16:39 +02:00
volzhs
afd5186ca3
use case insensitive for searching nodes in Scene tree dock
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fixes #4674
2016-05-17 23:03:46 +09:00
Rémi Verschelde
1137ed33aa
Merge pull request #4687 from volzhs/remove-duplicated-add_frame
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remove old bind for add_frame of SpriteFrames
2016-05-17 15:51:44 +02:00
volzhs
d6ccea541d
remove old bind for add_frame of SpriteFrames
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it causes ``ERROR: Method already bound: SpriteFrames::add_frame``
2016-05-17 22:48:36 +09:00
Rémi Verschelde
b58e261d41
GDScript: Fix method info for is_nan and is_inf
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As reported on https://godotengine.org/qa/4114/why-isnan-and-isinf-arent-implemented
2016-05-17 14:59:48 +02:00
Rémi Verschelde
02f3e7e766
Merge pull request #4659 from Paulb23/hex_notation_highlighting
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Fixed hex notation highlighting
2016-05-17 09:33:44 +02:00
Rémi Verschelde
68dc685f1f
Merge pull request #4652 from Paulb23/node_duplication_position
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Node duplication positions under duplicated node, issue #964
2016-05-17 09:14:23 +02:00
Juan Linietsky
f93aaa9b78
Default editing popup for LineEdit and TextEdit
2016-05-16 20:25:17 -03:00
Juan Linietsky
a0dd7ec171
Missing translatable strings
2016-05-16 13:19:55 -03:00
Juan Linietsky
f9d615ee87
Contextualized Scene Tree menu
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-Added context menu to Scene Tree Dock
-Removed Buttons
-Added a filter to search for nods more easily in the dock
2016-05-16 12:23:58 -03:00
Rémi Verschelde
6cf4f20590
Merge pull request #4666 from CowThing/classref-edit
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Filling in documentation.
2016-05-16 11:12:09 +02:00
Juan Linietsky
a2c4c17085
Experimental Right Mouse Button menu for SceneTree
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Will eventually replace the buttons of that dock, so please test it!
2016-05-15 23:41:48 -03:00
Juan Linietsky
8b47e26f59
Changes to FileSystem Dock
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-Replaced buttons for file actions fo RMB menu
-Added a split mode, if the dock is not sharing vertical space with
anything else
-imroved drag and drop support
2016-05-15 20:25:51 -03:00
CowThing
0749db2cf8
Filling in documentation.
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AABB, Color, Rect2, Transform, Vector2, and Vector3.
2016-05-15 19:01:21 -04:00
Juan Linietsky
bed3efb17e
New reworked AnimatedSprite!
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-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
2016-05-14 23:48:45 -03:00
Paulb23
b2bf266ddc
Fixed hex notation highlighting
2016-05-15 01:32:43 +01:00
Rémi Verschelde
7913e792ac
Merge pull request #4563 from djrm/classref-edit
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Documented @GlobalScope singletons and some keys
2016-05-13 21:09:08 +02:00
Paulb23
aee156dc02
Node duplication positions under duplicated node, issue 964
2016-05-13 20:05:52 +01:00
Juan Linietsky
da7a9aae27
Merge pull request #4096 from neikeq/pr-margin-cont-imp
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MarginContainer improvements
2016-05-13 13:13:12 -03:00
Rémi Verschelde
bd3dbe5fa3
Merge pull request #4650 from bojidar-bg/add-doctool-member
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Save member information in docdata
2016-05-13 16:33:57 +02:00
Bojidar Marinov
4cbf74da71
Save member information in docdata
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Closes #4609
2016-05-13 16:53:08 +03:00
Rémi Verschelde
ce70c844d1
Merge pull request #4649 from volzhs/issue-3653
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Add SpinBox to Lossy Quality on Image Groups
2016-05-13 14:48:33 +02:00
volzhs
82600944bd
Add SpinBox to Lossy Quality on Image Groups
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fixes #3653
2016-05-13 21:39:29 +09:00
Rémi Verschelde
1bdda9a922
Travis: Filter out another string, still noisy
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That should leave only the `extracting:` lines of the verbose unzip,
should be enough to keep Travis awake.
2016-05-13 11:28:29 +02:00
Rémi Verschelde
dfb9ba877e
Travis: Filter verbose output of ndk install
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Screw you travis... Timeout after 10 minutes without log output,
but build killed once the log reaches 4 MB...
2016-05-13 11:17:14 +02:00
Rémi Verschelde
83913e86fe
Travis: Install android *DKs in verbose mode
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Builds tend to fail due to the 10 min limit for stalled builds.
Most likely because the download is done silently and takes more than
10 min depending on the Travis connection.
2016-05-13 10:26:15 +02:00