Rémi Verschelde
5aff990354
Fix infinite recursion in GLES2 _copy_texscreen
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Bug introduced in 9430e68cf3
,
likely a typo.
2019-02-12 23:38:33 +01:00
PouleyKetchoupp
9418f6a557
Fixed undefined setting values when loading dynamic fonts
2019-02-12 23:21:48 +01:00
Rémi Verschelde
322fad70bd
Fix copyright year in VideoStreamGDNative
2019-02-12 23:05:30 +01:00
Rémi Verschelde
fe7e11e008
Modules: Ensure classes match their header filename
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Renamed:
- `modules/mono/mono_gd/gd_mono_class_member.h` -> `i_mono_class_member.h`
- `modules/upnp/upnpdevice.h` -> `upnp_device.h`
- `modules/websocket/websocket_multiplayer.h` -> `websocket_multiplayer_peer.h`
2019-02-12 22:59:56 +01:00
Juan Linietsky
9430e68cf3
Support SCREEN_TEXTURE in GLES2, fixes #25405
2019-02-12 18:49:57 -03:00
Rémi Verschelde
399b0cd529
Merge pull request #25830 from guilhermefelipecgs/fix_state_machine_priority
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Fix state machine priority for auto advance
2019-02-12 22:32:55 +01:00
Rémi Verschelde
cc76f3c71d
Merge pull request #25828 from samH-FIT/particle_fix
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Fixes issue where ZIndex of converted CPUParticles2D is reset to zero
2019-02-12 22:05:14 +01:00
Juan Linietsky
b8319e7c60
Ability to vflip viewports in GLES2, fixes #24555
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Also culling was reversed somehow.
2019-02-12 15:56:39 -03:00
Juan Linietsky
0d0d074c4d
Use UVs with the nvidia rendering hack, fixes #24563
2019-02-12 15:31:10 -03:00
Guilherme Felipe
67eda1d4dd
Fix state machine priority for auto advance
2019-02-12 15:57:26 -02:00
Juan Linietsky
4af8009b9d
Fix fog in GLES2 by using epic hack, closes #25410
2019-02-12 14:35:16 -03:00
samHFIT
5e28fa53c4
Fixes issue #25822
2019-02-12 12:30:56 -05:00
Rémi Verschelde
8b77dac56e
Merge pull request #25827 from merumelu/audio-bus-tooltip
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EditorAudioBuses: Fix wrong tooltip for "Add Bus"
2019-02-12 17:25:20 +01:00
Rémi Verschelde
385ab23672
Merge pull request #25823 from merumelu/plugin-config-dialog
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PluginConfigDialog: Slight usability changes
2019-02-12 17:24:36 +01:00
Rémi Verschelde
c5dcbeb160
Scene: Ensure classes match their header filename
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Also drop some unused files.
Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`
Dropped:
- `scene/resources/bounds.h`
2019-02-12 17:21:48 +01:00
merumelu
5634f627da
EditorAudioBuses: Fix wrong tooltip for "Add Bus"
2019-02-12 17:13:02 +01:00
Rémi Verschelde
bc26d0d6cd
Platform: Ensure classes match their header filename
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Also drop some unused files.
Renamed:
- `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h`
(same for `osx`)
- `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h`
- in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`,
`godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to
use `windows`. Some classes renamed accordingly too.
- `EditorExportAndroid` and `EditorExportUWP` renamed to
`EditorExportPlatformAndroid` and `EditorExportPlatformUWP`
- `power_android` and `power_osx` renamed to `PowerAndroid` and
`PowerOSX`
- `OSUWP` renamed to `OS_UWP`
Dropped:
- `platform/windows/ctxgl_procaddr.h`
2019-02-12 16:56:25 +01:00
merumelu
32b9aedd88
PluginConfigDialog: Slight usability changes
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- Set focus to the first LineEdit instead of the confirm button.
- Default to GDScript rather than whatever language was first
registered with the ScriptServer.
2019-02-12 16:18:31 +01:00
Rémi Verschelde
c4835c4345
Merge pull request #25721 from neikeq/ww
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Use script instance binding for objects constructed from C#
2019-02-12 15:29:25 +01:00
Rémi Verschelde
75dae1b9a9
Drivers, main, servers: Ensure classes match their header filename
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Renamed:
- `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h`
(same for `coremidi` and `winmidi`)
- `main/timer_sync.h` -> `main_timer_sync.h`
- `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
2019-02-12 14:39:47 +01:00
Juan Linietsky
8fd6a02d3e
Missing canvas end left mask turned on, fixes #25666
2019-02-12 09:55:22 -03:00
Rémi Verschelde
dfe4990b18
Merge pull request #25496 from ptrojahn/lookat
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Fix look_at with non uniform scaling
2019-02-12 13:41:42 +01:00
Rémi Verschelde
b7cc2bb1e2
Core: Ensure classes match their header filename
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Also drop some unused files.
Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`
Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Juan Linietsky
cb09abdbbd
Fixed OWC for rigid bodies, closes #25732
2019-02-12 08:40:18 -03:00
Rémi Verschelde
fb8dce3e2e
Merge pull request #25602 from mcccclean/dont-ignore-listener-nodes
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Fix 3D Listener nodes not being used
2019-02-12 12:30:50 +01:00
Rémi Verschelde
c95308e70f
Merge pull request #25819 from YeldhamDev/project_manager_cleanup
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Minor cleanup in the Project Manager
2019-02-12 12:21:26 +01:00
Rémi Verschelde
13c50e8aa5
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
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Fix many asan and ubsan reported issues
2019-02-12 12:21:01 +01:00
Rémi Verschelde
e40395669c
Merge pull request #25550 from DualMatrix/fix-25357
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Fixed Null appearing inside export variables with type hints and no default value
2019-02-12 12:01:22 +01:00
Rémi Verschelde
279bfb3503
Merge pull request #25557 from kaadmy/master
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Allow usage of depth texture when contact shadows are disabled
2019-02-12 11:38:44 +01:00
Rémi Verschelde
f60e5efadd
Merge pull request #25725 from clayjohn/multimesh_transform_2d
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Added ability to set_instance_transform_2d in multimesh
2019-02-12 11:35:42 +01:00
Rémi Verschelde
6e43bd4e85
Merge pull request #25623 from clayjohn/multimesh_color_bug
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[GLES2] Initialize color buffer to white in gles2 multimesh
2019-02-12 11:31:45 +01:00
Rémi Verschelde
204f9083f4
Merge pull request #25682 from JFonS/fix_light_canvas_gles2
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Fix canvas light shaders on GLES2
2019-02-12 11:27:21 +01:00
Rémi Verschelde
9c6f19117c
Merge pull request #25754 from JFonS/fix_25567
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Fix canvas particle material for old GLSL versions
2019-02-12 11:25:32 +01:00
Michael Alexsander Silva Dias
da45f1bf85
Minor cleanup in the Project Manager
2019-02-12 08:25:09 -02:00
Rémi Verschelde
c5a526840e
Merge pull request #25778 from YeldhamDev/add_disabled_tab_style
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Add disabled tab style
2019-02-12 11:25:01 +01:00
Rémi Verschelde
48bc7aedaa
Merge pull request #25779 from JFonS/fix_25581
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Make LIGHT_VEC affect 2D shadows again
2019-02-12 11:24:27 +01:00
Rémi Verschelde
f12b47b65e
Merge pull request #25783 from Xrayez/csg-shapes-visibility
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Fix CSGShape not updating on changing visibility
2019-02-12 11:18:25 +01:00
Juan Linietsky
7713ec8637
Merge pull request #25134 from staddy/master
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Check for null pointer in RasterizerSceneGLES2::render_shadow
2019-02-12 07:04:12 -03:00
Rémi Verschelde
e133bd94f0
Merge pull request #25813 from cart/o-no
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Use "origin" instead of "o" in Transform2D.Rotation
2019-02-12 09:21:13 +01:00
Carter Anderson
22bf89e970
Use "origin" instead of "o" in Transform2D.Rotation
2019-02-11 23:46:55 -08:00
Ignacio Etcheverry
be98a6ebbc
Merge pull request #25724 from aaronfranke/mono-transform
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[Mono] Fix Transform2D origin
2019-02-11 22:27:49 +01:00
Ignacio Etcheverry
9115c6ab15
Merge pull request #25803 from neikeq/yy
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Windows: Default to system MSBuild and add VSCode hint path
2019-02-11 22:25:11 +01:00
Ignacio Etcheverry
da00c338a3
Add VSCode hint path for Windows
2019-02-11 22:03:51 +01:00
Ignacio Etcheverry
9a08b90472
Default to MSBuild from VS Build Tools instead of Mono's
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Don't pass FrameworkPathOverride to MSBuild. It's causing issues with some nuget packages.
2019-02-11 22:03:37 +01:00
JFonS
4d933b1530
Fix canvas particle material for old GLSL versions
2019-02-11 14:56:23 +01:00
azagaya
7051685a77
Fixes differences between docs and item_selected and item_focused signals in optionbutton
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Description in docs about item_selected and item_focused signals in optionbutton is fixed to match the real behaviour. Also, get_item_index function is added.
2019-02-11 08:52:09 -03:00
Rémi Verschelde
fa7329f648
Merge pull request #25790 from YeldhamDev/topbar_node_cleanup
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Cleanup editor's top bar of old nodes
2019-02-11 11:04:28 +01:00
Michael Alexsander Silva Dias
3a70020c98
Cleanup editor's top bar of old nodes
2019-02-11 02:18:54 -02:00
Andrii Doroshenko (Xrayez)
095f472a0b
Fix CSGShape not updating on changing visibility
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Hiding CSGShape should force the CSG operation to skip it which is intented
behaviour according to how CSGBrush is created for each shape.
2019-02-10 23:53:31 +02:00
Rémi Verschelde
6607c3c1c7
Merge pull request #25428 from GlaDos28/master
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[DOCS] Added warnings about Dictionary element erasure while iterating over it
2019-02-10 21:40:29 +01:00