marynate
40affa8760
Add android x86 build
2014-05-28 15:27:30 +08:00
marynate
a1635e809f
GodotPaymentV3.java was accidently deleted in latest commit
2014-05-28 14:58:54 +08:00
marynate
5429118f83
Static mingw windows build
2014-05-26 13:42:44 +08:00
Juan Linietsky
2760a81b0b
-draw_primitive binding fix
2014-05-25 14:25:05 -03:00
marynate
e6c1689b69
Add DirAccess:dir_exist api
2014-05-25 14:50:54 +08:00
Juan Linietsky
71355aaab7
-Fixed bug in "extends"
2014-05-24 13:25:56 -03:00
Juan Linietsky
1cad087969
Making Godot Easier to Use..
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
reduz
f9ff086235
Update README.md
2014-05-24 01:30:28 -03:00
marynate
1e41bfa9cf
Use cStringIO to write editor_icons.cpp, lower the opportunity file access conflit when buiding with spawn_jobs
2014-05-22 16:26:55 +08:00
Russell
92eda764df
added XClassHint to windows in OS_X11::initialize for improved window management in x11.
2014-05-22 16:05:05 +10:00
marynate
07b16f4560
Add get_scale script binding to Matrix32 class
2014-05-22 13:18:33 +08:00
reduz
fee28f7a9d
Merge pull request #443 from Shindoku/master
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Added a setting to disable autocomplete popup and fixed the autocomplete...
2014-05-21 19:19:41 -03:00
Jonas Rudlang
6b1b3fbfa5
Added a setting to disable autocomplete popup and fixed the autocomplete timer to updated when the setting has changed
2014-05-22 00:01:11 +02:00
reduz
8bb7cc7325
Merge pull request #436 from marynate/PR-2d-uniform-scale
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Add 2d unifrom scale
2014-05-20 23:10:45 -03:00
reduz
27ee218e3d
Merge pull request #368 from marynate/PR-2d-editor-ux
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Add pan mode to 2d editor
2014-05-20 22:55:22 -03:00
marynate
9737c02e21
Add 2d unifrom scale
2014-05-21 09:51:51 +08:00
marynate
8be3963aa0
Add pan mode in 2d editor
2014-05-21 09:47:47 +08:00
reduz
a364bc4371
Merge pull request #410 from marynate/PR-hotkey-quit-to-pm
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Resolve issue #406 by adding hotkey for "quit to project manager"
2014-05-20 20:46:07 -03:00
reduz
91e88f4b96
Merge pull request #413 from marynate/PR-decouple-skeleton-mesh
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Add 'mesh/skeleton' property to MeshInstance
2014-05-20 20:45:57 -03:00
reduz
fb5223a69d
Merge pull request #415 from marynate/PR-auto-editor-icons-cpp
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Auto generate editor_icons.cpp to make it easy to update editor icons
2014-05-20 20:45:23 -03:00
reduz
ad61dfed5d
Merge pull request #432 from marynate/PR-fix-screen-button-null-texture
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Fix potential null exception in screen button without texture assigned
2014-05-20 20:45:04 -03:00
reduz
95d3e9e660
Merge pull request #434 from marynate/PR-fix-script-editor-scroll
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Fix script editor scrollbar disappear issue
2014-05-20 20:43:14 -03:00
marynate
3164784ca3
Fix script editor scrollbar disappear issue
2014-05-21 01:07:47 +08:00
marynate
fd13b25d6e
Fix potential null exception in screen button without texture assigned
2014-05-20 21:07:32 +08:00
Juan Linietsky
b324ff7ea5
A bit of everything:
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-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
2014-05-14 01:22:15 -03:00
marynate
d2770ac8a6
Add sCons dependency for editor_icons.cpp, so it's only re-generated when there're icon changes
2014-05-14 10:52:08 +08:00
marynate
f5421cdaf3
Auto generate editor_icons.cpp to make it more easy to update editor icons
2014-05-13 23:13:08 +08:00
marynate
7eb86f2fbc
Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint
2014-05-13 13:25:24 +08:00
marynate
30cfc0bef4
Add hotkey Shift+CMD+Q in editor for quit to project manager, resolves
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issue #406
2014-05-13 10:30:10 +08:00
reduz
45a509282e
Merge pull request #409 from marynate/PR-help-seach-exact-method
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Use simple pattern '.METHOD' or 'METHOD(' to search method in Search Class Dialog
2014-05-12 15:17:27 -03:00
marynate
2614631931
User can use '.METHOD' or 'METHOD(' to seach exact method in Search Classes dialog
2014-05-13 01:57:00 +08:00
reduz
8905be042d
Merge pull request #408 from marynate/PR-string-right
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Make String::right count from pos instead of pos+1
2014-05-12 14:32:50 -03:00
marynate
56d9faebab
Make String::right count from pos instead of pos+1
2014-05-13 01:19:41 +08:00
reduz
1b45a38fb5
Merge pull request #392 from marynate/PR-delete-without-confirm
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Shift+Del to delete nodes without confirmation
2014-05-11 13:19:58 -03:00
reduz
cc6839ef2f
Merge pull request #393 from marynate/PR-2d-key-move
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Tune 2d editor arrow key move mode
2014-05-11 13:19:27 -03:00
reduz
4152f65923
Merge pull request #397 from marynate/PR-line-edit-drag-n-drop
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Fix LineEdit selected text drag and drop behavior
2014-05-11 13:18:05 -03:00
marynate
8090a4ebb1
Fix LineEdit selected text drag and drop behavior: move instead of duplicate selected text; maintain selection after drag and drop.
2014-05-11 12:16:08 +08:00
marynate
14350d2c41
Change key move behavior of canvas item editor to ignore zoom level; Add
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alt + arrow key as local base move mode; Control + arrow key as local +
rotation move mode
2014-05-10 10:36:36 +08:00
marynate
763725a569
Shift+Del to delete nodes without confirmation
2014-05-10 10:35:26 +08:00
reduz
1024692041
Merge pull request #386 from marynate/PR-scene-tree-align-eye-icon
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Make visibility icon always last to display in scene tree
2014-05-08 13:49:20 -03:00
marynate
98fcb4fa7a
Make visibility icon always last to display in scene tree
2014-05-09 00:20:46 +08:00
reduz
9f01f9aa95
Merge pull request #383 from sanikoyes/hotfix-Crash-In-Editor
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Fix crash in editor when open new scene in editing
2014-05-08 10:32:35 -03:00
reduz
76d44e9dbc
Merge pull request #381 from marynate/PR-scene-tree-icons
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Add lock and group icon to scene tree editor
2014-05-08 10:03:09 -03:00
sanikoyes
6bc556dee5
Fix crash in editor when open new scene in editing
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resources_dock->cleanup(); // This will delete GDScript instance (if property_editor->obj is scene's GDScript instance, editor will crash)
2014-05-08 16:24:52 +08:00
marynate
2f5c0e41b5
Add lock and group icon to scene tree editor
2014-05-08 13:46:10 +08:00
reduz
2495df4ffc
Merge pull request #379 from jonyrock/auto_brace_complete_open_bug_fix
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call during autocompletion
2014-05-07 10:25:13 -03:00
jonyrock
6c9203fdaf
remove degud output
2014-05-07 15:42:55 +04:00
jonyrock
0121d96288
call during autocompletion
2014-05-07 15:38:07 +04:00
reduz
c69c99f8be
Merge pull request #375 from marynate/PR-2d-editor-F-key
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Add F and CMD+F hot key for center/frame selected node(s) in 2d editor
2014-05-06 12:32:05 -03:00
reduz
ac39af73b1
Merge pull request #374 from marynate/PR-code-complete
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Add auto code completion (without press Ctrl+Space manually)
2014-05-06 12:30:32 -03:00