Commit graph

52386 commits

Author SHA1 Message Date
Haoyu Qiu
52b4014362 Don't warn when using TTRN() in a language without plurals 2023-02-11 13:21:57 +08:00
Matthew
9f6bb7dd50
Merge pull request #68905 from jaymehta-g/area-node-description-typo
Fix Area node description mistake
2023-02-10 22:06:32 -05:00
Brian Semrau
53b4d85072 Fix Line2D UVs when using BOX end cap mode 2023-02-10 20:44:39 -05:00
[Error_27]
417bd5b27f Add how to retrieve RigidBody2D and RigidBody3D autocomputed inertia 2023-02-10 20:43:25 -05:00
David Snopek
9e4d80e08e Fix byte packing (and buffer overrun) in godot_webxr_get_bounds_geometry() 2023-02-10 19:33:18 -06:00
heppocogne
78ea4b2f0c Fix code editor's ColorPicker issue
ColorPicker now supports color constants.
Modify code comments.
2023-02-11 00:14:14 +01:00
kobewi
3f31c64300 Fix camera reparenting 2023-02-10 23:46:55 +01:00
clayjohn
6c1c71d68b Avoid inserting screen_texture compatibility code when using textureSize 2023-02-10 13:03:02 -08:00
sakrel
089dbecef4 Make draw command labels thread safe 2023-02-10 21:27:31 +01:00
clayjohn
4317f6236f Do clear request before reading from render target when using CANVAS_BG 2023-02-10 12:12:34 -08:00
Emmanuel Leblond
58f4139164
Add Engine::unregister_script_language and make Engine::register_script_language returns a Error 2023-02-10 19:50:24 +01:00
Ricardo Buring
fda9e16806 Fill and fix PhysicsServer2D documentation
Fixes incorrect descriptions, adds more detail, and fills in missing
descriptions. Also adds a physics object glossary at the beginning.
Default values of body/area/joint parameters are now documented (based
on the values in Godot Physics), to aid GDExtension developers.
2023-02-10 19:14:49 +01:00
SnailRhymer
db8d308830
Fix random placement behaviour in new TileMap Editor
Fix a bug where scattering could be set to e.g. 0.9 but a tile would still always be placed, as the check rand > 0.9 would be run on every mouse movement until it was successful.
2023-02-10 19:08:03 +01:00
Silc 'Tokage' Renew
7016768f4c Add document for AnimationNodes which have setter as request property 2023-02-11 02:58:58 +09:00
Rémi Verschelde
ed85a2c8ce
Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
Add optional size parameter to the RenderDevice buffer_get_data method.
2023-02-10 18:49:28 +01:00
Rémi Verschelde
766bb88159
Merge pull request #71691 from hcoura/res-importer-gen-physics-mesh-only-when-needed
Fix SceneImportSettings perf issues
2023-02-10 18:46:00 +01:00
Rémi Verschelde
73c53cca81
Merge pull request #71054 from MarioLiebisch/fix-animationplayer-calltrack-strings
Properly stringify args for Call Method Tracks
2023-02-10 18:44:29 +01:00
Rémi Verschelde
ac68330130
Merge pull request #72045 from DeeJayLSP/update_libwebp
libwebp: Sync with upstream 1.3.0
2023-02-10 18:44:23 +01:00
Rémi Verschelde
e52a2e3864
Merge pull request #73042 from akien-mga/create-project-gl_compatibility-mobile
ProjectManager: Also set `gl_compatibility` for mobile override
2023-02-10 18:44:13 +01:00
Yuri Sizov
5ca1123021
Merge pull request #71572 from RedMser/docs-binary-variant
Document internal usage of `encode`/`decode_variant`
2023-02-10 20:04:16 +03:00
Yuri Sizov
cd015d9ac9
Merge pull request #43111 from junkajii/master
New icons for ParallaxBackground & ParallaxLayer
2023-02-10 19:13:53 +03:00
smix8
f2c31965c0 Fix navigation support for multilayered TileMaps
Fixes support for multilayered TileMaps by creating dedicated navigation maps for each layer.
2023-02-10 17:13:40 +01:00
Yuri Sizov
8d55b4d3b3
Merge pull request #69728 from Calinou/doc-font-oversampling-exceptions
Document exceptions to font oversampling in Camera2D, CanvasItem and Control
2023-02-10 18:55:22 +03:00
Yuri Sizov
91763afc2a
Merge pull request #69731 from hackenshaw/improve-CanvasLayer.layer-tootltip
Improve tooltip for CanvasLayer.layer
2023-02-10 18:51:40 +03:00
Rémi Verschelde
ab56e79a6a
ProjectManager: Also set gl_compatibility for mobile override
It's a bit hacky as the choice mainly impacts the main setting, but there are
pre-existing overrides which supersede it. We should treat this checkbox as
the highest allowed rendering method, and replace the ones which would be
higher end (here replace `mobile` with the chosen `gl_compatibility`).
2023-02-10 15:45:52 +01:00
Rémi Verschelde
493e932c86
i18n: Sync translations with Weblate 2023-02-10 15:32:10 +01:00
Rémi Verschelde
cac4cda89b
Merge pull request #73024 from TokageItLab/fix-transtition-first-frame
Fix broken first frame of `NodeTransition`/`NodeOneShot` when xfade is 0
2023-02-10 15:08:34 +01:00
Rémi Verschelde
008cafc103
Merge pull request #72378 from maximkulkin/line-edit-consume-events
Fix LineEdit not consuming events
2023-02-10 15:08:28 +01:00
Rémi Verschelde
29d89caafe
Merge pull request #72714 from DarkMessiah/fix-unlimited-text-in-tree
Fix unlimited text rendering in Tree if width <= 0
2023-02-10 15:07:18 +01:00
Rémi Verschelde
fd55321da9
Merge pull request #73001 from SaracenOne/update_on_advanced_reimport
Emit reimport signal in reimport_file_with_custom_parameters method
2023-02-10 15:07:07 +01:00
Rémi Verschelde
7a68530bf3
Merge pull request #73002 from KoBeWi/VisibleOnScreenConfusion
Clarify visibility in VisibleOnScreenNotifier
2023-02-10 15:07:02 +01:00
Rémi Verschelde
97afa41da3
Merge pull request #73000 from Sauermann/fix-editor-viewport-size-zero-crash
Fix crash in editor when setting `SubViewport.size` to zero
2023-02-10 15:06:57 +01:00
Rémi Verschelde
44d5d4e3cd
Merge pull request #73007 from KoBeWi/typos_be_like
Fix error spam when deselecting TileMap
2023-02-10 15:06:40 +01:00
Rémi Verschelde
bd09fcc3ca
Merge pull request #73034 from groud/fix_tilemap_pattern
Fix TileMap patterns creation
2023-02-10 15:06:35 +01:00
Rémi Verschelde
5f0afeaf16
Merge pull request #73027 from timothyqiu/more-i18n
Add some missing translatable editor strings
2023-02-10 15:06:30 +01:00
Rémi Verschelde
871c06af6d
Merge pull request #73006 from clayjohn/GL-blend-sub
Properly reset blend mode when resetting canvas in compatibility renderer
2023-02-10 15:06:24 +01:00
Rémi Verschelde
f17be20a57
Merge pull request #73032 from dalexeev/gds-remove-warn-as-err-setting
GDScript: Remove `treat_warnings_as_errors` project setting
2023-02-10 15:06:15 +01:00
Rémi Verschelde
e19e6b09b9
Clean up ProjectConverter3To4 architecture, move renames map to separate file
This allows properly limiting what features depend on the RegEx module
(doing the actual conversion) and what features only require the renames
data (GDScript suggestions).

Also better excludes the conversion command line options when actually
disabling deprecated code.

Fixes #73029.
2023-02-10 14:35:22 +01:00
Gilles Roudière
89ccdc7d34 Fix TileMap patterns creation 2023-02-10 10:46:19 +01:00
Haoyu Qiu
26581ca574 Add some missing translatable editor strings 2023-02-10 16:55:50 +08:00
Ricardo Buring
2290f3b6a4 Fix CCD in case of multiple supports in motion direction
For example, an axis-aligned box under the influence of gravity landing
on a horizontal triangle could previously tunnel, because only one of
the supports of the box was considered to be the candidate point that
would collide first. Now all supports are considered as candidates.

Also fix CCD always pushing the fast body into the other body, which
works well for convex shapes but not for trimesh/concave shapes.
2023-02-10 09:55:16 +01:00
Danil Alexeev
220898a69f
GDScript: Remove treat_warnings_as_errors project setting 2023-02-10 10:16:33 +03:00
Josh Jones
f978d74fd0 Allow compiling out the navigation module 2023-02-09 23:04:16 -08:00
Silc Renew
836d62f0c6 Fix broken first frame of NodeTransition/NodeOneShot when xfade is 0 2023-02-10 13:57:11 +09:00
Raul Santos
2a1523d751
Build C# csproj instead of the solution 2023-02-10 03:19:30 +01:00
kobewi
f92392ce23 Fix error spam when deselecting TileMap 2023-02-10 01:07:48 +01:00
clayjohn
f6d22df072 Properly reset blend mode when resetting canvas in compatibility renderer 2023-02-09 15:50:17 -08:00
Bastiaan Olij
694c8ec273 Add render buffer support to screen space effects 2023-02-10 10:27:59 +11:00
Markus Sauermann
d249370cd7 Fix crash in editor when setting SubViewport.size to zero
`Viewport::_set_size` now verifies, that the minimum size is at least 2x2.
Also fix `RendererViewport::viewport_set_size` fail condition.
2023-02-10 00:25:45 +01:00
kobewi
1fcd124ea8 Clarify visibility in VisibleOnScreenNotifier 2023-02-09 23:58:20 +01:00