kobewi
9128ce95ce
Check for null in set_pattern()
2023-05-24 16:43:29 +02:00
Silc Renew
42aa5398d9
Fix Pathfollow direction
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Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2023-05-24 17:37:00 +09:00
Yuri Sizov
0032c1c0c2
Merge pull request #77161 from AThousandShips/touch_texture_fix
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Make `TouchScreenButton` connections reference counted
2023-05-18 19:19:31 +02:00
Ninni Pipping
0648cc65b2
Make TouchScreenButton
connections reference counted
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Prevents errors when assigning the same texture to both slots
2023-05-17 22:51:42 +02:00
Pedro J. Estébanez
50cf3d6966
Optimize threading-sensitive node data for single-threaded processing
2023-05-17 02:04:41 +02:00
Rémi Verschelde
12b7a56202
Merge pull request #76713 from KoBeWi/TODO_is_now
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Fix 2D audio in multiple viewports
2023-05-16 11:00:45 +02:00
Rémi Verschelde
8cfa19a078
Merge pull request #77000 from reduz/make-more-base-nodes-thread-safe
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Make more base nodes thread safe
2023-05-16 00:31:56 +02:00
Juan Linietsky
0a9f72d5a8
Make more base nodes thread safe
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Ongoing work to make more of the base nodes thread safe.
2023-05-15 16:54:10 +02:00
Danil Alexeev
cc44d75cd8
Fix draw_multiline_colors
usage
2023-05-15 09:56:13 +03:00
smix8
f986b52b3c
Make navigation mesh edge connections optional
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Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
smix8
7e1a261cc6
Prevent unnecessary navigation map synchronizations
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Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
2023-05-11 07:38:16 +02:00
smix8
a6ac305f96
Rework Navigation Avoidance
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Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rémi Verschelde
bbe05b60c8
Merge pull request #57179 from spacechase0/notify-world2d-changed-master
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Propagate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-08 16:40:00 +02:00
kobewi
8a41eefb97
Fix 2D audio in multiple viewports
2023-05-03 23:09:40 +02:00
Chase Warrington
46e06ee1e6
Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-01 18:26:55 -04:00
VolTer
818d57b5b4
Light3D show scaling warning immediately
2023-05-01 02:55:17 +02:00
Proggle
093cb90077
TileMap: Add method to fetch the layer for a given body
2023-04-25 12:49:50 +02:00
Haoyu Qiu
a15126915d
Fix TouchScreenButton not redrawn when texture changes
2023-04-23 14:35:12 +08:00
Rémi Verschelde
b5b371cf7c
Merge pull request #70332 from aaronfranke/rigid-body-units
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Improve some units in RigidBody nodes
2023-04-18 23:38:20 +02:00
Yuri Sizov
9e6b680cfb
Merge pull request #74814 from kleonc/tilemap-fix-rendering-odd-sized-tiles
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`TileMap` Fix rendering odd-sized tiles
2023-04-18 16:27:44 +02:00
Aaron Franke
87bd8d2dcf
Make Area physics priority consistently int and allow negative numbers
2023-04-18 13:50:20 +02:00
Aaron Franke
a83ce0b104
Improve some units in RigidBody nodes
2023-04-15 22:03:24 -05:00
clayjohn
821917ba9f
Use angle_rand to calculate base_angle in particles process material
2023-04-13 15:10:47 -07:00
Yuri Sizov
f38b540273
Merge pull request #75756 from smix8/fix_obstacle_avoidance_sim_4.x
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Fix NavigationObstacles not being added to avoidance simulation
2023-04-07 15:11:40 +02:00
Yuri Sizov
f1f0e5f91d
Merge pull request #75728 from smix8/fix_audiostreamplayer2d_crash_4.x
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Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
2023-04-07 12:46:53 +02:00
smix8
aadf33efd8
Fix NavigationObstacles not being added to avoidance simulation
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Fixes NavigationObstacles not being added to avoidance simulation.
2023-04-06 16:32:49 +02:00
Juan Linietsky
104392ef4e
Remove NOTIFICATION_MOVED_IN_PARENT
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* This notification makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILDREN_CHANGED (and children_changed signal).
* Changed Canvas code (and similar) to use the above signal, to perform more efficiently.
This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
It is required for the changes in #75627 to be entirely effective.
2023-04-06 13:57:13 +02:00
smix8
a5351086b0
Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
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Fixes AudioStreamPlayer2D crash when PhysicsServer2D runs on thread due to empty PhysicsSpace
2023-04-06 03:29:09 +02:00
Rémi Verschelde
3c225c19c1
Merge pull request #75487 from Rindbee/improve_update_remote_in_RemoteTransform2D
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Fix RemoteTransform2D could fail to update AnimatableBody2D's position or rotation
2023-04-03 16:03:34 +02:00
Rémi Verschelde
b237df8cea
Merge pull request #75326 from smix8/navigationagent_expose_parameters_4.x
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Expose NavigationAgent path postprocessing and pathfinding algorithm options
2023-04-03 16:02:21 +02:00
Rindbee
100b4b1f28
Fix RemoteTransform2D could fail to update AnimatableBody2D's position or rotation
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Configure the transform per condition, and then only set it once to
prevent multiple `NOTIFICATION_LOCAL_TRANSFORM_CHANGED` notifications
from being sent.
2023-03-30 16:00:35 +08:00
Yuri Sizov
1222d35cdd
Merge pull request #75398 from newobj/issue-75218
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Update GPUParticles2D/3D speed scale on ENTER_TREE
2023-03-28 16:34:58 +02:00
Brian Long
4652fbd09e
Update GPUParticles2D/3D speed scale on ENTER_TREE
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Fix for https://github.com/godotengine/godot/issues/75218
Pause notifications are not sent when a node is added as a child. So GPUParticles2D should also obey its can_process status on ENTER_TREE, not just PAUSED/UNPAUSED.
2023-03-27 13:24:59 -07:00
Yuri Sizov
2659fc1a34
Merge pull request #75266 from rburing/shapecast2d_disconnect
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Port robust signal (dis)connection to `ShapeCast2D`
2023-03-27 13:08:58 +02:00
smix8
6e324bb341
Expose NavigationAgent path postprocessing and pathfinding algorithm options
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Exposes the path postprocessing and pathfinding algorithm options of the NavigationAgent internal NavigationPathQueryParameters object.
2023-03-25 21:37:18 +01:00
Yuri Sizov
32c65c92a2
Merge pull request #75258 from AThousandShips/autoplay
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Fix `AnimatedSprite2D` autoplay warning
2023-03-25 14:28:27 +01:00
Yuri Sizov
553fd238cf
Merge pull request #73897 from TheSecondReal0/camera-line-width
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Draw Camera2D outlines as 2 point primitives instead of 4 (consistent with how origin is drawn in 2D editor)
2023-03-25 13:49:12 +01:00
Ricardo Buring
5bed055cdd
Port robust signal (dis)connection to ShapeCast2D
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Ported from ShapeCast3D.
2023-03-24 09:23:03 +01:00
Asa Sprow
574293532d
Draw Camera2D outlines as 2 point primitives instead of 4
2023-03-23 15:19:32 -07:00
Ninni Pipping
4d4342e018
Fix AnimatedSprite2D
autoplay warning
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Changing of autoplay when changing `SpriteFrames` is not done by the
user and warning is unhelpful
2023-03-23 14:31:46 +01:00
Yuri Sizov
21753b06a1
Merge pull request #74092 from KoBeWi/zero_reason_to_change
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Add early return for changing TileMap properties
2023-03-16 13:04:31 +01:00
smix8
f6a10c0565
Allow negative NavigationAgent2D path debug line_width for thin lines
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Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering.
2023-03-16 09:04:53 +01:00
kleonc
c49a7feae3
TileMap Fix rendering odd-sized tiles
2023-03-12 16:20:38 +01:00
Rémi Verschelde
a01e8be417
Merge pull request #74282 from timothyqiu/news-anchor
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Notify child controls when `BackBufferCopy`'s rect changed
2023-03-05 13:26:45 +01:00
Rémi Verschelde
b7c02007fb
Merge pull request #74251 from MarcusElg/positiongroup
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Fix Camera2D position smoothing properties not being grouped
2023-03-05 13:25:33 +01:00
Marcus Elg
a835dfd96d
Fix Camera2D position smoothing properties not being grouped
2023-03-03 19:28:39 +01:00
Rémi Verschelde
a2ecbb7c37
Merge pull request #73749 from fabriceci/expose-apply-floor-snap
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Exposes the apply_floor_snap function to allow manual snap
2023-03-03 11:03:42 +01:00
Haoyu Qiu
602a0d2fbc
Notify child controls when BackBufferCopy's rect changed
2023-03-03 17:57:58 +08:00
kobewi
ba7eb4bd89
Add early return for changing TileMap properties
2023-02-28 01:05:39 +01:00
clayjohn
c69b14e96e
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00