Commit graph

32334 commits

Author SHA1 Message Date
Mai Lavelle
4cb070e590 Fix xform_inv of Plane, intermediate results were ignored 2021-01-03 23:49:39 -05:00
Rafał Mikrut
b0f28d2259 Remove memory leak in Canvas Group 2021-01-03 21:29:18 +01:00
kobewi
a22b2f86e7 Don't emit changed signal on Color Picker close 2021-01-03 18:12:00 +01:00
andrew-softdev
15cffe060c Fix for reselecting a TileMap node without first de-selecting it 2021-01-03 15:44:36 +00:00
Thakee Nathees
01c11ec29b GDScript builtin invalid function call crash fix
Fix: #44852
2021-01-03 18:44:01 +05:30
Rémi Verschelde
950dedbb68
Merge pull request #42779 from volzhs/editor-file-dialog
Enhance editor file dialog
2021-01-03 13:37:42 +01:00
Rémi Verschelde
7a16efc885
Merge pull request #42188 from Eoin-ONeill-Yokai/animationstateplayback/missing_binds
AnimationStateMachinePlayback: Added Missing Method Bindings
2021-01-02 11:01:13 +01:00
Rémi Verschelde
f29795c0e1
Merge pull request #44868 from Muller-Castro/typo-correction
Typo correction
2021-01-02 11:00:37 +01:00
volzhs
1f4b1e1488 Enhance editor file dialog
1. show valid directory path when opening editor file dialog
2. keep file name when changing path by entering path
3. add first extension in filter automatically if not given
4. remove directory in recent list if it's not valid anymore
2021-01-02 17:57:28 +09:00
Eoin O'Neill
674fb52f52 StateMachinePlayback: Added missing bindings to get_current_play_pos and get_current_length.
This allows the user to query the AnimationNodeStateMachinePlayback's current
play position and total length of current animation state. These methods are currently
used in the editor plugin, but can also be useful for querying general playback state
information.

Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`
2021-01-01 22:39:46 -08:00
Muller-Castro
31dd07ba30 Typo correction
simple typo correction
2021-01-02 02:27:12 -03:00
Rémi Verschelde
96aff740fe
Merge pull request #44809 from Calinou/physics-render-layers-zero-index
Use zero-indexing for physics and render layer names
2021-01-01 23:37:37 +01:00
Rémi Verschelde
2900b40507
Merge pull request #44839 from qarmin/fix_crash_tile_map
Do not iterate over map when removing its values
2021-01-01 23:06:35 +01:00
Rémi Verschelde
1ee69f29e5
Merge pull request #44817 from Calinou/doc-file-logging-desktop-override
Document the desktop-only file logging setting override
2021-01-01 23:03:34 +01:00
Rémi Verschelde
cc416b0304
Merge pull request #44848 from mrushyendra/disconnect_err_msg
Issue correct error when disconnecting nonexistent connection with a valid signal
2021-01-01 23:02:58 +01:00
Rémi Verschelde
3433780c49
Merge pull request #44645 from m4gr3d/update_apk_signing_logic
Update the logic to sign prebuilt Godot Android apks
2021-01-01 22:58:11 +01:00
Rémi Verschelde
c0846b62b0
Merge pull request #44865 from RandomShaper/fix_reset_anim_crash
Fix crash related to reset animation
2021-01-01 22:50:25 +01:00
Fredia Huya-Kouadio
49969de221 Update the logic to sign prebuilt Godot Android apks.
The previously used tool, `jarsigner` has been deprecated in favor of `apksigner` which is bundled with the Android SDK.
The logic is refactored accordingly and a few editor settings have been deprecated in the process as they're no longer necessary.

Note: As a side effect, specifying the Android SDK path is now required. The docs will be updated to reflect that change.
2021-01-01 13:36:27 -08:00
Rémi Verschelde
3e10962dbb
Merge pull request #44862 from Calinou/opensimplex-no-max-octaves-define
Use `static const int` instead of `#define` for OpenSimplexNoise octaves
2021-01-01 22:26:50 +01:00
Pedro J. Estébanez
69cec347e1 Fix crash related to reset animation 2021-01-01 22:24:26 +01:00
Hugo Locurcio
7a65375b7a
Use static const int instead of #define for OpenSimplexNoise octaves
This closes #44860.
2021-01-01 21:32:50 +01:00
Rémi Verschelde
2abe996414
Merge pull request #44859 from akien-mga/hello-2021
Update copyright statements to 2021
2021-01-01 21:24:55 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Swarnim Arun
c6771358aa Refactoring Visual Script
* for bloat from hacks for default function
* for ease of development nodes becoming detached from functions
2021-01-01 22:50:33 +05:30
Rémi Verschelde
a6b869988f
Merge pull request #44276 from YeldhamDev/tooltip_position_embedded_fix
Fix tooltip position in main embedded window
2021-01-01 16:28:59 +01:00
Yuri Roubinsky
f8130ff53b
Merge pull request #44836 from Chaosus/win32_fix_fullscreen
Fix window restoring after fullscreen again
2021-01-01 18:17:39 +03:00
Yuri Roubinsky
41efbf8cae Fixed warning at project startup (WIN32) 2021-01-01 18:09:34 +03:00
Maganty Rushyendra
6c026a6814 Issue more precise error when disconnecting a nonexistent connection
Checks whether the signal exists when issuing an error message when
disconnecting a nonexistent connection. Also prints the callable name.
2021-01-01 13:08:10 +08:00
Rémi Verschelde
36c943260e
Merge pull request #44703 from madmiraal/fix-44510
Add signal to inform joint that body has exited tree
2020-12-31 17:48:19 +01:00
Marcel Admiraal
026aa4381d Add signal to inform joint that body has exited tree 2020-12-31 16:19:57 +00:00
Rafał Mikrut
29b2882381 Do not iterate over map when removing its values 2020-12-31 15:47:37 +01:00
Yuri Roubinsky
8a2bc6bf58 Fix window restoring after fullscreen again 2020-12-31 16:07:05 +03:00
Rémi Verschelde
41e9028868
Merge pull request #44274 from mbrlabs/geometry2d-tests
Added Geometry2D unit tests
2020-12-30 22:32:14 +01:00
Marcus Brummer
e455ca2f2f Added Geometry2D unit tests 2020-12-30 21:11:09 +01:00
Thakee Nathees
18f30dda63 GDScript crash at incomplete const bug fix 2020-12-30 23:27:46 +05:30
Hugo Locurcio
bd0b7003e0
Document the desktop-only file logging setting override
This closes https://github.com/godotengine/godot-docs/issues/4505.
2020-12-30 18:39:50 +01:00
Rémi Verschelde
6010c49424
Merge pull request #44740 from fire/mesh-opt-collapse
Meshoptimizer Update: Restrict edge collapses to avoid triangle flipping
2020-12-30 16:40:44 +01:00
Hugo Locurcio
f87d42f4ca
Use zero-indexing for physics and render layer names
The first layer is now Layer 0 instead of Layer 1, and the last
layer is now Layer 19 instead of Layer 20.

This helps reference physics and render layers from scripts since
layers start from 0 there.
2020-12-30 16:03:11 +01:00
K. S. Ernest (iFire) Lee
8b69f9c18a Meshoptimizer update library 2020-12-30 06:30:25 -08:00
Rémi Verschelde
b24f9f2d8f
Merge pull request #44808 from Xrayez/tests-bigobj
Increase number of sections in object files for tests with MSVC
2020-12-30 15:25:33 +01:00
Rémi Verschelde
49ff4b41b7
Merge pull request #44769 from fire/gltf-eight-weights
Expose gltf2 eight weights.
2020-12-30 15:24:32 +01:00
Andrii Doroshenko (Xrayez)
21319feb9c Increase number of sections in object files for tests with MSVC 2020-12-30 15:48:23 +02:00
Rémi Verschelde
f1cb475d9b
Merge pull request #44807 from akien-mga/bullet-3.08
bullet: Sync with upstream 3.08
2020-12-30 14:07:15 +01:00
Rémi Verschelde
e495c2cb21
bullet: Sync with upstream 3.08 2020-12-30 13:39:14 +01:00
Rémi Verschelde
f69c116fa7
Merge pull request #44800 from Calinou/fix-stdout-flush-project-setting
Fix warning spam when using `--help` or `--version` command line argument
2020-12-30 09:33:12 +01:00
Rémi Verschelde
72c13c2631
Merge pull request #44638 from m4gr3d/export_format_util_method
Hardcode the export format for the editor 'run' feature
2020-12-30 09:11:31 +01:00
Hugo Locurcio
5cd37de125
Fix warning spam when using --help or --version command line argument
When a project setting is not found, a warning message is printed.
This moves the default value declaration so it can be found when
the `--help` or `--version` command line arguments are used.
2020-12-29 22:52:16 +01:00
Fredia Huya-Kouadio
de64b783b4 Add utility method to export the project using a preset format and sign parameter. 2020-12-29 09:04:01 -08:00
Rémi Verschelde
59b30e1d23
Merge pull request #44709 from Calinou/editor-frame-time-color
Color 3D editor frame time labels depending on the performance level
2020-12-29 17:41:40 +01:00
Rémi Verschelde
a06c569b12
Merge pull request #44710 from Calinou/doc-richtextlabel-no-entangled-tags
Document RichTextLabel not supporting entangled BBCode tags
2020-12-29 17:40:24 +01:00