Commit graph

580 commits

Author SHA1 Message Date
clayjohn
95837049e8 hide hdr and shadow_contact in gles2 2019-03-02 19:01:26 -08:00
Juan Linietsky
7f63b0e8cd Added a workaround to avoid crashes due to how TileSet editor works, fixes #23672
Also fixed a few uninitialized memory variables.
2019-02-22 17:42:29 -03:00
marxin
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Marcelo Fernandez
761caac0b2 Fix possible crash with an invalid last_mouse_focus pointer 2019-02-14 22:16:56 -03:00
Rémi Verschelde
5fc86026ca Fix typos with codespell
Using codespell 1.14.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
Rémi Verschelde
c5dcbeb160 Scene: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`

Dropped:
- `scene/resources/bounds.h`
2019-02-12 17:21:48 +01:00
Rémi Verschelde
3dd00e77b4
Merge pull request #25524 from Calinou/fix-font-oversampling-warning
Fix a font oversampling warning being printed when it shouldn't
2019-02-08 11:52:45 +01:00
Hugo Locurcio
355d65aa8d
Fix a font oversampling warning being printed when it shouldn't 2019-01-31 19:49:10 +01:00
K. S. Ernest (iFire) Lee
b83c3827f3 Add check in folding to see if the nodepath exists to avoid message spam. 2019-01-30 20:19:44 -08:00
Juan Linietsky
c2f59de212 Warn of invalid pointer when converting object to RID, closes #19023 2019-01-26 15:41:26 -03:00
Juan Linietsky
b203f80dfc Rewrite how font oversampling is updated more carefully, fixes #24338 2019-01-26 14:57:17 -03:00
Juan Linietsky
93d8f3cdd5 respect mouse mode when setting enter/exit notifications and signals, fixes #19785 2019-01-18 17:53:36 -03:00
Michael Alexsander Silva Dias
9c69d7f339 Appease some CppCheck warns for files in the "scene" directory 2019-01-16 12:59:18 -02:00
Juan Linietsky
91290f0ded Added a flag to specify an exported node path must be supplied from scene root, fixes #24412 2019-01-14 15:46:56 -03:00
Rémi Verschelde
1ff170e67f Redo serial name fixup from 799ed2b989
reduz wanted the original PR reverted due to issues, so this follow-up had to be too
(done in 8cb54182ad). But he ended up adapting part of
the original PR in 27d7772381 without including this fix.
2019-01-11 23:02:57 +01:00
Juan Linietsky
27d7772381 Rewrote rename logic to be less buggy and more efficient, fixes #23803 and probably many recent bugs using GraphEdit 2019-01-10 18:58:16 -03:00
Rémi Verschelde
8cb54182ad Revert "Node: make _generate_serial_child_name manipulate numbers as String"
This reverts commits 1025e3ecea
and 799ed2b989.
2019-01-10 22:40:42 +01:00
volzhs
799ed2b989 Fix strip out spaces while generating serial number for node name 2019-01-08 22:37:45 +09:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Arjen van Staalduinen
ef9313f415 fix near infinite loop when no previous mouse position
Added physics_has_last_mousepos to better deal with
situations where there is no last_mousepos
2018-12-19 13:35:41 +01:00
Konrad Nowakowski
7491e910f3 Fix touch release event on _gui_input 2018-12-14 18:28:11 +00:00
Rémi Verschelde
4c41e29c8e
Merge pull request #23923 from bruvzg/ime_gdscript
Changes IME to make it possible to use it from gdscript/gdnative
2018-12-11 18:00:48 +01:00
Rémi Verschelde
bf59b73250
Merge pull request #20609 from YeldhamDev/menu_hover_explicit
Make opening menus with the same parent on mouse focus explicit
2018-12-09 23:15:33 +01:00
Guilherme Felipe
26c1af4848 Add missing validations
Add missing validations to prevent crash of multiple mouse buttons being
pressed
2018-12-02 22:38:54 -02:00
Guilherme Felipe
ea6a5bb8fb Fix crash when multiple mouse buttons is pressed. 2018-12-01 11:25:43 -02:00
Juan Linietsky
167eb269ec Fixes crash, closes #24038 2018-11-28 13:10:23 -03:00
Juan Linietsky
39028cc161 Improved the mouse focus system (mouse keeps focus on a control while buttons are pressed). Fixes #19154 and likely many others.
WARNING: Test well in every OS, if mouse wheel events are not properly sent as pressed+unpressed pair, it will fail and break (and the OS needs to be fixed). Only tested on X11 so far.
2018-11-28 09:33:13 -03:00
bruvzg
4554c682e6
Changes IME input to use notification instead of callback, exposes IME methods to gdscript/gdnative. 2018-11-23 14:07:48 +02:00
lupoDharkael
1025e3ecea Node: make _generate_serial_child_name manipulate numbers as String
The conversion from an String to int can overflow int and int64
so it is safer to manipulate strings when we try to find the next
available name for a Node.
2018-11-21 14:18:34 +01:00
Michael Alexsander Silva Dias
da7d3c5a58 Make opening menus with the same parent on mouse focus explicit 2018-11-20 20:37:45 -02:00
Juan Linietsky
55ded6b2de Properly handle multiple parent drag, fixes #19460 2018-11-19 18:38:07 -03:00
Juan Linietsky
2d6b994e47 Massive speed up on deleting nodes, fixes #18673
Also makes the editor exit faster
2018-11-18 11:48:21 -03:00
Juan Linietsky
3331ececc4 Do not allow controls in ignore mouse to get focus via their children, fixes #17955 2018-11-16 13:47:21 -03:00
Rémi Verschelde
193324f354
Merge pull request #23734 from RandomShaper/fix-canvas-layer-out-of-tree
Fix CanvasLayer trying to re-stack while out of tree
2018-11-16 15:15:48 +01:00
Pedro J. Estébanez
5dac6ef486 Fix CanvasLayer trying to re-stack while out of tree
Fixes #23718.
2018-11-16 01:01:17 +01:00
Juan Linietsky
80a90ca824 -Send mouse motion events again to CollisionObjects (Area/Body) if they move, even if mouse does not. Fixes #16536 (likely many others should check)
-Add ability for viewports to set input events as handled locally
2018-11-15 13:56:57 -03:00
Juan Linietsky
c5656b7468
Merge pull request #23564 from endragor/fix-remove-child-ordering
Notify node's moved children after sibling removed
2018-11-14 20:30:41 +01:00
Juan Linietsky
37c5aa1084 Add a limit of previously known last element to timer timeout traversal in SceneTree, fixes #15559 2018-11-13 20:11:22 -03:00
Juan Linietsky
f2e54057ae -Moved EditorDefaultValue to ClassDB, made it core
-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
Juan Linietsky
daa1686772
Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
Fix picking in CanvasLayer
2018-11-07 17:51:27 -03:00
Ruslan Mustakov
3b02cd3e71 Notify node's moved children after sibling removed
Fixes #16213.
2018-11-07 16:31:25 +07:00
Juan Linietsky
65e3ef705b
Merge pull request #21962 from YeldhamDev/switch_hover_submenu
Fix MenuButton hover switching not happening with submenus open
2018-11-01 17:01:51 -03:00
Rémi Verschelde
b573bf8547
Merge pull request #23411 from RandomShaper/fix-same-layer-not-deterministic
Fix canvas stacking not deterministic on same layer
2018-11-01 19:31:09 +01:00
Pedro J. Estébanez
cf8976de41 Fix canvas stacking not deterministic on same layer
Fixes #22687.
2018-10-30 21:53:00 +01:00
Juan Linietsky
e647342140 Moved folding outside the resource files, now saved outside the project. 2018-10-29 16:37:09 -03:00
Rémi Verschelde
9de724f327
Merge pull request #23091 from aaronfranke/mingw-warnings
Fix some compile warnings for Windows from Linux
2018-10-25 15:09:11 +02:00
Rémi Verschelde
1169196f04
Merge pull request #22779 from Superwaitsum/LimitSettings
Limit several project settings
2018-10-25 11:38:06 +02:00
Superwaitsum
e5041ad0f5 Add some limits on the Editor Settings 2018-10-24 19:46:33 -05:00
Aaron Franke
dc2e73499a Fix compile warnings for Windows from Linux
At least the ones I got when I compiled it using Mingw64 POSIX on Xubuntu 18.04. Plus use the Size2 of get_window_size() directly, rather than reconstructing it.
2018-10-19 09:11:14 -04:00
DualMatrix
6afedaa498 Fixed error when duplicating a scene which has connection
Fixed error when duplicating a scene which has connection
2018-10-11 01:30:12 +02:00