Commit graph

46 commits

Author SHA1 Message Date
kobewi
a949f1b4b5 Refactor disabling scene tab context menu options 2023-09-01 21:34:54 +02:00
Igor
4b8163586b
Streamline the project import workflow 2023-08-29 09:50:03 +02:00
Rémi Verschelde
ba1089689a
Merge pull request #80954 from bruvzg/sp_per_font
[Text Server] Store extra spacing of individual font variations.
2023-08-28 20:37:58 +02:00
Rémi Verschelde
b3811a3e4f
Merge pull request #81061 from KoBeWi/remembering_things_is_so_meta
Properly remember custom text color in scene tree
2023-08-28 12:11:59 +02:00
kobewi
b88007b6c5 Properly remember custom text color in scene tree 2023-08-28 02:37:47 +02:00
Yuri Sizov
6ab34005ad Extract editor scene tabs into their own component 2023-08-24 12:24:29 +02:00
bruvzg
5453503697
[Text Server] Store extra spacing of individual font variations. 2023-08-24 11:58:12 +03:00
Martin Boué
bf4cbd4129 Show only compatible nodes in 'Select a node' window
Fixes https://github.com/godotengine/godot-proposals/issues/7217
2023-08-18 18:52:00 +02:00
kobewi
7f41403a6f Standardize dialog input validation as a new class 2023-08-08 16:14:35 +02:00
Hugo Locurcio
e9f723006a
Use compile-time Unicode string conversion
Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
kobewi
05ab444357 Show valid types in SceneTreeDialog 2023-08-04 13:50:27 +02:00
Rémi Verschelde
bf185e4f70
Merge pull request #79357 from raulsntos/dotnet/build-button
C#: Move build button to EditorRunBar
2023-08-03 18:33:41 +02:00
Rémi Verschelde
179e3d6ab9
Merge pull request #78292 from ajreckof/Fix-batch-rename-for-unique-name-and-empty-name-
Fix batch rename for unique name and empty name
2023-08-03 18:33:37 +02:00
ajreckof
4909396cfc Fix batch rename for unique name and empty name. 2023-08-03 18:26:58 +02:00
Raul Santos
03598062fd
C#: Move build button to EditorRunBar
- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
2023-08-03 17:55:52 +02:00
kobewi
f7238fb3f4 Reverse condition for skipping directories 2023-07-28 16:07:18 +02:00
Hendrik Brucker
a29a680920 Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
Septian
837df886f3 Fix dragged nodes have icon size 2023-07-10 20:18:18 +07:00
Rémi Verschelde
a12d9df9e1
Merge pull request #71024 from marzecdawid/better-cursor-behaviour-in-tree-with-ctrl
Fix cursor behavior for multiselect in Tree while holding CTRL
2023-07-08 18:14:48 +02:00
Rémi Verschelde
5205ff69ca
Merge pull request #79090 from mb4c/wrap-tooltip
Add tooltip description wrapping in scene tree and plugin settings
2023-07-07 16:04:41 +02:00
mb4c
d007be2d14 Add tooltip description wrapping in scene tree and plugin settings 2023-07-07 11:16:34 +02:00
Alfonso J. Ramos
b2bef8c47b Do not change a node unique name to the same name 2023-07-06 16:27:34 -05:00
Dawid Marzec
9abbdea95e Fix cursor behaviour in Tree while holding CTRL 2023-06-21 20:44:29 +02:00
Rémi Verschelde
bfec390026
Merge pull request #76672 from kleonc/scene-tree-item-unify-tooltip-creation
Unify setting tooltips for items in `SceneTreeEditor`
2023-06-20 00:01:29 +02:00
Markus Sauermann
42402aa7db Fix the distance for grabbing a EditorSpinSlider
Currently moving the mouse for a single pixel is enough to trigger
grabbing, which happens often unintentionally.
2023-06-16 09:39:49 +02:00
Rémi Verschelde
6587a81910
Merge pull request #78268 from Sauermann/fix-remove-unused-variable
Remove unused variable `PopupMenu::parent_rect`
2023-06-15 15:26:36 +02:00
Markus Sauermann
840e2b14f3 Remove unused variable PopupMenu::parent_rect
This private variable is not read anywhere.
Remove it and all places, where it is set.
2023-06-15 12:08:47 +02:00
Rémi Verschelde
2c22e56e37
Merge pull request #77992 from ajreckof/Prevent-unselectable-nodes-when-switching-filter-and-no-children-match-the-new-filter
Prevent unselectable nodes when switching filter and no children match the new filter.
2023-06-15 10:50:22 +02:00
ajreckof
8c6ede10c5 Prevent unselectable nodes when switching filter and no children match the new filter 2023-06-14 23:20:28 +02:00
ajreckof
5c15083d40 properly update nodepath with batch rename 2023-06-14 15:12:46 +02:00
kobewi
06eef4c64d Fix nodes selectable abnormally when using filter 2023-06-13 11:11:00 +02:00
kleonc
82f6dae408 Unify setting tooltips for items in SceneTreeEditor 2023-05-02 12:34:44 +02:00
Rémi Verschelde
b81387d6b7
Merge pull request #76513 from YuriSizov/editor-dont-run-too-fast
Avoid accessing the theme too early in EditorRunBar
2023-04-27 23:57:00 +02:00
Yuri Sizov
de1a1dd43e Avoid accessing the theme too early in EditorRunBar 2023-04-27 18:49:16 +02:00
Winston Yallow
277e261acf
Add editor setting for spin slider sensibility 2023-04-27 13:45:24 +02:00
Rémi Verschelde
e1075e9c7c
Fix various typos with codespell
Also includes the grammar fix from #76206.

Co-authored-by: Peter Anderson <BWPanda@users.noreply.github.com>
2023-04-26 13:57:09 +02:00
Rémi Verschelde
8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
Rémi Verschelde
76d33d187f
Merge pull request #69698 from Daylily-Zeleen/daylily-zeleen/show_in_explorer
Implement and expose OS::shell_show_in_file_manager()
2023-04-25 09:57:27 +02:00
Daylily-Zeleen
b12ced0a26 Implement and expose OS::shell_show_in_file_manager() 2023-04-25 11:29:32 +08:00
Rémi Verschelde
91bcfa8896
Merge pull request #76122 from spanzeri/fix_animation_snap_slider_crash
Fix editor spin slider remaining editable if set read_only during and edit and fix related animation player crash
2023-04-24 16:45:09 +02:00
Samuele Panzeri
b6abb34759 Fix editor spin slider remaining editable if set read_only during an edit and fix related animation player crash 2023-04-22 18:34:36 +02:00
Yuri Sizov
8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
Yuri Sizov
49d7041d34 Decouple EditorInterface from EditorPlugin
- Simplify some includes in the process.
- Also exposes EditorInterface.movie_maker_enabled as a property.
2023-04-17 21:59:09 +02:00
Pedro J. Estébanez
84183f89e6 Make EditorToaster's handler thread-safe 2023-04-13 12:10:56 +02:00
Rémi Verschelde
c5d9470c7c
Merge pull request #75765 from YuriSizov/editor-node-optimize-includes
Improve includes of `EditorNode` (and everything else)
2023-04-11 19:40:24 +02:00
Yuri Sizov
4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00