Rémi Verschelde
5d9c7eaef9
Merge pull request #56801 from Riordan-DC/compound-collision-fix
2022-05-19 12:28:36 +02:00
Rémi Verschelde
78a9d21da3
Merge pull request #61185 from okla/3.x
2022-05-19 12:02:14 +02:00
Rémi Verschelde
6f6c5b79e3
Merge pull request #61181 from akien-mga/3.x-fix-PopupMenu-regression
2022-05-19 11:55:00 +02:00
Sergey Pershenkov
46ab2512b8
Return -1 from get_selected_id() when not selected
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Partial cherry pick from 3b146c5eaa
2022-05-19 12:42:54 +03:00
Riordan
941a440996
Added recovery vector to shape position before bullet penetration detection to prevent recovery vector from adding repeat penetration responses.
2022-05-19 10:47:40 +02:00
Rémi Verschelde
b7523a953f
Revert invalid PopupMenu breaking change from #61102
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Fixes #61179 .
2022-05-19 10:02:02 +02:00
Rémi Verschelde
fae9f38f17
Merge pull request #61141 from timothyqiu/property-extract-3.x
2022-05-19 09:24:34 +02:00
Haoyu Qiu
b657d0c76c
Add dedicated macros for property name extraction
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* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NOEDITOR
2022-05-19 11:31:35 +08:00
Rémi Verschelde
d8650fb182
Merge pull request #61171 from clayjohn/Dof-tonemap-bugs
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Fixed recent DoF and tonemap bugs
2022-05-18 22:48:45 +02:00
clayjohn
3374bae953
Fixed Bug where DoF incorrectly wrote to alpha channel amd bug with tonemap shaders
2022-05-18 13:19:42 -07:00
Rémi Verschelde
b0a2b34d48
Merge pull request #61150 from smix8/navigation_region2d_update_navpoly_3.x
2022-05-18 14:36:55 +02:00
Rémi Verschelde
894088203d
Merge pull request #61145 from Chaosus/graph_edit_delete_nodes_param_3.x
2022-05-18 14:10:15 +02:00
smix8
37530b0871
Update NavigationPolygonInstance when polygons of NavigationPolygon change
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Updates NavigationPolygonInstance polygons on the NavigationServer2D when the NavigationPolygon Resource emits its changed signal due to e.g. polygons altered by script.
2022-05-18 13:53:46 +02:00
Rémi Verschelde
f33899d5bf
pcre2: Fix support for macOS < 11.0 by making JIT conditional at runtime
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(cherry picked from commit 24a06a6d4a
)
2022-05-18 11:57:15 +02:00
Yuri Rubinsky
32b9818965
Add node list param to GraphEdit::delete_nodes_request signal
2022-05-18 12:36:00 +03:00
Rémi Verschelde
e86d840d4f
i18n: Sync classref translations with Weblate
2022-05-17 23:43:41 +02:00
Rémi Verschelde
caeae1f949
i18n: Sync editor translations with Weblate
2022-05-17 23:41:31 +02:00
Rémi Verschelde
393c09cae8
xatlas: Sync with upstream 16ace528a
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Just cleaning up unused but set variables.
16ace528ac
(cherry picked from commit 10c99d7b41
)
2022-05-17 23:36:21 +02:00
Rémi Verschelde
6be616bd16
Recast: Update to upstream commit 5a870d4 (2022)
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(cherry picked from commit 4635f24322
)
2022-05-17 23:35:49 +02:00
Rémi Verschelde
723a65dd75
certs: Sync with Mozilla bundle as of Mar 31, 2022
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39c6ac0550
(cherry picked from commit be6db612a1
)
2022-05-17 23:29:05 +02:00
Rémi Verschelde
a5ee5011ca
pcre2: Update to upstream version 10.40
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Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.40/ChangeLog
(cherry picked from commit fd6eb2c2d2
)
2022-05-17 23:28:45 +02:00
Hugo Locurcio
8d813c4511
Hide the first --print-fps
outputs after the engine has started
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The first 2 or 3 prints are inaccurate since the engine has just
started at that point.
(cherry picked from commit 2d56dfb746
)
2022-05-17 23:28:32 +02:00
Rémi Verschelde
0f3aff2d77
Merge pull request #61131 from akien-mga/3.x-freetype-2.12.1
2022-05-17 23:15:21 +02:00
Rémi Verschelde
0de455cdf7
Merge pull request #61121 from akien-mga/nanosvg-20220509
2022-05-17 23:15:14 +02:00
bruvzg
98c7db745b
FreeType: Update to version 2.12.1
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(cherry picked from commit 93fba7ead3
)
2022-05-17 22:28:10 +02:00
Rémi Verschelde
8e12c755d1
nanosvg: Sync with upstream 4c8f013
2022-05-17 22:17:54 +02:00
Rémi Verschelde
abeb84ad33
Merge pull request #61117 from vnen/gdscript-builtin-method-info-release
2022-05-17 17:05:54 +02:00
Rémi Verschelde
c9dda2e3ca
Merge pull request #61105 from akien-mga/bullet-3.24
2022-05-17 16:19:33 +02:00
George Marques
3a8f2dda01
GDScript: Keep builtin method info on release builds
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This is so type inference still works properly after exporting the
project.
2022-05-17 11:01:12 -03:00
Rémi Verschelde
8ba46d8307
Merge pull request #60879 from timothyqiu/drop-onready-3.x
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[3.x] Create onready variables when dropping nodes and holding Ctrl
2022-05-17 13:59:30 +02:00
Rémi Verschelde
7515b47e8e
bullet: Sync with upstream 3.24
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Remove upstreamed patch.
2022-05-17 11:45:52 +02:00
Haoyu Qiu
b611b4cddc
Create onready variables when dropping nodes and holding Ctrl
2022-05-17 11:52:17 +08:00
Rémi Verschelde
4a96db7196
Bump version to 3.5-rc
2022-05-16 23:56:48 +02:00
Rémi Verschelde
281c5c9a56
Merge pull request #61102 from okla/3.x
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[3.x] Make various improvements to OptionButton
2022-05-16 23:51:55 +02:00
Rémi Verschelde
b62ed1f005
Merge pull request #61093 from akien-mga/3.x-cherrypicks
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Cherry-picks for the 3.x branch (future 3.5) - 21st batch
2022-05-16 22:15:07 +02:00
Sergey Pershenkov
431c032d8c
Make various improvements to OptionButton
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- Allow OptionButton selection to be set to -1 to signify no selection, both via API and in the editor.
- Reset OptionButton selection to -1 when the selected item has been removed.
- Fully convert PopupMenu to a zero-based ID system, which improves an inconsistency in generated IDs when making new items in the editor.
(cherry picked from commit 3b146c5eaa
)
2022-05-16 22:47:46 +03:00
kobewi
16fb788853
Clarify seek() in relation to animation_finished
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(cherry picked from commit 74e135c90b
)
2022-05-16 21:13:24 +02:00
Haoyu Qiu
96b1b1991b
Fix AnimatedSprite doesn't emit animation_finished when changing playback direction
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(cherry picked from commit d5f5e96e11
)
2022-05-16 21:12:21 +02:00
Hugo Locurcio
d9acd21b46
Display a modal dialog if threads are unavailable in the web editor
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Threads are required for the web editor to function. If the web server
is not correctly configured, threads won't be available.
This makes troubleshooting easier for people looking to self-host
the web editor.
(cherry picked from commit 304a286502
)
2022-05-16 21:12:21 +02:00
dzil123
ddd392a93f
fix gridmap cursor showing the wrong mesh
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(cherry picked from commit 726614ff4b
)
2022-05-16 21:12:21 +02:00
Markus Sauermann
ff52becb47
Distribute remaining pixel to expanding childs of GridContainer
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(cherry picked from commit 6b3207644b
)
2022-05-16 21:12:21 +02:00
Hugo Locurcio
5b19a5d4a8
Improve documentation for Camera3D.project_ray_{normal,origin}
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This mentions that internally, the inverse camera projection is used
to perform projections.
(cherry picked from commit fbec10179a
)
2022-05-16 21:12:21 +02:00
FireForge
5968dbd747
Expose EditorSpinSlider.hide_slider
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(cherry picked from commit 8e752b06e8
)
2022-05-16 21:12:21 +02:00
Hugo Locurcio
e19f8fcbdc
Improve error messages when creating Images from code
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The rationale behind the expected number of bytes is now displayed
in clear (width, height, format, number of mipmaps expected if any).
(cherry picked from commit 18e9e6a81a
)
2022-05-16 21:12:21 +02:00
FireForge
67e6fc8e43
Fix Theme type group naming in the inspector
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(cherry picked from commit 197be78bc5
)
2022-05-16 21:12:21 +02:00
Haoyu Qiu
59151db99e
Fix crash when editing pinned StyleBox
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(cherry picked from commit 4b013a9c96
)
2022-05-16 21:12:21 +02:00
smix8
214a00ca2e
Add missing class doc to NavigationMeshGenerator
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Adds missing class documentation for NavigationMeshGenerator bake() and clear() functions.
(cherry picked from commit 375c4ef312
)
2022-05-16 21:12:20 +02:00
smix8
3e01d32b4c
Clamp NavigationMesh sample_distance above zero
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While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes.
Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes.
This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them.
(cherry picked from commit e33fa9d833
)
2022-05-16 21:10:36 +02:00
smix8
3977eb9107
Add NavigationServer2D/3D API functions to find missing RID info
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Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....
Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
(cherry picked from commit 371054e3e5
)
2022-05-16 21:10:36 +02:00
smix8
c3b39ca1e9
Disable threaded NavigationMesh bake on unsupported OS
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Automatically disables threaded NavigationMesh bake when OS does not support threads.
(cherry picked from commit 49c603e127
)
2022-05-16 17:52:07 +02:00