jsjtxietian
3be7aaa624
Update shader list after save gdshaderinc
file
2024-07-26 18:07:00 +08:00
Yuri Rubinsky
02a6f3944a
Fix incorrect passing of parameter to visual shader preview
2024-07-25 11:54:22 +03:00
Rémi Verschelde
307efbadf8
Merge pull request #94420 from TokageItLab/player-seek-internal
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Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-23 13:08:05 +02:00
Rémi Verschelde
add558f3bc
Merge pull request #94304 from TokageItLab/fix-end-of-statemachine
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Fix StateMachine process when transition to end & optimize StringName
2024-07-23 13:07:59 +02:00
Rémi Verschelde
40c6668044
Merge pull request #94622 from YeldhamDev/atr_corner_case
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Parse `auto_translate` when generating a POT file
2024-07-22 17:24:11 +02:00
Michael Alexsander
fe4bdaf5b5
Parse auto_translate
when generating a POT file
2024-07-22 10:00:09 -03:00
Juan Pablo Arce
45f6110e26
Fix gizmos without visible geometry not being selectable
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The issue was that Node3DEditorViewport was using the render server's BVH to filter out nodes,
which is not correct for gizmos that have no renderable components,
or have collision triangles that exceed the bounds of their renderable components.
2024-07-21 13:56:13 -03:00
Hugo Locurcio
41b7196ad4
Fix incorrect Curve editor preview thumbnail scaling
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`EDSCALE` scaling was applied even though it shouldn't be, which led
to pixelated thumbnails due to double scaling. For reference,
AudioStream previews don't use `EDSCALE` and look fine at any editor
scale (the editor itself already scales the thumbnail requests).
2024-07-21 05:59:01 +02:00
Rémi Verschelde
e25f3c0d38
Merge pull request #94302 from TokageItLab/reset-after-change-animation-editor
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Fix the behavior of after selecting animation on AnimationPlayerEditor to reset position to `0`
2024-07-20 21:43:50 +02:00
Rémi Verschelde
72e434bad4
Merge pull request #94497 from Chaosus/vs_rotation_by_axis
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Few fixes for `VisualShaderNodeRotationByAxis`
2024-07-18 15:38:24 +02:00
Rémi Verschelde
6b5825a0cb
Merge pull request #94494 from ckaiser/better-curve-preview
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Improve Curve preview colors for consistency
2024-07-18 10:45:53 +02:00
Rémi Verschelde
43902f43d5
Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always
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Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
2024-07-18 10:45:33 +02:00
Yuri Rubinsky
cf70cb57ee
Few fixes for VisualShaderNodeRotationByAxis
2024-07-18 11:10:36 +03:00
Christian Kaiser
5f4f088552
Improve Curve preview colors for consistency
2024-07-18 02:05:00 -03:00
Rémi Verschelde
da4f6e439c
Merge pull request #94474 from dalexeev/editor-fix-jump-to-error-column
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Editor: Consider tabs when calculating column for jump to error
2024-07-17 18:33:48 +02:00
Danil Alexeev
063a362755
Editor: Consider tabs when calculating column for jump to error
2024-07-17 18:20:50 +03:00
Rémi Verschelde
c4806ed2a9
Merge pull request #94356 from KoBeWi/metas_everywhere
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Make sure that selected tile source is remembered
2024-07-17 15:45:04 +02:00
Rémi Verschelde
a4312eebaa
Merge pull request #94468 from m4gr3d/restart_editor_when_updating_touchscreen_settings
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[Android Editor] Resolve issues with the editor touchscreen settings
2024-07-17 12:24:14 +02:00
Fredia Huya-Kouadio
8f7dc86223
Enable restart_if_changed
for the touchscreen editor settings
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The alternative was to regenerate the theme which caused the Android Editor to freeze while the regeneration was ongoing.
2024-07-17 02:30:30 -07:00
Silc Lizard (Tokage) Renew
98dbd869c5
Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-16 14:49:25 +09:00
Mikael Hermansson
c9e0532bc2
Fix "selectable nodes at position clicked" feature in 3D editor
2024-07-15 13:14:57 +02:00
kobewi
a0824735a0
Make sure that selected tile source is remembered
2024-07-14 19:07:17 +02:00
BlueCube3310
60a255a0d0
Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
2024-07-13 13:10:04 +02:00
Silc Lizard (Tokage) Renew
7cdeac94d1
Fix StateMachine process when transition to end & optimize StringName
2024-07-13 17:32:31 +09:00
Silc Lizard (Tokage) Renew
b326a35747
Reset position to 0 after animation selected on AnimationPlayerEditor
2024-07-13 14:27:01 +09:00
Yuri Rubinsky
d375b99acf
Add SwitchVector4D
shortcut to visual shader members
2024-07-12 18:44:48 +03:00
Anni Ryynänen
4a27fb7e83
Fix edited node being removed before editor plugin handles focus loss
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`CanvasItemEditor::_select_click_on_item` was causing
`EditorNode::_plugin_over_edit` to be called before focus exit had time
to propagate to `SpriteFramesEditor::_animation_speed_changed`.
2024-07-10 16:32:56 +03:00
kit
ad8f065f4a
Fix request_save_previous_state signal type
2024-07-07 19:12:30 -04:00
Rémi Verschelde
0996c8438f
Merge pull request #93980 from TokageItLab/fix-sync-track-editor-position-with-player-editor
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Fix broken sync between animation TrackEditor and PlayerEditor
2024-07-07 12:38:37 +02:00
Rémi Verschelde
e05ac797ae
Merge pull request #93977 from ericrallen/feature/consistent-aesthetic-spelling
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Style: Change esthetic -> aesthetic
2024-07-07 12:38:34 +02:00
Eric allen
e03fb3043f
fix: change esthetic -> aesthetic
2024-07-05 16:03:01 -04:00
Silc Lizard (Tokage) Renew
fae712d968
Fix broken sync between animation TrackEditor and PlayerEditor
2024-07-06 04:45:15 +09:00
Gilles Roudière
8ebaf4437a
Fix crash in the TileMapLayer editor when using editable children
2024-07-05 17:08:18 +02:00
Rémi Verschelde
c9ca3aa9ab
Merge pull request #93971 from KoBeWi/casually_crashing_in_background
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Fix crash in tile physics editor
2024-07-05 15:07:54 +02:00
Rémi Verschelde
f1749c691f
Merge pull request #93968 from bruvzg/font_prev_update
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[Editor] Update font preview directly instead of invalidating property list.
2024-07-05 15:07:50 +02:00
Rémi Verschelde
1704af01b1
Merge pull request #93959 from kitbdev/fix-drop-on-selection
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Fix dropping on selection in script editor
2024-07-05 15:07:44 +02:00
Rémi Verschelde
47c471e8ef
Merge pull request #93957 from bruvzg/font_var_def
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[Editor] Fix default font variation values handling in the property inspector.
2024-07-05 15:07:41 +02:00
kobewi
267b5bca23
Fix crash in tile physics editor
2024-07-05 14:00:30 +02:00
bruvzg
847aadee02
[Editor] Update font preview directly instead of invalidating property list.
2024-07-05 12:48:39 +03:00
kit
fc16465d17
Fix dropping on selection in script editor
2024-07-04 19:42:38 -04:00
Rémi Verschelde
5c84398c15
Merge pull request #93903 from Geometror/vs-fix-frame-edscale
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Fix some VisualShader features for high DPI displays/custom UI scales
2024-07-04 23:27:03 +02:00
bruvzg
6e0414a6c9
[Editor] Fix default font variation values handling in the property inspector.
2024-07-05 00:18:10 +03:00
Hendrik Brucker
b871794591
Fix GraphFrame
autoshrink with high DPI displays/custom UI scales
2024-07-04 19:08:06 +02:00
kobewi
681769e2c9
Fix undoredo handling in some dialogs
2024-07-04 14:17:47 +02:00
Rémi Verschelde
6a13fdcae3
Merge pull request #93846 from jsjtxietian/null-frames
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Fix sprite frame editor crash with null `frames` pointer
2024-07-03 08:50:29 +02:00
jsjtxietian
7cecdc0dab
Fix sprite frame editor crash with null frames
pounter
2024-07-03 10:58:25 +08:00
Zi Ye
72a01816a4
Make viewport grid visible on all three planes in ortho camera view
2024-07-02 13:07:31 -05:00
kobewi
af28d58215
Fix RMB erasing of tiles
2024-07-02 08:45:05 +02:00
Rémi Verschelde
13ea24c5bb
Merge pull request #93671 from KoBeWi/burn_the_box
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Prevent selecting when a CanvasItem is selected
2024-07-01 18:28:47 +02:00
patwork
31629744f8
Fix division by zero in aspect ratio calculation
2024-06-30 02:18:57 +02:00
kobewi
1d69358471
Prevent selecting when a CanvasItem is selected
2024-06-29 19:56:48 +02:00
Rémi Verschelde
4ab8fb8093
Merge pull request #93747 from KoBeWi/layer_of_bugs
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Fix some TileMapLayer editing problems
2024-06-29 19:54:30 +02:00
Rémi Verschelde
a19955e82d
Merge pull request #93736 from passivestar/info-panel-margins
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Make the frame time and info boxes use same margins
2024-06-29 19:54:17 +02:00
Rémi Verschelde
8d4c593c54
Merge pull request #93720 from MewPurPur/remove-overbright
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Fix unnecessary overbright modulates used in a few editors
2024-06-29 19:54:10 +02:00
kobewi
92b0375785
Fix some TileMapLayer editing problems
2024-06-29 18:18:54 +02:00
passivestar
4201c7d75f
Make the frame time and info boxes have same margins
2024-06-29 16:34:08 +04:00
Rémi Verschelde
3cce275589
Merge pull request #93527 from matheusmdx/fix-snapping-lines-with-anchors
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Fix snapping lines don't disappearing after drag anchors
2024-06-29 13:04:00 +02:00
Rémi Verschelde
3fbb6044d0
Merge pull request #93047 from groud/fix_polygon_editor_grid
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Fix tile polygon editor grid and missing update
2024-06-29 13:03:56 +02:00
MewPurPur
0fa27fd001
Fix unnecessary overbright modulates used in a few editors
2024-06-28 23:54:11 +03:00
Rémi Verschelde
811ce36c60
Merge pull request #93675 from Calinou/3d-editor-align-transform-with-view-add-alternative-shortcut
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Add alternative shortcut for Align Transform to View in the 3D editor
2024-06-28 15:55:14 +02:00
Rémi Verschelde
d4b7ede882
Merge pull request #92303 from Hilderin/fix-synchronization-global-class-name
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Fix synchronization of global class name
2024-06-28 14:42:37 +02:00
Rémi Verschelde
04d75dcfc2
Merge pull request #93609 from passivestar/tileset-prop-popup-bg
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Fix TileSet property painter popup showing clear color
2024-06-28 11:35:02 +02:00
Hugo Locurcio
6932630c02
Add alternative shortcut for Align Transform to View in the 3D editor
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The new shortcut is Ctrl + Alt + Numpad 0 and is the one listed
in the 3D viewport's Perspective menu (since PopupMenu accelerators
display the first shortcut only). This shortcut matches Blender
and avoids conflicts with the GeForce Experience overlay, which
defaults to Ctrl + Alt + M.
Ctrl + Alt + M is still defined as an alternative default,
so that existing workflows are not impacted.
2024-06-27 20:34:28 +02:00
passivestar
1a1d8a58ca
Center the label in overview of script editor
2024-06-27 16:01:35 +04:00
passivestar
a9ef6cd418
Improve viewport rotation gizmo drawing
2024-06-26 23:33:24 +04:00
Rémi Verschelde
b0c7f45a72
Merge pull request #85228 from KoBeWi/don't_save_scene_when_saving_script_while_saving_scene
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Don't insert newline while saving
2024-06-26 14:51:06 +02:00
Rémi Verschelde
869e33252d
Merge pull request #84164 from KoBeWi/slowcast_2d
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Fix slow raycast editing
2024-06-26 14:51:03 +02:00
kobewi
57e046541d
Add a way to force history for undoredo
2024-06-26 13:24:34 +02:00
kobewi
b70368b78a
Don't insert newline while saving
2024-06-26 13:19:25 +02:00
Hilderin
39369db029
Fix synchronization of global class name
2024-06-25 18:33:07 -04:00
passivestar
44e2991365
Fix TileSet property painter popup showing clear color
2024-06-26 01:37:44 +04:00
Rémi Verschelde
5d089e1a8e
Merge pull request #93518 from bruvzg/imp_fix
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[Editor] Fix importers add-ons after 93238
2024-06-25 10:02:05 +02:00
Rémi Verschelde
f597f24a07
Merge pull request #93521 from nblackburn/popupmenu-pot-gen
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Include "PopupMenu" labels in POT gen
2024-06-25 09:19:53 +02:00
matheusmdx
f746632369
Fix snapping lines don't disappearing after drag anchors
2024-06-23 21:05:33 -03:00
Nathaniel Blackburn
648d5a8525
include popupmenu labels in pot gen
2024-06-23 20:59:17 +01:00
bruvzg
2fdf24375d
[Editor] Fix importers add-ons after 93238
2024-06-23 21:12:00 +03:00
kobewi
230a4cb63f
Store TileMapLayer selection in scene's history
2024-06-22 18:42:48 +02:00
Rémi Verschelde
4a9dc72d16
Merge pull request #93361 from passivestar/viewport-buttons-styles
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Add missing style overrides for viewport overlay buttons
2024-06-21 10:14:21 +02:00
passivestar
83078715ca
Add missing style overrides for viewport overlay buttons
2024-06-20 22:28:45 +04:00
Cory Petkovsek
1780f28407
Fix crash when drawing a selection box on an empty scene with certain plugins
2024-06-21 00:18:34 +07:00
Rémi Verschelde
acb9a4e6ad
Merge pull request #93385 from Chaosus/vs_fix_updating
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Fix visual shader not being updated when switching tabs
2024-06-20 16:18:59 +02:00
Yuri Rubinsky
3bbbedc144
Fix visual shader not being updated when switching tabs
2024-06-20 13:37:16 +03:00
Manny-OnGit
8a44cf0342
fixed issue #93043 , ruler tool prevents new nodes from being added with right click.
2024-06-19 10:51:46 -07:00
Rémi Verschelde
4949e96b0b
Merge pull request #91845 from ryevdokimov/disable-freelook-when-drag-and-drop
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Disable viewports inputs when dragging and dropping into the viewport
2024-06-19 10:53:17 +02:00
Rémi Verschelde
a50b535988
Merge pull request #93110 from Hilderin/fix-signal-panel-after-connection
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Fix Can't reopen signals panel immediately after connecting a signal
2024-06-19 10:10:14 +02:00
A Thousand Ships
fbb879debd
[Scene] Add SceneStringNames::text/value_changed
2024-06-19 09:44:38 +02:00
A Thousand Ships
ca18a06ecb
[Scene] Add SceneStringNames::confirmed
2024-06-19 09:40:54 +02:00
A Thousand Ships
d9e2fc74c7
[Scene] Add SceneStringNames::item_selected
2024-06-19 09:39:05 +02:00
Hilderin
64ba2cf3a9
Fix Can't reopen signals panel immediately after connecting a signal #92996
2024-06-18 18:24:40 -04:00
A Thousand Ships
d519715d94
[Scene] Add SceneStringNames::font(_size/_color)
2024-06-18 17:24:27 +02:00
Rémi Verschelde
76a8fa6fed
Merge pull request #93292 from rune-scape/singleton-cleanup
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Fix missing cleanup and null checks for various singletons
2024-06-18 14:09:01 +02:00
Rémi Verschelde
2a470143ef
Merge pull request #93255 from jsjtxietian/atlas-default
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Prevent generating preview for zero sized texture
2024-06-18 14:08:48 +02:00
rune-scape
6adcb1373a
fix missing cleanup and null checks for various singletons
2024-06-18 01:05:30 -07:00
jsjtxietian
3027b49943
Prevent generating preview for zero sized texture
2024-06-18 16:04:10 +08:00
Rémi Verschelde
e2fc6d38cb
Merge pull request #92926 from alula/patch-2
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Make texture filtering in TileAtlasView consistent
2024-06-17 17:27:12 +02:00
alula
e591bb0288
Make texture filtering in TileAtlasView consistent
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Co-authored-by: Gilles Roudière <gilles.roudiere@gmail.com>
2024-06-17 16:56:32 +02:00
Rémi Verschelde
170af05c80
Merge pull request #93219 from Chaosus/vs_fix_varyings
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Fix bugs in visual shader varyings
2024-06-17 13:30:20 +02:00
Rémi Verschelde
bb8fe430fe
Merge pull request #90098 from viksl/fix-instant-rotation-and-return-wrapping
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Allow wrapping for begin rotate transformation to bring it in line with Blender.
2024-06-17 10:57:57 +02:00
Yuri Rubinsky
537316098f
Fix bugs in visual shader varyings
2024-06-16 16:58:46 +03:00
Yuri Rubinsky
a7d5e2f0d9
Add missing TTR's for EditorProgress
2024-06-14 10:52:38 +03:00