Rémi Verschelde
21f0529aa9
Revert "Update Node::get_configuration_warnings signature"
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This reverts commit d3852deaa4
.
2024-02-17 19:03:21 +01:00
Rémi Verschelde
cde454434f
Merge pull request #88403 from Mickeon/VisibleOnScreenNotifier-is-differently-abled
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Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path`
2024-02-17 00:27:17 +01:00
Rémi Verschelde
d094b86d20
Merge pull request #88402 from mihe/double-soft-body
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Fix `SoftBody3D` for double-precision builds
2024-02-17 00:27:11 +01:00
Micky
445b1e9c5f
Allow VisibleOnScreenNotifier2D/3D to have empty enable_node_path
2024-02-16 17:34:02 +01:00
Mikael Hermansson
701ecd3a0d
Fix SoftBody3D
for double-precision builds
2024-02-16 15:49:56 +01:00
Arman Elgudzhyan
ec6518d9cd
Custom ("visiblity") AABB support for CPUParticles
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- Improves performance by reducing time spent on AABB generation.
- Also adds an option to generate the AABB manually in the CPUParticles3D dropdown.
2024-02-15 22:37:07 -08:00
Rémi Verschelde
4859f8090f
Merge pull request #85455 from xiongyaohua/fix_CSGPolygon_not_following_Path3D
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Notify CSGPolygon about transform changes in Path3D
2024-02-15 15:44:39 +01:00
Rémi Verschelde
ca733a4bf8
Merge pull request #88019 from mihe/wrong-contact-count
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Fix `get_contact_count` sometimes being incorrect in `_process`
2024-02-14 10:59:45 +01:00
Rémi Verschelde
eb77418075
Merge pull request #87006 from AThousandShips/frame_fix
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Fix member names of `AudioFrame` to match extension
2024-02-13 17:23:37 +01:00
Rémi Verschelde
473c27904a
Merge pull request #80233 from xiongyaohua/fix_pathfollower3d_rotation_mode
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Fix PathFollow3D update issues
2024-02-13 17:22:59 +01:00
A Thousand Ships
d8b29efe66
Fix member names of AudioFrame
to match extension
2024-02-13 15:37:09 +01:00
Rémi Verschelde
5306b917e6
Merge pull request #87164 from 0x0ACB/camera_fix
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Rename camera `near` and `far` private members to avoid conflict with `Windows.h` defines
2024-02-12 23:29:22 +01:00
smix8
c914e63464
Fix NavigationRegion errors from signal changes
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Fixes NavigationRegion errors from signal changes.
2024-02-10 03:04:24 +01:00
A Thousand Ships
684752e75b
Replace error checks against size
with is_empty
2024-02-09 12:50:15 +01:00
Rémi Verschelde
dd275238d1
Merge pull request #86907 from aaronfranke/getter-const
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Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
2024-02-09 12:33:09 +01:00
RedMser
d3852deaa4
Update Node::get_configuration_warnings signature
2024-02-08 23:05:20 +01:00
Aaron Franke
35c99bbcc1
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
2024-02-08 13:01:50 -06:00
Rémi Verschelde
9484a3776b
Merge pull request #87583 from milkiq/master
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Modify display and documentation of attenuation for Light3D
2024-02-08 10:53:40 +01:00
Rémi Verschelde
251d5b3669
Merge pull request #87715 from Scony/add-is-baking
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Expose `is_baking` method in navigation servers and region nodes.
2024-02-07 10:58:27 +01:00
Mikael Hermansson
f2d615cdc7
Fix contact count sometimes being incorrect in _process
2024-02-06 14:29:43 +01:00
milkiq
cf453ae8d9
Modify display and documentation of attenuation for Light3D
2024-02-06 12:41:30 +08:00
Pawel Lampe
c2cfc0d409
Expose is_baking
method in navigation servers and region nodes.
2024-02-05 22:04:22 +01:00
Hugo Locurcio
93be97e6a7
Make ShaderMaterial always the last option in inspector resource dropdowns
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ShaderMaterial is the "advanced" option, while the "basic" options
should be listed first for easier accessibility (and because they're
generally used more often).
This makes sky and particle materials consistent with
canvas/spatial/fog materials on this aspect.
2024-02-05 21:49:17 +01:00
A Thousand Ships
fb1662b939
Fix crash with PhysicsBody2D/3D::get_gravity
with invalid state
2024-02-05 16:40:49 +01:00
Rémi Verschelde
acde2a81ff
Merge pull request #84640 from aaronfranke/gravity-get
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Expose a method to get gravity for any physics body
2024-02-05 14:48:31 +01:00
A Thousand Ships
6d3c987808
Fix max_collisions
not being passed in PhysicsBody3D::test_move
2024-02-03 16:19:09 +01:00
Rémi Verschelde
7de27ea56a
Merge pull request #84643 from rsburke4/top-level-problem-fix
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Fix `Node3D` children using `top_level` in different position in-editor versus runtime
2024-02-02 12:01:25 +01:00
Aaron Franke
b015fba2c8
Orthonormalize PhysicalBone3D transforms
2024-01-31 00:10:01 -06:00
Aaron Franke
aed5ea9460
Expose a method to get gravity for any physics body
2024-01-30 23:57:38 -06:00
Aaron Franke
52aa5668fe
Fix AudioStreamPlayer3D autoplay and internal notifications
2024-01-30 00:56:12 -06:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
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Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde
440d8cd989
Merge pull request #87167 from 0x0ACB/public_character_body
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Make CharacterBody properties public
2024-01-29 13:16:48 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this->
expressions
2024-01-29 09:59:18 +01:00
Rémi Verschelde
e96030ecb4
Merge pull request #87506 from mihe/soft-body-without-attachment
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Fix error when pinning soft body point without attachment
2024-01-26 11:46:13 +01:00
ACB
9d0302d708
Make CharacterBody properties public
2024-01-25 10:31:16 +01:00
clayjohn
efb1cbaad4
Add GLES3 infrastructure for lightmap baking in the compatibility backend
2024-01-24 17:13:30 -08:00
Mikael Hermansson
a3f07ad858
Fix error when pinning soft body point without attachment
2024-01-23 16:37:48 +01:00
Yuri Sizov
36f5050c34
Merge pull request #87050 from nikitalita/convert-3.x-skeletons
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Skeleton3D: Convert 3.x skeletons
2024-01-22 20:38:51 +01:00
Yuri Sizov
e95456b7f3
Merge pull request #86073 from m4rr5/add_reflection_mask
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Add a reflection mask to the reflection probes
2024-01-22 20:38:37 +01:00
Marcel Offermans
25f573ca63
Add a reflection mask to the reflection probes.
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-01-20 08:07:31 +01:00
nikitalita
bcad569ed9
Skeleton3D: Convert 3.x skeletons
2024-01-19 17:43:09 -08:00
Rémi Verschelde
8f9c815ddb
Merge pull request #87061 from KoBeWi/shadow_of_the_former_self
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Add AudioStreamPlayerInternal to unify stream players
2024-01-18 09:34:42 +01:00
Yuri Sizov
2e1f4f4a9d
Merge pull request #84610 from jsjtxietian/update-gizmo-right-after-assign
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Fix CollisionObject3D Gizmo not updated after calling `shape_owner_*` functions
2024-01-17 18:52:26 +01:00
kobewi
0c7db3cdad
Add AudioStreamPlayerInternal to unify stream players
2024-01-17 13:12:02 +01:00
jsjtxietian
80a488a242
Fix CollisionObject3D Gizmo not updated after calling shape_owner_* functions
2024-01-17 10:43:16 +08:00
Rémi Verschelde
3df0c5be6a
Merge pull request #86473 from reduz/audio-playback-parameters
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Implement audio stream playback parameters.
2024-01-16 10:35:36 +01:00
Juan Linietsky
a40fe16866
Implement audio stream playback parameters.
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Implements a way for audio stream playback to be configured via parameters
directly in the edited AudioStreamPlayer[2D/3D].
Currently, configuring the playback stream is not possible (or is sometimes hacky
as the user has to obtain the currently played stream, which is not always immediately available).
This PR only implements this new feature to control looping in stream playback instances (a commonly requested feature, which was lost in the transition from Godot 2 to Godot 3).
But the idea is that it can do a lot more:
* If effects are bundled to the stream, control per playback instance parameters such as cutoff or resoance, or any other exposed effect parameter per playback instance.
* For the upcoming interactive music PR (#64488 ), this exposes an easy way to change the active clip, which was not possible before.
* For the upcoming parametrizable audio support (https://github.com/godotengine/godot-proposals/issues/3394 ) this allows editing and animating audio graph parameters.
In any case, this PR is required to complete #64488 .
Update modules/vorbis/audio_stream_ogg_vorbis.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/minimp3/audio_stream_mp3.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/minimp3/audio_stream_mp3.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/vorbis/audio_stream_ogg_vorbis.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update doc/classes/AudioStream.xml
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-16 10:31:52 +01:00
ACB
96b8016a35
Rename camera near and far private members to avoid conflict with Windows.h defines
2024-01-15 12:31:15 +01:00
kobewi
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
Yaohua Xiong
43b184b409
Fix PathFollow3D update issues
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- transform is not updated after setting new flags such as `use_model_front`
- transform is not updated when the parent Path3D changes
- correct_posture() behaves differently when assuming model front
- _update_transform() was in immediate mode, could leads to chained calls on scene instantiation.
2024-01-09 10:28:16 +08:00