João Pedro Braz
63c6f0b93c
Use MODELVIEW_MATRIX for vertex transform when double precision is enabled
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This commit updates the double precision vertex transform code from
using the MODEL_MATRIX to now use the MODELVIEW_MATRIX instead.
This can be made possible by transforming the MODELVIEW_MATRIX
back into model space (ie, same space as the MODEL_MATRIX) and then using it as if it were the MODEL_MATRIX.
With this in place we now properly handle VERTEX transformations that
a Material Shader might do, such as billboard-ing.
2023-03-29 10:37:30 -03:00
Yuri Sizov
ded38c5d75
Merge pull request #73839 from clayjohn/OUTPUT_IS_SRGB
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Clean up OUTPUT_IS_SRGB redefinitions
2023-03-16 13:03:37 +01:00
Rémi Verschelde
0333b4a266
Merge pull request #74708 from BastiaanOlij/fix_rd_texture
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Merge duplicate rd_texture functions
2023-03-10 22:48:19 +01:00
Rémi Verschelde
0511da260f
Merge pull request #74019 from BastiaanOlij/split_last_effects
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Move roughness limiter and sort into their own classes
2023-03-10 14:02:14 +01:00
Bastiaan Olij
70dca9ff55
Merge duplicate rd_texture functions
2023-03-10 21:37:01 +11:00
Bastiaan Olij
a8ec72cf94
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
Rémi Verschelde
d150bb84a6
Merge pull request #74566 from clayjohn/GL-canvas-texture
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Avoid copying CanvasTexture when updating proxy
2023-03-08 08:59:04 +01:00
Rémi Verschelde
23bbf6b37c
Merge pull request #74533 from SlugFiller/fix-clip-no-children
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Fixes a canvas item set to clip children being drawn as black if no children are visible
2023-03-08 08:57:00 +01:00
Rémi Verschelde
a0ff87f48d
Merge pull request #74416 from SlugFiller/fix-skeleton2d-aabb
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Fix AABB calculation for meshes using Skeleton2D
2023-03-08 08:56:12 +01:00
Rémi Verschelde
1a5239ff1e
Merge pull request #74349 from JohanAR/fix-instance-uniforms
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Fix instance uniforms breaking when setting a new mesh.
2023-03-08 08:55:48 +01:00
clayjohn
84482ef90b
Avoid copying CanvasTexture when updating proxy
2023-03-07 12:48:32 -08:00
SlugFiller
f25508befb
Fixes a canvas item set to clip children being drawn as black if no children are visible
2023-03-07 09:53:26 +02:00
SlugFiller
06a1fe0364
Fix AABB calculation for meshes using Skeleton2D
2023-03-05 08:21:08 +02:00
Johan Aires Rastén
26aecbfe57
Fix instance uniforms breaking when setting a new mesh.
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Fixes #58113
2023-03-04 11:49:18 +01:00
Fabio Iotti
528e0d095e
Error on hint_normal_roughness_texture and hint_depth_texture outside of spatial shader
2023-03-03 21:36:48 +01:00
Rémi Verschelde
61d2c85511
Merge pull request #74269 from clayjohn/RD-more-timestamps
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Add a few more rendering timestamps
2023-03-03 11:09:27 +01:00
clayjohn
1adc4e5875
Add a few more rendering timestamps
2023-03-02 18:15:21 -08:00
Rémi Verschelde
31eccb5501
Merge pull request #74150 from BastiaanOlij/fix_mobile_msaa_2d
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Use MSAA 2D texture in multipass tonemapper
2023-03-02 11:42:13 +01:00
Rémi Verschelde
29723da272
Merge pull request #73919 from RandomCatDude/volumefog-spotlight-fix
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Fix spotlight shadows in volumetric fog
2023-03-02 11:23:24 +01:00
Bastiaan Olij
903aa0e385
Use MSAA 2D texture in multipass tonemapper
2023-03-01 18:59:59 +11:00
Rémi Verschelde
0cd1483132
Merge pull request #73959 from clayjohn/GL-mobile-warnings
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Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 21:39:06 +01:00
clayjohn
c69b14e96e
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
bitsawer
35c970f4f6
Fix shader preprocessor include resource check
2023-02-26 13:59:29 +02:00
RandomCatDude
59c31004f8
fix spotlight shadows in volumetric fog
2023-02-25 16:28:06 +05:00
Bastiaan Olij
4c2f33cfae
Fixing issues with SSIL artifacts
2023-02-24 16:13:18 +11:00
clayjohn
316cf04059
Clean up OUTPUT_IS_SRGB redefinitions
2023-02-23 12:56:42 -08:00
Bastiaan Olij
467d735eb1
Fix issue with default textures requiring arrays when using multiview
2023-02-22 16:50:58 +11:00
Rémi Verschelde
1fc28fe31f
Merge pull request #73698 from clayjohn/SS-bias
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Increase SSAO and SSIL bias to account for variance in mipmap generation
2023-02-21 21:16:07 +01:00
Rémi Verschelde
5e57205365
Merge pull request #73478 from NewDefectus/master
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Use the original canvas to calculate light positioning
2023-02-21 21:14:51 +01:00
clayjohn
db9dfb7233
Increase SSAO and SSIL bias to account for variance in mipmap generation
2023-02-21 10:25:33 -08:00
Alon Ran
2d7db30f0d
Use the original canvas to calculate light positioning
2023-02-21 11:57:16 +02:00
Yuri Rubinsky
94831c7209
Forbid passing multiview sampler to the custom function in shaders
2023-02-21 11:23:17 +03:00
Rémi Verschelde
b2584629c8
Merge pull request #73195 from timothyqiu/weblate-comments
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Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
clayjohn
c9c14410e9
Fix sampling bug when SSAO is using half size
2023-02-16 00:37:12 -08:00
Rémi Verschelde
1a206d0e22
Merge pull request #73263 from clayjohn/render_priority
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Notify mesh surface when render_priority changes
2023-02-14 11:05:28 +01:00
clayjohn
d3b3419aff
Notify mesh surface when render_priority changes
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This ensures that the mesh properly takes render_priority into account when changed
2023-02-13 18:09:33 -08:00
Rémi Verschelde
0668e0f5a9
Merge pull request #69001 from dzil123/fix_rendering_checks
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Fix various missing rendering parameter checks
2023-02-13 21:07:05 +01:00
Rémi Verschelde
e78b77481e
Merge pull request #73240 from myaaaaaaaaa/worker-h
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Move some `worker_thread_pool.h` includes out of header files
2023-02-13 21:05:57 +01:00
myaaaaaaaaa
6f88392d02
Move some worker_thread_pool.h includes out of header files
2023-02-13 14:02:01 -05:00
Rémi Verschelde
3815903119
Merge pull request #72838 from BastiaanOlij/update_screen_space_render_buffers
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Add render buffer support to screen space effects
2023-02-13 19:15:48 +01:00
Haoyu Qiu
84aee17901
Improvements and fixes based on Weblate comments
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* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
* "Inclusive" and "Self" in the profiler.
* Places where it needs the context about being an editor progress label.
* "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
* Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
* Fix duplicated "if" in the description of `signf()`.
* Fix mismatched example output in `String.operator %()`.
* Fix typo in the description of `Decal.texture_emission`.
* Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
Rémi Verschelde
bd92f124f7
Merge pull request #73060 from clayjohn/screen_texture-size
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Avoid inserting screen_texture compatibility code when using textureSize
2023-02-11 14:37:30 +01:00
clayjohn
6c1c71d68b
Avoid inserting screen_texture compatibility code when using textureSize
2023-02-10 13:03:02 -08:00
clayjohn
4317f6236f
Do clear request before reading from render target when using CANVAS_BG
2023-02-10 12:12:34 -08:00
Rémi Verschelde
ed85a2c8ce
Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
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Add optional size parameter to the RenderDevice buffer_get_data method.
2023-02-10 18:49:28 +01:00
Bastiaan Olij
694c8ec273
Add render buffer support to screen space effects
2023-02-10 10:27:59 +11:00
Markus Sauermann
d249370cd7
Fix crash in editor when setting SubViewport.size
to zero
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`Viewport::_set_size` now verifies, that the minimum size is at least 2x2.
Also fix `RendererViewport::viewport_set_size` fail condition.
2023-02-10 00:25:45 +01:00
Haoyu Qiu
a40ccc2d7e
Improve some editor strings for localization
2023-02-09 19:32:02 +08:00
clayjohn
04a9933f2e
Mark fma function as high end so it isn't used with the gl_compatibility renderer
2023-02-08 12:56:15 -08:00
Markus Sauermann
826e54fa73
Some code simplifications
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1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00